- Code:
[b]Job Name:[/b] Power Overwhelming: A barrage of Brawn
[b]Job Rank:[/b] Ω-tier
[b]Job Location:[/b] Kou
[b]Job Reward:[/b] 70,000 Huang | 1000 XP | Future Dungeon Information | White Rukh Plot Options | 15% white rukh bar
[b]Job Prerequisites:[/b] Anyone can participate, a maximum of 4
[b]Job Overview:[/b] Jiryu has found evidence of the contractors meddling once again. A group with the strength to fell castles and giants are roaming the countryside of Kou, approaching the cities with ominous intent. As dark clouds and flocks of rukh follow them you must defeat them before they can reach the city, but watch out, their power is not to be underestimated. For each week they spent unbeaten the further into Kou they press, at week 3 reaching city walls.
[spoiler="The Opponents"]
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[b]Name:[/b] Alcides
[b]Tier:[/b] Omega
[b]Damage Required to Defeat:[/b] 2x Omega ??
[b]Description:[/b] A man of little ambition besides the call for strength. Born from a lineage of power he was cursed with a weak physique and muscular disease which never allowed him to surpass or even increase his strength. With resentment for the world, he cursed his fate, speaking on behalf of the disabled and gaining the power to make a difference. Willing to do anything to keep his strength him and his loyal followers he has gone out to cause the trouble he's been instructed too.
[b]Weapons:[/b] Shackles (Heracles DMV)
[b]Traits:[/b] [b]Trait Name:[/b] Adamantine Resilence
[b]Trait Tier:[/b] A-tier
[b]Trait Requirement:[/b] Physical Endurance, a powerful will
[b]Trait Description:[/b] From a body well fit or a body lacking in power those under harsh conditions have managed to develop body capable of weathering damage of the harshest blows or conditions
[b]Trait Effect:[/b] A-tier damage and lower is lowered by a tier in damage against the user
[b]Trait Name:[/b] 12 Labors of Madness
[b]Trait Tier:[/b] Ω-Tier
[b]Trait Requirement:[/b] SoI | The Pact of Loss
[b]Trait Description:[/b] The power of a shard, the power the contractor is testing to push forward. More than just a command, but a preprogrammed spell. Requiring the cost of a shard and predetermined loss the user is granted unimaginable power.
[b]Trait Effect:[/b] ???
[b]Abilities:[/b]
[list]
[*]Heraclean Domina- The user commands the magic in their DMV to bring their hands together, intercepting an incoming attack of A-tier or lower, using their strength magic to redirect the force and attack back at the user/s
[*]Heraclean Storm- Utilizing the strength magic in their vessel the user creates a torrent of arms, punching forward anything within 30m of them, dealing A-tier damage in the form of bruising blows.
[*]Heraclean Grasp- With the power of strength magic the user closes their hand, pulling it back, using the magic to grip a space up to 10mx10mx10m in dimensions up to 80m away. Anything within this space can be freely moved within the 80m range of the ability, requiring A-tier strength to break free.
[*]Heraclean Shock- Extending two of their arms up to 30m the user claps them, sending out a shockwave in a 50m diameter sphere dealing A-tier damage in the form of crushing pressure waves.
[*]Heraclean Mark- Stretching one of their fists up to 50m they place a strength magic mark which lasts four posts every time the player is struck or clashed while this mark is applied it will cause the player to experience the force and reaction as if they had been struck with A-tier damage without actually taking the damage.
[*]Heraclean Cleanse- Enlarging one of their hands to 5m in diameter and reinforcing it with strength magic the user swipes their hand, creating a sweeping wave of strength magic in the form of a cone starting from their hand, 30m long 1m wide at the base and 10m long at the end. Anything caught within the wave is swept in the direction of the hand with intense A-tier force.
[*]Heraclean Impact- Enlarging one of their hands to a massive 50m in diameter they fling the limb into the air, bringing it down on a target up to 100m max that their arm will stretch, doing A-tier damage in the form of a crushing impact.
[*]Heracleus Tragedy- Circling their hands the user creates a massive magic circle in the form of a 100m wide circle from 500m in the sky, from the magic circle an endless mass of black rukh arms reach down, grabbing all deemed an enemy, gripping with A-tier force dealing A-tier damage to those at grabs them and requiring the same force to be freed if one beats it's strength. All those caught within the arms grabs are pulled into the circle, to be crushed, and curled into the arms.
