These are taking up 5 of her 8 trait points:
Trait Name: Nimble Fingers
Trait Tier: D
Trait Requirement: -
Trait Description: Through years of training, the character has obtained deft hand and finger work allowing them speed and accuracy with fine motor skills a cut above the average person.
Trait Effect: They can swiftly tie knots or retrieve items on your person in an instant.
For the trait below, I just reiterated what the magic type passive does so whoever reads it does not have to cross reference.
Trait Name: Golem Arcana IV
Trait Tier: A
Trait Requirement: The character must have the Magician class and the requirements to use Golem Magic.
Trait Description: Through years of experimenting with and creating golems with their magic, the character has learned how to further push the spell storage capacity of their golems.
Trait Effect: Any golem created by the character is able to hold an additional spell up to A Tier. Following the passive of Golem Magic, spells can be infused by casting them with the golem at creation or by targeting them afterward. In addition to this, if infused with a spell utilizing combination magic it gains its passive.
Trait Name: Nimble Fingers
Trait Tier: D
Trait Requirement: -
Trait Description: Through years of training, the character has obtained deft hand and finger work allowing them speed and accuracy with fine motor skills a cut above the average person.
Trait Effect: They can swiftly tie knots or retrieve items on your person in an instant.
- golem magic for reference:
GOLEM MAGIC
[ STRENGTH+LIFE + ??? ]
[ FOUNDER: Staff | PERMISSION: Free to Use ]
Golem Magic is made using strength to bring a substance of some kind, eathern, clay or something of malleable shape. Life forms made from this magic are capable of persisting if fed constant magoi, but the magics passive is golems made hold spells inside them. Golem magic spells can hold one spell at a time, being able to cast or use that spells effect through them. Along with this, if infused with a combination magic it gains is passive. Spells can be infused by casting them with the Golem Creation at creation or by targeting them. All Golems have a magic symbol/core somewhere within their bodies to keep it sustained.
For the trait below, I just reiterated what the magic type passive does so whoever reads it does not have to cross reference.
Trait Name: Golem Arcana IV
Trait Tier: A
Trait Requirement: The character must have the Magician class and the requirements to use Golem Magic.
Trait Description: Through years of experimenting with and creating golems with their magic, the character has learned how to further push the spell storage capacity of their golems.
Trait Effect: Any golem created by the character is able to hold an additional spell up to A Tier. Following the passive of Golem Magic, spells can be infused by casting them with the golem at creation or by targeting them afterward. In addition to this, if infused with a spell utilizing combination magic it gains its passive.