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Profession Systems

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1Profession Systems Empty Profession Systems on 05/07/16, 10:47 am


Profession System

The Profession System is intended to open up opportunities for people to have other venues for earning Huang and XP as well as offer character development in other areas. You may have up to two professions, a Primary profession that will be related to your classes and a Secondary profession that can be related to anything your character enjoys. Some examples of Primary professions might include:

  • Warrior – Blacksmithing, Carpentry, Farming
  • Ranger – Trapping, Pottery/molding, Circus Entertainment/Dancing
  • Assassin - poison making, information gathering, private investigator
  • Body Manipulator – Dance instructor, acrobat, performer
  • Magician – watering crops, growing fields, transporting perishables
  • Beast Tamer - beast training, animal deterrence, horse whisperer

Secondary professions might include:

  • Cooking
  • Tailoring
  • Babysitting

These lists are not comprehensive and you are welcome to come up with your own ideas. The professions will need to be approved by a staff member and will need to relate to at least one of your classes for the Primary profession. You may make your own “jobs” around these professions, which will need to be approved by staff.

Some basic guidelines/rules:

  • Quest chains may be given by NPCs or can be self-created.
  • Heavily RP based
  • Would be rewarded with XP for quests based on tier of job and will be paid by the NPC in exchange for “services.”
  • May only create Profession Assignments up to B-tier.

If you use your profession to craft your own weapons, you may role-play out creating your weapon. You will still be granted XP, however the normal Huang reward would be instead deducted from the purchase price of the weapon, to pay for supplies and use of equipment (Forge/Smithy/etc).

Professions should be fairly specific. For Primary Professions, you may choose up to three possible social perks that would result from the profession. This profession must be chosen based on one of your Classes, though it does not have to be your Primary Class.

Secondary Professions may have 2 social perks. This profession is not limited to any of your Classes, and could be something that would normally fall under a different Class.

Possible perks could include an actor having a stronger speaking voice, thus being able to be heard in large crowds or a weapon-smith being able to identify the quality of a weapon at a quick glance.

Professions are something your character is doing to make currency. As such, you must establish IC that your character has knowledge of the profession. If no prior evidence is given to support this profession, the player must have a series of Profession Assignments that shows them learning the profession to a certain degree of proficiency. If you have never been in a forge but wish to be a blacksmith, you would not immediately be able to begin producing weapons at B-tier proficiency, thus your character would need to learn to craft a weapon and then work up to learning to make stronger/better items before being able to “sell” these items or services to PCs or NPCs.

As this is a new system and still in the testing phases, each case will be judged on a case-by-case basis until we have a more standardized format for professions.


As part of the profession system, crafting professions are now available that will allow players to create items for others based on their profession. These professions may include:

-Blacksmithing/weapon crafting
-Cooking food

Much like the other professions, these crafting professions may not extend beyond B-tier and all normal profession rules will apply.

  • If crafting an item for another player, you must have IC interaction to show the order being placed, as well as the other player accepting the work done and making their payment.
  • A player may only craft 2 of each crafting product a month.
  • To achieve each tier of crafting, you must perform a job chain/test to show proficiency in your craft. This does not count against your month limit.
  • You may not craft an item higher than your own tier.

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