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Vardreth's Abilities reformated

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1Vardreth's Abilities reformated Empty Vardreth's Abilities reformated 26/07/16, 07:32 pm

Vardreth

Vardreth
Ω-Tier
Ω-Tier

Draconic Crippling
Tier: A
Class: Warrior/Assassin
Type: Offensive/Supplementary
Range: Close
Requirements/Drawbacks: The user must attack with a palm strike and hit the chest/stomach/back area of a creature (flanks/sides, arms, legs and head will not work). The user must use Magoi Manipulation with this attack.
Scaling: The number of hits will double for every 10 magoi that is invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:

  • The user strikes their palm against the opponent's midsection after gathering Magoi in their palm.
  • Upon impact a 5 cm diameter ball of Magoi strikes the chest and 4 lines of magoi strike 4 sections of the body, paralyzing the arms and legs for 4 posts.
  • The ball of Magoi detonates with an inward (relative to the body of the victim) 5 cm diameter explosion dealing A-Tier damage.



Draconic Fury
Tier: A
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: The user must use a sword while attacking. The user must use Magoi Manipulation to execute the attack. No thrusts may be made with these attacks.
Scaling: The tier of damage dealt will increase by one for every 10 magoi that is invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:

  • The user makes 8 slashes with their sword, allowing the Magoi from the attack to slice through the opponent for C-Tier damage.
  • The focus of these slashes is speed, as the Magoi and the quality of the sword is the force behind the damage instead of the strength behind the attack, making these attacks more difficult to dodge than usual.



Full Moon
Tier: B
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: The user must use a sword when executing this attack and channel Magoi Manipulation through the blade. The energy will be released when the sword comes to a halt.
Scaling: The area of effect may increase by 5m for every 10 magoi that is invested.
Sustain: -
Cool Down: 3
Cost: 30
Description:

  • The user either thrusts or swings the sword while sending a large portion of the energy to the tip of the blade. At the moment it stops (either on impact or if it is blocked/stopped mid-air) the energy releases outward and away from the sword for 1 meter as a 4 cm diameter cylindar before expanding into an orb of explosive energy, dealing A-Tier damage to those caught in the blast.
  • This energy of the explosion is 1 meter in diameter, beginning halfway up the cylindar of energy.



Crescent Moon
Tier: B
Class: Warrior
Type: Offensive
Range: Short
Requirements/Drawbacks: The user must be wielding a sword and channel their Magoi while making a horizontal strike.
Scaling: The distance the ability can travel may increase by 5m for every 10 magoi that is invested.
Sustain: -
Cool Down: 3
Cost: 30 Magoi
Description:

  • This attack begins as a horizontal swing of the blade. Through the use of Magoi Manipulation, the user channels the energy through their blade and creates a crescent of Magoi that deals A-Tier damage to whatever it strikes.
  • This crescent energy is 2.5 meters long, .5 meters in width and .08 meters in thickness.
  • This crescent energy travels for 3 meters before dissipating, and accelerates every meter it moves forward until it dissipates.



New Moon
Tier: B
Class: Warrior
Type: Defensive
Range: Close
Requirements/Drawbacks: The user must channel this ability, and cannot move faster than a walking pace while using this ability. The user must be using Magoi Manipulation for this ability.
Scaling: The number of layers will double for every 10 magoi that is invested.
Sustain: -
Cool Down: 3
Cost: 30
Description:

  • A thin layer of Magoi is created around the user's body and equipment, acting as an opposing force to what may touch it. This force appears to work its way out to 3 cm away from the body, pushing any foreign substance away from the user.
  • This energy is effective against up to A-Tier forces.



Ride as One
Tier: B
Class: Warrior/Beast Tamer
Type: Defensive
Range: Close
Requirements/Drawbacks: The user must channel this ability, and must be mounted on his Beast while using this ability. The user must be using Magoi Manipulation for this ability. Other than this ability, the user may only use one ability once in every post (though it may have multiple attacks) that this ability is sustained in.
Scaling: The number of layers will double for every 10 magoi that is invested.
Sustain: -
Cool Down: 3
Cost: 30
Description:

  • A thin layer of Magoi is created around the user and beast's body and equipment, acting as an opposing force to what may touch it. This force appears to work its way out to 3 cm away from the body, pushing any foreign substance away from the user and their mounted Beast.
  • Allies and opponents alike that are riding on the back of the mount as this is activated will be forced off the horse by the energy.
  • This energy is effective against up to A-Tier forces.






General's Offense
Tier: A
Class: Warrior
Type: Offense
Range: Close
Requirements/Drawbacks: The user must be using a sword. The attacks must be alternating downward and then upward slashes, though the angle of the slash itself isn't important.
Scaling: The number of hits will double for every 10 stamina that is invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:

  • The user swings their blade down with great force, slicing away at the flesh of their opponent 4 times for C-tier damage.



General's defense
Tier: A
Class: Warrior
Type: Defensive/Supplementary
Range: Close
Requirements/Drawbacks: The user must be wielding a sword.
Scaling: The area of effect may increase by 5m for every 10 stamina that is invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:

  • The user begins to swing their blade in a figure 8 at a fast speed, carefully maintaining the trajectory of the blade while doing so. The user maintains the advantage of this technique until it is either broken by an opponent or halted by the user.
  • This technique defends against B-Tier damage.
  • This technique blows away gaseous products up to B-Tier in potency, maintaining a distance of 3 meters of clear space with the user in the center.



General's Disarm
Tier: A
Class: Warrior
Type: Supplementary
Range: Close
Requirements/Drawbacks: The user must use a sword to disarm their opponent with this technique. The sword's blade must strike either the hand or the object in order to successfully relay its force in the disarm attempt. The technique will end prematurely if the user does not execute another disarm attempt within 3 seconds of the prior disarm attempt.
Scaling: The tier of strength behind the disarm attempt will increase by one for every 10 stamina that is invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:

  • A blow to the hand or an object held by the hand causes the hand to loosen its grip and for the item held to fall to the ground.
  • There are 4 blows in total, each backed by C-Tier strength.