[/list]
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[b]Name:[/b] Beowulf
[b]Tier:[/b] A-tier
[b]Damage Required to Defeat:[/b] A-tier
[b]Description:[/b] A young boy who has worked will Alcides in his goals, they were childhood friends and hold sympathy for those the world has abandoned. A strong young man he vocally and violently stands up for others whether or not they need his help. Possibly misguided he cares not, his loyalty is not to morality but rather to his ties. Wielding his powerful clubs and convictions he marches forward.
[b]Weapons:[/b] Herclea Atlas- A powerful club and household vessel, does A-tier damage. Passive- Echoing Force: Each successful strike or clash with this weapon causes the weapon to produce an aftershock of A-tier force which causes resistance. It starts out at 1m, increasing by 5m for each time. He may reset the distance by smacking his club with intense force, dealing damage over the entire diameter and resetting it.
[b]Traits:[/b] [b]Trait Name:[/b] Adamantine Resilence
[b]Trait Tier:[/b] A-tier
[b]Trait Requirement:[/b] Physical Endurance, a powerful will
[b]Trait Description:[/b] From a body well fit or a body lacking in power those under harsh conditions have managed to develop body capable of weathering damage of the harshest blows or conditions
[b]Trait Effect:[/b] A-tier damage and lower is lowered by a tier in damage against the user
[b]Abilities:[/b]
[list]
[*]Here comes a Beat Down- The user smacks their club down on a target dealing B-tier damage, they then continue to perform 4 D-tier strikes with it accumulating at A-tier damage.
[*]Rising Ruckus- Swinging their club around wild while activating it's magic they create a pushing force that starts from them, expanding out in a 20m sphere, causing anything within to be flung outward 50m, requiring A-tier force and solid footing to resist.
[*]Outta here!- The user swings their club, hitting an incoming attack of A-tier or lower away in order to deflect the damage.
[*]Roundabout Knockout- Swinging their club around the user creates a 30m in diameter vortex, bringing those within towards them and the club, swinging the heavy object within intense force to do A-tier damage to those caught within the swing.
[*]Grendel Goodbye- Performing 8 swings of their club the user builds up force, sending it forth with the last swing, in the form of a fissure 30m tall, 5m traveling up to 80m dealing A-tier damage.
[/list]
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[b]Name:[/b] Sigurd
[b]Tier:[/b] A-tier
[b]Damage Required to Defeat:[/b] A-tier
[b]Description:[/b]
[b]Weapons:[/b] Herclea Nemian (DMV household) A-tier ability damage with bodily strikes. Passive- Nemian Defense: The users body is covered in a thick armor capable of utilizing its concentration of force to protect the user from damage A-tier or lower. Rather than take damage they have 16 hit limit. Once the hit limit is reached the armor enters its offensive mode, causing their blows to cripple limbs for one turn.
[b]Traits:[/b] [b]Trait Name:[/b] Adamantine Resilence
[b]Trait Tier:[/b] A-tier
[b]Trait Requirement:[/b] Physical Endurance, a powerful will
[b]Trait Description:[/b] From a body well fit or a body lacking in power those under harsh conditions have managed to develop body capable of weathering damage of the harshest blows or conditions
[b]Trait Effect:[/b] A-tier damage and lower is lowered by a tier in damage against the user
[b]Abilities:[/b]
[list]
[*]Monster Mash- The throws themselves down, falling on a target in order to do A-tier damage. Distance is set by height.
[*]Human Missle- With the magic of their vessel and muscles the user steps of a surface or one created with strength magic, flying 80m with the power of the magic in any direction of their choice.
[*]Blockade bash- Utilizing the power of their household while moving they can create a barrier of strength magic 3m in diameter which can block incoming attacks of A-tier or lower if the barrier hits a player it does A-tier damage instead.
[*]Expected Impact- Utilizing the power of strength magic the user creates a field up to 50m away that's 3m in diameter, if a player hits the field while utilizing a movement ability they will ricochet up to 50m in a new direction appearing so fast they nearly vanish.
[*]Infinite Mass Vengence- With its powerful defense and magic the household vessel of Sigurd the user travels in a straight line 100m long, kicking off with intense force. They can kick off from any point, dealing A-tier damage to the first thing the hit, the impact from the attack blows out 50m dealing A-tier damage to anything caught within from a powerful magic shockwave.
