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Silius Apollos: Life Magic

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1Silius Apollos: Life Magic Empty Silius Apollos: Life Magic on 17/08/17, 04:14 pm

Silius Apollos

Silius Apollos
D-Tier
D-Tier
Šafā


Tier: D tier

Class: Magician

Type: Supplementary

Range: Close

Requirements/Drawbacks: Access to Life magic, requires the user to wave their staff over the wound, and must chant the spell's name.

Scaling: Vulnery/For an extra 10 magoi, the ability's healing is increased by a tier.

Sustain: None.

Cool Down: 1 post.

Cost: 10 magoi.

Description By sweeping their staff along the body of their patient where a wound is located, the user is produces an aura of healing that heals a target for D tier damage.

Tiryāq


Tier: D tier

Class: Magician

Type: Supplementary

Range: Medium

Requirements/Drawbacks: Access to Life magic, must be able to wave their staff in the air, and must chant the spell's name.

Scaling: Vulnery/For an extra 10 magoi, the ability's healing is increased by a tier.

Sustain: None.

Cool Down: 1 post.

Cost: 10 magoi.

Description The user waves their staff horizontally in the air, creating a sphere of life magic around them for 3 metres which dispels any harmful bacteria and toxins, as well as any subsequent illnesses, within its boundaries that are D tier.

Asaba

Tier: D tier

Class: Magician

Type: Defensive

Range: Medium

Requirements/Drawbacks: Access to Life magic, must tap their staff in the ground, and chant the spell's name. Is particularly susceptible to a source of heat, and the maximum number of vines that can be used at one point is five.

Scaling: Toughness/For an extra 10 magoi, the toughness of the vine increases (requiring an ability of a higher tier to cut it e.g a base vine of D tier with a scaling of ten magoi can only be cut by an attack of C tier or above).

Sustain: None.

Cool Down: 1 post.

Cost: 10 magoi.

Description Striking the ground with their staff, the user produces a vine, of 5m length and 10cm thickness, that grows underneath the ground. By tapping twice and chanting the spell's name, the user causes this vine to erupt from around the target’s feet and then ensnare the target for a post.

Tašābaka

Tier: D tier

Class: Magician

Type: Defensive

Range: Medium

Requirements/Drawbacks: Access to Life magic, must slam their staff into the ground, and chant the spell's name. Is particularly susceptible to any source of heat.

Scaling: Duration/For an extra 10 magoi, the duration of the vines increases by one post

Sustain: None.

Cool Down: 1 post.

Cost: 10 magoi.

Description By slamming their staff into the ground, the user creates a circle of thorny vines, of radius 3m around them that causes D tier damage caught within it. The user is able to freely move within this, as the vines recede from wherever they walk, but move back to their original position once the user is gone. They last for one post before receding completely.

Hāla

Tier: C tier

Class: Magician

Type: Supplementary

Range: Medium

Requirements/Drawbacks: Access to Life magic, must chant the spell's name, and can only see living creatures within the spell's range.

Scaling: Range/For an extra 10 magoi, the ability allows them to see the vitality of people a further 5m away than the original distance.

Sustain: None.

Cool Down: 1 post.

Cost: 20 magoi.

Description Chanting the spell's name causes the user’s vision goes dark, with any creature within a 7.5m radiating their vitality in the manner of a purple glow and non-living creatures sharing the same black hue as the rest of the user’s vision. This allows the user to ascertain the form of the creature from their outline and their internal conditions by the intensity of the shades of purple on their body, with lighter shades indicating a healthy disposition, while darker shades indicate problematic locations. It works solely on the user.



Last edited by Silius Apollos on 25/08/17, 03:37 pm; edited 7 times in total

2Silius Apollos: Life Magic Empty Re: Silius Apollos: Life Magic on 19/08/17, 10:08 am

Merrze

Merrze
A-Tier
A-Tier
For all of these abilities you should include how much damage it does, heals or blocks. Which matches the the ability.

Šafā For the requirements and drawbacks you should have something like has to move the staff, or mutters a few words for the spell.

For scaling, you should put something along the lines like, for each 10 magoi invested the ability's healing is increased by a tier.

Also you should generally include how you heal, or maybe the size of the magic aura or such. As there has to a spell not just a wave of the staff.


Tiryāq:  As previously mentioned, you should probably have more for your requirements. For scaling, say something more like it increases 5m in size for every 10 magoi invested. In the abilities description you should also have something saying the actual dimensions of the field, and include that its a sphere of life magic dispelling the toxins and or bacteria.

Asaba  The fire part is fine, but generally such things are a given. But like the others please include another requirement like a movement or words. For scaling you can do that but its generally five for increasing range or size. How far do the finds travel specifically and how wide  or long is the wave of vines that travel.

Tašābaka:  This ability is actually fine for the most part, just need more for the requirement and should probably change scaling to 5m, and remember, if you have the radius as 5m the entire size is 10m. Also by the wording the thorny vines spread just from the staff so that ,means you could be damaged by it too.


