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Yakuroro

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2Yakuroro Empty Re: Yakuroro on 27/10/14, 11:14 am

Solomon's Proxy

Solomon's Proxy
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Yakuroro SeymourDissidia

Name: Yakuroro {No last name}
Tier: A-Tier
Gender: Male
Sexuality: Heterosexual
Age + Birthdate: 18 | August 21st
Country Affiliation: Wanderer
Race: Imuchakk
Specialization: Intelligence | Water



Personality:

Mask Of A Saint ~ The most common expression on Yakuroro's face is that of gentle eyes and a friendly smile. To anyone that might meet him on the street or in passing, Yakuroro would seem to be quite the mild mannered nice guy. He tries to act like a glue that can hold people together by stopping fights and offering to help find solutions to the problems of others. Yakuroro will even go out of his way to great lengths for a total stranger under certain circumstances. However behind his pleasant public face Yakuroro has very little attachment to individuals around him. Instead he sees things on as if he were standing atop a cliff above everyone else in a group. His efforts to be friendly, reliable, and kind are really directed at groups rather than individuals. This mean when he sews up a child's broken stuffed animal it is not to stop the child from crying; but rather to relief its parents of that worry so they might serve the tribe elsewhere.

Mask Of A Fool ~ An accent on top of his amiable presence would be Yakuroro's tendency to be a bit of a goof ball for the sake of laughs and laughs alone. When he's joking around it will often be clear to everyone present that he is acting on purpose. Sometimes he manages to send howls of laughter all throughout an Imuchakk camp...and sometimes people react as if his "joke" made them all ashamed to call him their kin. Regardless of whether people love his antics or hate them, Yakuroro always has an ulterior motive behind the gag. He will use them to draw attention towards problems and flaws when they are going unnoticed or towards solutions for known troubles. He will try to avoid making any of his pranks or jokes personal unless he feels the target of the jest would respond better to abuse than jovial gestures.

Bleeding Heart ~ While it is true that Yakuroro's general kindness is nothing but a facade, his nature of a gentle heart is actually genuine. It is that earnest empathy which leads him to use his skill of deception for good rather than evil. Instead of empowering himself, Yakuroro's illusory lies are designed to lift others up. He considers himself a "just" denizen of the underworld in many ways despite not really having any underworld contacts...yet. Yakuroro's connection with the ruhk has always given Yakuroro an uneasy feeling as if he were born with this power because the world was in need of it. He fears that great calamity is destined for the world and seeks to be a wall of protection to defend the innocent. In many ways he is akin to sociopath and would likely be one were he to lose his empathy for other humans.

Walking The Line ~ Because Yakuroro acts for the good of others he has not fallen into depravity. However his lack of real emotional connections with others leads to a rather lonely and stressful existence. It could be said that he is currently teetering between being a great beacon of light for the world or falling into the deepest kind of darkness there is. The determining factor in Yakuroro's ruhk alignment will be the friends he happens to make during his travels and the experiences they face. Should Yakuroro come face to face with enough tragedy it is possible he could deem the world no longer worth saving. That simple change in attitude would become the catalyst for a heavy fall in depravity. After all, if the world isn't worth saving then all there is left to do is destroy it.

Pride In Magic ~ Magicians are a rare sight within the Imuchakk Tribe as they value and embody physical strength over intelligence and arcane might. Yakuroro grew up with a high intellect that made his peers feel as if they were something beneath him. After all, no one else could talk to the ruhk as he could and this made the young Yakuroro feel unique and special. As he grew older, Yakuroro began to view his connection to the ruhk as his destiny and being so akin to a sociopath, that manner of thought would of course lead right into delusions of grandeur. Yakuroro believes his magic to be the best way to solve problems when possible and avoids using his powerful strength. As a magician he feels ashamed of the barbaric muscles he was born with, but proud of the amazing feats he can accomplish using magic.

Reliable Ally ~ There are few Yakuroro really can call "friends" because of his excessively wide perspective. But those who do earn his personal attention are treated with great care and loyalty. Generally those whom can catch his eye are those with potential to be kings or great magicians. Even among that lot, only those working for a greater good obtain Yakuroro's trust as a comrade. If that trust is earned, Yakuroro will move mountains and heavens to be of help to them so long as it doesn't interfere with his own personal justice.

Likes:

  • Cultivating the white ruhk in an area is Yakuroro's general mission in life. As such, anything that promotes the gathering of ruhk brings the Imuchakk Magician happiness.
  • Feasts and festivals are Yakuroro's favorite means of bringing joy and cheer to an area. Good food and drink make for merry memories.
  • People who see things on a larger scale such as himself get along well with Yokuroro. They are people he often doesn't need to deceive as they are often on the same page as he is.
  • Being a native of the northern lands one might think that Yakuroro would prefer the cold. However he's seen enough snow to last a lifetime and actually prefers milder climates.
  • Learning anything new about the world, magic in particular, excites Yakuroro with a youthful vigor. He loves studying magic and improving his ability to communicate with the ruhk. It is not unheard of for Yakuroro to lock himself away without food for weeks until he masters a new spell.

Dislikes:

  • Those who have fallen to depravity are currently the only people Yakuroro truly hates. Ironically, that very hatred is a hidden trigger for Yakuroro falling into depravity himself.
  • It should go without saying that even without being depraved, Yakuroro dislike any oppressive or violent behavior form those around him.
  • Being stuck in one place against his will for too long can upset Yakuroro greatly. He believes that his time is far too important to be wasted around doing nothing of import.
  • Yakuroro loves his clan, however he despises their culture. His people live simple lives blindly follow traditions of placing social pressure on boys to become strong warriors. Because he did not share these values, he was bullied often while growing up.
  • Yakuroro can't stand alcohol or being around drunken people. The hazing of the mind is like spitting in the face of a gift as it would mean numbing his intelligence.

Phobias:

  • Yakuroro is very fearful of the dangers behind black ruhk. The Imuchakk magician will avoid contact at all costs until he is more educated in its effects.
  • Any foe two ranks higher than Yakuroro can paralyze him with fear if they make an overwhelming display of power. This can render him unable to fight back unless an ally is nearby to focus him.
  • Yakuroro struggles with a fear that his "destiny" is just the deluded dreams of a boy who never grew up. He will try to deny any evidence of this and desperately try to quietly sweep it under the rug.
  • Slugs will also provoke a fear-based response from Yakuroro. He finds their sliminess to be the pinnacle of disgusting and will comically scream like a girl if a slug ever touches him.
  • Being naked in public is one of Yakuroro's worst fears. He is incredibly shy and timid about his body as he never even considered being with a women before. Romantically he is on the level of an innocent 8 year old.

Aspirations:

  • To save the world from the unknown threat he is confident looms overhead.
  • The spread and cultivate white ruhk for the sake of promoting growth and happiness.
  • To master several new magic types and one day visit Magnostadt to study with the world’s best.
  • To unravel the mysteries of the world's origin and the secrets behind black ruhk.
  • To earn the respect and honor of his village without relying on his physical strength. Yakuroro would prefer to win their admiration through magic alone.


Face-Claim: Seymour Guado- FFX
Weight: 382lbs
Hair Color: Blue
Eye Color: Blue-Green
Height: 8'2"
Rukh Alignment: White
Special Traits: -
Appearance:

Build ~ Among the Imuchakk, Yakuroro has a fairly small muscular structure at first glance. While he stands an average(for their kin) eight feet tall, his arms and legs just aren't as thick as the rest of his tribe. Instead his arms and legs are a bit longer in proportion to his body. The difference in subtle but noticeable enough that Yakuroro took to wearing baggy loose fitting cloths just to avoid letting it be seen.  Despite this difference in shape, Yakuroro's muscles are just as strong as any other Imuchakk.

Head ~ Yakuroro possesses the signature blue hair of his people and wears it in a unique style gelled into place using greasy fat. Most of it is combed back and only falls to the bottom of his neck at its lowest. There are three strands of hair that stand out as being significantly longer than the rest. They are held up with gel made from the fat of a northern sea beast allowing the hair to angle and curve in gravity defying ways. His eyes are a bluish green and his face has soft curves and features. At the right angle, Yakuroro can sometimes appear feminine or androgynous and he receives much teasing from fellow male Imuchakk over it.

Upper Body ~ Yakuroro wears a large loose fitting robe with an elaborate large obi wrap around the waist. The robe itself is black with green trappings. There is also a grey pattern of smooth curves and sharp angels meant to represent a balance of male and female energies. The Obi is green as well and has a lighter jade green stitching which creates snowflake-like fractal patterns. He also wears a necklace made from wild beast hair held together with braiding and beads. The necklace meets in front of Yakuroro's body and drops down to his navel where it is actually tied to his trousers.

Lower Body ~ Beneath the elegant flowing robe Yakuroro's legs are clothed by a pair of black pants which stop just above his simple shoes. The pants are held up by a fine cloth belt and then further supported by the corded necklace Yakuroro wears.

Tattoo ~ When Yakuroro was young and first began learning magic his powers were misunderstood. The "voices" of the ruhk he spoke to caused strange things to happen with the water around him. At first the village thought him possessed by demons and branded him with a mark so the entire village would know to avoid him. When he proved the usefulness of his magic and people stopped fearing him, Yakuroro had another tattoo done over the brand to conceal the fact that he was once marked as an unholy beast. The new tattoo is of two sea creatures on either breast rising out of the waters.


History:

Spoiler:

~Origins Of A Magician~

Yakuroro was born to a fairly normal family of Imuchakk whom were no different from the rest of their kin. His village was a smaller northern raiding group which had stubbornly refused to merge with the primary Imuchakk tribe. He was the last child born out of 3 brothers and 2 sisters for a total of 5 children. Yakuroro's father was a warrior who made a living in the Imuchakk raiding parties whilst his mother was a healer and an excellent cook whom could catch her own ingredients. He was born healthy enough, but as he grew older it became apparent that his build was different from his brothers, sisters, and cousins. It wasn't a drastic difference, but he stood out as lanky and skinny at a glance.

When Yakuroro was old enough to speak he was just beginning to tap into his ability to communicate with the ruhk. Had this talent been nurtured then who knows how great of a magician he might be today! But alas, he didn't even realize the others of his clan couldn't even see the fluttering beings of light as they hovered around important people and events. As Yakuroro grew older he slowly began "hearing" voices from the ruhk. When he listened something strange would always happen to the water nearby. He made the mistake of performing this trick in public to show off for another Imuchakk child. But instead of being entertained the boy ran home to his mother in fear.

The village quickly fell into a panic when a concerned mother began screaming "Demon" at the top of her lungs. Without really knowing all the details, others joined in the ridicule and the young Yakuroro was tied up in the center of the village. He received a branding to mark him as a demon and he was banished from the village. At the time, Yakuroro was only ten years old and he could not possibly have survived exile on his own. But as he was cast into a snow storm by his own kin, Yakuroro thought he caught a glimpse of ruhk fluttering in the distance leading north away from the village.

With nothing else to lose, Yakuroro followed that guiding sign and simply began walking. It was two days before he found anything and the young Imuchakk almost lost hope. The snow storm didn't bother him too much, but lack of food was going to be the end of the growing young boy. It was on the night of the second day that Yakuroro spotted the light of a fire in the distance. When the exiled Imuchakk approached closer he could see that someone had made a large tent of sorts midst the frozen wastelands. Yakuroro entered the tent to find a warm fire and fresh food cooking atop it. Beside himself with hunger, Yakuroro consumed the half cooked meat that was roasting so fast the old man sitting inside the tent hardly had time to stop him.

Realizing he'd just taken food without asking, Yakuroro begged forgiveness and began to explain his situation, however the old man simply held up his hand and nodded before pointing to the brand. The old geezer then revealed that he too had received the same brand, albeit many years ago. The old man was a shaman of the Imuchakk from the same tribe as Yakuroro. He too had been exiled but at an older age. The man told Yakuroro of a fantastical adventure to a land called Magnostadt where he had learned magic.

~Return Of A Demon~

The old shaman was Yakuroro's first magic teacher and in exchange for helping him with simple chores, the old man taught the young Imuchakk all the basics of ruhk and magoi. Yakuroro spent 3 years studying under the old man before he passed away of old age. With his mentor's passing, Yakuroro decided to return to the village soon. The young apprentice waited two months before taking the old man's staff and leaving the tent which had been his home for the past few years behind.

Possessing a grasp and understanding over his powers which he never had before, the youth was confident he would be able to show his people the benefits of using magic. He choose to wait before returning because one of the spells he'd learned told him a great storm was coming. Yakuroro appeared at the edge of his village on the eve of that great storm. Needless to say, when the boy everyone thought was dead showed up in front of the watch post wielding a staff...people panicked. The village warriors were on top of him in moments but a simple spell made the ground wet and slippery causing them to fall over at his feet.

The village chief arrived on the scene and demanded silence and calm from the villagers before demanding to know why an exile had the audacity to return. Yakuroro explained that he was not possessed, but that he could speak to the elements and the energy behind them. Of course this was all nonsense to the elder whom simply gave the boy a look that said, "As if I care about how it works. It's foreign and won’t be tolerated!" It seemed like Yakuroro's negotiations were breaking down, but then he remembered the village elder's pride and issued a challenge. Yakuroro would race the Chief in a swimming match outside the village. If Yakuroro won the race, the village Elder would lift his exile and listen to how the young magician could be useful. If he lost the race, then he would accept his own execution on the spot.

The terms of the race were hardly in Yakuroro's favor as the Chief was known for winning races. But Yakuroro was not fighting alone and had the power of the ruhk on his side. When the race began, Yakuroro cast a spell that would create two currents in the water. One current pushed against the chief from the front and another  current blasted at Yakuroro's own back. The result was a decrease in the chief’s speed and an increase in his own that actually allowed Yakuroro to win the match.

The Chief held up his end of the bargain and Yakuroro's brand as a demon was covered up with a tattoo of two sea beasts resembling steeds rising up out of the seas. With the Chief's ear, Yakuroro was able to warn his people of the coming storm and the raid parties planned for the next morning were put on hold for one more day. When Yakuroro's prediction was spot on and a terrible blizzard struck the next day, his trust within the village was restored.

~Trouble Fitting In~

While Yakuroro earned a place back in his village, his family had moved on without him and was avoiding him out of guild for having not protected him when he was exiled. This didn't seem to bother Yakuroro at all and he simply took to living by himself on the outskirts of the village. It was good to be home and Yakuroro did everything he could to be of use. He used his clairvoyance magic to predict the weather for the raiding parties and use other water spells to easily gather fish and other sea goods. For two years he increased village productivity on several fronts and proved to be invaluable for ensuring the increased success and power of his village.

For all Yakuroro's efforts to be of use to the village, other young Imuchakk boys whom had already defeated Rampaging Unicorns and become full warriors still mocked him. Not only was he skinnier and a bit girly, but Yakuroro also never showed off his strength. Never showing any interest in gaining the title of "warrior" also didn't make him popular among his peers. Even though he was friendly with everyone in the village, no one really appreciated him or the convenience his magic’s provided. Being a pariah of sorts didn't bother Yakuroro, but he felt it limited how useful he could be.

In a final attempt to find a place in his home, Yakuroro set out to finally take the warriors test to defeat the Rampaging Unicorn. Confident in his magic, the Imuchakk magician declared to the village that he would defeat the unicorn using magic alone. He set out from the village with nothing but his staff and a large boulder carried on his shoulder. Yakuroro didn't really want to kill a sea creature so when he set his bait for the rampaging unicorn, he did so near a great ice berg. When the beast arrived, Yakuroro met it underwater and used his magic to create a cross current below them carrying sand and debris upwards in a billowing cloud. The smoke screen enraged the beast and it attacked with its horn in a blind fury. The creature's rampage ended up being its own undoing as its horn became lodged into the ice berg.

With the creature caught, Yakuroro simply climbed to the top of the glacier where the boulder he'd carried from the village awaited. Yakuroro rolled the boulder off right on top of the Rampaging Unicorn so it would land on its horn and snap it free of the monster. Yakuroro had crippled the beast for life, but he had also obtained the coveted horn of his people's warrior class. Yakuroro took a full day to carve the horn free from the glacier and then returned to his village a hero. At last, people his age began treating Yakuroro like an equal!

Despite his successful hunt, Yakuroro quickly realized that people still did not see the real value of his magic or his insistence that logical thinking and education were important for the village. It became clear to Yakuroro that his home could not bind him any longer. Once his Unicorn Horn was carved into a worthy staff, Yakuroro set out from the village on a lie telling everyone that he was off to train for the sake of defeating the Queen of rampaging unicorns. But the truth was that he wanted to spread his help to places where he was more needed.

