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Sneaky Sneaky

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1Sneaky Sneaky Empty Sneaky Sneaky 13/04/15, 09:37 am

Bahir

Bahir
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Name: Juke
Tier: D
Cost: 10 | 5
Weapon Type: Body
Class: Supplementary
Range: Close
Cool-Down: 2 posts or Sustain +1
Description: Bahir is able to make sharp a turn when running at top speeds (running or sprinting) with no loss to his speed.

Name: Smoke Spike
Tier: D
Cost: 10 | 5
Weapon Type: Throwing Spike
Class: Supplementary
Range: 7 Meters
Cool-Down: 2 posts or Sustain +1
Description: Bahir throws a hollowed out throwing spike filled with chemical reagents at 15m/s at anything within 7 meters of himself. When the spike comes into contact with a solid object, the spike breaks and the reagents inside it to create a field of smoke 3 meters in diameter and reaching up to 3 meters in height.

Name: Nerve Sting
Tier: C
Cost: 20 | 10
Weapon Type: Throwing Spikes
Class: Supplementary
Range: 15 Meters
Cool-Down: 3 posts or Sustain +1
Description: Bahir throws one of his throwing spikes that has been coated in neurotoxins at 20m/s at anything within 7 meters of himself. The spike causes the pierced limb to go numb, paralyzing it for 2 posts and reducing the target's movement speed by 5m/s.



Last edited by Bahir on 13/04/15, 02:35 pm; edited 2 times in total


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2Sneaky Sneaky Empty Re: Sneaky Sneaky 13/04/15, 10:51 am

Ariella Negri

Ariella Negri
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Ω-Tier

Smoke Spike: Make sure to add that the spike may be thrown anywhere within 7 meters.

Nerve Sting: Add range to the description, please ^_^

Juke: Not entirely sure on this, but I think you may need to include that it can only be a single turn, otherwise it becomes a buff... not 100% sure, though, so I will check with Garret or Azix later ^_^


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3Sneaky Sneaky Empty Re: Sneaky Sneaky 13/04/15, 02:37 pm

Bahir

Bahir
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β-Tier

I've modified the Nerve Sting and Smoke Spike and specified the one turn in the Juke. Would it help if I make it a minimal decrease to his speed and specify the decrease (slowing him by 2 or 3 m/s and then resuming normal speed after the turn)?


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4Sneaky Sneaky Empty Re: Sneaky Sneaky 13/04/15, 09:21 pm

Vardreth

Vardreth
Ω-Tier
Ω-Tier

Approved for training.

Code:
[b]Name:[/b] Juke
[b]Tier:[/b] D
[b]Cost:[/b] 10 | 5
[b]Weapon Type:[/b] Body
[b]Class:[/b] Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 2 posts or Sustain +1
[b]Description:[/b] Bahir is able to make sharp a turn when running at top speeds (running or sprinting) with no loss to his speed.

[b]Name:[/b] Smoke Spike
[b]Tier:[/b] D
[b]Cost:[/b] 10 | 5
[b]Weapon Type:[/b] Throwing Spike
[b]Class:[/b] Supplementary
[b]Range:[/b] 7 Meters
[b]Cool-Down:[/b] 2 posts or Sustain +1
[b]Description:[/b] Bahir throws a hollowed out throwing spike filled with chemical reagents at 15m/s at anything within 7 meters of himself. When the spike comes into contact with a solid object, the spike breaks and the reagents inside it to create a field of smoke 3 meters in diameter and reaching up to 3 meters in height.

[b]Name:[/b] Nerve Sting
[b]Tier:[/b] C
[b]Cost:[/b] 20 | 10
[b]Weapon Type:[/b] Throwing Spikes
[b]Class:[/b] Supplementary
[b]Range:[/b] 15 Meters
[b]Cool-Down:[/b] 3 posts or Sustain +1
[b]Description:[/b] Bahir throws one of his throwing spikes that has been coated in neurotoxins at 20m/s at anything within 7 meters of himself. The spike causes the pierced limb to go numb, paralyzing it for 2 posts and reducing the target's movement speed by 5m/s.


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5Sneaky Sneaky Empty Re: Sneaky Sneaky 16/10/15, 01:26 pm

Bahir

Bahir
β-Tier
β-Tier


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6Sneaky Sneaky Empty Re: Sneaky Sneaky 16/10/15, 07:23 pm

Azix Niraj

Azix Niraj
Ω-Tier
Ω-Tier

Approved, add to vault~


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