You are not connected. Please login or register

Problems arise [Lagi/D-Rank/Solo]

Go down  Message [Page 1 of 1]

1 Problems arise [Lagi/D-Rank/Solo] on 16/07/18, 11:20 am

Lagi

avatar
Ω-Tier
Ω-Tier
Mission details
Spoiler:
Assignment Name:Problems arise
Assignment Rank: D Rank
Assignment Location: Kou
Assignment Rewards: 50xp/3,000 Huang
Profession Prerequisites: Drug Lord
Assignment Overview: After raking in quite the Huang from the drugs, Lagi started to realize that the effect of supply and demand is starting to become a little bit difficult for lagi and the gang to keep up with, starting a plan to handle that might be the first step.

Things were going well for Lagi in the drug trade world. He spent most of his time mixing up his poisons, the viper's fang, widow's bite, and scorpion's sting, increasing the dosage for all of them to A rank potency and making more vials. With the newly found downtime that Lagi had received by raising his monopoly of gaining more poisons and drugs to use. Things were supposedly going well, but even a man of his caliber had faced a few problems from time to time. "Hmm, looks like I received quite a bit of orders today in the sense of drug requests,  I wonder why..."

102/500 wc

Made and created

Spoiler:


Name: Widow's Bite
Class: Assassin
Tier: B-Tier
Type: Supplementary
Range: Close
Requirements/Drawbacks: Must have an appropriate application target in the form of either an assassination weapon/hybrid, or Assassin/hybrid based ability. Lagi administers the poison by exposing the vial's contents on the weapon/hybrid, or Assassin/hybrid based ability in question. This is usually done in an expertise like manner to avoid self-exposure.
Scaling: Time Table - For 10 more stamina, Lagi can increase the dosage, increasing the duration of the poison by 1 post.
Sustain: 0
Cool Down: 3 posts
Cost: 30 Stamina
Description:

    Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with a specific blinding poison, exposure to this poison will blind target's eyes.  Regardless of where the target was hit or exposed, the contents of the poison targets the ocular nerve endings and shuts off the connection with the brain, causing temporary blindness for the next three posts. If exposed repeatedly, the blindness count resets. However, if not exposed repeatedly and three post time runs out, the poison will subside.  In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular aspect (aka, one of the many caltrops etc). This ability by itself can be filled in a vial, prompting the creation of a mundane item that will be treated as "Widow's bite", with the poison value depending on the scaling. If used in this way, a vial can be created once per turn.


Name: Scorpion's Sting
Class: Assassin
Tier: B-Tier
Type: Supplementary
Range: Close
Requirements/Drawbacks: Must have an appropriate application target in the form of either an assassination weapon/hybrid, or Assassin/hybrid based ability. Lagi administers the poison by exposing the vial's contents on the weapon/hybrid, or Assassin/hybrid based ability in question. This is usually done in an expertise like manner to avoid self-exposure.
Scaling: Lethal Dosage - For 10 more stamina, Lagi can increase the dosage, paralyzing an additional limb.
Sustain: 0
Cool Down: 3 posts
Cost: 30 Stamina
Description:

    Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with a specific paralyzing poison, exposure to this poison will paralyze three of the of the targets limbs to be paralyzed for the next three posts of the inflicted.  Depending on where the target was hit, the poison targets the limbs and the nerve endings of that surrounding area and close to it. If exposed repeatedly, the paralyzation count resets. However, if not exposed repeatedly and three post time runs out, the poison will subside.  In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular aspect (aka, one of the many caltrops etc). This ability by itself can be filled in a vial, prompting the creation of a mundane item that will be treated as "Scorpion's Sting", with the poison value depending on the scaling. If used in this way, a vial can be created once per turn.


Name: Viper Fang
Class: Assassian
Tier: B-Tier
Type: Offensive/Supplementary
Range: N/A
Requirements/Drawbacks: Must have an appropriate application target.
Scaling: Lethal Dosage - For 10 more stamina, Lagi can increase the dosage, raising the posion by one rank higher than it is currently
Sustain: 0
Cool Down: 3 posts
Cost: 20 Stamina
Description:

    Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with poison, exposure to this poison will cause internal C rank damage to the targets internal organs. One exposed, the target will experience this poison for the next two posts.  However, this poison is temporary and after two posts, the effects would subside after dealing the internal damage. In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular aspect (aka, one of the many caltrops etc). This ability by itself can be filled in a vial, prompting the creation of a mundane item that will be treated as "Viper Fang", with the poison value depending on the scaling. If used in this way, a vial can be created once per turn.