Tactical General's Blow
Tier: A-Tier
Class: Warrior/Assassin
Type: Offensive/Supplementary
Range: Close
Requirements/Drawbacks: This is a bare-handed technique that must be executed from behind the opponent for the intended supplementary effects to succeed.
Scaling: The number of hits will double for every 10 stamina that is invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:

  • Two strikes are simultaneously executed; a finger-sword strike to the back of the neck at the base of the skull and a sideways knife-hand chop towards the lower back spinal cord. Both of these attacks are aimed to land at the same time.
  • The finger-sword strike to the base of the spinal cord by the skull causes the throat to go numb, making it impossible for the individual struck by this technique to speak for 3 posts.
  • The knife-hand chop to the spinal cord at the lower back breaks the spinal cord by dealing B-Tier damage.



General's Combination
Tier: A
Class: Warrior
Type: Offensive/Supplementary
Range: Close
Requirements/Drawbacks: The user must use a foot and a sword in this combination attack. The foot must land upon the opponent's stomach; if the foot strikes the rib cage and higher it will not impart the supplementary effect.
Scaling: The tier of effectiveness of the technique will increase by one for every 10 stamina that is invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:

  • The user performs two strikes, which are interchangeable in the order of execution. One of which is a penetrating kick, the other of which is a horizontal  sword strike.
  • The kick causes the opponent to lose their breath and Double Over for 3 posts.
  • The sword slash deals B-Tier damage to the opponent.



Strike as One
Tier: A
Class: Warrior/Beast Tamer
Type: Offensive
Range: Close
Requirements/Drawbacks: The user must be riding their Dom Beast and must be wielding a sword.
Scaling: The number of hits will double for every 10 stamina that is invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:

  • The rider performs a sword strike upon an enemy at an angled slash, dealing B-Tier damage to the opponent.
  • The Beast Tamer Beast headbutts an opponent, dealing B-Tier damage to the opponent.



Tactical Explosives
Tier: A
Class: Assassin
Type: Offensive
Range: Medium (3-10 meters)
Requirements/Drawbacks: The explosives, the materials of which being contained in a soft pouch, must first be squeezed (and during this squeezing, must deal C-Tier damage) to agitate the materials and prime it for explosion. The explosives will then only explode upon contact with something solid.
Scaling: The number of projectiles will double for every 10 stamina that is invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:

  • The user draws out 2 bombs in quick succession, squeezing them to agitate the explosive mixture, and then throwing them to explode upon impact.
  • These explosives generate a 3 meter diameter zone of damage, which is dealt by fire and shrapnel from metal shavings mixed in with the reagents. This damage deals B-Tier damage to those caught in the blast.



Tactical Retreat
Tier: A
Class: Assassin
Type: Supplementary
Range: Medium (3-10 meters)
Requirements/Drawbacks: The smoke bombs, the materials of which being contained in a soft pouch, must first be squeezed to break a divider, requiring C-Tier damage, within the bomb and cause the reagents to mix in order to execute this technique.
Scaling: The number of projectiles will double for every 10 stamina that is invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:

  • The user draws out 2 bombs in quick succession, depressing strongly and breaking  them to agitate the mixture and cause black smoke to quickly leave the small bombs, which can then be thrown.
  • These smoke bombs generate a 10 meter diameter zone of black fog, making it impossible to see more than half a meter in front of one's self.



Tactical Throw
Tier: A
Class: Assassin
Type: Offensive
Range: Medium (3-10 meters)
Requirements/Drawbacks: The user must have a throwing dagger for this technique. The user may only throw 2 at a time, and must continuously throw the daggers when attacking; if the user does a different offensive action between throwing daggers, the user will lose their rhythm and the technique will forcefully terminate.
Scaling: The number of projectiles will double for every 10 stamina that is invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:

  • The user grabs one throwing dagger after another, quickly throwing these daggers with a flick of the wrist.
  • The user may throw up to 4 daggers with this technique, with each dagger dealing C-Tier damage.



Tactical Poison
Tier: A
Class: Assassin
Type: Offensive/Supplementary
Range: Close
Requirements/Drawbacks: The poison will harm the user if the user comes in contact with it. The poison is one which harms an individual the most if it gets directly into the bloodstream; halve the effectiveness of the poison if the contact area that is touched is not an open wound.
Scaling: Double the number of dosages that may be used for each additional 10 stamina invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:

  • The user opens a vial of poison and applies it to a weapon, article of clothing, or even directly upon an individual.
  • Upon entering the bloodstream the poison takes immediate effect, dealing B-Tier damage in internal wounds.
  • Upon entering the bloodstream the poison takes immediate effect, causing disorientation and nausea that hampers their movements by half for 3 posts.



Trample
Tier: A
Class: Beast Tamer
Type: Offensive
Range: Short
Requirements/Drawbacks: The beast must already be in movement. The beast must speed up to a run.
Scaling: Every 10 stamina spent increases the distance of the trample effect by 5 meters.
Sustain: -
Cool Down: 4
Cost: 40
Description:

  • The Warhorse Beast runs forward with a burst of strength, knocking opponents down to the ground that are in its path.
  • The Warhorse Best continues running, dealing A-Tier damage to the opponent it steps on.
  • After charging forward three meters, the trample effect ends.



Koi Surpasses Waterfall
Tier: A
Class: Beast Tamer
Type: Supplementary
Range: Long
Requirements/Drawbacks: The beast must have solid footing and be running to perform this ability. Solid footing is defined as flat ground in which it can easily place all four of its hooves on the ground without slipping up.
Scaling: Every 10 stamina invested allows the beast to jump double the number of times.
Sustain: -
Cool Down: 4
Cost: 40
Description:

  • The beast focuses a large amount of its physical stamina into its legs while running, performing a powerful jump and allowing it to reach legendary heights. Its maximum jump height is 20 meters, with a maximum jump length of 72 meters.



Armored Horse
Tier: A
Class: Beast Tamer
Type: Defensive
Range: Close
Requirements/Drawbacks: The horse must be wearing its armor.
Scaling: Every 10 stamina invested allows the horse to double the number of times it can defend.
Sustain: -
Cool Down: 4
Cost: 40
Description:

  • The Warhorse braces for the impact of attacks, moving its body in order to slide them off of it and defending against A-Tier effectiveness.



Of the A-Tier abilities, 4 came from an exchange via the Omega Tier abilities that I broke down from what I currently have (2 omegas = 4 A-Tier) and 1 came from the Household A-Tier ability that I switched over. In total, there should be 15.

4 of the abilities above are B-Tier abilities.

Abilities that I have not reformatted are as follows:
13 D-Tier
17 C-Tier
24 B-Tier (2 of which came from the household):
I would like to exchange this for Huang based on the ability voucher cost.