~Answering A Greater Calling~

For the last three years of Yakuroro's life he has been traveling the world. Deciding on his 15th birthday that life in the Imuchakk village was a waste of his time, Yakuroro set out to see the world and all its wonders. Yakuroro knew that his home would be in safe hands as the white ruhk there had been healthy even before he started being a good influence. With his heart at peace, Yakuroro turned his attention towards the vast map of their planet and began searching for the source of something.

Ever since Yakuroro first listened to the ruhk he had a feeling that a grand destiny lie waiting in store for him. He knew the face of cruelty and evil as well as the black ruhk such emotional extremes could produce. When he'd learned magic from the old man he heard stories of countries where the ruhk is more black than white. These lands would be Yakuroro's destinations so that he might try and rid the world of any suffering he finds.

Over three years his travels have taken Yakuroro through Reim and Zou where he investigated rumors of dark magic. Despite a dedicated effort, the leads always seemed to meet with dead ends. The only thing that made these travels worthwhile was the small towns and villages Yakuroro was able to help out along the way.

Now Yakuroro is feeling the limitations of what he can do with his simple magic training. His current course is set to Magnostatd to fulfill his life dream of studying magic at the country's famous academy. Yakuroro seeks to improve himself so that he might be prepared for the trials he knows await him. It should be noted that while he has left his village, he did so on the premise of training to defeat the Rampaging Unicorn Queen using only magic. As such, he is still welcome to return home without fear of persecution.

3Yakuroro Empty Re: Yakuroro on 27/10/14, 11:15 am

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
Specializations

  • Intelligence

    • 2nd Type Magic || Water

      • Cavitation Magic || Water + Sound
        This combination of sound and water magic uses powerful vibrations to create large scale cavitation bubbles. These underwater phenomenon cause an intense amount of heat dealing burning damage to anyone caught by the bubble despite being underwater. Blunt force is also dealt in the form of powerful underwater shock waves.
      • Concussion Magic || Ice + Sound
        This combination of ice and sound creates concussion greats by using ice as shrapnel and sound magic as a violent force to shatter the ice and send it flying by producing multiple sonic booms in one place. All Concussion magic deals disorientation and brief deafness for one post to anyone caught in its effective range without sound/ear protection.
      • Cymatic Magic || Water + Sound
        This combination of water and sound magic affects liquids by applying high frequency vibrations to them. This magic type is used to deal both external and internal damage. By vibrating the water around someone to extreme levels, abrasions and tearing can be dealt to the skin. By vibrating the water molecules inside a targets blood, stomach acid, and other bodily fluids, internal damage is dealt directly to their organs and circulatory systems. All Cymatic magic is excruciatingly painful and causes minor paralysis in the afflicted limbs leaving them numb and slowed by 5m/s for one post.


    • 6th Type Magic || Sound


  • [D] Dominance


Professions


Primary Profession
Related Specialization: Intelligence
Profession Title: Archeologist
Description: A seeker of ancient knowledge and treasure. An Archeologist studies the past of every place they visit and comes to understand the local culture and history.
Profession Perks:

  • Know the approximate age and cultural origin of objects after brief examination(1 post).

  • Have in depth knowledge of local lore in locations the character has visited for an extended period of time(5 threads).

  • The archaeologist can easily notice and spot out of place details in a scene allowing them to find otherwise overlooked objects.


Secondary Profession
Profession Title: Conman
Description: A person who dons many masks and makes it hard to ascertain their true intentions. The Conman lets lies flow like water from their lips and they craft stories around those they meet in order to entertain them into a false understanding.
Profession Perks:

  • Always lie with straight face and do so naturally. If one is to tell you aren't being honest with them, they must do so based on inconsistencies in what you tell them.

  • In order to keep up with all the lies told, a Conman possess an eidetic memory and can recall things with high precision in a short period of time.

4Yakuroro Empty Re: Yakuroro on 27/10/14, 11:16 am

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
D-tier Abilities

Spoiler:

Code:

[b]Name:[/b] Tracking Dew
[b]Tier:[/b] D
[b]Cost:[/b] 10 Magoi | 5 Sustained
[b]Element:[/b] Clairvoyance
[b]Class:[/b] Supplementary
[b]Range:[/b] 10m
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 2 Posts; Sustained +1
[b]Description:[/b] The user must obtain something which has been with their target for months OR some of their blood. By asking the rukh within the medium for directions, the user can track the owner to their current position. The rukh conveys which way to go by forming a trail of dew droplets in the environment up to 10m away from the caster. As they follow the trail it continues to spread until it reaches the individual they were tracking.

Code:

[b]Name:[/b] Calling Waters
[b]Tier:[/b] D
[b]Cost:[/b] 10 Magoi
[b]Element:[/b] Water
[b]Class:[/b] Supplementary
[b]Range:[/b] 10m
[b]Duration:[/b] One Turn
[b]Cool-Down:[/b] 2 Turns
[b]Description:[/b] The magician orders the rukh to gather water from the atmosphere. A 5m sphere of water then manifests in the air in front of the user. Once the sphere forms in the shape of a large blob of water, the user may choose any spot within 10 meters of themselves to drop it. The blob moves at 10m/s and when dropped it  results in a splash of water enough to soak a small group of people or knock over small children and animals weighing less than 60lbs.

Code:

[b]Name:[/b] Whip
[b]Tier:[/b] D
[b]Cost:[/b] 10 Magoi | 5 sustained
[b]Element:[/b] Water
[b]Class:[/b] Offensive
[b]Range:[/b] 5m
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 2 posts; Sustained +1
[b]Description:[/b] The user swipes their staff through the air and commands the rukh to form a 1 to 5 meter long whip from the tip of their staff/wand. The whip can wrap around a target upon hitting it or bat away a D-tier ability before being broken. If the user sustains their magoi for the technique, the water whip will reform using water from the atmosphere at the beginning of their next post if the duration has not yet run out. When the whip reforms, it will do so in a neutral position as opposed to reforming in the exact place it was before being destroyed. The whip can move at 5m/s. If the whip catches a target it will deal minor D-tier cuts from tiny water blades.

Code:

[b]Name:[/b] Buzz
[b]Tier:[/b] D
[b]Cost:[/b] 10
[b]Element:[/b] Sound
[b]Class:[/b] Supplementary
[b]Range:[/b] 10m
[b]Duration:[/b] Instant
[b]Cool-Down:[/b] 2 posts
[b]Description:[/b] The caster creates a low tone buzzing sound from their staff moving away at 10m/s. The immediate area around the caster(.5m radius) is silent, however those within the ten meters will suddenly become very dizzy for a short instant halting their movements for a brief moment. To take a step in this condition will cause the target to trip and fall making it ideal for use on charging opponents. D-tier attacks and higher that are capable of producing sound or shockwaves can nullify this spell's effect.

Code:

[b]Name:[/b] Wet Ball
[b]Tier:[/b] D
[b]Cost:[/b] 10 Magoi | 5 Sustained
[b]Element:[/b] Water
[b]Class:[/b] Supplementary
[b]Range:[/b] 10m
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 2 Posts; Sustained +1
[b]Description:[/b] The magician makes a few simple commands to the rukh causing them to form a 1 to 5m sphere of water to appear nearby. This sphere can move around at 10m/s within its range.

Code:

[b]Name:[/b] Ring
[b]Tier:[/b] D
[b]Cost:[/b] 10 Magoi | 5 Sustained
[b]Element:[/b] Sound
[b]Class:[/b] Supplementary
[b]Range:[/b] 10m
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 2 turns; Sustained +1
[b]Description:[/b] The user generates 5 spheres of green rukh around the head of their staff that are 0.5m in diameter. The spheres are then flung towards a target at 10m/s and can then be moved freely within a 10m area around the caster. Upon striking a target, a sphere will stick to their body and move to their head. Anything inside the sphere is subjected to a loud ringing sound that cancels out any outside noise and causes a minor headache.

Code:

[b]Name:[/b] Frozen Mold
[b]Tier:[/b] D
[b]Cost: [/b]10
[b]Element:[/b] Sound + Ice
[b]Class:[/b] Supplementary
[b]Range:[/b] >1m
[b]Duration:[/b] One Month IC
[b]Cool-Down:[/b] N/A
[b]Description:[/b] This is a non-combat spell which asks the rukh to create a large sheet of ice up to 15m wide and tall or as small as the page of a book. If this ice is pressed up against any king of writing, engravings, or other markings, sound magic is used to tell the ice particles to vibrate to create micro cracks in the surface which are an exact copy of what was scanned. Yakuroro can store up to the full 15mx15m sheet worth of text, symbols, and such to be reproduced at a later time. This allows him to copy passages from scrolls on magic for quick recollection and have anything else he's copied on hand for viewing. The tome of ice can be destroyed with normal human effort and does not even require a D-tier ability. If destroyed, the knowledge on the tome can still be recreated. However if it is broken while scanning something, the recording will fail.