Name: Viper's Fang (A Rank Potency)
Tier: A
Material: Viper's Fang Ability
Description: Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with poison, exposure to this poison will cause internal B rank damage to the targets internal organs. One exposed, the target will experience this poison for the next two posts. However, this poison is temporary and after two posts, the effects would subside after dealing the internal damage. In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular

Name: Scorpion's Sting (A Rank Potency)
Tier: A
Material: Scorpion's Sting Ability
Description: Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with a specific paralyzing poison, exposure to this poison will paralyze four of the of the targets limbs to be paralyzed for the next three posts of the inflicted.  Depending on where the target was hit, the poison targets the limbs and the nerve endings of that surrounding area and close to it. If exposed repeatedly, the paralyzation count resets. However, if not exposed repeatedly and three post time runs out, the poison will subside.  In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular aspect (aka, one of the many caltrops etc).

Name: Widow's Bite  (A Rank Potency)
Tier: A
Material: Widow's Bite Ability
Description: Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with a specific blinding poison, exposure to this poison will blind target's eyes.  Regardless of where the target was hit or exposed, the contents of the poison targets the ocular nerve endings and shuts off the connection with the brain, causing temporary blindness for the next three posts. If exposed repeatedly, the blindness count resets. However, if not exposed repeatedly and three post time runs out, the poison will subside.  In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular aspect (aka, one of the many caltrops etc).

Stamina- 320/430



Last edited by Lagi on 22/07/18, 01:41 am; edited 1 time in total


──────────────────────────────────────────────







Lagi's Vault
View user profile

Lagi

avatar
Ω-Tier
Ω-Tier
Unfortunately, Lagi's calculations were correct. Even the poisons of the viper's fang, widow's bite, and scorpion's sting, that he made was in need, with him increasing the dosage for all of them and making more vials on top of the other set of drugs.  For some reason, his business was selling like hotcakes, which was good. People believed in the product, but with more beliefs, people are starting to ask for even more of the product that Lagi is able to produce.  This was actually opening some challenges to Lagi as he sent for some help from the other drug members instead of dealing it completely through the dark hand as usual.

214/500

265/430 stamina

sustained
Spoiler:
Name: Widow's Bite
Class: Assassin
Tier: B-Tier
Type: Supplementary
Range: Close
Requirements/Drawbacks: Must have an appropriate application target in the form of either an assassination weapon/hybrid, or Assassin/hybrid based ability. Lagi administers the poison by exposing the vial's contents on the weapon/hybrid, or Assassin/hybrid based ability in question. This is usually done in an expertise like manner to avoid self-exposure.
Scaling: Time Table - For 10 more stamina, Lagi can increase the dosage, increasing the duration of the poison by 1 post.
Sustain: 0
Cool Down: 3 posts
Cost: 30 Stamina
Description:

Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with a specific blinding poison, exposure to this poison will blind target's eyes.  Regardless of where the target was hit or exposed, the contents of the poison targets the ocular nerve endings and shuts off the connection with the brain, causing temporary blindness for the next three posts. If exposed repeatedly, the blindness count resets. However, if not exposed repeatedly and three post time runs out, the poison will subside.  In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular aspect (aka, one of the many caltrops etc). This ability by itself can be filled in a vial, prompting the creation of a mundane item that will be treated as "Widow's bite", with the poison value depending on the scaling. If used in this way, a vial can be created once per turn.


Name: Scorpion's Sting
Class: Assassin
Tier: B-Tier
Type: Supplementary
Range: Close
Requirements/Drawbacks: Must have an appropriate application target in the form of either an assassination weapon/hybrid, or Assassin/hybrid based ability. Lagi administers the poison by exposing the vial's contents on the weapon/hybrid, or Assassin/hybrid based ability in question. This is usually done in an expertise like manner to avoid self-exposure.
Scaling: Lethal Dosage - For 10 more stamina, Lagi can increase the dosage, paralyzing an additional limb.
Sustain: 0
Cool Down: 3 posts
Cost: 30 Stamina
Description:

Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with a specific paralyzing poison, exposure to this poison will paralyze three of the of the targets limbs to be paralyzed for the next three posts of the inflicted.  Depending on where the target was hit, the poison targets the limbs and the nerve endings of that surrounding area and close to it. If exposed repeatedly, the paralyzation count resets. However, if not exposed repeatedly and three post time runs out, the poison will subside.  In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular aspect (aka, one of the many caltrops etc). This ability by itself can be filled in a vial, prompting the creation of a mundane item that will be treated as "Scorpion's Sting", with the poison value depending on the scaling. If used in this way, a vial can be created once per turn.


Name: Viper Fang
Class: Assassian
Tier: B-Tier
Type: Offensive/Supplementary
Range: N/A
Requirements/Drawbacks: Must have an appropriate application target.
Scaling: Lethal Dosage - For 10 more stamina, Lagi can increase the dosage, raising the posion by one rank higher than it is currently
Sustain: 0
Cool Down: 3 posts
Cost: 20 Stamina
Description:

Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with poison, exposure to this poison will cause internal C rank damage to the targets internal organs. One exposed, the target will experience this poison for the next two posts.  However, this poison is temporary and after two posts, the effects would subside after dealing the internal damage. In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular aspect (aka, one of the many caltrops etc). This ability by itself can be filled in a vial, prompting the creation of a mundane item that will be treated as "Viper Fang", with the poison value depending on the scaling. If used in this way, a vial can be created once per turn.




Name: Viper's Fang (A Rank Potency)
Tier: A
Material: Viper's Fang Ability
Description: Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with poison, exposure to this poison will cause internal B rank damage to the targets internal organs. One exposed, the target will experience this poison for the next two posts. However, this poison is temporary and after two posts, the effects would subside after dealing the internal damage. In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular

Name: Scorpion's Sting (A Rank Potency)
Tier: A
Material: Scorpion's Sting Ability
Description: Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with a specific paralyzing poison, exposure to this poison will paralyze four of the of the targets limbs to be paralyzed for the next three posts of the inflicted.  Depending on where the target was hit, the poison targets the limbs and the nerve endings of that surrounding area and close to it. If exposed repeatedly, the paralyzation count resets. However, if not exposed repeatedly and three post time runs out, the poison will subside.  In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular aspect (aka, one of the many caltrops etc).

Name: Widow's Bite  (A Rank Potency)
Tier: A
Material: Widow's Bite Ability
Description: Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with a specific blinding poison, exposure to this poison will blind target's eyes.  Regardless of where the target was hit or exposed, the contents of the poison targets the ocular nerve endings and shuts off the connection with the brain, causing temporary blindness for the next three posts. If exposed repeatedly, the blindness count resets. However, if not exposed repeatedly and three post time runs out, the poison will subside.  In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular aspect (aka, one of the many caltrops etc).


──────────────────────────────────────────────







Lagi's Vault
View user profile

Lagi

avatar
Ω-Tier
Ω-Tier
After setting some time aside to make some more viper's fang, widow's bite, and scorpion's sting, and increasing the dosage to A tier potency, he decided to call a meeting with his people in order to set up a gameplan about how he was going to go about with the sales. However, Lagi was a busy person and had to call this meeting in the cooking section of where all the drugs and poisons were made. He had to multitask.




"Don't you feel like we are working a bit too hard here, there are people that are willing to buy, but we have spread so thin. We have to lower the cost of this somehow....."

sustained and created
Spoiler:
Name: Widow's Bite
Class: Assassin
Tier: B-Tier
Type: Supplementary
Range: Close
Requirements/Drawbacks: Must have an appropriate application target in the form of either an assassination weapon/hybrid, or Assassin/hybrid based ability. Lagi administers the poison by exposing the vial's contents on the weapon/hybrid, or Assassin/hybrid based ability in question. This is usually done in an expertise like manner to avoid self-exposure.
Scaling: Time Table - For 10 more stamina, Lagi can increase the dosage, increasing the duration of the poison by 1 post.
Sustain: 0
Cool Down: 3 posts
Cost: 30 Stamina
Description:

Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with a specific blinding poison, exposure to this poison will blind target's eyes. Regardless of where the target was hit or exposed, the contents of the poison targets the ocular nerve endings and shuts off the connection with the brain, causing temporary blindness for the next three posts. If exposed repeatedly, the blindness count resets. However, if not exposed repeatedly and three post time runs out, the poison will subside. In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular aspect (aka, one of the many caltrops etc). This ability by itself can be filled in a vial, prompting the creation of a mundane item that will be treated as "Widow's bite", with the poison value depending on the scaling. If used in this way, a vial can be created once per turn.


Name: Scorpion's Sting
Class: Assassin
Tier: B-Tier
Type: Supplementary
Range: Close
Requirements/Drawbacks: Must have an appropriate application target in the form of either an assassination weapon/hybrid, or Assassin/hybrid based ability. Lagi administers the poison by exposing the vial's contents on the weapon/hybrid, or Assassin/hybrid based ability in question. This is usually done in an expertise like manner to avoid self-exposure.
Scaling: Lethal Dosage - For 10 more stamina, Lagi can increase the dosage, paralyzing an additional limb.
Sustain: 0
Cool Down: 3 posts
Cost: 30 Stamina
Description:

Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with a specific paralyzing poison, exposure to this poison will paralyze three of the of the targets limbs to be paralyzed for the next three posts of the inflicted. Depending on where the target was hit, the poison targets the limbs and the nerve endings of that surrounding area and close to it. If exposed repeatedly, the paralyzation count resets. However, if not exposed repeatedly and three post time runs out, the poison will subside. In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular aspect (aka, one of the many caltrops etc). This ability by itself can be filled in a vial, prompting the creation of a mundane item that will be treated as "Scorpion's Sting", with the poison value depending on the scaling. If used in this way, a vial can be created once per turn.


Name: Viper Fang
Class: Assassian
Tier: B-Tier
Type: Offensive/Supplementary
Range: N/A
Requirements/Drawbacks: Must have an appropriate application target.
Scaling: Lethal Dosage - For 10 more stamina, Lagi can increase the dosage, raising the posion by one rank higher than it is currently
Sustain: 0
Cool Down: 3 posts
Cost: 20 Stamina
Description:

Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with poison, exposure to this poison will cause internal C rank damage to the targets internal organs. One exposed, the target will experience this poison for the next two posts. However, this poison is temporary and after two posts, the effects would subside after dealing the internal damage. In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular aspect (aka, one of the many caltrops etc). This ability by itself can be filled in a vial, prompting the creation of a mundane item that will be treated as "Viper Fang", with the poison value depending on the scaling. If used in this way, a vial can be created once per turn.




Name: Viper's Fang (A Rank Potency)
Tier: A
Material: Viper's Fang Ability
Description: Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with poison, exposure to this poison will cause internal B rank damage to the targets internal organs. One exposed, the target will experience this poison for the next two posts. However, this poison is temporary and after two posts, the effects would subside after dealing the internal damage. In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular

Name: Scorpion's Sting (A Rank Potency)
Tier: A
Material: Scorpion's Sting Ability
Description: Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with a specific paralyzing poison, exposure to this poison will paralyze four of the of the targets limbs to be paralyzed for the next three posts of the inflicted. Depending on where the target was hit, the poison targets the limbs and the nerve endings of that surrounding area and close to it. If exposed repeatedly, the paralyzation count resets. However, if not exposed repeatedly and three post time runs out, the poison will subside. In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular aspect (aka, one of the many caltrops etc).

Name: Widow's Bite (A Rank Potency)
Tier: A
Material: Widow's Bite Ability
Description: Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with a specific blinding poison, exposure to this poison will blind target's eyes. Regardless of where the target was hit or exposed, the contents of the poison targets the ocular nerve endings and shuts off the connection with the brain, causing temporary blindness for the next three posts. If exposed repeatedly, the blindness count resets. However, if not exposed repeatedly and three post time runs out, the poison will subside. In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular aspect (aka, one of the many caltrops etc).

Stamina 210/430

WC- 330/500


──────────────────────────────────────────────







Lagi's Vault
View user profile

Lagi

avatar
Ω-Tier
Ω-Tier
With that being said, Lagi and his comrades started to think of a way to lower the cost of the drugs and put up some kind of business plan of lowering the amount of prep time that it took to make the drugs in the first place. "Maybe I should warm up a bit. " Knowing well enough that this was going to be quite the challenge for him to do, Lagi worked on his poisons, poisons of the viper's fang, widow's bite, and scorpion's sting, increasing the dosage to A rank potency. The poisons were always good to have, and in addition to that, he wanted to be sharper with what he desired to attempt.

"We may need to use fewer ingredients, somewhat shortening the duration effects of the drugs. Though, the explanation to the populous of them wearing off sooner may be a bit difficult. "
It was definitely a challenge that Lagi had to face, but he thought it was at least worth going over.




These next few days involved Lagi searching for filler ingredients that could sustain the drug, but lowered the cost mount of making it.



150/430 stamina

wc 500/500

Spoiler:
Name: Widow's Bite
Class: Assassin
Tier: B-Tier
Type: Supplementary
Range: Close
Requirements/Drawbacks: Must have an appropriate application target in the form of either an assassination weapon/hybrid, or Assassin/hybrid based ability. Lagi administers the poison by exposing the vial's contents on the weapon/hybrid, or Assassin/hybrid based ability in question. This is usually done in an expertise like manner to avoid self-exposure.
Scaling: Time Table - For 10 more stamina, Lagi can increase the dosage, increasing the duration of the poison by 1 post.
Sustain: 0
Cool Down: 3 posts
Cost: 30 Stamina
Description:

Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with a specific blinding poison, exposure to this poison will blind target's eyes. Regardless of where the target was hit or exposed, the contents of the poison targets the ocular nerve endings and shuts off the connection with the brain, causing temporary blindness for the next three posts. If exposed repeatedly, the blindness count resets. However, if not exposed repeatedly and three post time runs out, the poison will subside. In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular aspect (aka, one of the many caltrops etc). This ability by itself can be filled in a vial, prompting the creation of a mundane item that will be treated as "Widow's bite", with the poison value depending on the scaling. If used in this way, a vial can be created once per turn.


Name: Scorpion's Sting
Class: Assassin
Tier: B-Tier
Type: Supplementary
Range: Close
Requirements/Drawbacks: Must have an appropriate application target in the form of either an assassination weapon/hybrid, or Assassin/hybrid based ability. Lagi administers the poison by exposing the vial's contents on the weapon/hybrid, or Assassin/hybrid based ability in question. This is usually done in an expertise like manner to avoid self-exposure.
Scaling: Lethal Dosage - For 10 more stamina, Lagi can increase the dosage, paralyzing an additional limb.
Sustain: 0
Cool Down: 3 posts
Cost: 30 Stamina
Description:

Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with a specific paralyzing poison, exposure to this poison will paralyze three of the of the targets limbs to be paralyzed for the next three posts of the inflicted. Depending on where the target was hit, the poison targets the limbs and the nerve endings of that surrounding area and close to it. If exposed repeatedly, the paralyzation count resets. However, if not exposed repeatedly and three post time runs out, the poison will subside. In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular aspect (aka, one of the many caltrops etc). This ability by itself can be filled in a vial, prompting the creation of a mundane item that will be treated as "Scorpion's Sting", with the poison value depending on the scaling. If used in this way, a vial can be created once per turn.


Name: Viper Fang
Class: Assassian
Tier: B-Tier
Type: Offensive/Supplementary
Range: N/A
Requirements/Drawbacks: Must have an appropriate application target.
Scaling: Lethal Dosage - For 10 more stamina, Lagi can increase the dosage, raising the posion by one rank higher than it is currently
Sustain: 0
Cool Down: 3 posts
Cost: 20 Stamina
Description:

Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with poison, exposure to this poison will cause internal C rank damage to the targets internal organs. One exposed, the target will experience this poison for the next two posts. However, this poison is temporary and after two posts, the effects would subside after dealing the internal damage. In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular aspect (aka, one of the many caltrops etc). This ability by itself can be filled in a vial, prompting the creation of a mundane item that will be treated as "Viper Fang", with the poison value depending on the scaling. If used in this way, a vial can be created once per turn.




Name: Viper's Fang (A Rank Potency)
Tier: A
Material: Viper's Fang Ability
Description: Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with poison, exposure to this poison will cause internal B rank damage to the targets internal organs. One exposed, the target will experience this poison for the next two posts. However, this poison is temporary and after two posts, the effects would subside after dealing the internal damage. In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular

Name: Scorpion's Sting (A Rank Potency)
Tier: A
Material: Scorpion's Sting Ability
Description: Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with a specific paralyzing poison, exposure to this poison will paralyze four of the of the targets limbs to be paralyzed for the next three posts of the inflicted. Depending on where the target was hit, the poison targets the limbs and the nerve endings of that surrounding area and close to it. If exposed repeatedly, the paralyzation count resets. However, if not exposed repeatedly and three post time runs out, the poison will subside. In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular aspect (aka, one of the many caltrops etc).

Name: Widow's Bite (A Rank Potency)
Tier: A
Material: Widow's Bite Ability
Description: Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with a specific blinding poison, exposure to this poison will blind target's eyes. Regardless of where the target was hit or exposed, the contents of the poison targets the ocular nerve endings and shuts off the connection with the brain, causing temporary blindness for the next three posts. If exposed repeatedly, the blindness count resets. However, if not exposed repeatedly and three post time runs out, the poison will subside. In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular aspect (aka, one of the many caltrops etc).


──────────────────────────────────────────────







Lagi's Vault
View user profile

Sponsored content


Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum