- job:
- Job Name: A Step into the precipice of madness
Job Rank: B-tier
Job Location: Heliohapt
Job Reward: 15,000 Huang | 200 XP
Chain Reward: 10 extra event points | ???
Job Prerequisites: Finished rooting a deeper mystery
Job Overview: You followed the mysterious figure into the room, little do you know that others are facing a similar situation during the same night. Now face the mysterious figure and learn the truth
Enemy Name: Minor Crown
Enemy Tier: A-tier
Damage Required to Defeat: A-tier
Description:Man or woman, they appear to be a normal person, but what makes them odd is their use of nothing but their body and bracers made of gold with winding weaves carved upon them and green gems. They also seem to have a cloak similar to the venom cloaks but with a personal design upon it
Abilities:
Pinpoint- A quick strike with just two of their fingers they put all their force into it dealing A-tier damage to the first thing they strike
Roll with it- with a limber stance they take the next hit, moving to absorb some of the shocks and move with the attack so they only get glanced blocking up to A-tier damage
Rejuvenate- The mysterious warrior activates their bracers using life magic to repair their body, healing up to A-tier damage
Weaved Muscle fiber- Activating the magic of their bracers their physical form is enhanced giving them A-tier strength for 4 posts
Power Strike-Filling their fingertips with magoi they make a solid strike at their target, dealing A-tier damage initially with the strike and then the magoi creating a miniature shockwave where they strike numbing that limb for 4 posts
Gilles would sigh as she looks at the two corpses on the ground and looks at the room down the hall. The High Priestess of the Flame’s Reach would be followed by her two combative Cardinals, two of her longest serving believers, Husk and Dawn. This trio had been together since the revival of the Flames Reach, a religious order of Sassan that was disbanded when Gilles was a child. These two were former bandits that had been together for years before wanting to follow Gilles and her Cult. They did not exactly believe the doctrine and practices of this religion but they saw it as a reason to do as they please through the cult, such as killing and living a much more luxurious life then they did as bandits. However, they have formed a close bond with Gilles and have become loyal to her as she has to them, well as loyal as a group of unhinged psychopaths and sociopaths could get. Now, unknown to the three, they were about to have one of the most difficult battles of their lives.
As soon as they open the door they would find a person waiting for them. This person stood out from the shadowy cloaked figures, both in appearance and attitude. She was wearing a cloak similar to that of the Venom Cloaks except her’s was much more regal and she had gold bracers as well. Everything about this girl seemed to speak nobility or something adjacent to it with her regal aura that hung about her. They group would look a bit uneasy at the regal woman as she seemed similar is intensity to the Blood camel that gave them quite a hard time. “Oi you girl!” This shout would be coming from the High Priestess of the Flames herself. While Dawn was the voice of the flame Gilles was the one who tended to talk in situations like this where combat was involved. Dawn dealt with the more sensitive situations where negotiations would be needed over fists. Gilles would continue to speak not giving the woman a chance to reply just yet, “Who are you who happens to be sneaking onto the premises of myself and those of my allies. You may not be aware of who you are facing but I am Gilles Azimi the High Priestess of the religious order of Sassan that is known as the Order of the Flame’s Reach. Now identify and explain yourself before you are touched by her flames.” The woman would just look past them as if they were not even there or something less than human. “Who I am and what I am doing is above your possible capacity of understanding. Explaining our plans to you is like trying to explain walking on two legs to an insect. It is best just to rid these deserts of the existence of a few bugs.”
At this moment is when the action would begin. Husk would grab the collars of Both Dawn and Gilles clothes, pulling them back just as the woman win gold swings a kick aimed for the faces of the leader and cardinal. Gilles would let out a small cry of surprise at the bold actions of this woman gathering up her weapons. The woman would then use two fingers to strike out at Husk who to her seemed to be the most able fighter of the group since she did not see the earlier fight with the Viper Cloaks. Gilles would get in front of the others and uses her hair to form a curtain of sharp, needle like spikes that would form as a barrier for her and her companions. This shield of hair would be sturdier and thicker than usual but even that was not enough. She would let out a loud yelp as she feels the two fingers pierce through the curtain and hits the High Priestess in the gut. She would stumble back gasping for air before doubling over and vomiting a bit onto the floor of the secretive building for this woman. The golden garbed woman would pull her hand back noticing droplets of blood dripping from her hand and arm. Due to the curtain of hair she had ended up damaging herself so the defense both gave and took damage meaning that Gilles was not for nothing.