Code:
[b]Name:[/b] Cleansing Pool
[b]Tier:[/b] D
[b]Cost:[/b] N/A
[b]Element:[/b] Water + Sound
[b]Class:[/b] Social
[b]Range:[/b] 20m
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 2 Posts; Sustained +1
[b]Description:[/b] The caster points their staff at a location and produces a ball of water 1 to 5m in diameter. This water is then heated with vibrations and can be an effective method of bathing oneself as the vibrating water also massages away dirt and other messes from the body. The body of water can be moved around at will and constantly heated so long at it is sustained or it can be dropped into a pool/tub. After sustaining is dropped the water stays hot for one post, becomes warm the next post, and settles to ambient temperature on a third post.

C-tier Abilities

Spoiler:

Code:

[b]Name:[/b] Mist
[b]Tier:[/b] C
[b]Cost:[/b] 20 Magoi | 10 Sustained
[b]Element:[/b] Water
[b]Class:[/b] Supplementary
[b]Range:[/b] 20m
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 3 Posts; Sustained +1
[b]Description:[/b] The user speaks the name of the spell and commands water in the are to condense into a thick foggy mist. The mist cloud surrounds the caster in a 10m diameter and makes it impossible to see their exact location. On the other hand, the caster is aware of anything that moves within the mist and displaces water particles. The mist can diffuse 1 C-tier light magic and cool off up to 1 B-tier heat magic(Due to elemental strength). Using lightning magic of any kind on this spell will instantly hit anyone still inside of the cloud when shocked, this includes the original caster of the spell(due to elemental weakness). The cloud expands at a rate of 15m/s and can be moved around at the same speed within a range of 20m.

Code:

[b]Name:[/b] Crackle
[b]Tier:[/b] C
[b]Cost:[/b] 20 Magoi
[b]Element:[/b] Ice
[b]Class:[/b] Offensive
[b]Range:[/b] 20m
[b]Duration:[/b] 1 post
[b]Cool-Down:[/b] 3 posts
[b]Description:[/b] The user aims their staff or hand at a target and chants the spell name which imposes several commands upon the rukh to pull water from the atmosphere to form into a 3m long spike cluster of ice. This spike is then fired at the speed of 15m/s towards the target. On impact, the spiky cluster deals C-tier damage in the form of sheer impact and the sharpness of the ice spikes.

Code:

[b]Name:[/b] Icicle Rain
[b]Tier:[/b] C
[b]Cost:[/b] 20 Magoi | 10 Sustained
[b]Element:[/b] Water | Ice
[b]Class:[/b] Offensive
[b]Range:[/b] 20m
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 3 Posts; Sustained +1
[b]Description:[/b] The user generates water above their staff from magoi and gathers more from the atmosphere in order to form ten 1m long spikes of ice. These spikes can then be fired up to 20m away at 15m/s dealing D-tier piercing damage. If all ten icicles hit a single target then a total of C-tier damage will be dealt. Each turn a new volley of ice spikes will form and can be aimed once more to fire another wave until the spell ends.

Code:

[b]Name:[/b] Slippery Step
[b]Tier:[/b] C
[b]Cost:[/b] 20 Magoi | 10 Sustained
[b]Element:[/b] Water | Ice
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 3 Posts; Sustained +1
[b]Description:[/b] The caster commands the rukh to generate a track of ice just wide enough for their feet up to 10m in length that extends in any direction. This track extends at a speed of 15m/s and is followed by a stream of water that runs along its surface pushing the user and anyone else riding it for an instant burst of speed. The speed depends on the direction of travel. Moving on a flat or downward slope, the user gains a burst of speed at 15m/s, however upward slopes of 45 degrees or more will slow the burst of speed to 10m/s. It is impossible to move upwards on a slope of 60 degrees or greater. So long as magoi is sustained, the user can extend the track once more and gain an additional burst of speed once per turn.

Code:

[b]Name:[/b] Equilibrium
[b]Tier:[/b] C
[b]Cost:[/b] 20
[b]Element:[/b] Sound
[b]Class:[/b] Supplementary
[b]Range:[/b] 20m
[b]Duration:[/b] 1 post
[b]Cool-Down:[/b] 3 posts
[b]Description:[/b] The user holds up their staff which then produces a loud ear piercing tone that plants a subconscious suggestion in those who are within its effective range. The range is defined by a 10m diameter cone in the direction the user points their staff traveling up to 20m in one direction. The suggestion is that the moment they set eyes on someone, left and right become reversed. This causes the opponent to see the world with their left and right axis backwards. The result is if the caster moved left, the victim would see the caster of the spell as if they were moving right instead. If the victim wanted to move their right hand to cut with a held sword, they would do so with their left hand instead. The suggestion only triggers when the target sets eyes on someone and only lasts one turn. If they close their eyes or otherwise don't look at anyone, the effect will not trigger. The sound wave moves at 15m/s and its effects linger for 3 turns.

Code:

[b]Name:[/b] Gravity Lift, Stage 1
[b]Tier:[/b] C
[b]Cost:[/b] 20 Magoi on cast | 10 sustain
[b]Element:[/b] Gravity
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 3 posts; Sustained +1
[b]Description:[/b] A magician lowers the influence of gravity around their body. This gives them the ability to lift off, hover, and soar through the sky at a maximum speed of 5m/s. They can control the force of gravity around their body at any given moment, able to slow down, speed up, or stop flying completely.

Code:

[b]Name:[/b] Stubborn Current
[b]Tier:[/b] C
[b]Cost:[/b] 20 magoi on cast | 10 sustain
[b]Element:[/b] Water
[b]Class:[/b] Offensive
[b]Range:[/b] 10m
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 3 Turns; Sustained +1
[b]Description:[/b] This spell uses a few simple commands to make water condense at the tip of the users staff before being released in a high pressure stream moving 15m/s. This stream of water twists and churns as it crashes forwards with enough force to crack and fracture bone on impact. The stream can be guided to turn and change direction so long as it hasn't left 10 meters of the user. The stream itself is 2m in diameter and will cease if something cuts off the flow from the users staff. Knocking the staff from the users hand is another method of stopping this spell.

Code:

[b]Name:[/b] Frost Bite
[b]Tier:[/b] C
[b]Cost:[/b] 20 Magoi |10 sustained
[b]Element:[/b] Ice
[b]Class:[/b] Supplementary
[b]Range:[/b] 5m
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 3 posts; Sustained +1
[b]Description:[/b] This spell include 8 different commands to form an elegant spell with a simple effect. First the Rukh gather water from the atmosphere in the form of two water balls which spin around the staff of the caster. When he/she has decided on a target, the water balls are 1 to 5m in size and are released at a speed of 15m/s toward two limbs. If the water balls connect, they will spread across the entire limb and then freeze solid into casts of ice which grows thicker by freezing more water from the atmosphere. It requires C rank impact or a heat magic spell to free the limbs without simply waiting for them to thaw in 3 turns. The two frozen limbs suffer from C-tier immobilization and during sustained turns another pair of water orbs appear.

Code:

[b]Name:[/b] Cold Shock
[b]Tier:[/b] C
[b]Cost:[/b] 20 Magoi | 10 sustained
[b]Element:[/b] Concussive Magic | Sound + Ice
[b]Class:[/b] Offensive
[b]Range:[/b] 20m
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 3 posts; Sustained +1
[b]Description:[/b] The user manifests a spike ball of finely sharpened icicles and can control its movements within a 20m radius around themselves. The ball moves at 15m/s and when it gets within 5m of a target it will create a 10m explosion sending a sonic boom and ice shrapnel in every direction. The shrapnel deals C-tier damage in the form of cuts half way into the muscle. The spell will fade away within three turns of its creation assuming it fails to find or reach a target. If sustained, a new ball of ice is made near the caster.

