Name: RataTatTatTat!
Tier: Tier C
Cost: 20 Stamina
Weapon Type: Brass Knuckles
Class: Offensive
Range: Close
Duration: Instant
Cool-Down: 3 Posts
Description: Joseph gets up close to his opponent and bombards their torso with 10 punches moving at 15 m/s and inflicting up to C-tier damage. If less than all ten punches hits, D-tier damage is dealt.
Name: Hook and Sinker
Tier: Tier D
Cost: 10 Stamina
Weapon Type: Brass Knuckles
Class: Offensive
Range: Close
Duration: Instant
Cool-Down: 2 Posts
Description: Joseph throws an uppercut punch at 10 m/s from underneath his opponent's jaw, forcing their head up on impact. As his arm is thrown up in the air, he forces his arm downward, slamming his elbow at 10 m/s into the opponent's face, dealing a total of D-tier damage.
Name: Trip Kick
Tier: Tier D
Cost: 10 Stamina
Weapon Type: Foot
Class: Supplementary
Range: Close
Duration: Instant
Cool-Down: 2 Posts
Description: Joseph drops down to swing his right or left leg out at 10 m/s to hit the back of his opponent's leg(s), forcing them to trip and fall.
Name: Butterfly
Tier: Tier D
Cost: 10 Stamina
Weapon Type: Arms
Class: Defensive
Range: Close
Duration: Instant
Cool-Down: 2 Posts
Description: Joseph throws his arms up in front of his face, floating around the space. His arms guard his face and can move around his body to block an incoming attack from his opponent. The dimensions of this tech only take up the size of his two arms put together, which would be equivalent to the width of his face and the height of his arms. There would be no damage caused from this attack. The speed in which he raises his arms is 10 m/s.
Name: Reverse Roundhouse
Tier: Tier D
Cost: 10 Stamina
Weapon Type: Foot/Heel
Class: Offensive
Range: Close
Duration: Instant
Cool-Down: 2 Posts
Description: Joseph throws his foot up from behind at his opponent at 10 m/s, using the back of his foot (his heel) to hit the opponent to inflict D-tier damage.
Tier: Tier C
Cost: 20 Stamina
Weapon Type: Brass Knuckles
Class: Offensive
Range: Close
Duration: Instant
Cool-Down: 3 Posts
Description: Joseph gets up close to his opponent and bombards their torso with 10 punches moving at 15 m/s and inflicting up to C-tier damage. If less than all ten punches hits, D-tier damage is dealt.
Name: Hook and Sinker
Tier: Tier D
Cost: 10 Stamina
Weapon Type: Brass Knuckles
Class: Offensive
Range: Close
Duration: Instant
Cool-Down: 2 Posts
Description: Joseph throws an uppercut punch at 10 m/s from underneath his opponent's jaw, forcing their head up on impact. As his arm is thrown up in the air, he forces his arm downward, slamming his elbow at 10 m/s into the opponent's face, dealing a total of D-tier damage.
Name: Trip Kick
Tier: Tier D
Cost: 10 Stamina
Weapon Type: Foot
Class: Supplementary
Range: Close
Duration: Instant
Cool-Down: 2 Posts
Description: Joseph drops down to swing his right or left leg out at 10 m/s to hit the back of his opponent's leg(s), forcing them to trip and fall.
Name: Butterfly
Tier: Tier D
Cost: 10 Stamina
Weapon Type: Arms
Class: Defensive
Range: Close
Duration: Instant
Cool-Down: 2 Posts
Description: Joseph throws his arms up in front of his face, floating around the space. His arms guard his face and can move around his body to block an incoming attack from his opponent. The dimensions of this tech only take up the size of his two arms put together, which would be equivalent to the width of his face and the height of his arms. There would be no damage caused from this attack. The speed in which he raises his arms is 10 m/s.
Name: Reverse Roundhouse
Tier: Tier D
Cost: 10 Stamina
Weapon Type: Foot/Heel
Class: Offensive
Range: Close
Duration: Instant
Cool-Down: 2 Posts
Description: Joseph throws his foot up from behind at his opponent at 10 m/s, using the back of his foot (his heel) to hit the opponent to inflict D-tier damage.
Last edited by Joseph Arcane on 06/03/15, 09:45 pm; edited 6 times in total