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Ren's Starter Traits

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1Ren's Starter Traits Empty Ren's Starter Traits 31/03/21, 03:10 am

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These are taking up 5 of her 8 trait points:

Trait Name: Nimble Fingers
Trait Tier: D
Trait Requirement: -  
Trait Description: Through years of training, the character has obtained deft hand and finger work allowing them speed and accuracy with fine motor skills a cut above the average person.
Trait Effect: They can swiftly tie knots or retrieve items on your person in an instant.

golem magic for reference:

For the trait below, I just reiterated what the magic type passive does so whoever reads it does not have to cross reference.

Trait Name: Golem Arcana IV
Trait Tier: A
Trait Requirement: The character must have the Magician class and the requirements to use Golem Magic.
Trait Description: Through years of experimenting with and creating golems with their magic, the character has learned how to further push the spell storage capacity of their golems.
Trait Effect: Any golem created by the character is able to hold an additional spell up to A Tier. Following the passive of Golem Magic, spells can be infused by casting them with the golem at creation or by targeting them afterward. In addition to this, if infused with a spell utilizing combination magic it gains its passive.

2Ren's Starter Traits Empty Re: Ren's Starter Traits 02/04/21, 10:30 pm

Merrze

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Ω-Tier
Ω-Tier

Code:

[b]Trait Name:[/b] Nimble Fingers
[b]Trait Tier:[/b] D
[b]Trait Requirement:[/b] -  
[b]Trait Description:[/b] Through years of training, the character has obtained deft hand and finger work allowing them speed and accuracy with fine motor skills a cut above the average person.
[b]Trait Effect:[/b] They can swiftly tie knots or retrieve items on your person in an instant.


[b]Trait Name:[/b] Golem Arcana IV
[b]Trait Tier:[/b] A
[b]Trait Requirement:[/b] The character must have the Magician class and the requirements to use Golem Magic.
[b]Trait Description:[/b] Through years of experimenting with and creating golems with their magic, the character has learned how to further push the spell storage capacity of their golems.
[b]Trait Effect:[/b] Any golem created by the character is able to hold an additional spell up to A Tier. Following the passive of Golem Magic, spells can be infused by casting them with the golem at creation or by targeting them afterward. In addition to this, if infused with a spell utilizing combination magic it gains its passive.

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