Hāla Just need more for requirements, cost should be 20 magoi. How exactly does this ability work, if its a field doesn't that mean it affects more than just you? or do you target yourself and then it allows you to see the characters or animals nearby. Also the size is kinda large for this ability, I would say you should probably change it to say 15m in diameter to balance it little.


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3Silius Apollos: Life Magic Empty Re: Silius Apollos: Life Magic on 19/08/17, 12:35 pm

Silius Apollos

Silius Apollos
D-Tier
D-Tier
I updated it, I think it's got what you wanted.

4Silius Apollos: Life Magic Empty Re: Silius Apollos: Life Magic on 20/08/17, 10:11 pm

Rima Fahim

Rima Fahim
A-Tier
A-Tier
Šafā - You’re not gonna be able to heal for the same rank as someone, a D-Tier healing ability is going to be strictly D-Tier. Unless you scale it, of course.

Tiryāq - Same thing goes for this, you’re only going to be able to heal/cleanse D-Tier toxins with a D-Tier ability. However, you’re able to scale it so you can cleanse higher-tier toxins.

Asaba - I’m not really sure if you planned on having all 5 vines attribute to this “rooting”, but generally D-Tier abilities will only have one projectile. Not only that, but you need to note that literally anyone above D-Tier strength is gonna be able to break out of it with ease. Oh and also, this would only ensnare for one post at D-Tier.

Tašābaka - The AoE on this is already too big for a D-Tier ability, imo. (Since it’s hard to dodge, unless you are fast/can fly. I’d say 2-3 meters would be more suitable.) Also, you’re not gonna be able to have something like this deal D-Tier damage for 3 posts on a D-Tier ability.

Hāla - You don’t really need to limit yourself with the whole “it works solely on the user”. You can have it so the effect is applied to anyone your staff comes into contact with, or something along those lines.


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Silius Apollos: Life Magic BgH0fcQ
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Traits Points: 0/8
Shards of Solomon: x2

5Silius Apollos: Life Magic Empty Re: Silius Apollos: Life Magic on 22/08/17, 04:44 pm

Silius Apollos

Silius Apollos
D-Tier
D-Tier
Made some changes, though it will probably lead to more discussion.

6Silius Apollos: Life Magic Empty Re: Silius Apollos: Life Magic on 23/08/17, 11:26 pm

Rima Fahim

Rima Fahim
A-Tier
A-Tier
Šafā - I should have specified this before, but regrowing skin/flesh on a D-Tier ability isn’t really going to happen. I know it’s mainly just descriptive fluff, but an abilities description is generally based on the tier of the ability. However, this doesn’t mean it won’t be able to regrow the skin/flesh, you just gotta scale it.

Tiryāq - The more I think about it, I think this should actually be put down to 3-meters. Only because it’s an AoE that cleanses toxins and what not.

Asaba - The scaling on this will work, but you’re gonna need to reword it a bit. It’s not just abilities that’ll cut through this, but basic attacks will as well.

Tašābaka - While this ability DOES work, I think you’re limiting yourself a bit too hard on it. From the way you are describing it, it makes it sound like the person has gotta be in the thorny vines for an entire post to take the damage. When in reality, you should make the damage automatic.


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Silius Apollos: Life Magic BgH0fcQ
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Traits Points: 0/8
Shards of Solomon: x2

7Silius Apollos: Life Magic Empty Re: Silius Apollos: Life Magic on 24/08/17, 04:56 am

Silius Apollos

Silius Apollos
D-Tier
D-Tier
Changed it all slightly.

8Silius Apollos: Life Magic Empty Re: Silius Apollos: Life Magic on 24/08/17, 04:19 pm

Rima Fahim

Rima Fahim
A-Tier
A-Tier
Tašābaka - I just need to make sure before approving all this (I'm fairly certain everything is good now, at least I can't find any major issues with them rn.), is the duration scaling still fine? Or did you want to change it, but forgot.


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Silius Apollos: Life Magic BgH0fcQ
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Traits Points: 0/8
Shards of Solomon: x2

9Silius Apollos: Life Magic Empty Re: Silius Apollos: Life Magic on 24/08/17, 04:24 pm

Silius Apollos

Silius Apollos
D-Tier
D-Tier
Nah, it's all fine.

10Silius Apollos: Life Magic Empty Re: Silius Apollos: Life Magic on 25/08/17, 03:27 pm

Rima Fahim

Rima Fahim
A-Tier
A-Tier
Oh wait, I'm a derp. Sorry this is taking a so long, but on Tašābaka you're not gonna be able to have both Duration and Damage as its scaling. It'll need to be one or the other. ^^


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Silius Apollos: Life Magic BgH0fcQ
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Traits Points: 0/8
Shards of Solomon: x2

11Silius Apollos: Life Magic Empty Re: Silius Apollos: Life Magic on 25/08/17, 03:34 pm

Silius Apollos

Silius Apollos
D-Tier
D-Tier
Sorry, it was some bad wording there.

12Silius Apollos: Life Magic Empty Re: Silius Apollos: Life Magic on 25/08/17, 03:36 pm

Rima Fahim

Rima Fahim
A-Tier
A-Tier
Oh, and last thing if you will. Could you write somewhere in the description that the roots last for one post?


