J I N G Y I MY SWORD IS A LIFE TAKER
|
E
But what was the greatest benefit, while remaining as the worst boon, was the fact that Jingyi could take her time to sightsee as she zigzagged across Kou in order to reach different military camps. No longer was she constricted to the time schedules of any ride that the redhead had taken in the past; no, now all she had to worry was about getting to her destination before the time limit. Sure, she did stretch it once in awhile, but that wasn't a bad thing!
And that's how the Beast Tamer and her goat found themselves investigating a flyer that had smacked Jingyi in the face while riding. Pulling it off, she had Dullahan stop so she could better read the slip of paper, which, in the end, was actually quite troublesome. It was entailing for the help of some guards to protect the very town she was traveling through from the raids of bandits. They've been making it their duty to attack during the dead of night, stealing off any supplies, women, and children that their sticky fingers fell upon.
Jingyi couldn't help herself but frown as she read through the letter, her fingers crunching the poor paper that rested in her grip. She wasn't sure if this kind of trouble existed out of her hometown prior to the civil war, but the fact that pigs like these were taking advantage of others in such a time? Only physical smells could have made the soldier feel even more disgusted than she was whenever she thought of situations such as these.
It was a time where the men and women of Kou were to unite with each other to defend their ideals and ways of life. Yoshiro threatened to rip away fundamental parts of Kou, culture and tradition that had made the country into the empire it was. According to the other side, Gao was threatening the peace of the world and was a madman to be fought against. Each side had something worth fighting for, and while it was unfortunate that it had led to war, but it was something that united the people together on their respective side. Like all civil wars, their conflict was a devastating one. Brothers fought against brothers, and many villages were left in a state of helplessness due to the disappearance of their strongest to fight in the war. And for scum like bandits, slavers, and all around criminals to take advantage of that?
If she was an angrier person, there would be no doubt that the woman would've snarled to herself. Crinkling the paper back into a state where Jingyi could read it, she scanned it for more information before stuffing it away in her back pocket. With a nudge to Dullahan's side, the goat was turned around and began to trot. Their direction would be the nearest border opening of the village. She had a civic duty to help protect these soldiers. She could hasten her trip to the military base later.
- Inventory:
Name: Fujin
Tier: A-Tier
Type: One-handed Chokuto (sword)
Material: Tempered steel (blade); iron (rings, butt cap, and tsuba); red cloth (ito binding on the handle); scarlet tassel; golden menuki (handle ornament).
Appearance:
Jingyi's first sword and the brother blade to Rajin, it's light enough to allow its wielder to dual-wield them both at once. Fujin has a blade that's 100 cm long, along with a hilt that's 15 cm. The blade has four rings lining its non-sharp edge, with indentions along the straight, single-sharp edge. When swung, the rings along Fujin's side makes a loud, ringing noise as they clang together. There's an eye-catching red tassel attached to the end of the butt cap, and a golden menuki beneath the ito of the handle. The menuki is the Hou Clan's emblem. Fujin's guard is unique in appearance, having gone through a process that dyed the metal green, bamboo-like appearance. Unlike Rajin, Fujin lacks a sheath and has a special bit in the handle to allow it to be clipped to a belt or strap directly.
Name: Dullahan
Tier: B
Type: Normal
Species: Ferrum Carpa
Appearance: Dullahan, like all Ferrum Carpa, is a type of goat. His massive horns that curl around his ears, if stretched out, are 58 cm, with the shorter set of horns on his head tapering off at 5 cm. All of his horns are a metallic silverish-iron color. Like all Ferrum Capra, he has several horns lining his sides. They differ in size, with the one starting by his shoulder 5cm and the largest on his hip 20cm. Dullahan was bred to be larger than most Ferrum Carpa, so he stands at a height of a small horse (200 cm) with a rather wide body of about 65 cm. His body is covered in soft, white wool, though it doesn't cover his dark-brown face. The tips of his tail are black, along with the insides of his ears.
