Last edited by Rima Fahim on 04/03/18, 08:21 pm; edited 5 times in total
Last edited by Rima Fahim on 04/03/18, 08:21 pm; edited 5 times in total
Last edited by Rima Fahim on 25/04/18, 06:59 am; edited 2 times in total
Last edited by Rima Fahim on 22/02/18, 12:29 am; edited 4 times in total
[center][b]Owl Alarm[/b][/center]
[b]Tier:[/b] D-Tier
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Life - The user must trace a circle above them, using their catalyst.
[b]Scaling:[/b] Range: The distance the ability can travel may increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 Posts
[b]Cost:[/b] 10 magoi | 5 magoi
[b]Description:[/b]
[list]
[*]Upon commanding the rukh, the caster must then trace a circle above them, using their catalyst. Life magic will then begin to infuse any nearby bacteria, forming a 70cm great-horned owl.
[*]After creating the owl, the caster may then send it in any direction by use of their catalyst. The conjured beast may travel up to 30-meters away. If it goes beyond this maximum range, it will completely disperse. [i](Unless scaled to a further range.)[/i]
[*]If the creature detects any abnormal life, it will then proceed to alert its creator through a high-pitched screech that only they can hear. Additionally, the beast will also fly in circles around the detected life-form.
[*]This spell will last a total duration of 1 post.[/list]
[center][b]Restoration[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Life - The user must hover their catalyst over an injured region of something that lives.
[b]Scaling:[/b] Damage: The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10 magoi | 5 magoi
[b]Description:[/b]
[list]
[*]Upon commanding the rukh, the user must hover their catalyst upon a region in need of healing. It will then begin to emit a strong purple glow, healing any injury for D-Tier damage.
[/list]
[center][b]Life Weave:Aleankabut Alqatil[/b]
[i](Life Weave:Deadly Spider)[/i][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must swipe their staff vertically pointing at the ground in front of them to aim the spell and chant the spell name.
[b]Scaling:[/b] Slowing Effect Duration increases by 1 for every 10 magoi added.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 magoi | 5 sustain
[b]Description:[/b] By infusing nearby bacteria with Life magic the user is able to command the bacteria to take form of a 4 cm golden orb weaver. The spider will form within 2m of the user on the ground where they aim their staff. This spell is useful for slowing your enemies down. While in combat its presence is rarely known due to its small size. However, if it manages to bite the enemy they will start to feel numb and sluggish for 1 post.
[center][b]Striking Snake[/b][/center]
[b]Tier:[/b] D-Tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Life - The user must focus their catalyst directly at the designated target.
[b]Scaling:[/b] Damage: The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 Posts
[b]Cost:[/b] 10 magoi | 5 magoi
[b]Description:[/b]
[list]
[*]Upon commanding the rukh, the caster must then direct the position of their catalyst towards a target within 10-meters of themselves. Life magic will then begin to infuse any nearby bacteria, forming a 60cm black-scaled snake that will wrap itself around the catalyst.
[*]After creating the snake, it can immediately lunge from the tip of the catalyst, attempting to bite anything in its path for D-Tier damage, unless scaled.
[*]Alternatively, the caster can choose to not fire the snake as a projectile and instead have it attack a target as it's coiled around the catalyst.
[*]This ability can travel up to 10-meters away.
[*]The snake will disperse the moment its fangs sink into something, or the user's post ends without it attacking.
[/list]
[center][b]Seed Force[/b][/center]
[b]Tier:[/b] D-Tier
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Life - The user must focus their catalyst towards any form of vegetation.
[b]Scaling:[/b] Hits: The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 Posts
[b]Cost:[/b] 10 magoi | 5 magoi
[b]Description:[/b]
[list]
[*]Upon commanding the rukh, the caster must then direct the position of their catalyst towards any surface or target within 10-meters of themself. A 3-cm seed will then instantly fire from the tip, dealing D-Tier damage upon impact.
[*]The seed can be used as a source of vegetation, so abilities that require vegetation can take advantage of that fact.
[*]This ability can travel up to 10-meters away.
[*]Whether the seed hits a target or simply lands on the ground, it will continue to function as a source of vegetation until the end of the thread.
[/list]
[center][b]Combustion[/b][/center]
[b]Tier:[/b] D-Tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Heat - The user must focus their catalyst directly at the designated target.
[b]Scaling:[/b] Range: The distance the ability can travel may increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10 magoi | 5 magoi
[b]Description:[/b]
[list]
[*]Upon commanding the rukh, the caster must then direct the position of their catalyst towards a target within 10-meters of themself. A 60-centimeter blast of heat magic will then erupt out from the tip, igniting any flammable substances it may pass through.
[*]The heat magic used is not actually fire, and is merely a wave of heat. Thus, the ability might be harder for one to notice.
[*]This ability can travel up to 10-meters away, unless sustained.
[*]The ability itself does no initial damage, but it will cause minor burns to anyone hit directly by the heat wave.[/list]
[center][b]Aegis[/b][/center]
[b]Tier:[/b] D-Tier
[b]Class:[/b] Magician
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Life - The user grip their catalyst with both hands, keeping it close to their chest.
[b]Scaling:[/b] Durability: The tier of damage Aegis can absorb will increase by one for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 Posts
[b]Cost:[/b] 10 magoi | 5 magoi
[b]Description:[/b]
[list]
[*]Upon commanding the rukh, the caster must then grip their catalyst with both hands and pull it near their chest. A 1x1-meter strength barrier will then form in any direction the caster chooses, as long as it is only 100-cm away from their body.
[*]The barrier is capable of protecting the caster from a single instance of D-Tier damage unless scaled.
[*]The moment it comes into contact with a sufficient amount of damage, it will shatter completely.
[/list]
[center][b]Life Weave:Alshshahn Alkhinzir[/b]
[i](Life Weave:Charging Boar)[/i][/center]
[b]Tier:[/b] C
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must aim their staff in the direction they want the boar to charge and chant the spell name.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20 magoi | 10 magoi
[b]Description:[/b] By infusing nearby bacteria with Life magic the user is able to command the bacteria to take form of a 109 cm wild boar. The boar forms within 1m of the user and immediately charges in the direction the user's staff is aiming. The boar will try to ram into the target for C-tier damage and will travel up to 7m away before dispersing.
[center][b]Life-Seek[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Life - The user must first hold their catalyst up towards their face, allowing their eyes to gaze upon it. The user's eyes can not be damaged in order to use this ability.
[b]Scaling:[/b] Range: The distance the ability can travel may increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20 magoi | 10 magoi
[b]Description:[/b]
[list]
[*]Upon commanding the rukh, the user must then raise their catalyst towards their face to gaze upon it. A surge of life magic will then enhance the caster's eyes, granting them the ability to see any living-being's life aura. The caster can now tell if someone is wounded, and how wounded, by simply reading into said aura.
[*]Life aura is a glowing purple light that comes from anything that is living. If they are healthy, the aura will appear as a strong outline around their body. If they are wounded or exausted, the aura will lose much of its luster. While this ability is active, the user's eyes will change to a pinkish-purple color.
[*]The view range of this ability is within a 10-meter circle around the caster, but can be increased through scaling. Life aura can even be seen through obstacles, such as a wall or a tree.
[*]This spell will last a total duration of 2 posts.
[/list]
[center][b]Mamnue Alshshams[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] First you must hold out your staff/wand and move it in a circular motion. Then you slash down the middle of the imaginary circle.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20 magoi | 10 magoi
[b]Description:[/b]
[list]
A 76cm sphere of heat magic fires from the end of your staff/wand expanding up to 3m over the course of 20m.(The size has no impact on the damage.)You can also make it grow to its maximum size instantly by snapping your fingers.[/list]
[center][b]lahab Qafs[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The user must tap their staff/wand on the ground three times.
[b]Scaling:[/b] Larger AoE
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20 magoi | 10 magoi
[b]Description:[/b]
[list]
Five pillars of heat magic erupt around the caster and their enemy forming a 10m cage of intense flames in the form of a pentagram. The walls of the fiery cage are barred like a prison and are wide enough to put your arm through. The caster can also tap their staff on the ground again to create a barred roof of fire to the cage. If one makes contact with the cage they get D-Tier burns.[/list]
[center][b]Bean of Restoration[/b][/center]
[b]Tier:[/b] B-Tier
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Life - The user must focus their catalyst towards any form of vegetation.
[b]Scaling:[/b] Hits (Beans): The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 Posts
[b]Cost:[/b] 30 magoi | 15 magoi
[b]Description:[/b]
[list]
[*]Upon commanding the rukh, the caster must then direct the position of their catalyst towards any vegetation within 1-meter of themself. A 60-centimeter flowering plant will then spring up from the ground, bearing a single 3-centimeter Bean of Restoration upon it, unless scaled.
[*]If a living being ingests the bean, they will be healed for any form of B-Tier damage they may have taken prior.
[*]After removing the bean(s) from the plant, it will dry-up and die out. However, the bean(s) will remain functional until the end of the thread.
[/list]
[center][b]Bean of Purification[/b][/center]
[b]Tier:[/b] B-Tier
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Life - The user must focus their catalyst towards any form of vegetation.
[b]Scaling:[/b] Hits (Beans): The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 Posts
[b]Cost:[/b] 30 magoi | 15 magoi
[b]Description:[/b]
[list]
[*]Upon commanding the rukh, the caster must then direct the position of their catalyst towards any vegetation within 1-meter of themself. A 60-centimeter flowering plant will then spring up from the ground, bearing a single 3-centimeter Bean of Purification upon it, unless scaled.
[*]If a living being ingests the bean, they will then be cleansed of any B-Tier or lower toxins within their bodies.
[*]After removing the bean(s) from the plant, it will dry-up and die out. However, the bean(s) will remain functional until the end of the thread.
[/list]
[center][b]Flight[/b][/center]
[b]Tier:[/b] D-Ω
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Must know strength magic.
[b]Scaling:[/b] Flight Power
[b]Sustain:[/b] -
[b]Cool Down:[/b] -
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
The magician commands gravity type rukh into manipulating the space around a target giving it flight under the magician's control. This can be used to achieve varying degrees of flight.[list]
[*]D-tier: The magician has full control over where they fly, however they wobble in the air unsteadily and move at the speed of a leisurely stroll.
[*]C-tier: The magician's flight is stable and they have control over their direction. The speed of the flight has increased to rival someone in a dead sprint.
[*]B-tier: The speed of the flight has increased further, exceeding normal human limitations to provide supernatural speed.
[*]A-tier: The magician can now fly at incredible speeds covering even great distances within a short amount of time.
[/list]
[/list]
[center][b]Tasus Altanin[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] (Life + Heat), The user must hold their staff/wand up and draw a circle in air.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 magoi | 15 magoi
[b]Description:[/b]
[list]
The user conjures a 250cm decaying flame that is shaped like a dragons-head to fire from their staff/wand up to 20m away. It leaves a trail of decaying flame behind it that deals B-tier damage, and causes everything it touches that is living to rot and decay. The trail of decaying flame lingers for the next three posts. [/list]
[center][b]Chaos Whip[/b][/center]
[b]Tier:[/b] B-Tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Rima must swipe her wand/staff as if it were a melee weapon.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi/Stamina
[b]Description:[/b]
[list]
By infusing her wand/staff with decaying flame magic, Rima conjures a flexible whip made completely of decaying flame starting at the tip of the wand/staff. The whip made of decaying flame is 5 meters long and will inflict B-Tier damage to whatever it hits, causing any life it touches to begin decaying. The whip will then disperse once it has made contact with something. [/list]
[center][b]Sticky Situation[/b][/center]
[b]Tier:[/b] B-Tier
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Slime (Water | Life) - The user must focus their catalyst directly at the designated target.
[b]Scaling:[/b] AoE: The area of effect may increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 Posts
[b]Cost:[/b] 30 magoi | 15 magoi
[b]Description:[/b]
[list]
[*]Upon commanding the rukh, the caster must then direct the position of their catalyst towards an area within 30-meters of themself. Slime will then leak out of the staff as a 60cm gaseous ball, and begin traveling to the designated location. The ball of slime mist will then expand up to a 5x5-meter area.
[*]Anyone caught within the mist will have their mobility slowed greatly, as the slime begins to solidify and weigh them down.
[*]The smallest spark will ignite the mist, creating a large 5x5-meter explosion.
[*]The mist will linger for a total of 3 posts.
[/list]
[center][b]Headbutt[/b][/center]
[b]Tier:[/b] D-Tier
[b]Class:[/b] Beast Tamer
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Command - The user must give orders to their beast somehow, whether it be through vocals or something physical. If the beast is unable to verify a command, they will do nothing. | Basit's movement must not be impaired in order to use this ability.
[b]Scaling:[/b] Damage: The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10 stamina | 5 stamina
[b]Description:[/b]
[list]
[*]Upon hearing his master's command, Basit will attempt to headbutt a target within 5-meters of him, dealing D-Tier damage upon impact, unless scaled.
[/list]
[center][b]Tongue Lash[/b][/center]
[b]Tier:[/b] C-Tier
[b]Class:[/b] Beast Tamer
[b]Type:[/b] Offensive / Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Command - The user must give orders to their beast somehow, whether it be through vocals or something physical. If the beast is unable to verify a command, they will do nothing. | As soon as Basit's tongue begins to suction in, he is unable to release the target until it either fully retracts back to him / or the target is unable to be moved by it.
[b]Scaling:[/b] Damage: The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 Post
[b]Cost:[/b] 20 stamina | 10 stamina
[b]Description:[/b]
[list]
[*]Upon hearing his master's command, Basit will attempt to lash his bulbous tongue outwards at a target within 6-meters, dealing D-Tier damage upon impact, unless scaled.
[*]If whatever is hit by Basit's bulbous tongue can be moved, it will be retracted back to the beast due to the tongue's suctioning capability.
[*]This ability can travel up to 6-meters away.
[/list]
[center][b]Camouflage[/b][/center]
[b]Tier:[/b] B-Tier
[b]Class:[/b] Beast Tamer
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Command - The user must give orders to their beast somehow, whether it be through vocals or something physical. If the beast is unable to verify a command, they will do nothing. | Basit must be given a short period of prep-time before fully camouflaging, as it is not instant.
[b]Scaling:[/b] True Stealth: By investing an additional 10 stamina, Basit's movements / actions will no longer emit any form of sound.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 Post
[b]Cost:[/b] 30 stamina | 15 stamina
[b]Description:[/b]
[list]
[*]Upon hearing his master's command, Basit will begin expanding/contracting the pigmentation cells in his skin, altering the color of his scales to match his surroundings perfectly.
[*]Basit's camouflage is near undetectable by the human eye, however, any sounds he makes can still be heard as they normally would, unless scaled.
[*]This ability will last a total duration of 3 posts.
[/list]
[center][b]Sleep Aid[/b][/center]
[b]Tier:[/b] B-Tier
[b]Class:[/b] Beast Tamer
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Command - The user must give orders to their beast somehow, whether it be through vocals or something physical. If the beast is unable to verify a command, they will do nothing. | Basit must take a deep breath and exhale in order to use this ability.
[b]Scaling:[/b] AoE: The area of effect may increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 Post
[b]Cost:[/b] 30 stamina | 15 stamina
[b]Description:[/b]
[list]
[*]Upon hearing his master's command, Basit will take in a deep breath, only to exhale a 5x5-meter purple-tinted cloud of vapor around him.
[*]Anyone who breathes in the creature's vapor will quickly begin to feel extremely fatigued, eventually leading into a deep slumber if they stay within the mist for 1 entire post.
[*]The mist will linger for a total of 3 posts.
[/list]
Last edited by Rima Fahim on 13/05/18, 08:58 pm; edited 13 times in total
[img]http://i.imgur.com/6uXjErt.png[/img]
[b]Name:[/b] N/A
[b]Tier:[/b] D
[b]Material:[/b] A wooden shaft with a brass finial.
[b]Appearance:[/b] Rima's Khakkhara is 168 cm long and is 11 cm wide. The shaft is made of oak and the finial is made out of pure brass. Rima obtained this staff during her journey from a monk who wished to put her on the right path in life.