Code:

[b]Name:[/b] Equilibrium
[b]Tier:[/b] C
[b]Cost:[/b] 20
[b]Element:[/b] Sound
[b]Class:[/b] Supplementary
[b]Range:[/b] 20m
[b]Duration:[/b] Instant
[b]Cool-Down:[/b] 3 posts
[b]Description:[/b] The user holds up their staff which then produces a loud ear piercing tone that plants a subconscious suggestion in those who are within its effective range. The range is defined by a 10m diameter cone in the direction the user points their staff traveling up to 20m in one direction. The suggestion is that the moment they set eyes on someone, left and right become reversed. This causes the opponent to see the world with their left and right axis backwards. The result is if the caster moved left, the victim would see the caster of the spell as if they were moving right instead. If the victim wanted to move their right hand to cut with a held sword, they would do so with their left hand instead. The suggestion only triggers when the target sets eyes on someone and only lasts one turn. If they close their eyes or otherwise don't look at anyone, the effect will not trigger. The sound wave moves at 15m/s and its effects linger for 3 turns.

Code:

[b]Name:[/b] Flood Fill
[b]Tier:[/b] C
[b]Cost:[/b] 20 Magoi
[b]Element:[/b] Water
[b]Class:[/b] Supplementary
[b]Range:[/b] 20m
[b]Duration:[/b] Instant
[b]Cool-Down:[/b] 3 posts
[b]Description:[/b] The user points their staff at a hollow object or construct and sends their magoi towards it at a speed of 15m/s. Upon reaching the target, the magoi enters the hollowed space and begins generating water. The water can fill up to 10m of space and lasts 3 posts. This does not work on humans or beasts but can work on life forms created by the caster through life magic.

B-tier Abilities

Spoiler:

Code:

[b]Name:[/b] Reminiscing Visions
[b]Tier:[/b] B
[b]Cost:[/b] 30 Magoi | 15 Sustained
[b]Element:[/b] Clairvoyance
[b]Class:[/b] Supplementary
[b]Range:[/b] 30m
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 5 Posts
[b]Description:[/b] The caster must obtain a sample of the target's flesh or blood in order to cast this spell. By using this as a medium, the caster can ask the rukh to reveal to himself and up to 15 others present within 30m of his person the past of the target individual. This allows the user to view past events they would otherwise be unable to witness. The past is viewed as if one were a third party perspective but is limited to events surrounding the perspective of the target individual.

Code:

[b]Name:[/b] Bending Veil
[b]Tier:[/b] B
[b]Cost:[/b] 30 Magoi | 15 Sustained
[b]Element:[/b] Water
[b]Class:[/b] Supplementary
[b]Range:[/b] 30m
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 5 Posts
[b]Description:[/b] The caster give the rukh a command to use water to bend light around themselves or one target granting full invisibility. So long as the target remains within the range of the magician, the spell will render them invisible to the naked eye and magician's of equal or lesser rank to the ability. The speed at which this spell moves from the caster to their target is 20m/s.

Code:

[b]Name:[/b] Tempest Lance
[b]Tier:[/b] B
[b]Cost:[/b] 30 Magoi | 15 sustained
[b]Element:[/b] Storm | Lightning + Wind
[b]Class:[/b] Offensive
[b]Range:[/b] 30m
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 5 Posts
[b]Description:[/b] The caster points their staff at a target and issues commands to both lightning and wind rukh. The resulting manifestation of storm magic forms a 15m long lance of thunder clouds  which is launched towards a target at 20m/s. The lance tapers to a point and is 3m thick at its thickest point. As it flies through the air, lightning bolts surround the lance and shock anything it touches for B-tier  lightning damage.

Code:

[b]Name:[/b] Slipping Sleet
[b]Tier:[/b] B
[b]Cost:[/b] 30 Magoi
[b]Element:[/b] Water/Ice
[b]Class:[/b] Supplementary
[b]Range:[/b] 30ms
[b]Duration:[/b] One Turn
[b]Cool-Down:[/b] 5 Turns
[b]Description:[/b] The magician commands the rukh to flow in the direction of their staff forming a 3 meter wide stream along the ground. The rukh touching the ground then freeze to form a long slippery walk way of ice that is incredibly smooth. The water remaining above the slippery ice is then told to recede back towards the caster. Anyone standing on the path will then be washed towards the castor at a speed of 20m/s. The spells purpose is to pull a target closer to the caster and works best on charging opponents. The distance the path can be made extends from 10 to 15m away.

Code:

[b]Name:[/b] Flood Domain
[b]Tier:[/b] B
[b]Cost:[/b] 30 Magoi | 15 sustained
[b]Element:[/b] Water
[b]Class:[/b] Supplementary
[b]Range:[/b] 30m
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 5 Posts; Sustained +1
[b]Description:[/b] The caster uses water magic to produce a large 15m sphere of water around them. This sphere can be moved within a 30m radius of the user at a speed of 20m/s. In order to move this massive sphere of water, the caster must be standing still. However if they are happy with it's location they are free to move around in the water at will. Inside this sphere of water the currents are constantly spinning and churning which toss around anyone unable to move faster than 5m/s under water. This disorientates its victims rendering them unable to tell which way is up and which way is down as they are tossed about at 20m/s. Non-Imuchakk caught in the spell can only hold their breath for two posts before blacking out and will drown if they are still in the water for a full third post. B-tier abilities and higher can be used to break free from the currents and displace enough water to take a breath, however so long as the caster has their staff and is sustaining magoi, the water sphere will fully reform the castors next post. Lightning magic used on this ability will hit anyone inside the water as if it were a tier higher.

Code:

[b]Name:[/b] Deep Freeze
[b]Tier:[/b] B
[b]Cost:[/b] 30 Magoi
[b]Element:[/b] Ice | Water
[b]Class:[/b] Supplementary
[b]Range:[/b] 30m
[b]Duration:[/b] 1 posts
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The caster uses water magic to gather a large 10 to 15m blob of water and then sends it towards a target at a speed of 20m/s. Upon catching someone, the sphere of water quickly centers itself on its prey and then the entire thing freezes over solid. The tomb of ice will last for 4 posts and freeze three of the targets limbs leaving only one still able to move within an air gap inside the tomb. C-tier heat magic and above can thaw the deep freeze sooner.

Code:

[b]Name:[/b] Glacial Arc
[b]Tier:[/b] B-tier
[b]Cost:[/b] 30 Magoi
[b]Element:[/b] Ice
[b]Class:[/b] Offensive
[b]Range:[/b] 20m
[b]Duration:[/b] Instant
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The user swipes their staff horizontally through the air leaving a curving arc of ice in its wake. The arc grows to be 5 meters wide and sharpens before flying towards a target at 20m/s. On impact the ice blade will break bones and cut deeply into flesh.

Code:

[b]Name:[/b] Carnival of Bubbles
[b]Tier:[/b] B
[b]Cost:[/b] 30 Magoi | 15 Sustained
[b]Element:[/b] Cavitation | Water + Sound
[b]Class:[/b] Offensive
[b]Range:[/b] 30m
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 5 Posts; Sustained +1
[b]Description:[/b] The user points their staff at a nearby water source and sends their magoi towards it at a rate of 20m/s. Upon reaching a water source, the rukh is commanded to form 5 cavitation bubbles within an area of 15m. These bubbles then burst dealing impact damage from the shockwave as well as burning damage from the intense heat generated from the act of cavitation. Each shockwave is 3m in diameter and each bubble is 1m in size. The bubbles only deals D-tier damage by themselves however if three hit a target C-tier damage will be dealt and if all five hit a single target then B-tier damage will be dealt.

Code:

[b]Name:[/b] Frozen Horn
[b]Tier:[/b] B
[b]Cost:[/b] 30 Magoi
[b]Element:[/b] Ice
[b]Class:[/b] Offensive
[b]Range:[/b] Self
[b]Duration:[/b] 1 Post
[b]Cool-Down:[/b] 5 Posts
[b]Description:[/b] The caster manifests ice from water in the atmosphere around their staff in the shape of a sharpened Rampaging Unicorn Horn that is 3m long. This ice coating will deal B rank cutting damage on a clean hit or blunt damage when using the flat faces of the weapon. The horn will shatter in contact with an equal ability or two C-tiers. The ice forms at a rate of 20m/s. The ice lasts for 4 posts total.

Code:

[b]Name:[/b] Bubble Burst
[b]Tier:[/b] B
[b]Cost:[/b] 30
[b]Element:[/b] Cavitation Magic | Water + Sound
[b]Class:[/b] Offensive
[b]Range:[/b] 15m
[b]Duration:[/b] Instant
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The user commands sound rukh to create a sudden increase in force and pressure by creating a powerful sonic boom. This forces the phenomenon of cavitation bubbles to occur on a large scale. The result is an under water bubble that produces an incredible amount of heat and force upon bursting. Anything caught in the range of the bubble will suffer B-tier second degree burns; however lingering burning does not occur as with normal fire damage of the same tier. In addition to the burns, the shockwave produced can break bones and cause deafness to those in its effective range which is 15m moving at a speed of 20m/s. Being hit with this shockwave can send a full grown human back 3 to 5 meters.