Beast Traits:
Trait Name: Woolen Armor
Trait Tier: C-tier
Trait Requirement: Ferrum Carpa
Trait Description: The wool of a Ferrum Carpa carries the aspects of regular iron, and together boosts the overall defense of this particular beast.
Trait Effect: Dullahan's wool will protect his body from a total of C-tier damage before he begins to take regular damage from attacks.
Trait Name: Speed Devil
Trait Tier: B-tier
Trait Requirement: Ferrum Carpa
Trait Description: Ferrum Carpe were bred to be battle mounts, resulting in an altered body that allows them to run at fast speeds to not only serve as worthy vehicles but to escape from predators.
Trait Effect: On land, Dullahan is capable of running at A-tier speeds (equivalent to a B-tier Fanalis) instead of B-tier speeds.
Trait Name: War Worthy
Trait Tier: B-Tier
Trait Requirement: Ferrum Carpa
Trait Description: Ferrum Carpa were bred to be battle mounts, resulting in being as large as a small horse, having stronger and leaner bodies, and amped conductive abilities.
Trait Effect: Increases the damage of basic attacks by one tier. His basic attacks deal A-tier damage instead of B.
Trait Name: Conductive Bones
Trait Tier: D-Tier
Trait Requirement: Ferrum Capra
Trait Description: Ferrum Carpa have special body organs that allow them to generate electricity. They have modified muscles that can release electric currents, a special organ about the size of a kidney that produces electric shocks, iron bones (conductive), and electrogenic cells throughout their bodies and horn.
Trait Effect: Dullahan can register static-based abilities.
Trait Name: Restoring Saliva
Trait Tier: D
Trait Requirement: Must be a Ferrum Carpa
Trait Description: Glands in a Ferrum Carpa's mouth are able to produce special saliva that contains healing properties capable of healing bruises, cuts, burns, fractures, and other wounds.
Trait Effect: Dullahan can register healing-based abilities.
- Job Details:
Job Name: Night Guard
Job Rank: B-tier
Job Location: Kou Empire
Job Rewards: 200 EXP & 15,000 Haung
Job Overview:
The town has enlisted the help of experienced fighters to help protect the citizens against a group of bandits who have been raiding the town at night. Stand guard at one of the border openings and await the attack. Once the bandits are spotted, engage them and defeat several of the lower ranked goons. The leader may be among their ranks, and his defeat will bring a bigger reward.
Enemy Name: Bandit Leader
Rank: B-tier
Needed damage to take down: B-tier
Description: The bandit leader is dressed in fine clothes and leather armor. He wields a sword that deals C-tier damage and a bow that deals C-tier damage. In his arsenal, he also has some bombs.
Abilities:
♦Bomb!: The bandit leader throws one of his bombs 5m in front of him at an enemy before backpedaling 5m. The bomb explodes, dealing C-tier damage to any foe within 5m of it.
♦Ranged Attack: The bandit leader concentrates as he aims an arrow at an opponent. He then releases the arrow, hitting a vital point in his opponent's body and dealing B-tier up to 10m away.
♦Viper Strike: The bandit leader desperately uses his sword, attacking his enemy and dealing C-tier damage before retreating and putting distance between him and his foe.
Enemy Name: Goons x5
Rank: C
Needed damage to take down: C
Description: Men dressed in dark robes and masks, they wield daggers that deal C-tier damage.
Abilities:
♦Shank: The goon sneaks up behind an enemy and shanks them with his dagger, dealing C-tier damage.
♦Flying Daggers: The goon throws two of his daggers at a foe, each dagger dealing D-tier damage for a combined total of C-tier damage.
♦Close Combat: The goon gets into the face of an opponent and rapidly attacks them with their dagger. They strike them multiple times, most of their attacks missing due to their momentum. Those that land end up dealing a total of C-tier damage.