D-Tier = 3k each (*13 = 39k)
C-Tier = 7k each (*17 = 119k)
B-Tier = 15k each (*24 = 360k)
Total = 518k Huang.



Last edited by Vardreth on 27/07/16, 07:58 pm; edited 1 time in total

Ariel

Ariel
A-Tier
A-Tier

General's Combination

I can't really see how this is a Warrior/Assassin ability. It only looks like a Warrior class ability. The strike is definitely a warrior type attack and I would say the kick is also one, because it is a martial arts attack.

Trample

Considering the nature of this ability, I would change the type to just being an Offensive ability. I would also add for a requirement that the user has to make the horse speed up. You would also need to change the damage to A-Tier.

Koi Surpasses Waterfall

Can you please state the height of the jump in meters? Also, how many meters can the beast hurdle forwards? Can it at all?




Full Moon: I would replace the 'must' in the second sentence of the requirements/drawbacks with 'will'.

Vardreth

Vardreth
Ω-Tier
Ω-Tier

Generals combination:
Wasn't sure if the double-over for 3 posts special effect would have to be under the Assassin's repertoire for being a special status effect or not, but I'll change it over to simply straight 'Warrior'.

Trample:
I went ahead and made the changes ^_^. I wasn't sure if the 'knockdown' effect would count as a supplementary, so I put that in there just in case. It is now removed, and damage has been updated to A-Tier instead.

Koi Surpasses Waterfall:
I put in some distance numbers. The reason they are somewhat high is 2-fold; the first of which is that the site is now following something of 'anime physics', which already state that a jump without much effort is much greater than what could normally be attained in real life. The second of which is the beast itself has a trait that gives it the passive capability to be a great jumper that can already jump over small walls (I would imagine 5 meters would be reasonable for a 'small wall', and A-Tier is 4 tiers higher than a basic jump).

Full moon: I made the change to the wording there. It was kind of awkward before, lol.

*Edit* I had to use the restroom before I had a chance to save the actual edit I made to the original post >.>;;;;

Duquin

Duquin
A-Tier
A-Tier

Draconic Crippling:

Requirements - Give this some kind of telegraphed pose, stance, or movement that must be performed prior to actually attacking.

Description - Pick the paralysis or the damage. OR drop the damage to B-tier.


Draconic Fury:

Requirements - Same as above.

Scaling - This ability already totals to A-tier damage. Since damage scaling caps at A-tier, I recommend a different scaling type.

Description - If you'd like this to have a speed edge on other abilities of the same tier, I'd like to see some kind of drawback or another trade off to justify it.


Full Moon:

Requirements - Once again, I'd like to see some kind of physical action required prior to use.


Description - Magoi manipulation can't be used to create an explosion like this. You can imbue it through your body and into objects to strengthen them or send it into your opponent's body to disrupt their magoi flow or deal internal damage. That's the extent of its uses.


Crescent Moon:

Above abilities should make the issues with this one clear.


New Moon:
Approved, but do note that this ability would be unable to protect you from the heat of flames.
Code:
[center][b]New Moon[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Warrior
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user must channel this ability, and cannot move faster than a walking pace while using this ability. The user must be using Magoi Manipulation for this ability.
[b]Scaling:[/b] The number of layers will double for every 10 magoi that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30
[b]Description:[/b]
[list]
[*]A thin layer of Magoi is created around the user's body and equipment, acting as an opposing force to what may touch it. This force appears to work its way out to 3 cm away from the body, pushing any foreign substance away from the user.
[*]This energy is effective against up to A-Tier forces.
[/list]


Ride as One:

Description - Make the ability only coat the horse. But you can also remove the need for passengers to be forced off.

This is a B-tier move, so it should only be effective up to B-tier.


General's Offense:
Approved:
Code:
[center][b]General's Offense[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Warrior
[b]Type:[/b] Offense
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user must be using a sword. The attacks must be alternating downward and then upward slashes, though the angle of the slash itself isn't important.
[b]Scaling:[/b] The number of hits will double for every 10 stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40
[b]Description:[/b]
[list]
[*]The user swings their blade down with great force, slicing away at the flesh of their opponent 4 times for C-tier damage.
[/list]


General's Defense:

Description - Decrease the effectiveness to C-tier if you wish to keep the blow away effect.


General's Disarm:

Requirements - Give this move a preparatory action as well.

Scaling - The effectiveness caps at A-tier so another scaling type would be recommended.

Description - The specifics of how this blow is performed are needed. Are you slapping the target with the face of the blade? Are these sweeping cuts or sharp jabs/thrusts? Describe the "how" please.

Also, do note that no ability will be approved that automatically disarms an opponent just because it landed. You must land the attack in such a way that a disarm would be a reasonable and likely result. Such as hitting a nerve/pressure point or a tendon.


Tactical General's Blow:
Approved:
Code:
[center][b]Tactical General's Blow[/b][/center]
[b]Tier:[/b] A-Tier
[b]Class:[/b] Warrior/Assassin
[b]Type:[/b] Offensive/Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] This is a bare-handed technique that must be executed from behind the opponent for the intended supplementary effects to succeed.
[b]Scaling:[/b] The number of hits will double for every 10 stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40
[b]Description:[/b]
[list]
[*]Two strikes are simultaneously executed; a finger-sword strike to the back of the neck at the base of the skull and a sideways knife-hand chop towards the lower back spinal cord. Both of these attacks are aimed to land at the same time.
[*]The finger-sword strike to the base of the spinal cord by the skull causes the throat to go numb, making it impossible for the individual struck by this technique to speak for 3 posts.
[*]The knife-hand chop to the spinal cord at the lower back breaks the spinal cord by dealing B-Tier damage.
[/list]


General's Combination:

Description - Pick and order of attacks instead of making them interchangeable.


Strike as One:

Requirements - I'd like to see a physical action for this one too.

Description - It sounds to me like you'd be chopping your horse's head off if these attacks are performed simultaneously. I'm assuming the slash comes after the headbutt when you've maneuvered the horse a bit more to the side? Please confirm or correct the assumption by clarifying a bit more detail in the description.

Tactical Explosive:
Approved with following edit:
Code:
[center][b]Tactical Explosives[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Assassin
[b]Type:[/b] Offensive
[b]Range:[/b] Medium (3-10 meters)
[b]Requirements/Drawbacks:[/b] The explosives, the materials of which being contained in a soft pouch, must first be squeezed (and during this squeezing, must deal C-Tier damage) to agitate the materials and prime it for explosion. The explosives will then only explode upon contact with something solid.
[b]Scaling:[/b] The number of projectiles will double for every 10 stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40
[b]Description:[/b]
[list]
[*]The user draws out 2 bombs in quick succession, squeezing them to agitate the explosive mixture, and then throwing them to explode upon impact.
[*]These explosives each generate a 1 meter diameter zone of damage, which is dealt by fire and shrapnel from metal shavings mixed in with the reagents. This damage deals B-Tier damage to those caught in the blast.
[/list]


Tactical Retreat:
Approved with following edit:
Code:
[center][b]Tactical Retreat[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Assassin
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium (3-10 meters)
[b]Requirements/Drawbacks:[/b] The smoke bombs, the materials of which being contained in a soft pouch, must first be squeezed to break a divider, requiring C-Tier damage, within the bomb and cause the reagents to mix in order to execute this technique.
[b]Scaling:[/b] The number of projectiles will double for every 10 stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40
[b]Description:[/b]
[list]
[*]The user draws out 2 bombs in quick succession, depressing strongly and breaking  them to agitate the mixture and cause black smoke to quickly leave the small bombs, which can then be thrown.
[*]These smoke bombs each generate a 5 meter diameter zone of black fog, making it impossible to see more than half a meter in front of one's self.
[/list]


Tactical Throw:
Approved:
Code:
[center][b]Tactical Throw[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Assassin
[b]Type:[/b] Offensive
[b]Range:[/b] Medium (3-10 meters)
[b]Requirements/Drawbacks:[/b] The user must have a throwing dagger for this technique. The user may only throw 2 at a time, and must continuously throw the daggers when attacking; if the user does a different offensive action between throwing daggers, the user will lose their rhythm and the technique will forcefully terminate.
[b]Scaling:[/b] The number of projectiles will double for every 10 stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40
[b]Description:[/b]
[list]
[*]The user grabs one throwing dagger after another, quickly throwing these daggers with a flick of the wrist.
[*]The user may throw up to 4 daggers with this technique, with each dagger dealing C-Tier damage.
[/list]


Tactical Poison:

Requirements - If the poison isn't entering the opponent's body, it won't have any effectiveness rather than having half.

Scaling - What does doubling the dosage do?

Description - Choose between dealing damage or effects or weaken both. Also pick a specific part of the body that the poison targets rather than vaguely implying damage is done all over.


Trample:
Approved:
Code:
[center][b]Trample[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Beast Tamer
[b]Type:[/b] Offensive
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] The beast must already be in movement. The beast must speed up to a run.
[b]Scaling:[/b] Every 10 stamina spent increases the distance of the trample effect by 5 meters.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40
[b]Description:[/b]
[list]
[*]The Warhorse Beast runs forward with a burst of strength, knocking opponents down to the ground that are in its path.
[*]The Warhorse Best continues running, dealing A-Tier damage to the opponent it steps on.
[*]After charging forward three meters, the trample effect ends.
[/list]


Koi Surpasses Waterfall:
Approved with following edit:
Code:
[center][b]Koi Surpasses Waterfall[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Beast Tamer
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The beast must have solid footing and be running to perform this ability. Solid footing is defined as flat ground in which it can easily place all four of its hooves on the ground without slipping up.
[b]Scaling:[/b] Every 10 stamina invested allows the beast to jump double the number of times.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40
[b]Description:[/b]
[list]
[*]The beast focuses a large amount of its physical stamina into its legs while running, performing a powerful jump and allowing it to reach legendary heights. Its maximum jump height is 15 meters, with a maximum jump length of 20 meters.
[/list]


Armored Horse:

Armor is just flavor text on the forum so this ability doesn't work.






Huang has been added to your account.

Vardreth

Vardreth
Ω-Tier
Ω-Tier

Draconic Crippling:

Requirements - Give this some kind of telegraphed pose, stance, or movement that must be performed prior to actually attacking. (Added the following: The user must 'chamber' their palm by bringing it to the side of his body and gather the magoi there before they are able to execute the attack.)

Description - Pick the paralysis or the damage. OR drop the damage to B-tier. (Spoke about this directly with Yaku; magoi manip will bump the damage to A-Tier)

Draconic Crippling
Tier: A
Class: Warrior/Assassin
Type: Offensive/Supplementary
Range: Close
Requirements/Drawbacks: The user must attack with a palm strike and hit the chest/stomach/back area of a creature (flanks/sides, arms, legs and head will not work). The user must use Magoi Manipulation with this attack. The user must 'chamber' their palm by bringing it to the side of his body and gather the magoi there before they are able to execute the attack.
Scaling: The number of hits will double for every 10 magoi that is invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:

  • The user strikes their palm against the opponent's midsection after gathering Magoi in their palm.
  • Upon impact a 5 cm diameter ball of Magoi strikes the chest and 4 lines of magoi strike 4 sections of the body, paralyzing the arms and legs for 4 posts.
  • The ball of Magoi detonates with an inward (relative to the body of the victim) 5 cm diameter explosion dealing A-Tier damage.



Draconic Fury:

Requirements - Same as above. (Added: The user begins with the blade at a 45° angle above and behind their head, channeling the magoi and then executing the series of attacks.)

Scaling - This ability already totals to A-tier damage. Since damage scaling caps at A-tier, I recommend a different scaling type. (Changed. Wasn't sure if there would be an advantage of damage coming straight from an ability v.s. damage that came from stacking the quality of blade over the damage that would normally be dealt by the weapon)

Description - If you'd like this to have a speed edge on other abilities of the same tier, I'd like to see some kind of drawback or another trade off to justify it. (Only a superior speed edge against people not using abilities to dodge. I suppose this may be redundant, so I'll remove it.)

Draconic Fury
Tier: A
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: The user must use a sword while attacking. The user must use Magoi Manipulation to execute the attack. No thrusts may be made with these attacks. The user begins with the blade at a 45° angle above and behind their head, channeling the magoi and then executing the series of attacks.
Scaling: The number of attacks will double for every 10 magoi that is invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:

  • The user makes 8 slashes with their sword, allowing the Magoi from the attack to slice through the opponent for C-Tier damage.



