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Erebus Range Rework and EM

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1Erebus Range Rework and EM Empty Erebus Range Rework and EM 21/11/20, 01:45 pm

Adrastos Thanatos

Adrastos Thanatos
A-Tier
A-Tier

*Changed range of passive from 50m to 75m out of pure curiosity to see how far I can go. If there is anything to make the Omega Factor better if it isn't already, that would be great as well.


  • The Grasp of Erebus - When the user swings their weapon for the first time in their thread it creates a shadow construct no bigger than a horse which can travel freely, this seemingly shadow creature can travel up to 75m away from its user. This construct can be used to cast Dark Djinn spells from afar through it. It also works as an extended attack with the djinns weapon. Damage is equivalent to equip stage. Construct travels as fast as an eagle through the air and a horse on land.


Erebris Sigillum
Tier: C-Tier
Djinn: Erebus
Theme: Shadow Magic (Light + Strength)
Type: Supplementary/Offensive
Range: Long
Requirements/Drawbacks: Adrastos must touch the vessel in some way and feed magoi into it for the ability to work. Subject must be touching a shadow at all times. Only someone of equal tier of the ability strength can resist; someone of greater tier of the ability strength can break free. Target can only move 3m if they are resisting.
Scaling: Strength - The strength of the spell increases by one tier for every 10 magoi/stamina spent (Caps at A-Tier)
Sustain: 0/4
Cool Down: 2 Posts
Cost: 20/10 Magoi
Description:

    Using Shadow Magic, a combination of light and strength, the user creates a shadow that attaches to a target. This shadow can be imperceptible until it touches the target so long as the target is standing in a shadow that touches or is a part of the shadow the user is standing in. The shadow feels cold to the touch, as if the lack of light and heat from the sun at night is centralized in a local area. The shadow then takes over the physical movements of the target by wrapping around the elbows, knees, wrists, ankles and limbs. Once per post the shadow is capable of forcing the target to collide with something, causing D-tier damage to the target's affected area and the area hit by the target. The target may resist the shadow's control by using a physical ability of equal or greater strength, or by clashing with the magical force directly. The ability has a 100m range.



Erebris Sagitta
Tier: C-Tier
Djinn: Erebus
Theme: Shadow Magic (Light + Strength)
Type: Offensive
Range: Long
Requirements/Drawbacks: Adrastos must touch the vessel in some way and feed magoi into it for the ability to work. He directs the attack with a nod of his head or flick of his hand/finger.
Scaling: Hit/Projectiles - The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
Sustain: 0/4
Cool Down: 2 Posts
Cost: 20/10 Magoi
Description:

    Using Shadow Magic, a combination of light and strength, the user creates two 1m long and 5cm wide shadow projectiles. The shadow projectiles will seek the target(s) within a 100m radius of the caster, splitting off in multiple directions around the target(s) before homing in on them. Each missile deals D-Tier damage and can take on weapon forms such as a spear, sword, arrow, or glaive.


Erebris Replicas
Tier: B-Tier
Djinn: Erebus
Theme: Shadow [Light + Strength]
Type: Offensive
Range: Long
Requirements/Drawbacks: The Shadow Clone is incapable of using magic, as it has no magoi of its own, and is incapable of acting 100% separately from the caster. Being incapable of acting separately from the user means it can’t use skills unknown to the user.
Scaling: Clones - The number of clones will double for every 10 magoi/stamina that is invested with a snap of his fingers.
Sustain: --
Cool Down: 3 Posts
Cost: 30/15 Magoi
Description:

    Channeling magoi into the vessel of his dark djinn, Adrastos is able to create an identical shadow clone of himself and weapons with his own shadow of B-Tier strength. This shadow clone can move freely within 100m of the caster, dealing B-Tier damage with its attacks. Its movements can copy the user (i.e. Basic Attacks or Warrior Abilities), but the damage dealt will never surpass the strength of the individual clone (B-Tier). Having C-Tier Item Durability, the Shadow Clone(s) will persist until destroyed.