[center][img]http://vignette2.wikia.nocookie.net/unisonleague/images/7/7a/Gear-Pumpkin_Staff_Render.png/revision/latest?cb=20151219083215[/img][/center]
[b]Name:[/b] Headless Caster
[b]Tier:[/b] A
[b]Type:[/b] Magic Weapon - Wand/Club
[b]Magic Type:[/b] Abomination - Life|Strength|Heat
[b]Appearance:[/b] Despite its name, this wand has a 15cm diameter pumpkin head made from painted metal adorned to its tip. The head is surrounded by a fabric of woven human hair dyed to color and fashioned into a sort of "cloak" that the head seems to be wearing. The entire arrangement is 50cm in length counting the wooden handle which is carved from an execution tree where many innocents were hung by bandits after having their village raided. When one holds this staff on a full moon, it is possible to feel the resentment of those who died on that tree. The pumpkin's eyes glow red for the night and black rukh flutters around the wand regardless of the rukh alignment of its wielder giving it quite the sinister appearance.
[b]Function:[/b]
[list]
[*][b]Grudge Manifest[/b] - Feeding magoi into the wand and pointing it at the ground in front of the user causes a vortex of black mist to appear at their feet. The vortex forms within 1m of the user and is 1m wide. Abomination magic causes local dust, bacteria, and similar small loose materials to gather quickly forming a humanoid shape as it rises out of the vortex. The golem takes on a ghoulish appearance being 2m tall with rotting flesh making up the most of its body. Countless cracks run along the monster's skin that glow with a blue light. Its eyes and mouth produce hot blue flames. The abomination can move at the speed of a normal human and deal B-tier damage with its fists. Either upon destruction or at the user's command by snapping their fingers, the abomination will burst in a 2m explosion of blue flames dealing B-tier fire damage. 10 Magoi to activate | 5 Magoi to sustain.
[*][b]Bludgeoning[/b] - This wand uniquely doubles as a club and will deal A-tier damage if used in melee attacks. The staff may be used with melee class abilities as if it were a club as well.
[/list]
[center][img]http://i.imgur.com/e1VjzlI.png[/img][/center]
[b]Name:[/b] Emerald Jelly Staff
[b]Tier:[/b] A
[b]Type:[/b] Magic Weapon - Staff
[b]Magic Type:[/b] Slime [Life + Water]
[b]Appearance:[/b] A black ivory staff with a green bandage wrapped around the center of it. The tip of the staff is similar to that of a corkscrew, wrapping itself around a brilliant green emerald. The total length of the staff is exactly 2-meters tall, including the 24-centimeter gemstone at the tip.
[b]Function:[/b]
[list]
[*][b]Slimy Formation[/b] - Feeding magoi into the staff, the user summons a slime construct that is no larger than 10 meters on any single side. They are able to shape it into anything they desire. This construct can move freely within 40 meters of the user and is not bound to the ground. Any attacks made by it inflicts A tier acidic damage to anything that gets caught within it's body and slows them for one post. 10 magoi to activate | 5 magoi to sustain
[/list]
[center][img]http://i.imgur.com/Ba1HlrO.png[/img][/center]
[b]Name:[/b] Floral Pin
[b]Tier:[/b] D-Tier
[b]Type:[/b] Magic Item - Hair Pin
[b]Magic Type:[/b] Life
[b]Appearance:[/b] A silver hairpin with a mock flower. The 10 "petals" are made of diamond. The circle of the "flower" is made up painted iron. The whole pin is 15 centimeters.
[b]Function:[/b]
[list]
[*][b]Seasonal Pollen[/b] - When fed magoi, the pin will release a cloud of spores 1m in diameter. The cloud will float forward up to 5m before suddenly experiencing magical growth. The spores all turn into blooming flowers creating a sudden visual distraction or perhaps just a beautiful decoration. 10 magoi to activate | 5 magoi to sustain.
[/list]
[center][img(300px,300px)]https://i.imgur.com/hIPDb4z.png[/img][/center]
[b]Name:[/b] Ring of Mauna Loa
[b]Tier:[/b] C
[b]Type:[/b] Magic Tool - Ring
[b]Magic Type:[/b] Lava (Heat + Strength)
[b]Appearance:[/b] The ring is made of obsidian and the gems that adorn it resemble the lava that once flowed inside a volcano. The magic circle is embedded inside the band.