[/list]
[center][img]https://i.pinimg.com/564x/f4/47/1e/f4471eaacc92a165c4a286a6339609d9.jpg[/img][/center]
[b]Name:[/b] Hippolyta
[b]Tier:[/b] A-tier
[b]Damage Required to Defeat:[/b] (Equal to Tier)
[b]Description:[/b] (Brief summary of the NPC)
[b]Weapons:[/b] Herclea Amazonia (Household Vessel) Appearing in the form of a girdle the vessel grants A-tier ability damage in power by covering the entire skin in strength magic as it's weapon. Passive- Amazon's Prowess: Utilizing the strength and reach of the household vessel the user can manifest constructs of their body parts up to 50m in size, including a 50m construct of their entire body. They can extend the users damage or pin limbs with A-tier force.
[b]Traits:[/b] [b]Trait Name:[/b] Adamantine Resilence
[b]Trait Tier:[/b] A-tier
[b]Trait Requirement:[/b] Physical Endurance, a powerful will
[b]Trait Description:[/b] From a body well fit or a body lacking in power those under harsh conditions have managed to develop body capable of weathering damage of the harshest blows or conditions
[b]Trait Effect:[/b] A-tier damage and lower is lowered by a tier in damage against the user
[b]Abilities:[/b]
[list]
[*]Under my boot!- Using the vessels magic the user creates a foot of pure force 10m tall which full immobilizes players, requiring A-tier force to be freed. This foot can be created from up to 50m away. Lasts four posts
[*]Wrecking Step- With a single step the user travels up to 40m, in their path a shockwave of the same length, and 5m wide follows, dealing A-tier damage to anything caught inside from outward concussive force.
[*]Amazonian Pin- With the power of their vessel the use aims at a target up to 60m away, creating arms around them which throw the target towards the ground as 8 arms hold the target to the nearest surface immobilizing them for four posts
[*]Rising Concussion- With a powerful uppercut the user impacts the target with charged strength magic, causing a 40m long and 5m in diameter explosion which does A-tier damage.
[*]Amazonian Double- In a strong stance the user flexes, creating a large copy of themself which is 50m tall, has A_-tier durability, and does A-tier damage lasting 4 posts.
[/list]
[/spoiler]
Upon the surrounding walls of Kou darkness could be seen billowing in distance. At first, it was seemingly the sight of rolling coal. Rolling forward it appeared more like a mass of storm clouds, once it consumed most of the horizon it seemed stranger. The mages upon the wall could see the rukh, how it quivered, how it flinched at the approaching swarm of black rukh. The flock permeated the clouds, it swirled down to the earth, following a group of four travelers. Word of an incoming attack had befallen their ears, yet only confusion came with these attacks. It was such a small group, yet such a large storm. At 400m away from the wall, they would stop, as the one leading them began to glow, the ones protecting the wall would throw up their weapons, wary and unaware of what the battle would bring.
Alcides held his right hand out firmly. Now was the chance for him to show strength, to show the power that he held deep within his heart. He placed his left hand over the one outstretched. He glanced over at his group, he was lucky to have such loyal companions. It was only proper that the ones that ascended with him would be his most trusted, and beloved.
"Ready your vessels!" He would state, his voice readying the three households behind him. As they all prepared their vessels he would begin to chant, filling the DMV with his magoi. "O'Djinn of Darkness, grant me the strength to bend the world, to hoist the sky. With the strength to reach even the gods, and stars above, Break, Heracles!" With the end of his words darkness would consume him. As the vessels shaped, taking the form of hands, coming forth from his back. As the third eye would form on his head he could feel the rukh, the path before him.
Flexing his new power the air snapped, the power of his body echoing to the walls. Examining his covered body he would step forward, as the swirling night behind him would grow. It was still only early morning, yet as the households brought forth their power with their king it felt as if they were coming to tear the sky down. With the force of a stampeding army, they would start moving to the wall, overhead waiting, above it all the Magi. Jiryu was prepared, Connie had prepared as well, now all he could hope was that his call to action would work.
Alcides on the other hand, sensing this power had no care. He had no care for what might arrive, winning wasn't even one of his key interests. He was here to enjoy this power, to test it. As long as this strength was with him, he would do what he needed to. He'd enjoy his time, he'd been weak, he could be stripped of his power. But no one would be able to take away his fun.
Connie, who also was here to watch sat amidst the clouds. He needed to make sure his little distraction had more credibility then intended. The magi were aware of how things could play out, but that's what he wanted. If they kept chasing loose ends why did it matter who held the power? As his signature "Kyeeheheehe" would follow he couldn't help but wonder. There were plenty of possibilities of who would come to battle his macho man.
DM Notes: 400m from the wall, he would move slowly every day for two weeks. Jiryu will end the posting order as back up YOU CANNOT SEE OR SENSE THE CONTRACTOR, HE IS ONLY AN OBSERVER
Heracles Power- Heracles Punches degrade the power of ability damage when clashing by one tier. Along with this, each clash/strike increases the speed of the basic attacks.
- The Opponents:
Name: Alcides
Tier: Omega
Damage Required to Defeat: 2x Omega ??
Description: A man of little ambition besides the call for strength. Born from a lineage of power he was cursed with a weak physique and muscular disease which never allowed him to surpass or even increase his strength. With resentment for the world, he cursed his fate, speaking on behalf of the disabled and gaining the power to make a difference. Willing to do anything to keep his strength him and his loyal followers he has gone out to cause the trouble he's been instructed too.
Weapons: Shackles (Heracles DMV)
Traits: Trait Name: Adamantine Resilence
Trait Tier: A-tier
Trait Requirement: Physical Endurance, a powerful will
Trait Description: From a body well fit or a body lacking in power those under harsh conditions have managed to develop body capable of weathering damage of the harshest blows or conditions
Trait Effect: A-tier damage and lower is lowered by a tier in damage against the user
Trait Name: 12 Labors of Madness
Trait Tier: Ω-Tier
Trait Requirement: SoI | The Pact of Loss
Trait Description: The power of a shard, the power the contractor is testing to push forward. More than just a command, but a preprogrammed spell. Requiring the cost of a shard and predetermined loss the user is granted unimaginable power.
Trait Effect: ???
Abilities:- Heraclean Domina- The user commands the magic in their DMV to bring their hands together, intercepting an incoming attack of A-tier or lower, using their strength magic to redirect the force and attack back at the user/s
- Heraclean Storm- Utilizing the strength magic in their vessel the user creates a torrent of arms, punching forward anything within 30m of them, dealing A-tier damage in the form of bruising blows.
- Heraclean Grasp- With the power of strength magic the user closes their hand, pulling it back, using the magic to grip a space up to 10mx10mx10m in dimensions up to 80m away. Anything within this space can be freely moved within the 80m range of the ability, requiring A-tier strength to break free.
- Heraclean Shock- Extending two of their arms up to 30m the user claps them, sending out a shockwave in a 50m diameter sphere dealing A-tier damage in the form of crushing pressure waves.
- Heraclean Mark- Stretching one of their fists up to 50m they place a strength magic mark which lasts four posts every time the player is struck or clashed while this mark is applied it will cause the player to experience the force and reaction as if they had been struck with A-tier damage without actually taking the damage.
- Heraclean Cleanse- Enlarging one of their hands to 5m in diameter and reinforcing it with strength magic the user swipes their hand, creating a sweeping wave of strength magic in the form of a cone starting from their hand, 30m long 1m wide at the base and 10m long at the end. Anything caught within the wave is swept in the direction of the hand with intense A-tier force.
- Heraclean Impact- Enlarging one of their hands to a massive 50m in diameter they fling the limb into the air, bringing it down on a target up to 100m max that their arm will stretch, doing A-tier damage in the form of a crushing impact.
- Heracleus Tragedy- Circling their hands the user creates a massive magic circle in the form of a 100m wide circle from 500m in the sky, from the magic circle an endless mass of black rukh arms reach down, grabbing all deemed an enemy, gripping with A-tier force dealing A-tier damage to those at grabs them and requiring the same force to be freed if one beats it's strength. All those caught within the arms grabs are pulled into the circle, to be crushed, and curled into the arms.
Name: Beowulf
Tier: A-tier
Damage Required to Defeat: A-tier
Description: A young boy who has worked will Alcides in his goals, they were childhood friends and hold sympathy for those the world has abandoned. A strong young man he vocally and violently stands up for others whether or not they need his help. Possibly misguided he cares not, his loyalty is not to morality but rather to his ties. Wielding his powerful clubs and convictions he marches forward.
Weapons: Herclea Atlas- A powerful club and household vessel, does A-tier damage. Passive- Echoing Force: Each successful strike or clash with this weapon causes the weapon to produce an aftershock of A-tier force which causes resistance. It starts out at 1m, increasing by 5m for each time. He may reset the distance by smacking his club with intense force, dealing damage over the entire diameter and resetting it.
Traits: Trait Name: Adamantine Resilence
Trait Tier: A-tier
Trait Requirement: Physical Endurance, a powerful will
Trait Description: From a body well fit or a body lacking in power those under harsh conditions have managed to develop body capable of weathering damage of the harshest blows or conditions
Trait Effect: A-tier damage and lower is lowered by a tier in damage against the user
Abilities:- Here comes a Beat Down- The user smacks their club down on a target dealing B-tier damage, they then continue to perform 4 D-tier strikes with it accumulating at A-tier damage.
