Name: Juke
Tier: D
Cost: 10 | 5
Weapon Type: Body
Class: Supplementary
Range: Close
Cool-Down: 2 posts or Sustain +1
Description: Bahir is able to make sharp a turn when running at top speeds (running or sprinting) with no loss to his speed.
Name: Smoke Spike
Tier: D
Cost: 10 | 5
Weapon Type: Throwing Spike
Class: Supplementary
Range: 7 Meters
Cool-Down: 2 posts or Sustain +1
Description: Bahir throws a hollowed out throwing spike filled with chemical reagents at 15m/s at anything within 7 meters of himself. When the spike comes into contact with a solid object, the spike breaks and the reagents inside it to create a field of smoke 3 meters in diameter and reaching up to 3 meters in height.
Name: Nerve Sting
Tier: C
Cost: 20 | 10
Weapon Type: Throwing Spikes
Class: Supplementary
Range: 15 Meters
Cool-Down: 3 posts or Sustain +1
Description: Bahir throws one of his throwing spikes that has been coated in neurotoxins at 20m/s at anything within 7 meters of himself. The spike causes the pierced limb to go numb, paralyzing it for 2 posts and reducing the target's movement speed by 5m/s.
Tier: D
Cost: 10 | 5
Weapon Type: Body
Class: Supplementary
Range: Close
Cool-Down: 2 posts or Sustain +1
Description: Bahir is able to make sharp a turn when running at top speeds (running or sprinting) with no loss to his speed.
Name: Smoke Spike
Tier: D
Cost: 10 | 5
Weapon Type: Throwing Spike
Class: Supplementary
Range: 7 Meters
Cool-Down: 2 posts or Sustain +1
Description: Bahir throws a hollowed out throwing spike filled with chemical reagents at 15m/s at anything within 7 meters of himself. When the spike comes into contact with a solid object, the spike breaks and the reagents inside it to create a field of smoke 3 meters in diameter and reaching up to 3 meters in height.
Name: Nerve Sting
Tier: C
Cost: 20 | 10
Weapon Type: Throwing Spikes
Class: Supplementary
Range: 15 Meters
Cool-Down: 3 posts or Sustain +1
Description: Bahir throws one of his throwing spikes that has been coated in neurotoxins at 20m/s at anything within 7 meters of himself. The spike causes the pierced limb to go numb, paralyzing it for 2 posts and reducing the target's movement speed by 5m/s.
Last edited by Bahir on 13/04/15, 02:35 pm; edited 2 times in total