- soothing aqua i:
- soothing aqua iTier: d-tier
Class: magician
Type: supplementary
Range: long
Requirements/Drawbacks: activated by a simple gesture with magic catalyst toward target.
Scaling: increases quality of healing by one tier every 10 magoi invested.
Sustain: 0
Cool Down: 1 post
Cost: 10 magoi
Description:
with a point of a catalyst, the caster points water magic to heal over surface-level scrapes and bruises [d-tier level damage] on one limb of a single target in a 15m range. (it can also ease inflammation of older scars.) casted immediately.
- cool touch:
- cool touchTier: d-tier
Class: magician
Type: offensive
Range: medium
Requirements/Drawbacks: activated by uttering the name of the spell. must have target in mind; broken if focus is disturbed. causes d-tier damage to target for every sustain.
Scaling: increases the damage of spell by one tier per 10 magoi expended.
Sustain: 0
Cool Down: 1 post
Cost: 10 magoi
Description:
the caster may select any target within 10m of the user (including user). creates a small, magic ring that is a maximum size of a meter in diameter on the surface of the target. glows a soft blue. if touched, deals d-tier cold damage. the target area is not harmed unless the spell is sustained. lasts for one post.
- dripping barrier i:
- dripping barrier iTier: d-tier
Class: magician
Type: defensive
Range: long
Requirements/Drawbacks: the caster lifts their catalyst up and utters the name of the spell to activate it. the caster must have a visual on the target before and during casting.
Scaling: increases barrier strength by one tier per 10 magoi.
Sustain: 0
Cool Down: 1 post
Cost: 10 magoi
Description:
summons a barrier made of water that can absorb d-tier blunt damage (hammers, staffs, certain magic spells, etc.) before dispersing. the barrier is 1x1 meters, and can appear anywhere within a 15m range of the caster. casted immediately against perceived blows before dispersing, regardless if it suffered damage.
- slippery steps:
- slippery stepsTier: d-tier
Class: magician
Type: supplementary
Range: close
Requirements/Drawbacks: activated by uttering the name of the spell and tapping the ground with a foot. cannot be used on warm/hot surfaces.
Scaling: increases the speed which the caster can slide by one tier (specified by the speed of an equivalent ranked fanalis).
Sustain: 0
Cool Down: 1 post
Cost: 10 magoi
Description:
a thin sheen of semi-ice/liquid-type water magic slides out beneath the caster’s feet in a 1m radius. fades whenever the user lifts their foot. increases the caster’s movement speed to the equivalent of a d-tier fanalis. lasts for one post before requiring sustainment to maintain.
- ice constructs i:
- ice constructs iTier: c-tier
Class: magician
Type: offensive
Range: medium
Requirements/Drawbacks: the caster utters the name of what they want to create and point toward a spot to manifest it with their catalyst. cannot create complicated objects; must be conveyed through only a few words.
Scaling: allows the user to double the amount of constructs they have active.
Sustain: 0
Cool Down: 2 posts
Cost: 20 magoi
Description:
creates a simple object that is a maximum of 0.5m in diameter and 1m in length/width. can be controlled within a 10m radius. deals c-tier cold damage to anything it touches and lasts for two turns/until suffering c-tier damage.
Last edited by Mita on 08/08/20, 11:15 am; edited 1 time in total