Full Moon:

Requirements - Once again, I'd like to see some kind of physical action required prior to use. (Changed the ability completely: it is now an Iai attack which must be sheathed, held in stance, and magoi brought forth before executing the attack)


Description - Magoi manipulation can't be used to create an explosion like this. You can imbue it through your body and into objects to strengthen them or send it into your opponent's body to disrupt their magoi flow or deal internal damage. That's the extent of its uses. (Changed it to damage internal organs)

Full Moon
Tier: B
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: The user must use a sword when executing this attack and channel Magoi Manipulation through the blade. The energy will be released when the sword comes to a halt. The attack begins in an Iai stance with the sword sheathed; the user gathers their magoi and sends an explosive sweep of their blade to their opponents.
Scaling: The number of magoi blasts within the attack doubles per 10 magoi spent, allowing the attack to strike against multiple opponents whom this blade comes into contact with.
Sustain: -
Cool Down: 3
Cost: 30
Description:

  • The user draws their blade from its sheathe after it has obtained its magoi and sweeps at the opponents around them. Upon impact, the magoi violently rushes into the opponent and deals A-Tier damage to their internal organs.


Crescent Moon:

Above abilities should make the issues with this one clear. There goes my Dynasty Warriors attacks, LOL. MUSOU!!!!! It's cool, I'll get it switched over to something a bit more within the realm of what has been laid out previously.

Crescent Moon
Tier: B
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: The user must be wielding a sword and channel their Magoi. The user begins with the blade behind them, in a stance known as 'sha no kamae', while the hilt is held with one hand. The magoi is gathered and the user unleashes the attack from this point in an arc.
Scaling: This attack becomes increasingly difficult to dodge (though it can always be defended against via abilities and the like) for every 10 magoi invested, as the attack accelerates and follows the opponent so long as they are still within range.
Sustain: -
Cool Down: 3
Cost: 30 Magoi
Description:

  • This attack begins from behind the user, and is performed in an arc. Upon landing against an opponent, the magoi enters within them and devastates their internal organs, dealing A-Tier damage.




New Moon:
Approved, but do note that this ability would be unable to protect you from the heat of flames. (Just to verify, will this protect against poison mist, wind blades and rushing water? This was one of the things I was hoping it would do. If not, it's still fine, just wanted to clear that up.)
Code:
[center][b]New Moon[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Warrior
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user must channel this ability, and cannot move faster than a walking pace while using this ability. The user must be using Magoi Manipulation for this ability.
[b]Scaling:[/b] The number of layers will double for every 10 magoi that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30
[b]Description:[/b]
[list]
[*]A thin layer of Magoi is created around the user's body and equipment, acting as an opposing force to what may touch it. This force appears to work its way out to 3 cm away from the body, pushing any foreign substance away from the user.
[*]This energy is effective against up to A-Tier forces.
[/list]


Ride as One:

Description - Make the ability only coat the horse. But you can also remove the need for passengers to be forced off. (Fixed)

This is a B-tier move, so it should only be effective up to B-tier. (Magoi Manipulation increases effectiveness by 1 tier - the systems don't mention offensive abilities, but abilities in general. Please let me know if I misunderstood)

Ride as One
Tier: B
Class: Warrior/Beast Tamer
Type: Defensive
Range: Close
Requirements/Drawbacks: The user must channel this ability, and must be mounted on his Beast while using this ability. The user must be using Magoi Manipulation for this ability. Other than this ability, the user may only use one ability once in every post (though it may have multiple attacks) that this ability is sustained in.
Scaling: The number of layers will double for every 10 magoi that is invested.
Sustain: -
Cool Down: 3
Cost: 30
Description:

  • A thin layer of Magoi is created around the user and beast's body and equipment, acting as an opposing force to what may touch it. This force appears to work its way out to 3 cm away from the body, pushing any foreign substance away from the user and their mounted Beast.
  • This energy is effective against up to A-Tier forces.



General's Offense:
Approved:
Code:
[center][b]General's Offense[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Warrior
[b]Type:[/b] Offense
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user must be using a sword. The attacks must be alternating downward and then upward slashes, though the angle of the slash itself isn't important.
[b]Scaling:[/b] The number of hits will double for every 10 stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40
[b]Description:[/b]
[list]
[*]The user swings their blade down with great force, slicing away at the flesh of their opponent 4 times for C-tier damage.
[/list]


General's Defense:

Description - Decrease the effectiveness to C-tier if you wish to keep the blow away effect. (Just to confirm, the defensive/supplementary would be reduced to 1/4 the effectiveness of its tier since I don't have any strong drawbacks? In that case, will making it so that the defensive portion can only defend against ranged attacks be sufficient?

General's defense
Tier: A
Class: Warrior
Type: Defensive/Supplementary
Range: Close
Requirements/Drawbacks: The user must be wielding a sword. The user can not defend against melee attacks with this technique.
Scaling: The area of effect may increase by 5m for every 10 stamina that is invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:

  • The user begins to swing their blade in a figure 8 at a fast speed, carefully maintaining the trajectory of the blade while doing so. The user maintains the advantage of this technique until it is either broken by an opponent or halted by the user.
  • This technique defends against B-Tier damage from ranged attacks.
  • This technique blows away gaseous products up to B-Tier in potency, maintaining a distance of 3 meters of clear space with the user in the center.



General's Disarm:

Requirements - Give this move a preparatory action as well. (Changing this ability completely into an ability for my Magic Sword.)

Scaling - The effectiveness caps at A-tier so another scaling type would be recommended.

Description - The specifics of how this blow is performed are needed. Are you slapping the target with the face of the blade? Are these sweeping cuts or sharp jabs/thrusts? Describe the "how" please.

Also, do note that no ability will be approved that automatically disarms an opponent just because it landed. You must land the attack in such a way that a disarm would be a reasonable and likely result. Such as hitting a nerve/pressure point or a tendon.

Dragon Flower's Bite
Tier: A
Type: Offensive
Range: Medium
Requirements/Drawbacks: At least one instance of Desceld's function must already be in use.
Scaling: The number of plants that may bite double with every 10 magoi that is invested. A portion of the blade must be touching the earth, and the user must channel their magoi through the hilt of Desceld.
Sustain: -
Cool Down: 4
Cost: 40
Description:

  • One of the Gold Dragon Garden's bloomed buds, shaped as the head of a Dragon, bites down with its flower, dealing A-Tier damage to whatever was caught within its mouth.




Tactical General's Blow:
Approved:
Code:
[center][b]Tactical General's Blow[/b][/center]
[b]Tier:[/b] A-Tier
[b]Class:[/b] Warrior/Assassin
[b]Type:[/b] Offensive/Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] This is a bare-handed technique that must be executed from behind the opponent for the intended supplementary effects to succeed.
[b]Scaling:[/b] The number of hits will double for every 10 stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40
[b]Description:[/b]
[list]
[*]Two strikes are simultaneously executed; a finger-sword strike to the back of the neck at the base of the skull and a sideways knife-hand chop towards the lower back spinal cord. Both of these attacks are aimed to land at the same time.
[*]The finger-sword strike to the base of the spinal cord by the skull causes the throat to go numb, making it impossible for the individual struck by this technique to speak for 3 posts.
[*]The knife-hand chop to the spinal cord at the lower back breaks the spinal cord by dealing B-Tier damage.
[/list]


General's Combination:

Description - Pick and order of attacks instead of making them interchangeable. (Saaaad for me)

General's Combination
Tier: A
Class: Warrior
Type: Offensive/Supplementary
Range: Close
Requirements/Drawbacks: The user must use a foot and a sword in this combination attack. The foot must land upon the opponent's stomach; if the foot strikes the rib cage and higher it will not impart the supplementary effect.
Scaling: The tier of effectiveness of the technique will increase by one for every 10 stamina that is invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:

  • The user performs two strikes. The first of which is a horizontal sword strike, with the second being a penetrating kick.
  • The kick causes the opponent to lose their breath and Double Over for 3 posts.
  • The sword slash deals B-Tier damage to the opponent.



Strike as One:

Requirements - I'd like to see a physical action for this one too. (I put in a signal requirement for the horse)

Description - It sounds to me like you'd be chopping your horse's head off if these attacks are performed simultaneously. I'm assuming the slash comes after the headbutt when you've maneuvered the horse a bit more to the side? Please confirm or correct the assumption by clarifying a bit more detail in the description. (Clarified the intent of the technique)

Strike as One
Tier: A
Class: Warrior/Beast Tamer
Type: Offensive
Range: Close
Requirements/Drawbacks: The user must be riding their Dom Beast and must be wielding a sword. The user gently squeezes the flanks of the horse with their knees, giving it the trained 'signal' to headbutt an opponent in front of it.
Scaling: The number of hits will double for every 10 stamina that is invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:

  • The rider performs a sword strike upon an enemy within the range of their blade at an angled slash, dealing B-Tier damage to the opponent.
  • The Beast Tamer Beast headbutts an within range opponent, dealing B-Tier damage to the opponent.
  • The attacks do not need to strike at the same enemy, and can be used to attack multiple enemies that are attempting to surround the user and their horse.




Tactical Explosive:
Approved with following edit:
Code:
[center][b]Tactical Explosives[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Assassin
[b]Type:[/b] Offensive
[b]Range:[/b] Medium (3-10 meters)
[b]Requirements/Drawbacks:[/b] The explosives, the materials of which being contained in a soft pouch, must first be squeezed (and during this squeezing, must deal C-Tier damage) to agitate the materials and prime it for explosion. The explosives will then only explode upon contact with something solid.
[b]Scaling:[/b] The number of projectiles will double for every 10 stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40
[b]Description:[/b]
[list]
[*]The user draws out 2 bombs in quick succession, squeezing them to agitate the explosive mixture, and then throwing them to explode upon impact.
[*]These explosives each generate a 1 meter diameter zone of damage, which is dealt by fire and shrapnel from metal shavings mixed in with the reagents. This damage deals B-Tier damage to those caught in the blast.
[/list]


Tactical Retreat:
Approved with following edit:
Code:
[center][b]Tactical Retreat[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Assassin
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium (3-10 meters)
[b]Requirements/Drawbacks:[/b] The smoke bombs, the materials of which being contained in a soft pouch, must first be squeezed to break a divider, requiring C-Tier damage, within the bomb and cause the reagents to mix in order to execute this technique.
[b]Scaling:[/b] The number of projectiles will double for every 10 stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40
[b]Description:[/b]
[list]
[*]The user draws out 2 bombs in quick succession, depressing strongly and breaking  them to agitate the mixture and cause black smoke to quickly leave the small bombs, which can then be thrown.
[*]These smoke bombs each generate a 5 meter diameter zone of black fog, making it impossible to see more than half a meter in front of one's self.
[/list]


Tactical Throw:
Approved:
Code:
[center][b]Tactical Throw[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Assassin
[b]Type:[/b] Offensive
[b]Range:[/b] Medium (3-10 meters)
[b]Requirements/Drawbacks:[/b] The user must have a throwing dagger for this technique. The user may only throw 2 at a time, and must continuously throw the daggers when attacking; if the user does a different offensive action between throwing daggers, the user will lose their rhythm and the technique will forcefully terminate.
[b]Scaling:[/b] The number of projectiles will double for every 10 stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40
[b]Description:[/b]
[list]
[*]The user grabs one throwing dagger after another, quickly throwing these daggers with a flick of the wrist.
[*]The user may throw up to 4 daggers with this technique, with each dagger dealing C-Tier damage.
[/list]


Tactical Poison:

Requirements - If the poison isn't entering the opponent's body, it won't have any effectiveness rather than having half. (eeeeh, makes sense XD.)

Scaling - What does doubling the dosage do? (Reworded this to make more sense)

Description - Choose between dealing damage or effects or weaken both. Also pick a specific part of the body that the poison targets rather than vaguely implying damage is done all over. (I changed the attack to a venom. Traditionally, venoms enter the heart through the bloodstream and kill a person depending on potency, so that's the route I chose)

Tactical Poison
Tier: A
Class: Assassin
Type: Offensive/Supplementary
Range: Close
Requirements/Drawbacks: The venom must enter the bloodstream in order to deal its damage.
Scaling: Double the number of dosages that may be used for each additional 10 stamina invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:

  • The user opens a vial of venom and applies it to a weapon, article of clothing, or even directly upon an individual.
  • Upon entering the bloodstream the venom takes immediate effect, dealing A-Tier damage in internal wounds to the blood cells of the individual who was struck by this.



