The Armour System
The armour system is built around three distinct armour classifications supported by a social class and specialist tier, spread across multiple limb sections.
Armour provides the wearer with limited protection against attacks they recieve on area's that are armoured at the cost of penalties in regards to movement and stamina.
Armour is built by npc craftsman and profession crafters and must be repaired after damage is received based on repair profession perks after threads, it has received damaged in.
Cloth
A unique line constructed by tailors, this line of Armour doesn’t provide any protection but can be used for more social effects. For example, you may be wearing a tabard to display your faction but also to help prevent the effects of a beating sun in an event thread on your heavy armour.
This is primarily made by Tailors.
Light Armour :
Light Armour is cloth or hide related equipment, it covers from just general clothing to uncured furs or gambeson depending on the tier of the armor. Lightweight compared to the other armours it provides minor protection to bludgeoning forces. However, Slashing and Piercing Weapons will carve through it like butter. It is primarily created by Tailors and/or Leatherworkers.
Its benefit is that it can be worn under medium and/or heavy armour. Cloth Armours are generally constructed to aid with environmental effects in limited regions for protection against the heat and desert in Heliohapt for example.
Medium Armour:
Medium Armour consists of chainmail, scalemail and cured and reinforced hide armours. Providing moderate protection against bludgeoning trauma and varying protection against slashing and piercing trauma depending on its material and construction. Depending on the material of its construction, it is either made by Blacksmiths or Leatherworkers.
When wearing a substantial amount of Medium Armour, it will begin to increase their stamina expenditure, minor movement speed reduction and moderate reduction to flight speeds and swim speeds.
Heavy Armour:
Heavy Armour is generally made from metals or other extremely strong material. Generally, forged or crafted by smiths. Heavy Armour while providing the most protection is more vulnerable to bludgeoning trauma. While it holds up against slashing and piercing trauma.
Its downfall, however, comes from its weight. Characters wearing Heavy Armour will find themselves expending stamina at a faster rate, some reduction to their movement speed and severe reduction to flight speed and swim speeds.
In addition, Heavy Armour Helmets are the only helmets that can provide a Visor while they limit vision they will protect you against face shots.
Omega Tier Armour:
Omega Tier Armours - vary in protection but they have other sometimes more socially relevant effects. These Armours attract attention and are generally only rewards from limited quest chains either dropping into certain limb slots or being unique trinkets.