Code:

[b]Name:[/b] Gravity Lift, Stage 2
[b]Tier:[/b] B
[b]Cost:[/b] 30 on cast | 15 sustain
[b]Element:[/b] Gravity
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 5 posts; Sustained +1
[b]Description:[/b] A magician lowers the influence of gravity around their body. This gives them the ability to lift off, hover, and soar through the sky at a maximum speed of 10m/s. They can control the force of gravity around their body at any given moment, able to slow down, speed up, or stop flying completely.

A-tier Abilities

Spoiler:

Code:

[b]Name:[/b] Deep Blue
[b]Tier:[/b] A
[b]Cost:[/b] 40 Magoi | 20 Sustained
[b]Element:[/b] Water
[b]Class:[/b] Offensive
[b]Range:[/b] 40m
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 7 posts; Sustained +1
[b]Description:[/b] The caster summons a massive 20 to 25 meter diameter sphere of water gather overhead or around themselves. So long as the user is standing still and has hold of their staff they can move this sphere of water within a 40m range of themselves at a speed of 25m/s. The waters inside the sphere are a all perfectly calm save for two 3m diameter currents. The caster can control the movements of these two currents within the sphere by making intricate movements with their staff. The currents flow at 15m/s and crash into underwater targets with B-tier force. Being swept up by the current alone does not deal damage. Broken bones and deep cuts will be the resulting injuries, but only if the target is forced into something solid by the current such as the ground or a wall. B-tier abilities and higher can be used to break free from the currents and displace enough water to take a breath, however so long as the caster has their staff and is sustaining magoi, the water sphere will fully reform in 1 post. Heat Magic Spells must be Ω-tier to evaporate enough water to break free where as lightning magic will hit anyone inside the water as if it were one tier higher. Non-Imuchakk caught in the spell can only hold their breath for two posts before blacking out and will drown if they are still in the water for a full third post.

Code:

[b]Name:[/b] Resonance Wave
[b]Tier:[/b] A
[b]Cost:[/b] 40 Magoi | 20 Sustained
[b]Element:[/b] Cymatic | Water + Sound
[b]Class:[/b] Offensive
[b]Range:[/b] 40m
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 7 turns
[b]Description:[/b] The magician points their staff at a target organism or body of water and generates a vibrating orb of magoi at the tip. The orb is negligible in size(0.1m diameter) and is fired off at 25m/s towards the target. Upon reaching a water source or the water abundant flesh of a life form, the orb enters and begins sending resonant vibrations resounding throughout the target. This can affect a scale of 20 to 25m or three limbs inside a targets body including the torso. A-tier abrasions are dealt externally or internally tearing up skin and muscle or shattering bone and internal organs.

Omega-tier Abilities

Beast Abilities

Djinn Related Abilities


  • Passive Equip Effect

    Passive Effect:
    Passive Effect: When non-ability attacks are performed using Marax's weapon, a perfect illusory copy of the user is formed at its point of origin. This copy then takes a different trajectory effectively making it seem like the user is attacking twice in one instant. The copy can deal damage equal to the weapons tier, but unlike the real weapon, it can't clash with abilities and is treated like a "normal" attack. The speed and dimensions are all equivalent to the original attack being copied. In addition, the attack itself does not double the damage value and instead merely applies equal damage value in two places. For example, an enemy requiring B-tier damage to defeat can't be taken out with a single attack from the C-rank weapon equip simply because of this effect.

  • Djinn Weapon Equip
    Spoiler:

    Yakuroro Demon_sword_zpsbac2ba0d
    Code:
    [b]Djinn:[/b] Marax
    [b]Type:[/b] Sword
    [b]Theme:[/b] Perfect Illusion
    [b]Chant:[/b] "The Djinn of Mischief and Deceit! Heed my will and dwell in my body, Marax!"
    [b]Cost:[/b] 10 on cast; 5 per post
    [b]Cool-Down:[/b] 5 posts
    [b]Appearance:[/b] In weapon equip form, Marax takes the shape of a wicked looking sword. Normally a two handed weapon, this 5ft long sword with a 4ft long blade almost looks like a standard short sword when held by the tall Imuchakk Yakuroro. There is an illusory haze around the surface of this deep purple blade that makes the air just a couple cm off the edge appear wavy as with a mirage. This effect is too small and close to the blade to be used in combat, but it is still noticable at a distance making it a question as to whether or not the blade is an illusion itself.

  • Djinn Equip
    Spoiler:

    Yakuroro DjinnEquip_zpse38e0b43
    Code:
    [b]Djinn:[/b] Marax
    [b]Type:[/b] Longsword
    [b]Theme:[/b] Perfect Illusion | Light + Sound
    [b]Chant:[/b] "O' Djinn of Mischief and Deceit! Let my will bend reality and grant me the power to fool even the wise! Dwell in my body and let your power be unleashed!"
    [b]Flight:[/b] 15m/s
    [b]Cost:[/b] 20 on cast; 10 per post
    [b]Cool-Down:[/b] 8 posts
    [b]Appearance:[/b] The full Djinn Equip of Marax gives the user a rather menacing visual appearance. Their skin turns blue like that of a djinn and their body becomes clad in a dark purple armor. The head is covered in dark purple shadows making it impossible to see ones face save for six glowing eyes turned 90 degrees like the third eye most djinn possess. The weapon that comes with the djinn equip grows to be a total of 7 feet long with 1 foot dedicated to the handle. The illusory haze that was once surrounding the blade is replaced by the dark purple shadows covering the user's head. These shadows rise off the edge of the sword which now has jagged bits sticking out almost reminiscent of the branches on a rampaging unicorn horn.



Spoiler:

Name: Marx Shadow
Tier: A
Cost: 40 magoi | 20 sustained
Type: Perfect Illusion
Class: Supplementary
Range: 40m
Duration: Sustained
Cool-Down: 7 posts; Sustained +1
Description: This spell creates a perfect copy of the user or another target they have seen before. If the user has heard the targets voice the copy will replicate it perfectly as well. This clone has the durability of an A-tier ability and can move at 25m/s dealing A-tier damage once per post to any enemies it attacks.

Name: Marx Divide
Tier: A
Cost: 40 magoi | 20 Sustained
Type: Perfect Illusion
Class: Offensive
Range: 25m
Duration: Sustained
Cool-Down: 7 posts; Sustained +1
Description: When cast, the blade of Marax's weapon equip grows to be a massive 20 to 25m long sword. This blade takes on the appearance of a brilliant shining great sword of light wrapped in a glowing aura. This massive blade can then be swung at 25 m/s for a single attack. This sword deals A-tier cutting and burning damage. The wounds left behind by this attack are cauterized from the intense heat of the false light leaving behind 3rd degree burns.

Name: Marx Vanish
Tier: B
Cost: 30 Magoi | 15 Sustained
Type: Perfect Illusion
Class: Supplementary
Range: 30m
Duration: Sustained
Cool-Down: 5 posts; Sustained +1
Description: This is an illusion spell which can grant perfect invisibility to the user or target for up to three turns. The user will still interact with the environment around them making it possible to detect their presence and location using environmental clues or other non-visual detection methods. The spell works on creatures and objects alike up to a scale of 15m in size. If the target of the spell moves out of the 30m range(with the castor of the spell at its center), the spell will automatically cancel. If the target of the spell takes B-tier damage then the spell will end.


Name: Marx Canvas
Tier: B
Cost: 30 Magoi | 15 sustained
Type: Perfect Illusion
Class: Supplementary
Range: 30m
Duration: Sustained
Cool-Down: 5 posts; Sustained +1
Description: This spell allows the user to recreate the surroundings of an area up to 15m in diameter so long as it is within 30m of the user. The surroundings do not truly morph or change as it is all just a big illusion, however the illusion is not limited to visual stimuli. The caster can also produce illusory sounds in the surroundings as well. A B tier light or water spell can distort this illusion for the turns that they are active.