Erebris Disruptio
Tier: B-Tier
Djinn: Erebus
Theme: Shadow [Light + Strength]
Type: Offensive
Range: Long
Requirements/Drawbacks: This skill must be activated with a hand movement or gesture, primarily a snap of his fingers.
Scaling: AoE - The area of effect may double in volume for every 10 magoi invested.
Sustain: --
Cool Down: 3 Posts
Cost: 30/15 Magoi
Description:

    Channeling magoi into the vessel of his dark djinn, Adrastos forms a volume of darkness at the direction of his choice by a wave of his hand through his fingertips. This shadow has a volume of 5 cubic meters, equivalent to 5000 liters. Upon command, this liquid shadow explodes, damaging anything within it with B-Tier damage. This shadow appears at the basepoint up to 70 meters from the caster’s location and has C-Tier item durability. The shadow can move at Adrastos' command with a movement of his scythe, so long as that movement is within 70 meters of Adrastos. An example use: Adrastos casts this spell, which shoots towards an opponent. There is a lamp post in the street which is already casting a shadow on the ground. The spell looks to fizzle and do nothing, but in reality, the shadow being cast by the lamp post and the air between that shadow and the lamp post has been filled with this spell. The ground beneath it has been seeped in the volume of this shadow magic. Once the enemy passes through the shadow of the lamp post to close the distance with Adrastos, Adrastos activates the spell and causes the shadow to explode, harming everything in that space.


Name: Erebris Exercitus
Djinn: Erebus
Cost: 100 Magoi. No sustain.
Type: Shadow (Light + Strength)
Class: Offensive
Range: Long
Cool-Down: Once Per Topic
Description:


    Djinn of shadows, thou who gives power to the Fallen, bring forth the legion that engulfs the world in darkness.




    A 200m wide magic vessel circle appears on the ground beneath the castor. Darkness rises from the circle, slowly taking shape as the chant progresses, to reveal thousands of shadow creatures. All the shadow creatures look the same: 183 cm tall, 15 cm talons protruding from their hands and feet, four empty white eyes mostly obscured by a shadowed hood, and a long tail capable of piercing flesh. They follow the commands of the vessel user and tear apart their enemies, dealing A-Tier damage each. This army can travel within 600m from the vessel user and lasts for five posts. As a separate function, these shadow creatures may go from corporeal to incorporeal and back once every other post. This incorporeal state lasts for twenty seconds. This will allow them to travel through solid objects (ex.: walls, buildings, etc) unimpeded/unhindered. Each creature in the shadow army has C-Tier item durability.


Erebus Range Rework and EM 9c510cfe0fb1f9348582fb578a69a987

    Omega Factor - Erebris Regem - The shadow army climb atop one another to create a massive shadowy creature 200m tall, a representation of the Shadow King, wearing misty black robes and a hood shrouding the face in utter darkness with shadowy skulls dangling from chains. In its hand, it wields a scythe and is capable of mimicking the Shadow King's actions while still retaining the incorporeal/corporeal states of the individual units that made the massive construct. This construct has Ω-Tier item durability and will persist until destroyed, dealing A-Tier ability damage with its attacks which reach up to 100m while the construct can travel up to 900m, a single "step" covering 300m.



Last edited by Adrastos Thanatos on 05/01/21, 01:39 am; edited 4 times in total

2Erebus Range Rework and EM Empty Re: Erebus Range Rework and EM 01/01/21, 11:11 am

Julius Plageuis

Julius Plageuis
A-Tier
A-Tier

Omega factor: how fast does it walk or move?

3Erebus Range Rework and EM Empty Re: Erebus Range Rework and EM 01/01/21, 12:29 pm

Adrastos Thanatos

Adrastos Thanatos
A-Tier
A-Tier

Abilities dont have speed. So I didnt put it as part of the Omega factor, especially since the individual creatures dont have a speed. Perhaps the only thing Im actually missing is how far it can move since its reach is different.


Edit: which ive now added

4Erebus Range Rework and EM Empty Re: Erebus Range Rework and EM 01/01/21, 03:21 pm

Julius Plageuis

Julius Plageuis
A-Tier
A-Tier

Yet you have your horse speeds listed...

5Erebus Range Rework and EM Empty Re: Erebus Range Rework and EM 02/01/21, 12:52 am

Adrastos Thanatos

Adrastos Thanatos
A-Tier
A-Tier

If we're talking about the passive, that wasn't me who made it. It was made for me like that.

6Erebus Range Rework and EM Empty Re: Erebus Range Rework and EM 05/01/21, 11:22 pm

Julius Plageuis

Julius Plageuis
A-Tier
A-Tier

1/2 Approved

7Erebus Range Rework and EM Empty Re: Erebus Range Rework and EM 05/01/21, 11:25 pm

Lagi

Lagi
Ω-Tier
Ω-Tier

alright 2/2

it's approved and ready to train

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