Here is the original Blood Magic magic weapon:
Here re the potential abilities:
- The Oxen Axe:
Name: The Oxen Axe
Tier: A-tier
Type: Magic Dual Axe
Magic Type: Blood [ Life + Water ]
Appearance: A double-ended axe 3m long with each blade head being .5m long facing the opposite direction of one another. The blade is a cool combination of silver and grey with the magic symbol glowing on it's heads when used. Blood also courses through making the crack glow with a sanguine hue when in use as well.- Spoiler:
Function:- Red Oxe Charge- The files the tool with 10 magoi to activate | 5 magoi to sustain creates a tendril of blood from the axe which forms a bloody axe charging forward with speed comparable to an A-tier fanalis it runs up to 30m dealing A-tier damage into whatever it hits, it pulls the user with behind 3m.
- Red Oxe Charge- The files the tool with 10 magoi to activate | 5 magoi to sustain creates a tendril of blood from the axe which forms a bloody axe charging forward with speed comparable to an A-tier fanalis it runs up to 30m dealing A-tier damage into whatever it hits, it pulls the user with behind 3m.
Here re the potential abilities:
- Bull’s Blood Slash:
- Bull’s Blood Slash
Tier: B Tier
Class: Warrior
Type: Offensive/Supplementary
Range: Medium
Requirements/Drawbacks: The character must have space for slashing their weapon and the target must have blood for the weapon to absorb.
Scaling: Damage/Increases the damage dealt by one tier.
Sustain: 0
Cool Down: 3 posts
Cost: 15 magoi [MT cost]
Description:
The character slashes their weapon, releasing a wave of red blood from the axehead that spreads in a cone for thirty metres in front. It deals C Tier damage and, if it hits a target with blood, it takes blood from them and replenishes the character’s own, healing them for the damage dealt.
- Bull’s Blood Draw:
- Bull’s Blood Draw
Tier: B Tier
Class: Warrior
Type: Supplementary
Range: Medium
Requirements/Drawbacks: The character must point their weapon towards a target and they must have blood for the weapon to absorb.
Scaling: Tendrils/Increases the number of tendrils created which may absorb blood.
Sustain: 0
Cool Down: 3 posts
Cost: 15 magoi [MT cost]
Description:
The character points their weapon towards a specific target, causing a tendril of blood to shoot out and follow them at B Tier Fanalis speeds, and extends a length of forty metres. If the target has been hit before and drawn blood, the tendril will draw out more blood from the wound if they get within five metres and replenish the character's own supply, healing them for C Tier damage. It will also disorientate the target for two posts, regardless of whether it draws blood, due to moisture moving away from the head and muscles towards the tendrils.