- Rising Ruckus- Swinging their club around wild while activating it's magic they create a pushing force that starts from them, expanding out in a 20m sphere, causing anything within to be flung outward 50m, requiring A-tier force and solid footing to resist.
- Outta here!- The user swings their club, hitting an incoming attack of A-tier or lower away in order to deflect the damage.
- Roundabout Knockout- Swinging their club around the user creates a 30m in diameter vortex, bringing those within towards them and the club, swinging the heavy object within intense force to do A-tier damage to those caught within the swing.
- Grendel Goodbye- Performing 8 swings of their club the user builds up force, sending it forth with the last swing, in the form of a fissure 30m tall, 5m traveling up to 80m dealing A-tier damage.
Name: Sigurd
Tier: A-tier
Damage Required to Defeat: A-tier
Description:
Weapons: Herclea Nemian (DMV household) A-tier ability damage with bodily strikes. Passive- Nemian Defense: The users body is covered in a thick armor capable of utilizing its concentration of force to protect the user from damage A-tier or lower. Rather than take damage they have 16 hit limit. Once the hit limit is reached the armor enters its offensive mode, causing their blows to cripple limbs for one turn.
Traits: Trait Name: Adamantine Resilence
Trait Tier: A-tier
Trait Requirement: Physical Endurance, a powerful will
Trait Description: From a body well fit or a body lacking in power those under harsh conditions have managed to develop body capable of weathering damage of the harshest blows or conditions
Trait Effect: A-tier damage and lower is lowered by a tier in damage against the user
Abilities:- Monster Mash- The throws themselves down, falling on a target in order to do A-tier damage. Distance is set by height.
- Human Missle- With the magic of their vessel and muscles the user steps of a surface or one created with strength magic, flying 80m with the power of the magic in any direction of their choice.
- Blockade bash- Utilizing the power of their household while moving they can create a barrier of strength magic 3m in diameter which can block incoming attacks of A-tier or lower if the barrier hits a player it does A-tier damage instead.
- Expected Impact- Utilizing the power of strength magic the user creates a field up to 50m away that's 3m in diameter, if a player hits the field while utilizing a movement ability they will ricochet up to 50m in a new direction appearing so fast they nearly vanish.
- Infinite Mass Vengence- With its powerful defense and magic the household vessel of Sigurd the user travels in a straight line 100m long, kicking off with intense force. They can kick off from any point, dealing A-tier damage to the first thing the hit, the impact from the attack blows out 50m dealing A-tier damage to anything caught within from a powerful magic shockwave.
Name: Hippolyta
Tier: A-tier
Damage Required to Defeat: (Equal to Tier)
Description: (Brief summary of the NPC)
Weapons: Herclea Amazonia (Household Vessel) Appearing in the form of a girdle the vessel grants A-tier ability damage in power by covering the entire skin in strength magic as it's weapon. Passive- Amazon's Prowess: Utilizing the strength and reach of the household vessel the user can manifest constructs of their body parts up to 50m in size, including a 50m construct of their entire body. They can extend the users damage or pin limbs with A-tier force.
Traits: Trait Name: Adamantine Resilence
Trait Tier: A-tier
Trait Requirement: Physical Endurance, a powerful will
Trait Description: From a body well fit or a body lacking in power those under harsh conditions have managed to develop body capable of weathering damage of the harshest blows or conditions
Trait Effect: A-tier damage and lower is lowered by a tier in damage against the user
Abilities:- Under my boot!- Using the vessels magic the user creates a foot of pure force 10m tall which full immobilizes players, requiring A-tier force to be freed. This foot can be created from up to 50m away. Lasts four posts
- Wrecking Step- With a single step the user travels up to 40m, in their path a shockwave of the same length, and 5m wide follows, dealing A-tier damage to anything caught inside from outward concussive force.
- Amazonian Pin- With the power of their vessel the use aims at a target up to 60m away, creating arms around them which throw the target towards the ground as 8 arms hold the target to the nearest surface immobilizing them for four posts
- Rising Concussion- With a powerful uppercut the user impacts the target with charged strength magic, causing a 40m long and 5m in diameter explosion which does A-tier damage.
- Amazonian Double- In a strong stance the user flexes, creating a large copy of themself which is 50m tall, has A_-tier durability, and does A-tier damage lasting 4 posts.
- Heraclean Domina- The user commands the magic in their DMV to bring their hands together, intercepting an incoming attack of A-tier or lower, using their strength magic to redirect the force and attack back at the user/s