[b]Function:[/b]
[list]
[*][b]Circle of Lava -[/b]The magic tool is activated whenever the user feeds magoi into it. The user is then able to create a lava pool 2m away from all sides of the user and 3m thick which encircles the user. Anything that touches the pool of lava is set on fire for 2 posts, dealing D-Tier burns. 10 Magoi to activate | 5 Magoi to sustain.
[/list]
[center][img]http://i.imgur.com/4VEpBp7.png[/img][/center]
[b]Name:[/b] Cold Heart Necklace
[b]Tier:[/b] B-Tier
[b]Type:[/b] Magic Item - type
[b]Magic Type:[/b] Stillness - Ice|Sound
[b]Appearance:[/b] An eerie necklace made from black obsidian beads with a metal gargoyle perched atop a heart shaped pendant that has two stakes driven through the sides forming a cross. The pendant is cold to the touch and has a magic circle engraved on the back of the heart.
[b]Function:[/b]
[list]
[*][b]Undead Walking -[/b] Feeding magoi into the tool causes a cold deep greenish blue light to flow over the user. When the light fades their body temperature drops, their heartbeat is muffled, and all signs of detectable life fade. This state of artificial death makes the user look pale and sickly with dark bags under their eyes, but it does not hinder their capabilities in the slightest. This can be used to fake death or escape life detection as even clairvoyance magic will mistake this state for true death while active. 10 Magoi to activate | 5 Magoi to sustain.
[/list]
[center][img(250px,250px)]https://vignette.wikia.nocookie.net/darksouls/images/0/08/Estus_Flask_%28DSIII%29_-_01.png/revision/latest/scale-to-width-down/350?cb=20160613233757[/img][img(250px,250px)]https://vignette.wikia.nocookie.net/darksouls/images/5/52/Ashen_Estus_Flask_-_01.png/revision/latest/scale-to-width-down/350?cb=20160613233753[/img][/center]
[b]Name:[/b] Essence of the Dawn
[b]Tier:[/b] A
[b]Type:[/b] Magic Item
[b]Magic Type:[/b] Sunseer [Heat+Light+Clairvoyance]
[b]Cost:[/b] 10 magoi to activate | 5 to sustain
[b]Appearance:[/b] On the outside, it is an ordinary flask that is roughly 20 cm tall and 7 cm wide. During the day, the inside is filled with a warm, fluorescent golden liquid that seems to come alive at the touch. It's warmth reminds you of the kiss of the sun on a summer day or a mother's loving embrace. In the night, the liquid turns blue and cold, shining brightly like the moon.
[b]Function:[/b]
[list]
[*][b]The Wrath of Apollo[/b] - After channeling magoi into the flask, keeping the flask upright, the liquid sunlight will drain out and seep into the ground. A pillar of scorching light that is 20 meters in diameter will erupt from the ground underneath the target and deal B tier damage in the form of burns as well as applying the effects of the magic type.
[*][b]The Gift of Diana[/b] - After channeling magoi into the flask, turning the flask upside down, the liquid moonlight will drain out onto the surface below, creating an icy mirror that is 15 meters in diameter. It will show any past or present the user wishes to see. However, it will be silent and the user many only look into a maximum of 1 threads per use or sustain.
[/list]
[center][img(250px,250px)]https://www.gearweare.com/wp-content/uploads/2017/12/Noctilucent-Necklace-Steampunk-Fairy-Magical-Heart.jpg[/img][/center]
[b]Name:[/b] Fondness of Heart
[b]Tier:[/b] A-tier
[b]Type:[/b] Magic Tool
[b]Magic Type:[/b] Perfect Illusion [Light+Sound+Strength]
[b]Appearance:[/b] A small green locket that is about 5cm in diameter. It gives off a faint aura of warmness. It resonates with its user and will change color based off of the wearer.
[b]Function:[/b]
[list]
[*]By spending 15 magoi the user can create a perfect illusion of on of their own memories. This allows the person using it to re-experience important or emotional moments of their life. Some would say you see the things that affected your heart the most. [b]This function can only be used outside of combat[/b]
[/list]
[center][img]http://i.imgur.com/aHKsSIx.png[/img][/center]
[b]Name:[/b] The Ring of Xiuhcoatl
[b]Tier:[/b] B
[b]Type:[/b] Magic Item - Ring
[b]Magic Type:[/b] Lightning
[b]Appearance:[/b] This delicate ring is made from gold and there is a small amethyst stone is attached in the middle of the ring. The magic circle is located inside the band of the ring.
[b]Function:[/b]
[list]
[*]Static Surprise – After feeding magoi to the item, it will create a static electricity charge that will travel outwards up to 3m in front of the user. The static electricity charge will cost any conductive metal to be covered in a painful but weak charge of electricity. It is possible to hold onto the object in this state with great pain tolerance. However, doing so will deal D-Tier damage to the hand each post held. The effect of the static charge on the enemy lasts for 3 posts. 10 Magoi to activate | 5 Magoi to sustain.
[/list]
[center][img]http://orig12.deviantart.net/75a4/f/2014/017/a/4/ring_of_envy_by_amorisate-d72n042.jpg[/img][/center]
[b]Name:[/b] The Ring of Striking Snakes
[b]Tier:[/b] D
[b]Type:[/b] Ring - Magic Tool
[b]Magic Type:[/b] Life
[b]Appearance:[/b] A ring made up of two intertwining metal serpents that protect a beautiful emerald. Within the emerald, a magic seal could be seen.
[b]Function:[/b]
[list]
[*]Serpent's Grasp - Feeding magoi into the ring, it will release two serpent-like creatures out of it. These creatures will grasp onto a target up to 10m away and begin to pull them towards the user. The hold can be broken by someone with D Tier strength or higher. 10 magoi to cast | 5 to sustain
[/list]
[center][img]https://i.imgur.com/4UeNvlp.png[/img][/center]
[b]Name:[/b] The Goblin's Ladle
[b]Tier:[/b] D
[b]Type:[/b] Magic Item - Ladle
[b]Magic Type:[/b] Life
[b]Appearance:[/b] An ancient ladle resembling that of a demon's face. When imbued with magoi, the ruby eyes turn a blood red. - [i]"It tastes kinda like rotten onions...with a hint of cinnamon."[/i]
[b]Cost:[/b] 10 magoi | 5 magoi
[b]Function:[/b]
[list]
[*][b]Goblin Soup[/b] - By feeding magoi into the ladle, the head placed upon the shaft will begin filling the bowl up with a mysterious green liquid. If this liquid is ingested by the tool's owner while resting, they will gain the effects of D-Tier food. If used while not in a resting state, or by someone that isn't the tool's actual owner, they will immediately vomit it back up. [/list]
[center][img]http://static.trendme.net/pictures/items/webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259.png[/img][/center]
[b]Item Name:[/b] Flying Carpet
[b]Tier:[/b] A
[b]Type:[/b] Magic Item
[b]Description[/b]:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
[b]Function:[/b]
[list]
[*]This magical carpet gives a 25% word count reduction on traveling topics.
[*]The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.
[/list]
[b]Name:[/b] Journey Book
[b]Type:[/b] Notebooks
[b]Magic Type:[/b] Communication [Light + Clairvoyance]
[b]Appearance:[/b] A set of two leather-bound journals filled with pages.
[b]Function:[/b]
[list]
[*]The two notebooks are linked using a combination of Clairvoyance magic, which communicates the message from one book to the other, and Light magic, which gives the illusion of the other notebook receiving the message. Can be used to communicate over vast distances. Anything written in one book will “appear” in the other book.
[/list]
[b]*This does not take up any of your item/weapon slots
[/b]
[img]https://i.imgur.com/zEHsZlC.png[/img]
[b]Name:[/b] Onigiri
[b]Tier:[/b] D
[b]Description[/b] Small snack food.
[b]Effect:[/b] Recover 50 Magoi while resting.
[img]https://i.imgur.com/KdJBOKF.png[/img]
[b]Name:[/b] Simple Tent
[b]Tier:[/b] C
[b]Description[/b] A moderately sized tent equipped with sleeping bags for up to four people. It also comes with flint and tinder for starting fires, but finding wood is up to you IC.
