You are not connected. Please login or register

The 17th Dungeon, Djinn of Courage and Passion, Marchosias!

Go down  Message [Page 1 of 1]

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier

Marchosias - The 17th Dungeon

The 17th Dungeon, Djinn of Courage and Passion, Marchosias! Torchlight-ii-djinn


~The Djinn of Courage and Passion~

Structure

The Gate
The 17th Dungeon, Djinn of Courage and Passion, Marchosias! Castle.840x0-is

An ancient and ominous sandstone castle dungeon rises within a desert oasis cold night but scorching hot when the sun is out. Guards patrol the dungeon and only let people who pay a hefty fee to enter. Sneak past or fight to get in if you dare but risk making enemies with the nation of Heliohapt. The castle walls and entrace are adorned with old banners and flags red in color.

The Main Hall
The 17th Dungeon, Djinn of Courage and Passion, Marchosias! 8a249fb00ad32fc700ba706c605ed6b6

A hallway that doubles a prison, it is lined with cells on each side. Evil creatures are kept behind bars but keys to unlock each cell can be retrieved from any of the dungeon guards. The doors to the next room are locked and require a special key that no guard possesses. Remains of challengers lie upon the feet of the guards.

Enemies

  • Aflame Skeleton Guard
  • Demon Prisoner
  • Imprisoned Ifrit


The Midway
The 17th Dungeon, Djinn of Courage and Passion, Marchosias! 52c97729c5b43cadfc74a645e69878ed

An open rocky desert landscape reveals itself upon entering, or better described as an outskirts of a city. A path is paved out for the challengers to tread, but beware of the terrifying soldiers that lie in your path. Far off from here, a gate into a great oasis city can be seen.

Enemies

  • Fire Elemental Calavary
  • Golem Fire Magician


The Necropolis
The 17th Dungeon, Djinn of Courage and Passion, Marchosias! 8f6716b3abd87cb20c427cd3f1a7fd28a7891d62

A once very lively and prosperous city, with people always walking about its streets. However, now it is merely nothing but desolate and abandoned, with birds of white gold light able to be seen fluttering in the air, following the dungeon divers. What fate awaits these travelers once they reach the palace?

Enemies

  • Phoenix
  • Ifrit


The Chamber
The 17th Dungeon, Djinn of Courage and Passion, Marchosias! 5d4e04c347a83a1fecd6f02c944a8af8

A large and beautiful throne room, with gold and treasure lying at the door. However, there is no time to get it, for you have to defeat the Phoenix and the Demon first, conquering the dungeon. The heat is turnt up just for you, the challengers!

Enemies

  • Reborn Phoenix
  • Final Form Ifrit


Dungeon-Beast Transformations

  • Ifrit

    • Perks:

      • Access to one heat spell of each tier, excluding Omega.
      • May absorb natural occurring heat to recover magoi equivalent to the tier of the heat absorbed once per thread. (Ex; D-Tier: 10 magoi, B-Tier 30 Magoi, and so forth).
      • Immune to B-Tier heat and below.


    • Downsides:

      • Water attacks inflict a tier higher of damage to the user.
      • FC must resemble Ifrit.
      • Any substantial contact with water causes the user to be unable to use their perks.




  • Phoenix

    • Perks:

      • May heal up to A-Tier damage once per thread.
      • Access to B-Tier speed flight with wings of fire.
      • Immune to B-Tier heat and below.


    • Downsides:

      • Water attacks inflict a tier higher of damage to the user.
      • FC must resemble a Phoenix.

      • Any substantial contact with water causes the user to be unable to use their perks.






Rules

  • You must post within 48 hours from when it has become your turn. If you do not, you are subject to being hit directly by one of the enemies or some other form of punishment.
  • If an enemy does not post within 48 hours, you are free to presume that your hit went through and killed it.
  • Only 4 groups can enter the dungeon at once. Groups can be no larger than 2 people. So it's a race to get into the dungeon first. A large amount of people can join The Gate topic, but only those with tickets may enter. If it is discovered that you did not want to enter the dungeon but you bought a ticket to block others, you will have your warning bar docked.

Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum