Name: Kokketsu: Matrum Canibus
Tier: A
Type: Parasite | Symbiote
Species: Kokketsu
Appearance: Kokketsu takes form of black ooze; it can vary from size to size due to it not being a solid. However, it is rarely seen in this form due to it almost always being inside of it's host. However, there are plenty of signs that it is inside of someone. For example: The host will sometimes have black veins appear from under their skin, occasional wriggling from under the skin, etc.
This unique sub-strain of Kokketsu takes on a beastly appearance. It manifests the raw strength and convictions of it's host. The persona of the symbiotic blood will also reflect in it's outer appearance as well. Matrum Canibus takes the form of a large demonic canine with chains bored into its flesh.
Beast Traits:
Trait Name: Abyssal Carapace
Trait Tier: A
Trait Requirement: Kokketsu: Matrum Canibus
Trait Description: While active, the Kokketsu can envelop the over the host and bore into their skin to create a full body protective armor. This armor is pitch black, made out of her infected blood. It has a similar appearance to the chained, canine appearance the symbiote takes on.
Trait Effect:
- In this state, the symbiote will continuously absorb a half pint of blood from the host per post. The host is able to lose up to 5 pints of blood and the Kokketsu will deactivate after the host has lost 3 or more pints to prevent shock. The absorption will begin after the first post and lasts up to a maximum of 6 posts. Any bleeding wounds B Tier and above will cause an additional half pint to be deducted per post and are unable to be healed until the end of the duration.
- The armor will grant the host immunity to damage C Tier or lower and A Tier damage is reduced to B Tier. ( B Tier damage does not reduce in rank. ) The armor will numb the host to any pain received and suppress their fear for the duration it is active. The host is still vulnerable to extremely high or low temperatures thus still receiving full damage from such.
- After the Kokketsu deactivates, the host will experience moderate fatigue and pain from any damage will gradually return until their wounds are completely healed. This trait may only activate once per thread.
Trait Name: Combat Medic
Trait Tier: A
Trait Requirement: Kokketsu: Matrum Canibus
Trait Description: When the host sustains injuries, the Kokketsu will do everything it can to repair and mend them in order to protect themselves. It alters her blood cells in order to regenerate and mend the body at an accelerated rate.
Trait Effect:
- Allows the symbiote to register healing abilities.
- Every 4 posts, the symbiote is able to heal up to A tier damage dealt to the body of the host at the cost 40 stamina for each time the trait is activated.
Trait Name: Protective Instincts
Trait Tier: A
Trait Requirement: Kokketsu: Matrum Canibus
Trait Description: When the host is in danger, the Kokketsu will do everything it can to protect their vessel in order to preserve themselves. It is able to manipulate the cells within the body to hardened states in order to create powerful shields and weapons within or around the vessel.
Trait Effect:
- Allows the symbiote to register armor based abilities.
- The symbiote is able to exit the host through their skin, creating a shield of hardened ooze capable of blocking up to A Tier damage to protect them from lethal damage at the cost of 40 stamina. Once the damage threshold is met, the symbiote will retreat back inside the user to repair themselves, unable to generate another shield for 4 posts.
Trait Name: Sanguine Thirst
Trait Tier: B
Trait Requirement: Kokketsu: Matrum Canibus
Trait Description: Influencing their blood with their body manipulation, the host is able to command and draw the symbiote outside of their body and shape it to their needs. The symbiote's consistent need for blood causes it to siphon any source it can find, using it for its benefit.
Trait Effect:
- Allows the symbiote to register advanced blood based abilities utilizing the blood of the host.
- Any attacks dealt by the symbiote while it is outside of the hosts body will steal and convert a half pint of blood from the target. All blood absorbed will be cleansed of any harmful effects that deal up to C Tier damage or inflict status ailments of the equivalent tier. If the target does not have blood, then nothing will be absorbed.
Last edited by Diana Corvus on 08/02/21, 02:27 pm; edited 1 time in total