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Silius Apollos: Life Magic BgH0fcQ
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Traits Points: 0/8
Shards of Solomon: x2

13Silius Apollos: Life Magic Empty Re: Silius Apollos: Life Magic on 25/08/17, 03:38 pm

Silius Apollos

Silius Apollos
D-Tier
D-Tier
All done.

14Silius Apollos: Life Magic Empty Re: Silius Apollos: Life Magic on 25/08/17, 03:39 pm

Rima Fahim

Rima Fahim
A-Tier
A-Tier
Alrighty, I think we're finally good to go. ^^ Approved!

Code:
[center][b]Šafā[/b][/center]


[b]Tier:[/b] D tier

[b]Class:[/b] Magician

[b]Type:[/b] Supplementary

[b]Range:[/b] Close

[b]Requirements/Drawbacks:[/b] Access to Life magic, requires the user to wave their staff over the wound, and must chant the spell's name.

[b]Scaling:[/b] Vulnery/For an extra 10 magoi, the ability's healing is increased by a tier.

[b]Sustain:[/b] None.

[b]Cool Down:[/b] 1 post.

[b]Cost:[/b] 10 magoi.

[b]Description[/b] By sweeping their staff along the body of their patient where a wound is located, the user is produces an aura of healing that heals a target for D tier damage.

[center][b]Tiryāq[/b][/center]


[b]Tier:[/b] D tier

[b]Class:[/b] Magician

[b]Type:[/b] Supplementary

[b]Range:[/b] Medium

[b]Requirements/Drawbacks:[/b] Access to Life magic, must be able to wave their staff in the air, and must chant the spell's name.

[b]Scaling:[/b] Vulnery/For an extra 10 magoi, the ability's healing is increased by a tier.

[b]Sustain:[/b] None.

[b]Cool Down:[/b] 1 post.

[b]Cost:[/b] 10 magoi.

[b]Description[/b] The user waves their staff horizontally in the air, creating a sphere of life magic around them for 3 metres which dispels any harmful bacteria and toxins, as well as any subsequent illnesses, within its boundaries that are D tier.

[center][b]Asaba[/b][/center]

[b]Tier:[/b] D tier

[b]Class:[/b] Magician

[b]Type:[/b] Defensive

[b]Range:[/b] Medium

[b]Requirements/Drawbacks:[/b] Access to Life magic, must tap their staff in the ground, and chant the spell's name. Is particularly susceptible to a source of heat, and the maximum number of vines that can be used at one point is five.

[b]Scaling:[/b] Toughness/For an extra 10 magoi, the toughness of the vine increases (requiring an ability of a higher tier to cut it e.g a base vine of D tier with a scaling of ten magoi can only be cut by an attack of C tier or above).

[b]Sustain:[/b] None.

[b]Cool Down:[/b] 1 post.

[b]Cost:[/b] 10 magoi.

[b]Description[/b] Striking the ground with their staff, the user produces a vine, of 5m length and 10cm thickness, that grows underneath the ground. By tapping twice and chanting the spell's name, the user causes this vine to erupt from around the target’s feet and then ensnare the target for a post.

[center][b]Tašābaka[/b][/center]

[b]Tier:[/b] D tier

[b]Class:[/b] Magician

[b]Type:[/b] Defensive

[b]Range:[/b] Medium

[b]Requirements/Drawbacks:[/b] Access to Life magic, must slam their staff into the ground, and chant the spell's name. Is particularly susceptible to any source of heat.

[b]Scaling:[/b] Duration/For an extra 10 magoi, the duration of the vines increases by one post

[b]Sustain:[/b] None.

[b]Cool Down:[/b] 1 post.

[b]Cost:[/b] 10 magoi.

[b]Description[/b] By slamming their staff into the ground, the user creates a circle of thorny vines, of radius 3m around them that causes D tier damage caught within it. The user is able to freely move within this, as the vines recede from wherever they walk, but move back to their original position once the user is gone. They last for one post before receding completely.

[center][b]Hāla[/b][/center]

[b]Tier:[/b] C tier

[b]Class:[/b] Magician

[b]Type:[/b] Supplementary

[b]Range:[/b] Medium

[b]Requirements/Drawbacks:[/b] Access to Life magic, must chant the spell's name, and can only see living creatures within the spell's range.

[b]Scaling:[/b] Range/For an extra 10 magoi, the ability allows them to see the vitality of people a further 5m away than the original distance.

[b]Sustain:[/b] None.

[b]Cool Down:[/b] 1 post.

[b]Cost:[/b] 20 magoi.

[b]Description[/b] Chanting the spell's name causes the user’s vision goes dark, with any creature within a 7.5m radiating their vitality in the manner of a purple glow and non-living creatures sharing the same black hue as the rest of the user’s vision. This allows the user to ascertain the form of the creature from their outline and their internal conditions by the intensity of the shades of purple on their body, with lighter shades indicating a healthy disposition, while darker shades indicate problematic locations. It works solely on the user.


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Silius Apollos: Life Magic BgH0fcQ
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Traits Points: 0/8
Shards of Solomon: x2

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