Name: Marx Replication
Tier: A
Cost: 20 magoi | 10 sustained
Type: Perfect Illusion
Class: Offensive
Range: 40m
Duration: Sustained
Cool-Down: 3 posts; Sustained +1
Description: When cast this spell allows the user to create illusory clones made partially solid. The user can clone anything 15 to 20 times so long as its scale does not exceed 5m. These clones can be of objects or people and are capable of dealing D-tier damage. D-tier damage is also all that is required to destroy one of the clones. If a clone moves 40m away from the castor it fades into nothingness. Each clone can move around according to the castor's will at a speed of 20m/s. At the start of the users sustained turns, the number of replicas will replenish to 20.



Last edited by Solomon's Proxy on 07/11/14, 10:39 am; edited 1 time in total

5Yakuroro Empty Re: Yakuroro on 27/10/14, 11:16 am

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
Items

  • Staff of Storms

    Spoiler:

    Yakuroro FFX_Seymour_Staff
    Name: Staff of Storms
    Tier: A
    Tier: A
    Type: Advance Staff
    Magic Type: Storm | Lightning + Wind
    Appearance: A gray staff will small bits purple of electricity running through it.
    Function:

    • The user can register 2 Storm-Abilities linked to the staff, A-Tier and below.
    • Can be used by intellect specs to become a medium for
      their other magics.
    • By paying 20 magoi the wielder can cause a massive amount of wind to build up in a 10 meter radius around them leaving an eye of the storm at the center that is 1 meter wide. A tornado will form that will have bits of electricity running through it causing all those in it to receive B tier lightning damage across their body resulting in several 2nd degree burns and their speed cut in half for the next 2 post. The wind will sweep anything that is below 500 pounds off their feet and thrown 15 meters back once the attack is done. Will last for 1 post and has a cool down of 5 post.

    *This does not take up any of your item/weapon slots

    Code:
    [center][img]http://img1.wikia.nocookie.net/__cb20130429031544/finalfantasy/images/7/76/FFX_Seymour_Staff.png[/img][/center]
    [b]Name:[/b] Staff of Storms
    [b]Tier:[/b] A
    [b]Tier:[/b] A
    [b]Type:[/b] Advance Staff
    [b]Magic Type:[/b] Storm | Lightning + Wind
    [b]Appearance:[/b] A gray staff will small bits purple of electricity running through it.
    [b]Function:[/b]
    [list]
    [*]The user can register 2 Storm-Abilities linked to the staff, A-Tier and below.
    [*]Can be used by intellect specs to become a medium for
    their other magics.
    [*]By paying 20 magoi the wielder can cause a massive amount of wind to build up in a 10 meter radius around them leaving an eye of the storm at the center that is 1 meter wide. A tornado will form that will have bits of electricity running through it causing all those in it to receive B tier lightning damage across their body resulting in several 2nd degree burns and their speed cut in half for the next 2 post. The wind will sweep anything that is below 500 pounds off their feet and thrown 15 meters back once the attack is done. Will last for 1 post and has a cool down of 5 post.
    [/list]
    [b]*This does not take up any of your item/weapon slots[/b]

  • Amethyst of Laura the Wise Leader

    Spoiler:

    Yakuroro BanQ_Jasper_Charm_by_BanQ
    Name: Amethyst of Laura the Wise Leader
    Tier: N/A
    Type: Ruler Gem
    Magic Type: Life
    Appearance: A rich purple amethyst that was once owned by a woman that was able to create a peaceful sanctuary in the middle of an era full of strife. Her magical jewel has resurfaced and is now for sale. The gem glows a soft purple color at all times and is said to calm the nerves of the owner no matter the situation keeping them calm and level headed.
    Function:

    • The user can place this in any object making it a life magical elemental object. Can register 3 life magic abilities that do not take up any of their slots. These abilities can be as strong as 1 tier lower than the owner.

      • Name: Botanical Manse
        Tier: B
        Cost: N/A
        Element: Life
        Class: Social
        Range: 30m
        Duration: Instant
        Cool-Down: 5 Posts
        Description: The user points their staff at a plot of soil or a nearby tree. Sending their magoi towards the target location at a speed of 20m/s the magician commands the rukh to begin growing the local microbes and plants into a large house made from flora. (Reference Image) The house can grow 10 to 15m wide and has the same potential dimensions for height and length. This allows it to be anywhere from two to three stories and the house comes furnished with a kitchen, a hot-spring style bath, chairs and beds with springy fungi padding, and many other other simple comforts which make for an ideal home. The house will last for a month before it needs to be re-cast and can be dismissed at will leaving behind a plot of rich soil wherever it once stood should the caster decide to do so.


    • The gem will allow all training post to be reduced by 25% once a person reaches Omega tier this will become a 50% reduction.

    Code:
    [center][img]http://fc02.deviantart.net/fs31/i/2008/221/7/8/BanQ_Jasper_Charm_by_BanQ.jpg[/img][/center]
    [b]Name:[/b] Amethyst of Laura the Wise Leader
    [b]Tier:[/b] N/A
    [b]Type:[/b] Ruler Gem
    [b]Magic Type:[/b] Life
    [b]Appearance:[/b] A rich purple amethyst that was once owned by a woman that was able to create a peaceful sanctuary in the middle of an era full of strife. Her magical jewel has resurfaced and is now for sale. The gem glows a soft purple color at all times and is said to calm the nerves of the owner no matter the situation keeping them calm and level headed.
    [b]Function:[/b]
    [list]
    [*]The user can place this in any object making it a life magical elemental object. Can register 3 life magic abilities that do not take up any of their slots. These abilities can be as strong as 1 tier lower than the owner.
    [list]
    [*][b]Name:[/b] Botanical Manse
    [b]Tier:[/b] B
    [b]Cost:[/b] N/A
    [b]Element:[/b] Life
    [b]Class:[/b] Social
    [b]Range:[/b] 30m
    [b]Duration:[/b] Instant
    [b]Cool-Down:[/b] 5 Posts
    [b]Description:[/b] The user points their staff at a plot of soil or a nearby tree. Sending their magoi towards the target location at a speed of 20m/s the magician commands the rukh to begin growing the local microbes and plants into a large house made from flora. [url=http://img3.wikia.nocookie.net/__cb20120601040139/dragonsdogma/images/a/a5/WitchHut.jpg][b](Reference Image)[/b][/url] The house can grow 10 to 15m wide and has the same potential dimensions for height and length. This allows it to be anywhere from two to three stories and the house comes furnished with a kitchen, a hot-spring style bath, chairs and beds with springy fungi padding, and many other other simple comforts which make for an ideal home. The house will last for a month before it needs to be re-cast and can be dismissed at will leaving behind a plot of rich soil wherever it once stood should the caster decide to do so.
    [/list]

    [*]The gem will allow all training post to be reduced by 25% once a person reaches Omega tier this will become a 50% reduction.
    [/list]

  • Marax Metal Vessel

    Spoiler:

    Yakuroro Vongola_ring_sign_by_sinnguyen-d2znm0f
    Djinn: Marax
    Theme: Perfect Illusion | Sound + Light
    Type: Ring
    Appearance: A purple metal ring with a shield face that has a mist pattern. The myst pattern is surrounded by the magic seal engraved upon all metal vessels. It is a perfect fit for Yakuroro's left index finger.

    Code:

    [center][img]http://fc02.deviantart.net/fs71/f/2010/271/a/4/vongola_ring_sign_by_sinnguyen-d2znm0f.png[/img][/center]
    [b]Djinn:[/b] Marax
    [b]Theme:[/b] Perfect Illusion | Sound + Light
    [b]Type:[/b] Ring
    [b]Appearance:[/b] A purple metal ring with a shield face that has a mist pattern. The myst pattern is surrounded by the magic seal engraved upon all metal vessels. It is a perfect fit for Yakuroro's left index finger.

  • Flying Carpet

    Spoiler:

    Yakuroro Webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259
    Item Name:Flying Carpet
    Type: Magic Tool
    Description: A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible. This magical carpet gives a 25% word count reduction on traveling topics. The carpet can fly at a speed of 25 m/s at to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. *The carpet is indestructible, however it can be taken by force by anyone and made their own property. Damage still goes through and around the carpet, but none is dealt to the object itself.

    Code:

    [center][img]http://static.trendme.net/pictures/items/webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259.png[/img][/center]
    [b]Item Name:[/b]Flying Carpet
    [b]Type:[/b] Magic Tool
    [b]Description[/b]: A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible. This magical carpet gives a 25% word count reduction on traveling topics. The carpet can fly at a speed of 25 m/s at to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. *The carpet is indestructible, however it can be taken by force by anyone and made their own property. Damage still goes through and around the carpet, but none is dealt to the object itself.

