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Sound Magic II

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1Sound Magic II Empty Sound Magic II 18/03/22, 01:15 am

Shishi

Shishi
Ω-Tier
Ω-Tier

Echo of Kina Style
Tier: A
Class: Magician
Type: Offensive
Range: Long
Requirements/Drawbacks: Specific movement to wand to cast. Can only be used with the users pure offensive assassin moves. Must be used once per ability affected.
Scaling: Damage
Sustain: 0
Cool Down: 4
Cost: 40 Magoi
Description:
    The spell creates an amorphous construct of Sound Magic that looks like a light vibrating fuzz, in the general shape of the user. When the user uses an assassin ability with Kina Style in the name. The spell follows the trail of noise produced by Hyperions movements and weapons, like an echo. The echoing vibration will [deal D-Tier damage, Eight times].


The Onomatopoeias of a Juvenile Imagination
Tier: B
Class: Magician
Type: Offensive
Range: Close
Requirements/Drawbacks: Specific movement to wand to cast. Target must speak the name of the sound effect. Sound magic detonates on spoken onomatopoeia or contact.
Scaling: Damage
Sustain: 0
Cool Down: 3
Cost: 30 Magoi
Description:
    A spell that targets the user or designated ally [up to 3 Meters away]. The weapon of the entity's next ability is surrounded by a layer of Sound Magic, making it looks like a light vibrating fuzz wrapping around the weapon. It will detonate upon contact or when the onomatopoeia is spoken [dealing B-Tier damage, in a 10 Centimeter radius], with the sound effect of their choice.


The Rumble of Divine Footsteps
Tier: B
Class: Magician
Type: Offensive
Range: Long
Requirements/Drawbacks: Specific movement to wand to cast. Takes a few seconds to gather the resources for the spell.
Scaling: Damage
Sustain: 0
Cool Down: 3
Cost: 30 Magoi
Description:
    Hyperion gathers a large mass of Sound Magic overhead, creating audible rumbling across the battlefields . After a few seconds, the spell that looks like a light vibrating fuzz, crashes down exploding with Sound Magic [up to 50 Meters away, 50 Meter radius, dealing B-tier damage.].


The Cacophony of the Disbanded Troupe
Tier: B
Class: Magician
Type: Offensive/Supplementary
Range: Long
Requirements/Drawbacks: Specific movement to wand to cast.
Scaling: Range
Sustain: 0
Cool Down: 3
Cost: 30 Magoi
Description:
    The spell gathers Sound Magic of sonic frequencies around Hyperion before spreading outward, affecting those who can hear it [50 Meter radius for those with hearing traits, 1 Meter radius for those without]. Those in range will have their ears bleed [deals D-tier damage and deafens for two posts].


The Turbulence of Supersonic Acceleration
Tier: B
Class: Magician
Type: Defensive
Range: Short
Requirements/Drawbacks: Specific movement to wand to cast. Can only be used in the presence of air.
Scaling: Defense
Sustain: 0
Cool Down: 3
Cost: 30 Magoi
Description:
    The spell sends a slice of Sound Magic, creating a sonic boom [1 Meter radius, up to 1 Meter away.] that creates a gust of sound and air to repel attacks and abilities [up to one instance of B-tier, 2 C-tier, or 4 D-tier].


Edit:
Made changes.

Did echo changes to the best of my ability. Not trying to make soundwaves though, since it's an A tier, I assume even very quiet sounds can trigger the spell.



Last edited by Hyperion Tol Baelsar on 21/03/22, 12:37 pm; edited 6 times in total

2Sound Magic II Empty Re: Sound Magic II 20/03/22, 03:30 am

Lagi

Lagi
Ω-Tier
Ω-Tier

The Onomatopoeias of a Juvenile Imagination: it has to be the sound created of the point of impact, the layer should only proc that specific time since a sound wave would have to be created to inflict the damage. If the layer is just sitting there, it won't proc automatically if nothing is initiating the actual sound wave to trigger if you want the ability to have blanket synergy with basically everything.  In addition to that, the last sentence doesn't mean much for defenders, it will be an indirect clash if it doesn't interact. In addition to that, this would have to be offensive abilities only

The Courtship of the Graceful Mockingbird: denied, the complete replication of any stamina-based ability with sound magic alone doesn't fit with the functions of sound magic.

The Cacophony of the Disbanded Troupe: you'll need another requirement if you want to use the raw effects of black rukh outside of invoking the rukh system. It would also mean that those without enhanced hearing traits is immune, which you need to state in requirements as well.

The Turbulence of Supersonic Acceleration:  the mention of speeds is redundant outside of the movement. There's no real need to mention the speed here, it would just be a supersonic defense barrier. You have to state that it would block a single instance, not all attacks.

