Draconic Crippling
Tier: AClass: Warrior/Assassin
Type: Offensive/Supplementary
Range: Close
Requirements/Drawbacks: The user must attack with a palm strike and hit the chest/stomach/back area of a creature (flanks/sides, arms, legs and head will not work). The user must use Magoi Manipulation with this attack.
Scaling: The number of hits will double for every 10 magoi that is invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:
- The user strikes their palm against the opponent's midsection after gathering Magoi in their palm.
- Upon impact a 5 cm diameter ball of Magoi strikes the chest and 4 lines of magoi strike 4 sections of the body, paralyzing the arms and legs for 4 posts.
- The ball of Magoi detonates with an inward (relative to the body of the victim) 5 cm diameter explosion dealing A-Tier damage.
Draconic Fury
Tier: AClass: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: The user must use a sword while attacking. The user must use Magoi Manipulation to execute the attack. No thrusts may be made with these attacks.
Scaling: The tier of damage dealt will increase by one for every 10 magoi that is invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:
- The user makes 8 slashes with their sword, allowing the Magoi from the attack to slice through the opponent for C-Tier damage.
- The focus of these slashes is speed, as the Magoi and the quality of the sword is the force behind the damage instead of the strength behind the attack, making these attacks more difficult to dodge than usual.
Full Moon
Tier: BClass: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: The user must use a sword when executing this attack and channel Magoi Manipulation through the blade. The energy will be released when the sword comes to a halt.
Scaling: The area of effect may increase by 5m for every 10 magoi that is invested.
Sustain: -
Cool Down: 3
Cost: 30
Description:
- The user either thrusts or swings the sword while sending a large portion of the energy to the tip of the blade. At the moment it stops (either on impact or if it is blocked/stopped mid-air) the energy releases outward and away from the sword for 1 meter as a 4 cm diameter cylindar before expanding into an orb of explosive energy, dealing A-Tier damage to those caught in the blast.
- This energy of the explosion is 1 meter in diameter, beginning halfway up the cylindar of energy.
Crescent Moon
Tier: BClass: Warrior
Type: Offensive
Range: Short
Requirements/Drawbacks: The user must be wielding a sword and channel their Magoi while making a horizontal strike.
Scaling: The distance the ability can travel may increase by 5m for every 10 magoi that is invested.
Sustain: -
Cool Down: 3
Cost: 30 Magoi
Description:
- This attack begins as a horizontal swing of the blade. Through the use of Magoi Manipulation, the user channels the energy through their blade and creates a crescent of Magoi that deals A-Tier damage to whatever it strikes.
- This crescent energy is 2.5 meters long, .5 meters in width and .08 meters in thickness.
- This crescent energy travels for 3 meters before dissipating, and accelerates every meter it moves forward until it dissipates.
New Moon
Tier: BClass: Warrior
Type: Defensive
Range: Close
Requirements/Drawbacks: The user must channel this ability, and cannot move faster than a walking pace while using this ability. The user must be using Magoi Manipulation for this ability.
Scaling: The number of layers will double for every 10 magoi that is invested.
Sustain: -
Cool Down: 3
Cost: 30
Description:
- A thin layer of Magoi is created around the user's body and equipment, acting as an opposing force to what may touch it. This force appears to work its way out to 3 cm away from the body, pushing any foreign substance away from the user.
- This energy is effective against up to A-Tier forces.
Ride as One
Tier: BClass: Warrior/Beast Tamer
Type: Defensive
Range: Close
Requirements/Drawbacks: The user must channel this ability, and must be mounted on his Beast while using this ability. The user must be using Magoi Manipulation for this ability. Other than this ability, the user may only use one ability once in every post (though it may have multiple attacks) that this ability is sustained in.
Scaling: The number of layers will double for every 10 magoi that is invested.
Sustain: -
Cool Down: 3
Cost: 30
Description:
- A thin layer of Magoi is created around the user and beast's body and equipment, acting as an opposing force to what may touch it. This force appears to work its way out to 3 cm away from the body, pushing any foreign substance away from the user and their mounted Beast.
- Allies and opponents alike that are riding on the back of the mount as this is activated will be forced off the horse by the energy.
- This energy is effective against up to A-Tier forces.
General's Offense
Tier: AClass: Warrior
Type: Offense
Range: Close
Requirements/Drawbacks: The user must be using a sword. The attacks must be alternating downward and then upward slashes, though the angle of the slash itself isn't important.
Scaling: The number of hits will double for every 10 stamina that is invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:
- The user swings their blade down with great force, slicing away at the flesh of their opponent 4 times for C-tier damage.
General's defense
Tier: AClass: Warrior
Type: Defensive/Supplementary
Range: Close
Requirements/Drawbacks: The user must be wielding a sword.
Scaling: The area of effect may increase by 5m for every 10 stamina that is invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:
- The user begins to swing their blade in a figure 8 at a fast speed, carefully maintaining the trajectory of the blade while doing so. The user maintains the advantage of this technique until it is either broken by an opponent or halted by the user.
- This technique defends against B-Tier damage.
- This technique blows away gaseous products up to B-Tier in potency, maintaining a distance of 3 meters of clear space with the user in the center.
General's Disarm
Tier: AClass: Warrior
Type: Supplementary
Range: Close
Requirements/Drawbacks: The user must use a sword to disarm their opponent with this technique. The sword's blade must strike either the hand or the object in order to successfully relay its force in the disarm attempt. The technique will end prematurely if the user does not execute another disarm attempt within 3 seconds of the prior disarm attempt.
Scaling: The tier of strength behind the disarm attempt will increase by one for every 10 stamina that is invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:
- A blow to the hand or an object held by the hand causes the hand to loosen its grip and for the item held to fall to the ground.
- There are 4 blows in total, each backed by C-Tier strength.
Tactical General's Blow
Tier: A-TierClass: Warrior/Assassin
Type: Offensive/Supplementary
Range: Close
Requirements/Drawbacks: This is a bare-handed technique that must be executed from behind the opponent for the intended supplementary effects to succeed.
Scaling: The number of hits will double for every 10 stamina that is invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:
- Two strikes are simultaneously executed; a finger-sword strike to the back of the neck at the base of the skull and a sideways knife-hand chop towards the lower back spinal cord. Both of these attacks are aimed to land at the same time.
- The finger-sword strike to the base of the spinal cord by the skull causes the throat to go numb, making it impossible for the individual struck by this technique to speak for 3 posts.
- The knife-hand chop to the spinal cord at the lower back breaks the spinal cord by dealing B-Tier damage.
General's Combination
Tier: AClass: Warrior
Type: Offensive/Supplementary
Range: Close
Requirements/Drawbacks: The user must use a foot and a sword in this combination attack. The foot must land upon the opponent's stomach; if the foot strikes the rib cage and higher it will not impart the supplementary effect.
Scaling: The tier of effectiveness of the technique will increase by one for every 10 stamina that is invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:
- The user performs two strikes, which are interchangeable in the order of execution. One of which is a penetrating kick, the other of which is a horizontal sword strike.
- The kick causes the opponent to lose their breath and Double Over for 3 posts.
- The sword slash deals B-Tier damage to the opponent.
Strike as One
Tier: AClass: Warrior/Beast Tamer
Type: Offensive
Range: Close
Requirements/Drawbacks: The user must be riding their Dom Beast and must be wielding a sword.
Scaling: The number of hits will double for every 10 stamina that is invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:
- The rider performs a sword strike upon an enemy at an angled slash, dealing B-Tier damage to the opponent.
- The Beast Tamer Beast headbutts an opponent, dealing B-Tier damage to the opponent.
Tactical Explosives
Tier: AClass: Assassin
Type: Offensive
Range: Medium (3-10 meters)
Requirements/Drawbacks: The explosives, the materials of which being contained in a soft pouch, must first be squeezed (and during this squeezing, must deal C-Tier damage) to agitate the materials and prime it for explosion. The explosives will then only explode upon contact with something solid.
Scaling: The number of projectiles will double for every 10 stamina that is invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:
- The user draws out 2 bombs in quick succession, squeezing them to agitate the explosive mixture, and then throwing them to explode upon impact.
- These explosives generate a 3 meter diameter zone of damage, which is dealt by fire and shrapnel from metal shavings mixed in with the reagents. This damage deals B-Tier damage to those caught in the blast.
Tactical Retreat
Tier: AClass: Assassin
Type: Supplementary
Range: Medium (3-10 meters)
Requirements/Drawbacks: The smoke bombs, the materials of which being contained in a soft pouch, must first be squeezed to break a divider, requiring C-Tier damage, within the bomb and cause the reagents to mix in order to execute this technique.
Scaling: The number of projectiles will double for every 10 stamina that is invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:
- The user draws out 2 bombs in quick succession, depressing strongly and breaking them to agitate the mixture and cause black smoke to quickly leave the small bombs, which can then be thrown.
- These smoke bombs generate a 10 meter diameter zone of black fog, making it impossible to see more than half a meter in front of one's self.
Tactical Throw
Tier: AClass: Assassin
Type: Offensive
Range: Medium (3-10 meters)
Requirements/Drawbacks: The user must have a throwing dagger for this technique. The user may only throw 2 at a time, and must continuously throw the daggers when attacking; if the user does a different offensive action between throwing daggers, the user will lose their rhythm and the technique will forcefully terminate.
Scaling: The number of projectiles will double for every 10 stamina that is invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:
- The user grabs one throwing dagger after another, quickly throwing these daggers with a flick of the wrist.
- The user may throw up to 4 daggers with this technique, with each dagger dealing C-Tier damage.
Tactical Poison
Tier: AClass: Assassin
Type: Offensive/Supplementary
Range: Close
Requirements/Drawbacks: The poison will harm the user if the user comes in contact with it. The poison is one which harms an individual the most if it gets directly into the bloodstream; halve the effectiveness of the poison if the contact area that is touched is not an open wound.
Scaling: Double the number of dosages that may be used for each additional 10 stamina invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:
- The user opens a vial of poison and applies it to a weapon, article of clothing, or even directly upon an individual.
- Upon entering the bloodstream the poison takes immediate effect, dealing B-Tier damage in internal wounds.
- Upon entering the bloodstream the poison takes immediate effect, causing disorientation and nausea that hampers their movements by half for 3 posts.
Trample
Tier: AClass: Beast Tamer
Type: Offensive
Range: Short
Requirements/Drawbacks: The beast must already be in movement. The beast must speed up to a run.
Scaling: Every 10 stamina spent increases the distance of the trample effect by 5 meters.
Sustain: -
Cool Down: 4
Cost: 40
Description:
- The Warhorse Beast runs forward with a burst of strength, knocking opponents down to the ground that are in its path.
- The Warhorse Best continues running, dealing A-Tier damage to the opponent it steps on.
- After charging forward three meters, the trample effect ends.
Koi Surpasses Waterfall
Tier: AClass: Beast Tamer
Type: Supplementary
Range: Long
Requirements/Drawbacks: The beast must have solid footing and be running to perform this ability. Solid footing is defined as flat ground in which it can easily place all four of its hooves on the ground without slipping up.
Scaling: Every 10 stamina invested allows the beast to jump double the number of times.
Sustain: -
Cool Down: 4
Cost: 40
Description:
- The beast focuses a large amount of its physical stamina into its legs while running, performing a powerful jump and allowing it to reach legendary heights. Its maximum jump height is 20 meters, with a maximum jump length of 72 meters.
Armored Horse
Tier: AClass: Beast Tamer
Type: Defensive
Range: Close
Requirements/Drawbacks: The horse must be wearing its armor.
Scaling: Every 10 stamina invested allows the horse to double the number of times it can defend.
Sustain: -
Cool Down: 4
Cost: 40
Description:
- The Warhorse braces for the impact of attacks, moving its body in order to slide them off of it and defending against A-Tier effectiveness.
Of the A-Tier abilities, 4 came from an exchange via the Omega Tier abilities that I broke down from what I currently have (2 omegas = 4 A-Tier) and 1 came from the Household A-Tier ability that I switched over. In total, there should be 15.
4 of the abilities above are B-Tier abilities.
Abilities that I have not reformatted are as follows:
13 D-Tier
17 C-Tier
24 B-Tier (2 of which came from the household):
I would like to exchange this for Huang based on the ability voucher cost.
D-Tier = 3k each (*13 = 39k)
C-Tier = 7k each (*17 = 119k)
B-Tier = 15k each (*24 = 360k)
Total = 518k Huang.
Last edited by Vardreth on 27/07/16, 07:58 pm; edited 1 time in total