[b]Effect:[/b] Recover 30 Stamina per turn while resting.
[center][img]https://i.imgur.com/SdYQA7A.png[/img][/center]
[hr]
[b]Name:[/b] Pouch of Seeds (Small)
[b]Tier:[/b] D-Tier
[b]Material:[/b] The pouch is made of assorted fabrics, while the fruit seeds inside of it are completely natural.
[b]Description:[/b] A small drawstring pouch that contains only [b]five[/b] random fruit seeds.
[center][img]https://i.imgur.com/hREQtj1.png?1[/img][/center]
[b]Description:[/b] A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the [url=http://magiworld.forumotion.com/t6475-shards-of-solomon-systems][b]Shard Systems Page[/b][/url] for more information.
[b]Amount:[/b] 2
[img]http://i.imgur.com/lvuyjAO.png[/img]
[img]http://i.imgur.com/ojJkoe9.png[/img]
[b]Name:[/b] Set
[b]Type:[/b] Non-Combat/Companion Pet
[b]Appearance:[/b] Set, is a pinkish-purple fruit bat that reminds Rima of her brother. Her brother was also named Set. At full wingspan it totals to about 40cm wide.
[b]This is a non-combat pet and cannot be used in any type of combat or as a mount![/b]
[center][img]https://i.imgur.com/GwhgIGZ.png[/img][/center]
[b]Name:[/b] Basit
[b]Tier:[/b] D-Tier
[b]Type:[/b] Normal
[b]Species:[/b] Snake-Tailed Chameleon
[b]Appearance:[/b] Basit is a rare breed of chameleon, a species known as the Snake-Tailed Chameleon. They are easily distinguishable by their snake-like tail. This is meant to be taken literally, as the tip of their tail looks like that of a snake's head. A Snake-Tailed Chameleon's scales also do not a definite color and are always changing depending on its mood or season. Basit is not fully grown yet, and this can be determined by whether the beast is still in its semi-bipedal stage or not. As when it fully matures, it will become completely quadrupedal. At this current point in his life, Basit is only 92cm tall and has much more room to grow.
[b]Beast Traits:[/b]
[b]Trait Name:[/b] Natural Camouflage
[b]Trait Tier:[/b] D-Tier
[b]Trait Requirement:[/b] Snake-Tailed Chameleon
[b]Trait Description:[/b] By expanding/contracting the pigmentation cells in their skin, the Snake-Tailed Chameleon is capable of altering the color of their scales to perfectly match their surroundings. This grants them a powerful natural camouflage, allowing them to essentially "turn invisible" while hunting.
[b]Trait Effect:[/b] Allows the beast to register camouflage-based abilities.
[b]Trait Name:[/b] Ballistic Tongue
[b]Trait Tier:[/b] D-Tier
[b]Trait Requirement:[/b] Snake-Tailed Chameleon
[b]Trait Description:[/b] Similar to most of the species, a Snake-Tailed Chameleon's tongue can shoot out nearly twice its body length. By contracting/relaxing certain muscles in its mouth, it can then fire its tongue out in a torpedo-like manner. The bulbous muscle on the tongue's tip will then suction in its target and retract back to the beast. The Snake-Tailed Chameleon's tongue is an extremely dangerous tool to be used, granting it a massive advantage when hunting its prey.
[b]Trait Effect:[/b] Allows the beast to register tongue-based abilities.
[b]Trait Name:[/b] 360-Degree Vision
[b]Trait Tier:[/b] D-Tier
[b]Trait Requirement:[/b] Snake-Tailed Chameleon
[b]Trait Description:[/b] The upper and lower eyelids of a Snake-Tailed Chameleon are joined together, with only a pinhole-sized slit for their pupils. This allows it to focus on two separate objects simultaneously, both eyes capable of moving independently from each other.
[b]Trait Effect:[/b] This grants the beast incredibly precise vision, allowing them to keep their sights on two separate targets at one time.
Magi: The World of Magic » Misc. » Archive » Archived Characters Information » Vault Archives » Rima's New Vault
Similar topics
Permissions in this forum:
You cannot reply to topics in this forum
|
|