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Jericho's Vault

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1Jericho's Vault Empty Jericho's Vault 10/09/16, 03:18 pm

JerichoRogers

JerichoRogers
D-Tier
D-Tier

Jericho's Vault TTL6LOJ
Name: Jericho Rogers
Country Affiliation: Wanderer
Race: Human
Tier: D-tier
Class: Beast Tamer
Age + Birthdate: 24, June 6th
Gender: Male
Sexuality: Bi-sexual
Personality: A rather easy going type person at first glance. Jericho chooses often to approach things with a more easy going style of things. A careful calm we can work this out style of attitude that had gotten him out of quite a few jams in the past. Usually forgiving and kind when in more public or casual circumstances.

However with a more callus or cold demeanor when it cam to business or his work. Learning long ago to see both his little hunters and the people he went after as either tools or merchandise to simply be reclaimed. Those meant to die were usually easily dispatched regardless of age or condition. Those that were required to be returned brought back no matter their begging or pleading words. Jericho himself knowing when to be cold as well as when to show heart. Watching for the best time and opportunity for each possibility.

As far as his loyalty goes however. To an employer of current duties or allies of any current agreement. He almost always stays strong and steadfast to complete his job and requests of his allies. Just as for his reputation his word is his bond. If he says he's gonna do something or is paid to do it he'll try to ensure he carries it no matter what. However if lied to or tricked he isn't shy about returning with a bit of payback. But being a man of his word and somewhat loose morals. He finds it suits him perfectly for gaining the trust of people who need things done who aren't always on the up and up as they say.

Also he has a small book and set of records data on targets slaves or otherwise. Records the missions after them as well as how it came to conclusion. As well as small comical sketches on how they were handed over or how they met their ends.
Likes:
-Loves money and receiving proper if not ample reward for a job or his services.
-Likes to be in charge with a silent authority. Prefers to give the orders rather then take them.
-Enjoys getting his way and having power over others in most situations.
-Loves women of all kinds, races, and nationality.
Dislikes:
-Being defeated, made a fool of, or robbed in anyway.
-Hates being forced under anyone else's command.
-Hates bad service or those that disrespect him.
Aspirations: To be rich simply put. To be allowed to gain great funds to never have to work again like he's always had to. From the dingiest places to places of great refine. To be able to one day gather enough gold to create a new name and life for himself to enjoy life as he see's fit. With women, A large house and staff to fill it, An all the food and wine he can force into his gullet until his final days. A great many people want rather complex dreams and hard to reach goals. But he always preferred the more simple realistic dreams... At least to a extent.
Phobias/fears: Losing it all or dying before he reaches his goals. Or having his reputation lost to him. For people like Jericho falling out of reputation with those that supplied you with merchandise or jobs to make money could mean the end of ones life. Without money or faith you could complete a task you aren't really worth anything to those that have the work one requires. There is often precious little time to track down a runaway slave or someone that knows there's a price on their head. Reputation and the funds for expenses are the life blood sometimes when it comes to this kind of life.
Face-Claim: Gilgamesh, Fate(Series)
Hair Color: Aqua
Eye Color: Aqua
Height: 180cm - 5'11
Weight: 81kg {179 lbs}
Appearance: A rather young looking yet strong looking individual. Jericho tends to carry himself with a calm and well postured standing. His clothes when moving around more casually usually cleaned in a attempt to look more refined then he actually is. Trying to blend in with those around him or above his station. Finding if people saw a cleaned and well dressed man they often believed such was the case. After all people tended to believe what they wanted believe after all.

Beyond his hunting gear or decent within town clothes. Jericho is a rather tonged and agile framed bodied indvididual. Carrying a few scars from a few close calls. But most of them often covered and only rarely seen to those few he may ever travel with. Or to those slaves, or people he pays for services a bit more intimate then just a drink or dance.
Rukh Alignment: White Rukh
Special Features: He has several scars along his ribs and chest that he keeps well hidden. He prefers to not allow people to ever see his old wounds. His back as well carries several lash marks from when he was a boy.
History: A little unsure where exactly he was born. Jericho's memories are a mixture of several lands and moving along with everything from merchant caravans to slaver groups. Making himself useful from a young age and finding work as a running boy. Carrying messages and doing menial tasks for minor coin and food and lodgings.

It really wasn't until his late teens until he'd in a sense move up the latter in position. During a rather small slave revolt that occurred in the travels of one of his current employers. He'd have come face to face with one of the young slaves trying to escape while several others tried to do battle with quickly tired but assembling guards in the night hours.

There was a small scrap between he and the boy when he tried to call out and alert the others. By some luck he managed to gain the upper hand ad subdue the boy and with a quick wit and moving off adrenaline caved his head in with a near by stone. Earning him mild recognition after the uprising was quelled and some allowance to train alongside the other guards and would be hunters.

It was within said training he was taught the ways as well to lead animals and other assorted beasts to aid in the hunt and taking down of runaways or escaped merchandise. Discovering later some of his training as well to help him gain the skills to help work off what he 'owed' for the boy he'd slain. A sum paid off in the days after.

But the skills he'd learn would stick with him and aid him in what he saw as a rather lucrative career path. It wasn't really hard to believe that each slaver he'd come across would have some issues with runaways. Or each town he'd pass might have one or two that escaped from a local noble or even minor mans house. There would be good money in keeping up such a career. So such was what he did. Taking a rather simple mindset to it as his rather simple story continued in the pursuit of trying to better his coin purse and his status by dragging in others kicking and screaming back to their own less then favorable fate.
Role-Play Sample:
Taking a long drag of his hand rolled cigarette Jericho couldn't help but chuckle lightly counting out the small amount of coins on the nearby table. A few blood stains still left upon his shirt as well as set in stain or two of dust. "That's the second time this week you've had me track those two down. You gotta get a better handle on those kids. Otherwise they'll just keep running... But on the other hand that just means you'll keep making me rich." He'd say letting a lightly smooth grin slither across his lips almost like a snake through the grass.

"A few lashes and a few days without food will teach them. You know as well as I do sometimes the younger ones just take longer to learn their place." The old gruff man sitting on the other side of the simple table would say. Scratching at his chin and letting out a long sigh. Almost as if he had more to say on the subject he'd shift lightly in his seat but seem to keep it to himself.

Jericho just smirking and letting out a light chuckle. Kids were always good money usually. Most masters didn't have the gull to mark them up too bad. An it was just those ones that still had a decent sized heart he loved. It meant he'd get repeated work for their leniency. Without the added fear the more that ran away meant the more he could track down. "Well it is what it is. Sorry for the marks on the other one... Sometimes the critters get a little crazy when they fight. I'm sure it'll heal in time. Although the scars on her face might effect her value..." He'd say flicking a couple coins back to the old man. "For your losses or on the kid. But anyway if you get any more work... You know where to find me." He'd say with a grin.

Rising up and dusting himself up and trying to dust off some of the dirt that stuck to the blood stains that wasn't his own. Tucking the coin pouch at his belt and smiling as he thought of just where to go to treat his parched thirst as well as a few other desires he felt often after a good hunt.
[ooc: Hope it doesn't look too bad. I'm not overly well versed in this fandom and world. Hopefully the char doesn't look to bad or at least fits in fairly well.]

2Jericho's Vault Empty Re: Jericho's Vault 10/09/16, 03:32 pm

JerichoRogers

JerichoRogers
D-Tier
D-Tier

Current Tier- Tier-D
[Place holder information]
D-Tier [Novice]:
At this tier, your character's significance in the world will be fairly small unless you are part of a royal bloodline or inherited other unique circumstances. For the most part, D-tier characters are still "nobody" and have yet to leave their mark on the world.

Beast Tamer D-Tier

D-Tier: Can use beasts whose total tier is equal to one D-Tier in each thread. Beasts can register C-Tier and below techniques.



Last edited by JerichoRogers on 10/09/16, 04:42 pm; edited 1 time in total

3Jericho's Vault Empty Re: Jericho's Vault 10/09/16, 03:37 pm

JerichoRogers

JerichoRogers
D-Tier
D-Tier

Character Traits:

Trait Name: Human Physiology
Trait Tier: -
Trait Requirement: Human Race
Trait Description: The character possesses a human body with all its faults and advantages. An adaptable, albeit fragile, race which has the highest affinity for magoi.
Trait Effect:

  • Player can deal D-tier damage with their strength alone and move at average speeds.
  • Earn an additional 3,000 huang for completing jobs.
  • Earn a single custom Magic Weapon for your Primary Class once you reach B-rank.

    Trait Name: Enhanced Stamina
    Trait Tier: D
    Trait Requirement: -
    Trait Description: Through training or good genes, the character possesses an unnaturally large pool of stamina to draw from.
    Trait Effect: +25 Max Stamina

    Trait Name: Exceptional Speed
    Trait Tier: D
    Trait Requirement: Must be Human or a Magician with a secondary combat class.
    Trait Description: Through excessive training, the character has reached a level of speed that exceeds the average human.
    Trait Effect: The character can now sprint as fast as a wild dog and can maintain these speeds for a few minutes.



Last edited by JerichoRogers on 12/09/16, 06:16 am; edited 4 times in total

4Jericho's Vault Empty Re: Jericho's Vault 10/09/16, 03:39 pm

JerichoRogers

JerichoRogers
D-Tier
D-Tier

Character Abilities:

Take Down Order!
Tier: D
Class: Beast Tamer
Type: Offensive
Range: Close
Requirements/Drawbacks: Daisy must have a clear sight of her target. An be able to hear her commands. As well as have a clear opening for the pounce.
Scaling: For every 10 Stamina invested, the damage increases by 1 tier.
Sustain: 0
Cool Down: 1
Cost: 10 Stamina
Description: With proper command Daisy will attempt to rush her foe and go for a bite at one of her enemy's limb upon said commands. Will deal D-tier damage unless damage scaling is used.

Go for the ankles!
Tier: D
Class: Beast Tamers
Type: Offensive
Range: Close
Requirements/Drawbacks: Needs to able to hear the command as well as a clear line of site to her foes feet and ankles. As well as able to rush to them unhindered.
Scaling:The D tier of damage dealt will increase by one for every 10 magoi/stamina that is invested.
Sustain: 0
Cool Down: 1
Cost: 10 Stamina
Description:
With the proper order heard or seen by Daisy from Jarvis. She'll rush at her foe attempting to snap her fangs temporarily around the ankles of her foes to deal D-tier damage. The attack will open up some blood wounds to track later. A ability good for harming your foe and aiding in their capture later.

Quick Reflexes
Tier: D
Class: Beast Tamers
Type: Defensive
Range: Close
Requirements/Drawbacks: Must be able to see the attack and perceive it coming. An at times will still take some painful force eve if using the body to try and deflect most of the blow. (Can't block intangible attacks)
Scaling: For every 10 Stamina invested, the damage increases by 1 tier.
Sustain: N/A
Sustain: 0
Cool Down: 1
Cost: 10
Description:
When given command to act defensively. Will attempt to use her claws to swat and keep at bay by blocking up to D-tier incoming attacks. This ability cant be use to block intangible attacks.

Tail swipe!
Tier: D
Class: Beast Tamers
Type: Defensive
Range: Close
Requirements/Drawbacks: Must be able to see the attack and perceive it coming. An at times will still take some painful force even when blocking the blow(Can't block intangible attacks)
Scaling:For every 10 Stamina invested, the damage increases by 1 tier.
Sustain: 0
Cool Down: 1
Cost: 10 Stamina
Description:
When given command to act defensively. Will attempt to use her tail to swat and roughly push away and keep at bay by blocking up to D-tier incoming attacks. This ability cant be use to block intangible attacks.later.

Scratch em up!
Tier: C
Class: Beast Tamers
Type: Offensive
Range: Close
Requirements/Drawbacks: Needs to able to hear the command as well as a clear line of site to her enemy. AS well as be within reach to swipe her claws at them.
Scaling:The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
Sustain: 0
Cool Down: 2
Cost: 20 Stamina
Description:
With the proper order heard or seen by Daisy from Jarvis. She'll attempt to swipe her claws at one of her foes to deal C-tier damage. Trying to scratch and swipe at them with her clawed paws.



Last edited by JerichoRogers on 16/09/16, 04:49 am; edited 1 time in total

5Jericho's Vault Empty Re: Jericho's Vault 12/09/16, 04:33 am

JerichoRogers

JerichoRogers
D-Tier
D-Tier



Last edited by JerichoRogers on 16/09/16, 04:51 am; edited 1 time in total

6Jericho's Vault Empty Re: Jericho's Vault 12/09/16, 04:34 am

JerichoRogers

JerichoRogers
D-Tier
D-Tier

Beasts!

Jericho's Vault Darcia-wolfs-rain-2861217-379-412
Name: Daisy
Tier: D
Type: Normal
Species:Wolf
Height: 91.4 cm Tall, 168 cm in length. {Roughly standing 3 foot tall, and 5 and a half foot in length. when stretched out.}
Weight: 43Kg {95lbs}
Appearance: A medium to large sized wolf with black sleek fur. eyes of mismatching color as well. His fangs are sharp and the creature offten carries a heavy growl to try and intimidate its foes. Its flesh under the fur when petted can let someone feel the rough patches from several past wounds or scars.
Beast Traits:

Trait Name: Enhanced Sense of Smell
Trait Tier: D
Trait Requirement: Canine Nose
Trait Description: The ability to use the natural animal senses trained and tuned even farther for tracking benefits.
Trait Effect:
Can track up to one person at one time by remembering scents and trails. Daisy can lead Jericho to them rather easily if they evade or escape his grasp, or if he simply gets lost from his allies later and needs to locate them quickly. Daisy can pinpoint the location of a target by smell down to a 30m area and can pick up a trail up to 250m away. Heavy rain or pungent smells can temporarily block Daisy's tracking senses.

Trait Name: Beast Strength
Trait Tier: D
Trait Requirement: Animal strength and finesse.
Trait Description: The power the wolf holds in its small but agile body. Trained and the image of fitness for one of her kind.
Trait Effect: The wolf has great strength given its training and harsh life style even that a little beyond of your average black wolf. [can deal up to C tier damage with physical strength alone .]

Trait Name: Dashing Speed
Trait Tier: D
Trait Requirement: Animal reflexes
Trait Description: The quick movements of a hunter. Able to move faster then her master and move ahead along if needed.
Trait Effect: Allows hr to break speeds normally that wouldn't be as easily achieved to one of her kind. [Allows her to achiever C-tier speed and can hold it for up to several minutes.]



Last edited by JerichoRogers on 16/09/16, 04:51 am; edited 1 time in total

7Jericho's Vault Empty Re: Jericho's Vault 16/09/16, 04:50 am

JerichoRogers

JerichoRogers
D-Tier
D-Tier

Professions

Primary Profession
Related Class: Beast Tamer
Profession Title: Slave Tracker
Description: A person intended to track both runaway and rogue slaves usually. Rather to take them in for a profit upon return or sell them personally if no official master any longer.
Profession Perks:

  • Tracking Sampling- Either by force or willing in some cases with those less willing to resist. The tracker will take a sample of something that can carry a scent. If the substance is degradable however the more time that passes will make it harder and harder to use as a potent substance to aid in tracking. [Substances either supplied from another or attained personally are used along side a beasts tracking abilities to help track down intended targets. (Mainly for NPC hunting. But can attain substances willingly from player characters. Or by force but if by force substances are often trained and will degrade over time.)]


  • Emotional Detachment - The tracker to keep their merchandise in line can separate emotions when dealing with those under their command. Rather by the use of intimidating growls or actually allowing the animal to wound the targets or personally injuring them themselves. The tracker will ensure most tactics to keep a target already captured will repressed and more in hte proper mindset of a slave to hopefully keep at bay further attempts at escape. [Allows intimidation and light emotional and mental breaking of NPC slaves and targets.]

  • Business Contacts - In most places legal or illegal in trading of slaves or goods. Its usually easily to find or use old contacts to track down such places after being in the business for a time. Allowing the user to locate jobs and information more easily about work in the tracking business. Or to pawn and sell off a rogue slave if a tracker finds themselves in ownership of one or possible slaves to be. [Information on legal and illegal slave trades. As well as information on where to take NPC targets, or rogue slaves for sell and even at times potential slaves as well.]


Secondary Profession
Profession Title: Smuggler
Description: Someone who can sneak around and move items of at times illegal means. Rather to move illegal items or avoid taxes or simply avoid detection to better profit.
Profession Perks:

  • Forgery Skills - The ability to locate, negotiate for, or at times create ones self papers to help more easily move objects or equipment and illegal goods from place to place. Aiding in things from illegal goods both items and the living. [Attempting to gain illegal or forged papers to try and more easily evade legal issues when moving smuggled items or people. Works better for more honorable people who need to be tricked who likely wouldn't succumb to bribes or more illegal means. - Intended mainly towards NPCS (Note: Fake papers will need to be created within the topics. Requiring 250 words for D tier and 500 for C tier, The score continuously doubling each time for each next corresponding tier for the caliber of the papers.)]

  • Dirty Contacts - From bandits to a less honorable guard. Sometimes just knowing the right people can make all the difference. A little mild bribery or information as payment can help more dangerous roads become travel able or allow a guard to look the other way when you pass by. [Able to access safer routes of travel and lower contacts to try and move items and people more safely with contacts rather then attempting to use false papers or documents. - Intended Mainly towards NPCS]

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