  • Page of the Lost Grimoire [1]
    Spoiler:

    Yakuroro Lost_p10
    Item Name
    Pages of the Lost Grimoire

    Type:
    Permanent Element Unlocking

    Function:


    • A page unlocks the use of either 2 spells of a single magic element for Intelligence users, or the use of a magic element of their choice for a single combination magic spell.
    • These spells each take up an ability slot.
    • The spell(s) must be approved for training before purchase, and must be listed as the spell that the page(s) would be used for during the approval of the purchase.
    • Limit of 2 pages per person.



    *Can only be purchased 2 times per character. Cannot be sold or traded.

  • Potion of Good Health
    Spoiler:

    Yakuroro Potion

    Item Name:
    Potion of Good Health
    Type:
    Potion
    Description:
    A magical potion that will heal a person of Beta rank damage and below instantly. Once this potion is used it will be gone! Three of these can be used in a single thread.

    Code:
    Potion of Good Health
    [spoiler]
    [center][img]http://www.gamesetwatch.com/atplay/potion.png[/img][/center]

    [b]Item Name:[/b]
    Potion of Good Health
    [b]Type:[/b]
    Potion
    [b]Description:[/b]
    A magical potion that will heal a person of Beta rank damage and below instantly. Once this potion is used it will be gone! Three of these can be used in a single thread.

  • Blessing of the Rukh
    Spoiler:

    Yakuroro White_vs_Dark

    Item Name: Blessing of the Rukh
    Type: Permanent Boost
    Description: The Old Wizard taps into a person's inner magoi flow performs a small ritual. This increases their magoi and stamina capacities by 50 points permanently!

    *Can only be purchased once per person. Those of the Fanalis race cannot purchase this blessing.

  • Bottomless Gourd

    Spoiler:

    Yakuroro Gourd212
    Name: Bottomless Gourd
    Tier: C
    Type: Gourd
    Magic Type: Life
    Appearance: This Gourd is 1.5 meters in length and .75 meters in width. It has been intricately carved with magical looking symbols, however the true magical circle is located inside of the gourd itself.
    Function:

    • The user can register 1 Life Ability to use. The ability must be trained and may be C-tier or below.

    • 5 Magoi: If the gourd is emptied at any point in time, the user may charge the gourd with their Magoi. This feeds the gourd's magical power, which creates Microscopic organisms that line the gourd and produce enough water to fill the gourd up all the way.


    Abilities:

    Name: Bountiful Harvest
    Tier: C
    Cost: N/A
    Element: Life
    Class: Social
    Range: 20m
    Duration: 1 Post
    Cool-Down: 3 Posts
    Description: The caster sends a wave of purple rukh 5 to 10m in width flying through the air at 2m/s. As the wave of life magic passes over seeds or plants it causes them to grow rapidly forming rather large vegetables and fruits that are ripe for eating. This spell can be used to enrich a farmer's harvest or turn a few meager seeds into a great feast capable of feeding many hungry mouths.

    *This does not take up any of your item/weapon slots

    Code:

    [center][url=http://servimg.com/image_preview.php?i=16&u=18986211][img]http://i39.servimg.com/u/f39/18/98/62/11/gourd212.jpg[/img][/url][/center]
    [b]Name:[/b] Bottomless Gourd
    [b]Tier:[/b] C
    [b]Type:[/b] Gourd
    [b]Magic Type:[/b] Life
    [b]Appearance:[/b] This Gourd is 1.5 meters in length and .75 meters in width. It has been intricately carved with magical looking symbols, however the true magical circle is located inside of the gourd itself.
    [b]Function:[/b]
    [list]
    [*]The user can register 1 Life Ability to use. The ability must be trained and may be C-tier or below.

    [*]5 Magoi: If the gourd is emptied at any point in time, the user may charge the gourd with their Magoi. This feeds the gourd's magical power, which creates Microscopic organisms that line the gourd and produce enough water to fill the gourd up all the way.
    [/list]

    [b][u]Abilities:[/u][/b]

    [b]Name:[/b] Bountiful Harvest
    [b]Tier:[/b] C
    [b]Cost:[/b] N/A
    [b]Element:[/b] Life
    [b]Class:[/b] Social
    [b]Range:[/b] 20m
    [b]Duration:[/b] 1 Post
    [b]Cool-Down:[/b] 3 Posts
    [b]Description:[/b] The caster sends a wave of purple rukh 5 to 10m in width flying through the air at 2m/s. As the wave of life magic passes over seeds or plants it causes them to grow rapidly forming rather large vegetables and fruits that are ripe for eating. This spell can be used to enrich a farmer's harvest or turn a few meager seeds into a great feast capable of feeding many hungry mouths.

    [b]*This does not take up any of your item/weapon slots[/b]



Beasts

  • Akatetsu
    Spoiler:

    Yakuroro Pok%C3%A9mon_Cubone_art
    Name: Akatetsu
    Tier: D
    Type: Brute
    Species: Lizard {Bonehead}
    Speed: 3m/s
    Passive Specials:

    • Thick Skull ~ The bonehead's skull is covered in a thick layer of bone which serves as both a defense and an offense. Attacks that land on it's skull are treated as though they have clashed with a weapon one rank higher than the creature. This does not improve damage, only defense.

    Active Specials:

    • Explosive Movement ~ A D-tier special lasting only a single post with a 3 post cool down. It consumes 5 magoi/stamina to use. Akatetsu's muscles tense and contract before launching himself in any direction at 10m/s.

    Appearance: Akatetsu is a 1m tall orange skinned lizard-like creature with deep red eyes. He has a slightly chubby appearance and the scales on his belly turn to a lighter shade.

  • Scyllius
    Spoiler:

    Yakuroro Blue_ringed_octopus_72DPI
    Name: Scyllius
    Tier: C
    Type: Tactician
    Species: Blue Ringed Octopus
    Speed: 7m/s
    Appearance: Scyllius is a small octopus only 1m in size if measured from the points of her two furthest tentacles. When not camouflaged, she sports a yellowish tone with several dark blue and black circles dotting her body.
    Passive Traits:

    • Chromatic Camouflage - A careful balance of chromatophore cells and pigment control allows the blue ringed octopus to alter the coloring of its body to blend into its environment. This grants passive C-tier camouflage to the beast when certain conditions are met. Scyllius must my completely immobile and spend one post without making any movements for it to take effect. She then must remain still as even the slightest movement, be it voluntary or not, will cause her to revert to her normal color pattern. In addition, this trait is incapable of clashing with detection abilities at all and proves completely ineffective against them.
    • Neurotoxin - As it matures, the blue ringed octopus develops a neurotoxin. This allows one to produce a powerful venom to fend off predators and strike down prey.
    • Unlocked at Alpha Tier
    • Unlocked at Alpha Tier
    • Unlocked in Legendary Beast

    Active Traits:

    • Ink Spray - A D-tier ability that is sustainable for three posts with a five post cool down plus an extra post for each turn sustained. It costs 5 magoi/stamina to perform. Scyllius releases a spray of thick ink from her beak. The ink is released in a 1m wide cone 3m in length up to 7m away. If released under water, the ink will instead spread into a 3m diameter cloud surrounding Scyllius. In both scenarios, the black ink serves to create visible intending to blind opponents and obscure their vision. The effect of each ink spray lasts for 2 posts.
    • Unlocked at Beta Tier
    • Unlocked at Alpha Tier
    • Unlocked if Legendary Beast


  • Shimmer Golem
    Spoiler:

    Yakuroro The_crystal_titan_by_sapphirefoxx-d6vbtig
    Name: Shimmer Golem
    Type: Dungeon Mount
    Magic Type: Crystal [Strength + Heat]
    Appearance: A ten meter tall golem with several crystals protruding from it's back, each with a different color. It's head is in the shape of a cliff with room enough for four people to sit, with a cherry blossom tree off on the side that changes with the seasons.
    Function:

    • 25% Travel Thread Word Count Reduction for up to four people.
    • Can carry up to four people while moving up to speeds of 15 m/s.


    *This does not take up any of your item/weapon slots



Last edited by Solomon's Proxy on 04/11/14, 10:00 pm; edited 6 times in total

6Yakuroro Empty Re: Yakuroro on 27/10/14, 11:16 am

Solomon's Proxy

Solomon's Proxy
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These are NPCs which are were simply created by Yakuroro but are open for anyone to make use of.

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