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Alek's Repertoire

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1Alek's Repertoire Empty Alek's Repertoire on 01/03/14, 06:32 pm


Primary Specialization: Strength
Secondary Specialization: N/A
Tertiary Specialization: N/A

Name: Collapsing Earth
Cost: 10 Stamina
Weapon Type: Hand-to-hand.
Class: Supplementary / Offensive
Range: 10 meters
Duration: Instant 
Cool-Down: 2 posts
Description: Slamming his foot down, he sends out strong vibrations, breaking up the ground around where he stomped. With a meter wide "eye of the storm" where there's no effect, the area in a 9 meter radius is broken up, causing it to fall down around ten meters, leaving people in the equivalent of a make-shift pit trap with unstable sides.

Alternatively, if used against a wall, the ceiling of the room will collapse, garnering similar results but trapping the user in it, causing heavy bruising and pain all around. 

Name: Natural Defense
Tier: D
Cost: 10
Weapon Type: Hand-to-Hand
Class: Defense
Range: 10 meters 
Duration: 3 turns
Cool-Down: 2 turns
Description: Focusing his strength into his limbs, Alek increases his strength dramatically to the point where he can break arrows with punches, knock sword swings out of the air and stop flying boulders. This can only block three D rank spells or 1 C rank spell before he's weak enough to get hit as normal again. 
This technique only works against physical attacks. It is impossible to stop non-physical attacks (e.g. fire or sound vibrations)

Name: Revulsion
Tier: D
Cost: 10 stamina
Weapon Type: Hand-to-hand
Class: Supplementary / Offensive
Range: 10 meters
Duration: Instant
Cool-Down: 2 posts
Description: The most basic of attacks, this is the basic "get out of my face" technique. Concentrating a large amount of strength into the fist or foot, the person will swing their attack at 10 m/s and the moment of impact will cause it to be impressed upon the victim, knocking them off their feet and sending them flying ten meters. Upon a direct hit, they will end up scraping along the ground, causing whichever side they land on to get severe first degree burns from the friction. 

Name: True Fanalis
Tier: D
Cost: 10 stamina, 5 every turn afterwards
Weapon Type: Hand-to-hand [Fanalis]
Class: Offensive
Range: N/A 
Duration: Until stopped
Cool-Down: 4 posts
Description: The fanalis have amazing hand-to-hand abilities to begin with, but this ability just increases it by pushing the body further than its used to. Moving at 15 m/s rather than the usual 5 m/s, the user is able to hit twice as much as normal. It still does the average Fanalis damage, but now each hit does two separate impacts.
Name: Battle Cry
Tier: C
Cost: 20 Magoi
Class: Defense
Range: 20 M
Duration: Instant
Cool-Down: 3 Post
Description: This technique moves at 20 m/s. The user of the technique will release a large bellow that will knock back anything in its range(20 M) at 20 m/s until they are out of the user's range. This technique has the capability of bursting ear drums or losing sound in the ear for two post if the opponent is within 5 meters of the user while this technique is being used. This technique doesn't do any real damage beside that. It can also be used to defend against one attack that is coming toward the user that is of B Tier.

Name: Paralyzing palm
Tier: C
Cost: 20
Weapon Type: Hand-to-hand
Class: Supplementary
Range: 20 meters 
Duration: Instant, effects last 3 posts
Cool-Down: 3 posts
Description: This is a rather specific attack. Concentrating pure strength into a single fist, Alek moves at 15 m/s and slams it into the opponent's body. It causes a great deal of pain but no actual damage, but the pain causes the arms to go numb, dropping anything that they were holding as well as failing to move, thus temporarily losing shields, swords or anything else they might be using.

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