Below is a system in the works but done enough where I wish to share with you the members to see how you react to it and if this is a direction we want to go in.
Too many times are we fighting and wondering, who's spell went first, would this reach my target in time? How can I swing? Can I out run this attack? Can I see them moving, can I see this attack?
These issues come from the way we currently have is that fluff is king. If your fluff is better then you win, and yes the tier if the ability.
With this system though it allows you and anyone who looks at your fights who is Faster, Stronger, Sees further and better, and who can take more hits.
Combat will run smoother, there isn't any math involved, all numbers are fixed. Below you will see the difference in tiers.
Please keep in mind this is NOT the final product and IS NOT going into effect with out players wanting it. It has gained enough interested through out staff to reach this point.
We are open to hearing you thoughts and feedback but no arguing or rude comments will be accepted in the comments. State your opinions and debate it welcomed but keep it civil.
How many per rank up? 3
How many upon character creation? 5
Tying in traits to stats? Traits can give bonuses and defined applications of the stat they are for.
What does each stat represent?
Damage:
Subtypes:
Physical: Brute force
Magical: Magical power
Attack speed: How fast you can punch/cast effectively
Movement speed: How Fast you move
Durability: How much Damage you can take
Sensory: How well can you see
0-4 Point Difference – Somewhat Noticeable, at this difference of stat points the two players are nearly equivalent in stats. The player with the higher stat may have a slight upper hand in the long run.
5-9 Point Difference – Noticeable, At this difference is it more obvious to see the difference in power, while it is not extremely overwhelming for the player with the lower stats, the player with higher stats will generally overpower the lower.
10-14 Point Difference – Very Noticeable, At this difference it is obvious to see who is the stronger player from the very beginning. The player with the lower stat may not be able to keep up at all with the higher stat player.
15+ Point Difference – Extremely Noticeable, At this difference between the player with lower stats stands little chance against the higher stat player. The higher stat player may be an entirely different rank or higher, and way overpowered in comparison to the lower player.
Less than 5 Stat Points
Regular
Below Average Human level
Physically impaired humans. Small animals.Magicians.
5 Stat Points: Average Human level
Normal human characters.
Athlete level
Athletes, most fighting characters from action movies.
10 Stats:Superhuman
Street-level
Peak Humans to Low Superhuman. Few physically very strong Olympic-level athletes and martial artists in real life. Most protagonists and final villains from action/martial arts movies. Large animals.
Wall level
Characters/Weapons who can destroy a wall or those who can easily harm characters with wall-level durability. Very large animals.
Room/Small Building level
Characters/Weapons who can destroy a room or a small building, or those who can easily harm characters with room level durability. Extremely large animals.
15 Stat Points:Urban
Building level
Characters/Weapons who can destroy a building, or those who can easily harm characters with building level durability.
City Block level
Characters/Weapons who can destroy a city-block or those who can easily harm characters with city-block level durability.
Multi-City Block level
Characters/Weapons can destroy multiple city blocks or easily harm characters with multi-city-block level durability.
20 Stat Points: Nuclear
Town level
Characters who can destroy a town, or those who can easily harm characters with town-level durability.
City level
Characters/Weapons who can destroy a city or those who can easily harm characters with city-level durability.
Mountain level
Characters/Weapons who can destroy a large mountain, or those who can easily harm characters with mountain level durability.
25 Stat Points:Tectonic
6-C: Island level
Characters/Weapons can destroy a large island or easily harm characters with island-level durability.
5 Stats Points:Normal Human (5-8 m/s)
10 Stats Points:Athletic Human (8-10 m/s)
15 Stats Points:Peak Human (10-13 m/s)
20 Stats Points:Superhuman (13-35 m/s)
25 Stats Points:Subsonic (Faster than the Eye) (35-172 m/s)
5 Stat Points:Nomral Human 10 m/s
10 Stat Points:Athletic 30 m/s
15 Stat Points:Peak Human 60 m/s
20 Stat Points:Super Human 120 m/s
25 Stat Points:Subsonic 150 m/s
D = 100 HP (-20 HP Death)
C = 120 HP (-24 HP Death)
B = 160 HP (-32 HP Death)
A = 220 HP (-44 HP Death)
O = 300 HP (-60 HP Death
5 Stat Points: Can see clearly up to 30 meters so long as nothing is blocking the user's view.
10 Stat Points: Can see clearly up to 50 meters so long as nothing is blocking the user's view.
15 Stat Points: Can see clearly up to 70 meters so long as nothing is blocking the user's view.
20 Stat Points: Can see clearly up to 90 meters so long as nothing is blocking the user's view.
25 Stat Points: Can see clearly up to 150 meters so long as nothing is blocking the user's view.
IMPORTANT:
Each Stat block and also CLEARLY see the speeds of equal stat points for Movement Speed and Attack Speed, meaning those who have 5 stats in sensory can clearly see the movements of those with 5 stats in Movement Speed and the attacks made by those with 5 stats in Attack Speed so on and
Too many times are we fighting and wondering, who's spell went first, would this reach my target in time? How can I swing? Can I out run this attack? Can I see them moving, can I see this attack?