Trample:
Approved:
Code:
[center][b]Trample[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Beast Tamer
[b]Type:[/b] Offensive
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] The beast must already be in movement. The beast must speed up to a run.
[b]Scaling:[/b] Every 10 stamina spent increases the distance of the trample effect by 5 meters.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40
[b]Description:[/b]
[list]
[*]The Warhorse Beast runs forward with a burst of strength, knocking opponents down to the ground that are in its path.
[*]The Warhorse Best continues running, dealing A-Tier damage to the opponent it steps on.
[*]After charging forward three meters, the trample effect ends.
[/list]


Koi Surpasses Waterfall:
Approved with following edit:
Code:
[center][b]Koi Surpasses Waterfall[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Beast Tamer
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The beast must have solid footing and be running to perform this ability. Solid footing is defined as flat ground in which it can easily place all four of its hooves on the ground without slipping up.
[b]Scaling:[/b] Every 10 stamina invested allows the beast to jump double the number of times.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40
[b]Description:[/b]
[list]
[*]The beast focuses a large amount of its physical stamina into its legs while running, performing a powerful jump and allowing it to reach legendary heights. Its maximum jump height is 15 meters, with a maximum jump length of 20 meters.
[/list]


Armored Horse:

Armor is just flavor text on the forum so this ability doesn't work. (Changed to an attack)

Destructive Hooves
Tier: A
Class: Beast Tamer
Type: Offensive
Range: Close
Requirements/Drawbacks: Two of the horses legs must be planted. This requirement is removed if the horse is in water.
Scaling: Every 10 stamina invested allows the horse to double the number of times it can attack.
Sustain: -
Cool Down: 4
Cost: 40
Description:

  • The Warhorse rears up two of its legs, either the back or the front, and strikes out at an opponent with their hooves. Each hoof deals B-Tier damage.

Duquin

Duquin
A-Tier
A-Tier

Draconic Crippling:
Approved with edits(Can't form a ball of magoi outside your body. Also removed the requirements to hit the chest as this attack would have the same effect no matter where you strike someone.):
Code:
[center][b]Draconic Crippling[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Warrior/Assassin
[b]Type:[/b] Offensive/Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user must use Magoi Manipulation with this attack. The user must 'chamber' their palm by bringing it to the side of his body and gather the magoi there before they are able to execute the attack.
[b]Scaling:[/b] The number of hits will double for every 10 magoi that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40
[b]Description:[/b]
[list]
[*]The user strikes their palm against the opponent's midsection after gathering Magoi in their palm.
[*]Upon impact wave of Magoi flows into the body and 4 lines of magoi strike 4 sections of the body, paralyzing the arms and legs for 4 posts.
[*]The wave of Magoi spreads throughout the body dealing A-Tier internal damage.
[/list]



Draconic Fury:
Approved:
Code:
[center][b]Draconic Fury[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user must use a sword while attacking. The user must use Magoi Manipulation to execute the attack. No thrusts may be made with these attacks. The user begins with the blade at a 45° angle above and behind their head, channeling the magoi and then executing the series of attacks.
[b]Scaling:[/b] The number of attacks will double for every 10 magoi that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40
[b]Description:[/b]
[list]
[*]The user makes 8 slashes with their sword, allowing the Magoi from the attack to slice through the opponent for C-Tier damage.
[/list]



Full Moon:

You don't need scaling to inflict magoi manipulation damage against multiple targets with this attack. The magoi manipulation would only end after the attack has ended, not after you hit someone. So if you slash three people at once, all three of them will take the same damage. That being said, you may wish to change the scaling type.

If I am misunderstanding your scaling please clarify.


Crescent Moon:

Scaling - The factor supposedly affected by the scaling are simply too vague and hard to quantify. Please use a different scaling method.


New Moon:

This ability will not protect you against poison mist, or from being washed away/drowned by water. However, it would defend against direct impact damage such as a wind blade.


Ride as One:
Approved. But be glad that I ultimately decided to be lenient. Initially I wanted to say that this move would kill your horse by interfering with its magoi. Cool
Code:
[center][b]Ride as One[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Warrior/Beast Tamer
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user must channel this ability, and must be mounted on his Beast while using this ability. The user must be using Magoi Manipulation for this ability. Other than this ability, the user may only use one ability once in every post (though it may have multiple attacks) that this ability is sustained in.
[b]Scaling:[/b] The number of layers will double for every 10 magoi that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30
[b]Description:[/b]
[list]
[*]A thin layer of Magoi is created around the user and beast's body and equipment, acting as an opposing force to what may touch it. This force appears to work its way out to 3 cm away from the body, pushing any foreign substance away from the user and their mounted Beast.
[*]This energy is effective against up to A-Tier forces.
[/list]


General's Defense:
To be honest, I'm not sure what I was thinking when I first graded this. Approved with the following edits:
Code:
[center][b]General's defense[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Warrior
[b]Type:[/b] Defensive/Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user must be wielding a sword.
[b]Scaling:[/b] The area of effect may increase by 5m for every 10 stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40
[b]Description:[/b]
[list]
[*]The user begins to swing their blade in a figure 8 at a fast speed, carefully maintaining the trajectory of the blade while doing so. The user maintains the advantage of this technique until it is either broken by an opponent or halted by the user.
[*]This technique defends against B-Tier damage from ranged attacks.
[*]This technique blows away gaseous products, maintaining a distance of 1 meters of clear space with the user in the center.
[/list]


General's Disarm/Dragon Flower's Bite:
Approved:
Code:
[center][b]Dragon Flower's Bite[/b][/center]
[b]Tier:[/b] A
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] At least one instance of Desceld's function must already be in use.
[b]Scaling:[/b] The number of plants that may bite double with every 10 magoi that is invested. A portion of the blade must be touching the earth, and the user must channel their magoi through the hilt of Desceld.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40
[b]Description:[/b]
[list]
[*]One of the Gold Dragon Garden's bloomed buds, shaped as the head of a Dragon, bites down with its flower, dealing A-Tier damage to whatever was caught within its mouth.
[/list]


General's Combination:
Approved:
Code:
[center][b]General's Combination[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive/Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user must use a foot and a sword in this combination attack. The foot must land upon the opponent's stomach; if the foot strikes the rib cage and higher it will not impart the supplementary effect.
[b]Scaling:[/b] The tier of effectiveness of the technique will increase by one for every 10 stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40
[b]Description:[/b]
[list]
[*]The user performs two strikes. The first of which is a horizontal sword strike, with the second being a penetrating kick.
[*]The kick causes the opponent to lose their breath and Double Over for 3 posts.
[*]The sword slash deals B-Tier damage to the opponent.
[/list]


Strike as One:
Approved:
Code:
[center][b]Strike as One[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Warrior/Beast Tamer
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user must be riding their Dom Beast and must be wielding a sword. The user gently squeezes the flanks of the horse with their knees, giving it the trained 'signal' to headbutt an opponent in front of it.
[b]Scaling:[/b] The number of hits will double for every 10 stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40
[b]Description:[/b]
[list]
[*]The rider performs a sword strike upon an enemy within the range of their blade at an angled slash, dealing B-Tier damage to the opponent.
[*]The Beast Tamer Beast headbutts an within range opponent, dealing B-Tier damage to the opponent.
[*]The attacks do not need to strike at the same enemy, and can be used to attack multiple enemies that are attempting to surround the user and their horse.
[/list]

Tactical Poison:

Add in how much poison each "dosage" is. Like is it a few drops? A splash Xcm large? Etc. Also give it a range for how far you can splash this if you were to apply it at a distance.


Armored Horse/Destructive Hooves:
Approved:
Code:
[center][b]Destructive Hooves[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Beast Tamer
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Two of the horses legs must be planted. This requirement is removed if the horse is in water.
[b]Scaling:[/b] Every 10 stamina invested allows the horse to double the number of times it can attack.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40
[b]Description:[/b]
[list]
[*]The Warhorse rears up two of its legs, either the back or the front, and strikes out at an opponent with their hooves. Each hoof deals B-Tier damage.
[/list]




Please only add the abilities that have not yet been approved in your next post.
Very Happy

Vardreth

Vardreth
Ω-Tier
Ω-Tier

Full Moon:

You don't need scaling to inflict magoi manipulation damage against multiple targets with this attack. The magoi manipulation would only end after the attack has ended, not after you hit someone. So if you slash three people at once, all three of them will take the same damage. That being said, you may wish to change the scaling type.

If I am misunderstanding your scaling please clarify.(I ended up simply doing the standard 'double the number of attacks' spiel, lol)

Full Moon
Tier: B
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: The user must use a sword when executing this attack and channel Magoi Manipulation through the blade. The energy will be released when the sword comes to a halt. The attack begins in an Iai stance with the sword sheathed; the user gathers their magoi and sends an explosive sweep of their blade to their opponents.
Scaling: For each additional 10 magoi invested, the user is capable of doubling the number of times this attack is used consecutively (re-sheathing the blade and performing the attack again from the beginning).
Sustain: -
Cool Down: 3
Cost: 30
Description:

  • The user draws their blade from its sheathe after it has obtained its magoi and sweeps at the opponents around them. Upon impact, the magoi violently rushes into the opponent and deals A-Tier damage to their internal organs.




Crescent Moon:

Scaling - The factor supposedly affected by the scaling are simply too vague and hard to quantify. Please use a different scaling method. (Changed to the standard 'double your attacks' thing)


Crescent Moon
Tier: B
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: The user must be wielding a sword and channel their Magoi. The user begins with the blade behind them, in a stance known as 'sha no kamae', while the hilt is held with one hand. The magoi is gathered and the user unleashes the attack from this point in an arc.
Scaling: For every 10 magoi invested, the number of times this attack is performed may double.
Sustain: -
Cool Down: 3
Cost: 30 Magoi
Description:

  • This attack begins from behind the user, and is performed in an arc. Upon landing against an opponent, the magoi enters within them and devastates their internal organs, dealing A-Tier damage.




Tactical Poison:

Add in how much poison each "dosage" is. Like is it a few drops? A splash Xcm large? Etc. Also give it a range for how far you can splash this if you were to apply it at a distance. (Wasn't intending to have it be something that can be thrown. Added a distance/range due to the request. 1 milliliter is equivalent to a 1 cubic centimeter cube being filled with a liquid, to give you an idea on what that size means. In fact here is a picture for scale: click here

Tactical Venom
Tier: A
Class: Assassin
Type: Offensive/Supplementary
Range: Close
Requirements/Drawbacks: The venom must enter the bloodstream in order to deal its damage.
Scaling: Double the number of dosages that may be used for each additional 10 stamina invested.
Sustain: -
Cool Down: 4
Cost: 40
Description:

  • The user opens a vial of venom and applies it to a weapon, article of clothing, or even directly upon an individual.
  • Each vial holds 1 milliliter of venom within. The vial is 3 cm tall and .5 cm in diameter.
  • The user may throw this vial between 3 and 9 meters away from them; it does not have enough volume to have a splash worth mentioning, and only affects the direct point of contact.
  • Upon entering the bloodstream the venom takes immediate effect, dealing A-Tier damage in internal wounds to the blood cells of the individual who was struck by this.

Noir Ecryola

Noir Ecryola
Ω-Tier
Ω-Tier

Vardreth's Abilities reformated Approval_zpsoloj6ntd


Full Moon, Crescent Moon and Tactical Venom approved, add to your vault ^^

Code:
[center][b]Full Moon[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user must use a sword when executing this attack and channel Magoi Manipulation through the blade. The energy will be released when the sword comes to a halt. The attack begins in an Iai stance with the sword sheathed; the user gathers their magoi and sends an explosive sweep of their blade to their opponents.
[b]Scaling:[/b] For each additional 10 magoi invested, the user is capable of doubling the number of times this attack is used consecutively (re-sheathing the blade and performing the attack again from the beginning).
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30
[b]Description:[/b]
[list]
[*]The user draws their blade from its sheathe after it has obtained its magoi and sweeps at the opponents around them. Upon impact, the magoi violently rushes into the opponent and deals A-Tier damage to their internal organs.
[/list]

[center][b]Crescent Moon[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user must be wielding a sword and channel their Magoi. The user begins with the blade behind them, in a stance known as 'sha no kamae', while the hilt is held with one hand. The magoi is gathered and the user unleashes the attack from this point in an arc.
[b]Scaling:[/b] For every 10 magoi invested, the number of times this attack is performed may double.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
[list]
[*]This attack begins from behind the user, and is performed in an arc. Upon landing against an opponent, the magoi enters within them and devastates their internal organs, dealing A-Tier damage.
[/list]


[center][b]Tactical Venom[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Assassin
[b]Type:[/b] Offensive/Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The venom must enter the bloodstream in order to deal its damage.
[b]Scaling:[/b] Double the number of dosages that may be used for each additional 10 stamina invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40
[b]Description:[/b]
[list]
[*]The user opens a vial of venom and applies it to a weapon, article of clothing, or even directly upon an individual.
[*]Each vial holds 1 milliliter of venom within. The vial is 3 cm tall and .5 cm in diameter.
[*]The user may throw this vial between 3 and 9 meters away from them; it does not have enough volume to have a splash worth mentioning, and only affects the direct point of contact.
[*]Upon entering the bloodstream the venom takes immediate effect, dealing A-Tier damage in internal wounds to the blood cells of the individual who was struck by this.
[/list]

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