Husk and Dawn would recover quickly as they go to attack the woman. Dawn would wave his staff casting his guillotine cutter to send a meter long blade at the Minor Crown from a distance while Husk would rush in close aiming for a piercing jack straight to the womans sternum. She would use her roll with it technique in which she was more than able to recover from those attacks. The mostly just glance off of her making it more like small scrapes and bruises then full on damage. Gilles would activate her vessel Bertilak before summoning a swirl of birds made out of ice that would swarm around the female fighter covering her body in a series of small curs from the various wings. She would stumble a bit before standing up straight again as if nothing had happened to her. She would take a few steps backwards using this moment to activate her bracers, using whatever strange magic that was in them to heal all of the wounds she had just taken to the point that there wasn’t even any marks where the damage was. She would just let out a laugh as if proving to them that the likes of them were so far beneath her that they were nothing but bugs.
She would end up using her bracers once more in order to increase her physical strength to that of a fanalis or imu, surpassing that of the humans and magician she faced currently. She would then rush forward aiming to send a punch straight for the head of the leader, Gilles. She would wrap hair around her legs to created hardened springs that she uses to dash forward narrowly missing the punch so that she was behind the woman in gold. Husk and Dawn would then go in aiming to land strikes of their own onto the woman just to have them become blocked by the swift movement of the woman who used her bracers to block the damage. However, as the woman in gold was currently distracted by the former bandit duo their leader would aim to attack her from behind, making what would end up being the final move in this game of go. The woman would gasp as she felt something fiery hot in the pit of her stomach. She would look down to see that the High Priestess had just ran her sword straight through the gut of the Minor Crown.
“Hehehehehehhehehhehehehhehehehehehhe Fool Idiot Stupid fool! You thought just because you flew high above most that you were the best. Fool idiot Stupid Fool! You can Fly as high as you choose to but I am the Sun and none can surpass the sun. Now you foolish woman, be burned by the wrath of the Sun up above!” At this she would feed magoi into her blade making the blade become a dark blue as it heats up to a blinding amount causing the surrounding area that it cut to burst into flames. The woman would pull herself off of the blade screaming as the center of her body was on fire. She could feel her organs being cooked as her blood begins to boil quite literally as the fire begins to spread soon turning her into a living funeral pyre before she would hits the ground no longer moving. Gilles would falls onto her back exhausted but laughing at her triumph. She had no idea who this person or group was but they were a pain to her. Maybe she would try to learn more about them and see if there is others of their group. She would like to control them for her religious order. Husk and Dawn would pick up their priestess to hurry and drag her out as the building had caught on fire to from the several battles inside of it. This night was finally over.
WC 1500+/1500
magoi 140/180
stamina 160/220
- NPCs:
- Husk:
- Name:Husk
Tier:C
Damage Required to Defeat: C
Description: Husk was a former pit fighter in the plains near magno. He was a personal fighter for a leader of a group of bandits that was trained as his person war dog. A war dog is a fighter that is the top of the groups fighting slaves. normally they fight for the entertainment of income of the bandits but they are also used to fight other bandit groups by having the war dogs fight eachother. War dogs can win their freedom if they win 100 of these battles against other war dogs. It took 10 years but he eventually won his freedom and decided to leave the group. After a couple of years of traveling he found he still craved fighting and when he met Dawn they formed a quick friendship finding a common interest in killing.
Weapons:
Traits: Hardened muscles(c): After years of fighting most of his life his muscles have harden to where d tier physical damage such as weapons or fists bounces off of his body.
Abilities:
Piercing jab:The user forms their hand into a blade like shape with they fingers together and hand straight. They thrust their hand out to plunge it into the target for c tier damage.
Suplex:The user grabs their target then bends back wards while holding onto the target to slam their head into the ground for c tier damage.
2 tiered punch:The user punched with the top knuckles of their hand followed by quickly closing their fist completely to form 2 hits in 1 punch dealing 2 d tier damage.