These issues come from the way we currently have is that fluff is king. If your fluff is better then you win, and yes the tier if the ability.
With this system though it allows you and anyone who looks at your fights who is Faster, Stronger, Sees further and better, and who can take more hits.
Combat will run smoother, there isn't any math involved, all numbers are fixed. Below you will see the difference in tiers.
Please keep in mind this is NOT the final product and IS NOT going into effect with out players wanting it. It has gained enough interested through out staff to reach this point.
We are open to hearing you thoughts and feedback but no arguing or rude comments will be accepted in the comments. State your opinions and debate it welcomed but keep it civil.
Stat System:
How Many stat points total? 30 maxHow many per rank up? 3
How many upon character creation? 5
Tying in traits to stats? Traits can give bonuses and defined applications of the stat they are for.
What does each stat represent?
Damage:
Subtypes:
Physical: Brute force
Magical: Magical power
Attack speed: How fast you can punch/cast effectively
Movement speed: How Fast you move
Durability: How much Damage you can take
Sensory: How well can you see
0-4 Point Difference – Somewhat Noticeable, at this difference of stat points the two players are nearly equivalent in stats. The player with the higher stat may have a slight upper hand in the long run.
5-9 Point Difference – Noticeable, At this difference is it more obvious to see the difference in power, while it is not extremely overwhelming for the player with the lower stats, the player with higher stats will generally overpower the lower.
10-14 Point Difference – Very Noticeable, At this difference it is obvious to see who is the stronger player from the very beginning. The player with the lower stat may not be able to keep up at all with the higher stat player.
15+ Point Difference – Extremely Noticeable, At this difference between the player with lower stats stands little chance against the higher stat player. The higher stat player may be an entirely different rank or higher, and way overpowered in comparison to the lower player.
Damage:
Less than 5 Stat Points
Regular
Below Average Human level
Physically impaired humans. Small animals.Magicians.
5 Stat Points: Average Human level
Normal human characters.
Athlete level
Athletes, most fighting characters from action movies.
10 Stats:Superhuman
Street-level
Peak Humans to Low Superhuman. Few physically very strong Olympic-level athletes and martial artists in real life. Most protagonists and final villains from action/martial arts movies. Large animals.
Wall level
Characters/Weapons who can destroy a wall or those who can easily harm characters with wall-level durability. Very large animals.
Room/Small Building level
Characters/Weapons who can destroy a room or a small building, or those who can easily harm characters with room level durability. Extremely large animals.
15 Stat Points:Urban
Building level
Characters/Weapons who can destroy a building, or those who can easily harm characters with building level durability.
City Block level
Characters/Weapons who can destroy a city-block or those who can easily harm characters with city-block level durability.
Multi-City Block level
Characters/Weapons can destroy multiple city blocks or easily harm characters with multi-city-block level durability.
20 Stat Points: Nuclear
Town level
Characters who can destroy a town, or those who can easily harm characters with town-level durability.
City level
Characters/Weapons who can destroy a city or those who can easily harm characters with city-level durability.
Mountain level
Characters/Weapons who can destroy a large mountain, or those who can easily harm characters with mountain level durability.
25 Stat Points:Tectonic
6-C: Island level
Characters/Weapons can destroy a large island or easily harm characters with island-level durability.
Movement Speed:
Under 5 Stats Points:Below Average Human (0-5 m/s)5 Stats Points:Normal Human (5-8 m/s)
10 Stats Points:Athletic Human (8-10 m/s)
15 Stats Points:Peak Human (10-13 m/s)
20 Stats Points:Superhuman (13-35 m/s)
25 Stats Points:Subsonic (Faster than the Eye) (35-172 m/s)
Attack Speeds:
Under 5 Stat Points: Below Average Human 5 m/s5 Stat Points:Nomral Human 10 m/s
10 Stat Points:Athletic 30 m/s
15 Stat Points:Peak Human 60 m/s
20 Stat Points:Super Human 120 m/s
25 Stat Points:Subsonic 150 m/s
Durability/HP
D = 100 HP (-20 HP Death)
C = 120 HP (-24 HP Death)
B = 160 HP (-32 HP Death)
A = 220 HP (-44 HP Death)
O = 300 HP (-60 HP Death
Sensory
5 Stat Points: Can see clearly up to 30 meters so long as nothing is blocking the user's view.
10 Stat Points: Can see clearly up to 50 meters so long as nothing is blocking the user's view.
15 Stat Points: Can see clearly up to 70 meters so long as nothing is blocking the user's view.
20 Stat Points: Can see clearly up to 90 meters so long as nothing is blocking the user's view.
25 Stat Points: Can see clearly up to 150 meters so long as nothing is blocking the user's view.
IMPORTANT:
Each Stat block and also CLEARLY see the speeds of equal stat points for Movement Speed and Attack Speed, meaning those who have 5 stats in sensory can clearly see the movements of those with 5 stats in Movement Speed and the attacks made by those with 5 stats in Attack Speed so on and