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[ WIP ] [ Kokketsu ] Matrum Canibus

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1 [ WIP ] [ Kokketsu ] Matrum Canibus on 10/06/17, 02:53 pm


Name: Kokketsu: Matrum Canibus
Tier: B
Type: Parasite | Symbiote
Species: Kokketsu
Appearance: Kokketsu takes form of black ooze; it can vary from size to size due to it not being a solid. However, it is rarely seen in this form due to it almost always being inside of it's host. However, there are plenty of signs that it is inside of someone. For example: The host will sometimes have black veins appear from under their skin, occasional wriggling from under the skin, etc.

This unique sub-strain of Kokketsu takes on a beastly appearance inside the mind and dreams of the user. It manifests the raw strength and convictions of it's host. The persona of the symbiotic blood will also reflect in it's outer appearance as well. Matrum Canibus takes the form of a large demonic canine with a strong feminine voice.
Beast Traits:

Trait Name: Abyssal Carapace
Trait Tier: A
Trait Requirement: Kokketsu: Matrum Canibus
Trait Description: While active, the Kokketsu can envelop the over the host and bore into their skin to create a full body protective armor. This armor is pitch black with jagged edges and the helm is similar to the canine-like appearance the symbiote takes on.
Trait Effect:

  • In this state, the symbiote will continuously absorb a half pint of blood from the host per post. The host is able to lose up to 5 pints of blood and the Kokketsu will deactivate after the host has lost 3 or more pints to prevent shock. The absorption will begin after the first post and lasts up to a maximum of 6 posts. Any bleeding wounds B Tier and above will cause an additional half pint to be deducted per turn and are unable to be healed until the end of the duration.

  • The armor will grant the host immunity to damage C Tier or lower and A Tier damage is reduced to B Tier. The armor will numb the host to any pain received and suppress their fear for the duration it is active. The host is still vulnerable to extremely high or low temperatures thus still receiving full damage from such.

  • After the Kokketsu deactivates, the host will experience moderate fatigue and pain from any damage will gradually return unless the wounds are completely healed. This trait may only activate once per thread.

Trait Name: Combat Medic
Trait Tier: A
Trait Requirement: Kokketsu: Matrum Canibus
Trait Description: When the host sustains injuries, the Kokketsu will do everything it can to repair and mend them.
Trait Effect:

    Allows the symbiote to register healing abilities.

Trait Name: Protective Instincts
Trait Tier: D
Trait Requirement: Kokketsu: Matrum Canibus
Trait Description: When the host is in danger, the Kokketsu will do everything it can to protect their vessel in order to preserve themselves.
Trait Effect:

    Allows the symbiote to register armor based abilities.

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