Guard:The user flexes their muscles and forms a cross guard with their arms to block up to c tier damage
- Dawn:
- Name:Dawn
Tier:C
Damage Required to Defeat: C
Description: Dawn is a magician formerly of magnostadt who had become a priest going around helping out the tribes that Lived in the plains. Eventually he was tasked by the order of priests with torturing tribesmen and others for information and to force people to join their religion. He found that he enjoyed this and would keep torturing people for fun after he left the priesthood to go on a killing spree with the former pit fighter known has Husk. He focuses on using razor magic.
Weapons: A cane that is 1.5 meters tall and is mahagoney and used as a staff for the magician.
Traits:
Abilities:
wall of a thousand blades: The user casts the spell by shouting the name and forms a 5 by 5 meter wall consisting of razor magic. Anyone that comes in contact with this magic will receive c tier cutting damage in the form of several small cuts.
Cheese Grater: The user makes a cutting motion two times with their staff sending two jets of razor sharp wind up to 10 meters that will slice off small pieces of flesh for 1 d tier each for a total of 1 c tier.
Guillotine cutter: The caster makes a cutting motion with the staff sending a meter long slice of razor magic up to 5 meters aiming for a target's limbs or head dealing c tier cutting damage.
One thousand Cuts: The user create a 10 meter tall twister of razor magic around themselves dealing c tier cutting damage to those that come in contact with it
- Weapons:
- Bertilak:
- Djinn: Bertilak
Theme: Asura(fire+ice+life)
Type: Cowl Hood
Appearance: a 2.5meter long brown cowl that is connected to a shoulder strap. made of metal fibers that classify it as a metal vessel.
- Blade of Eternal Warmth:
- Name: Blade of Eternal Warmth
Tier: A-tier
Type: Magic Artifact
Magic Type: Heat
Appearance: A sword 1m long, with the handle being 36cm of that length. It's an ancient blade, made of tempered iron, with an ebony handle wrapped in leather. The leaf-shaped blade has a magic symbol at its widest point. Once having belonged to an ancient king it glows upon activation. Ir has design elements of the previous culture that inhabited the land of Magnostadt, with bands and 6 pointed stars being a common pattern on the weapon.
Function:
Unyielding Fever- For 20 magoi to activate | 10 magoi to sustain the user can heat up the blade causing the metal to glow blue, doing A-tier damage to those, igniting them upon touch. One sustain can stack, causing the blade to glow white-hot instead
- abilities used:
- Cyclone of Fluttering Wings:
- Cyclone of fluttering wings
Tier: C
Djinn: Bertilak
Theme: Asura (Fire+Ice+Life)
Type: offensive
Range: Medium
Requirements/Drawbacks: THe user must shout out the name of the spell and have thier hands in the form of a bird.
Scaling: Aoe(5meters for 10 magoi)
Sustain:0
Cool Down:2
Cost: 20 magoi
Description:
By placing their hands together in the shape of a bird towards their target a 10 meter cyclone of birds made of ice form circling up to 10 meters high as well. This cyclone can be formed up to 30 meters away and deals c tier cutting damage. If the birds are destroyed icy air will burst out dealing d tier frost damage.
- Shrikes Thorns:
- Shrike's Thorns
Tier: B
Class: Body Manipulation
Type:defensive/offensive
Range: Close
Requirements/Drawbacks: Needs hair, leaves the user unprotected from behind.
Scaling: Defense. Takes 1 tier more damage for each 10 stam spent.
Sustain: 0
Cool Down: 3
Cost: 30 stamina
Description:
The user's hair grows till it touches the ground then moves in front of the user forming a harden wall of spikes made of hair. The wall can take up to C tier damage and can deal C tier damage if a physical body comes in contact with it.
- Hair Armory Pinball:
- Hair Armory: Pinball
Tier: C
Class: BM
Type: Offensive
Range: medium
Requirements/Drawbacks: must have hair to use
Scaling: range 5 meters for 10 stam
Sustain: 0
Cool Down: 2
Cost:20 stam
Description: The user creates 2 springs made of hair around their legs and use the springs to jump forward 5 meters slamming their head into their head into their target dealing c tier damage.