3Sound Magic II Empty Re: Sound Magic II 20/03/22, 04:23 pm

Shishi

Shishi
Ω-Tier
Ω-Tier

bump

4Sound Magic II Empty Re: Sound Magic II 21/03/22, 07:06 am

Lagi

Lagi
Ω-Tier
Ω-Tier

Echo of Kina Style: even with the naming situation I'm still hoping to grade it normally due to any stealth ability can just say Echo of kina ..put this (-) and then anything else. The synergy would have to depend on what you are using the ability with, and my grading will reflect that. Besides that, here is a dilemma, if its the noise produced by your movements and weapons in regards to what the ability states, it shares the distance and range of the ability it's tied to. So the execution methods are shared and since you are using max sum, it can only be tied to a single ability. So those 2 things should be mentioned in restrictions. in the actual description, you should mention that the trail of noise should be producing a sound shockwave of some kind. This ability should have a slight form of visibility, even if its a light vibrating fuzz.




The Onomatopoeias of a Juvenile Imagination: 10 centimeters or three inches huh? Alright well, how is the spread? outward? a diameter? if you are making it protrude and it's not a simple covering, you have to be aware of friendly fire. This ability should have a slight form of visibility, even if its a light vibrating fuzz.





The Rumble of Divine Footsteps: give it a telltale sign of visibility.




The Cacophony of the Disbanded Troupe: stick to a single frequency, either ultrasonic or infrasonic, possibly infrasonic because the former's acoustic noise can't be heard. It's 50 meters from the caster's current location in what kind of spread?




The Turbulence of Supersonic Acceleration: ya but don't do it anyway. just say that through the use of sound magic, a sonic boom is created that is capable of repelling an attack/ability up one B-tier of ability damage, two C-tiers of ability damage, or 4 D-tiers of ability damage. The sentiments in regards to the mention of speed here is exactly the same as before.

5Sound Magic II Empty Re: Sound Magic II 21/03/22, 12:46 pm

Shishi

Shishi
Ω-Tier
Ω-Tier

Bump

6Sound Magic II Empty Re: Sound Magic II 21/03/22, 10:09 pm

Lagi

Lagi
Ω-Tier
Ω-Tier

1/2

7Sound Magic II Empty Re: Sound Magic II 22/03/22, 07:16 pm

Julius Plageuis

Julius Plageuis
A-Tier
A-Tier

2/2 Approved for training unless these are free from another DB

Code:
[center][b]Echo of Kina Style[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Specific movement to wand to cast. Can only be used with the users pure offensive assassin moves. Must be used once per ability affected.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40 Magoi
[b]Description:[/b]
[list]The spell creates an amorphous construct of Sound Magic that looks like a light vibrating fuzz, in the general shape of the user. When the user uses an assassin ability with Kina Style in the name. The spell follows the trail of noise produced by Hyperions movements and weapons, like an echo. The echoing vibration will [deal D-Tier damage, Eight times].[/list]

[center][b]The Onomatopoeias of a Juvenile Imagination[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Specific movement to wand to cast. Target must speak the name of the sound effect. Sound magic detonates on spoken onomatopoeia or contact.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
[list]A spell that targets the user or designated ally [up to 3 Meters away]. The weapon of the entity's next ability is surrounded by a layer of Sound Magic, making it looks like a light vibrating fuzz wrapping around the weapon. It will detonate upon contact or when the onomatopoeia is spoken [dealing B-Tier damage, in a 10 Centimeter radius], with the sound effect of their choice. [/list]

[center][b]The Rumble of Divine Footsteps[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Specific movement to wand to cast. Takes a few seconds to gather the resources for the spell.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
[list]Hyperion gathers a large mass of Sound Magic overhead, creating audible rumbling across the battlefields . After a few seconds, the spell that looks like a light vibrating fuzz, crashes down exploding with Sound Magic [up to 50 Meters away, 50 Meter radius, dealing B-tier damage.]. [/list]

[center][b]The Cacophony of the Disbanded Troupe [/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Offensive/Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Specific movement to wand to cast.
[b]Scaling:[/b] Range
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
[list]The spell gathers Sound Magic of sonic frequencies around Hyperion before spreading outward, affecting those who can hear it [50 Meter radius for those with hearing traits, 1 Meter radius for those without]. Those in range will have their ears bleed [deals D-tier damage and deafens for two posts].[/list]

[center][b]The Turbulence of Supersonic Acceleration[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Defensive
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] Specific movement to wand to cast. Can only be used in the presence of air.
[b]Scaling:[/b] Defense
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
[list]The spell sends a slice of Sound Magic, creating a sonic boom [1 Meter radius, up to 1 Meter away.] that creates a gust of sound and air to repel attacks and abilities [up to one instance of B-tier, 2 C-tier, or 4 D-tier]. [/list]

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