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Die, Die, Die, Blood Camel [FOT/Jobs]

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Job Name: Following a trail of blood
Job Rank: D-tier
Job Location: Heliohapt
Job Reward: 3,000 Huang | 50 XP
Job Prerequisites: Be independent/Bandit Aligned
Job Overview: You've likely made friends, or found a town you're fond of while within Heliohapt's territories, uncontested or not. The next time you went there, you found some people murdered with a trail of blood leading out of town, follow it.

From the depths of the dark night, the young man were to crawl from out of his military grade tent and escape to the desert like land that lied stretched out wide before his very eyes. It was a wild west, one brimming with evil and those that only sought to benefit themselves and not want the best for Parthevia, a territory of the broken state of Heliohapt. It is waiting to be claimed now though and changed for the better. Adorning his bandana on his head, and combing his lush white locks of soft hair, he were to see Nerilla awake. It was about time for them to go and see the territory that they had begun to try and claim here within Parthevia. For weeks now, the young Angelus had been training vigorously, at no end's rest. Angelus was not one to let himself remain static when there is far more room to improve upon himself.

It were to be a good idea Angelus thought to go and check up on the town near the base of Angelus. It was a town of people that just sought to live lives without the likes of bandits or others bothering them. Angelus had grew quite fond of the kind residents once he defeated their town war hero and showed them that he was not a bandit but just someone who wished to help the people. It had began to be a pleasant trip to the town every time he and Nerilla went he supposed. Although the young man was none the less stand offish with many of the residents, he did want to check up on them time to time to ensure they were doing fine and not being harmed by bandits or others. Angelus were to take open his flask and gulp down some water before the ride to the town with his closest comrade, Nerilla.

It were to take some time to come to the friendly and usually lively small town, and once they had got there, they were to notice that the town was rather quiet as likely everyone was sleeping at this time. However, the considerate young man just wished to make sure that they were merely okay. Suddenly though, a gasp were to be heard by the green haired half fanalis. Angelus glanced back at her and were to look into the direction that she was looking. It was in that moment, Angelus' heart sank and for a first time in a long time, his eyes were to regain life, realizing what just happened to the town when they had been gone.

Nerilla: "A-angelus.."

It felt like time had just froze. No wind were to blow within this moment. Angelus could only think of this horrific view and begin to feel an utter rage building inside him, one that could not be quelled. However, he did know that he had to figure out what happened and have vengeance for these people who were massacred. Nobody was spared. Angelus could not believe his eyes right now. Innocent elders, kids, women, men, dead, with nothing but their corpses left and a trail of blood leading out of the town, deep into the desert sands.

Angelus: "We must follow that trail.. Nerilla. We must kill them."

Said the man with an unwavering but quiet rage.

Wordcount: 554


Die, Die, Die, Blood Camel [FOT/Jobs] Vault111

Die, Die, Die, Blood Camel [FOT/Jobs] Gilgam11



Job Name: Cleaning up someone else's mess
Job Rank:  C-tier
Job Location:
Job Reward: 7,000 Huang  | 100 XP
Chain Reward: 3 extra event points
Job Prerequisites: Finish the first job
Job Overview: After following the trail you came across something unexpected, a person, man, or woman they are dressed in red and black leather armor, in an old Parthevian style, most distinctively they have a mantle made from black camel fur, and a stylistic image of one on their armor.

Claiming they fight for the Blood Camel's (a mysterious group that fights bandits, independents, anyone not them) they immediately begin to attack you, finish them off

Enemy Name: Blood Camel warrior
Enemy Tier: B-tier
Damage Required to Defeat: B-tier
Description: A member of a group only known as the Blood-Camels, all you know is that they're a threat who attacks anyone that isn't them, Bandit or not.  They're equipped with a spear and shield that matches their attire, black, red, with images of camels on them.

  • Protective Hump- The Blood Camel puts their shield on their back, allowing them to block attacks from behind for 4 posts.
  • Shield Tosser-The Blood Camel throws their shield out 5 meters, bouncing it off the enemy target dealing B-tier damage before they toss it again another  5 meeters dealing another set of B-tier damage before it bounces back to them again.
  • Bloody Attack-True to their name the Blood Camel pulls out a gourd of crimson liquid, which they drink before spitting it out 5 meters in a stream, this is a poison that they are immune to that soaks into people. This poison will weaken your body, making you disoriented for 4 posts
  • Crossing The Desert- The Blood Camel makes two powerful steps, moving a total of 5 meters before stopping and making a powerful thrust with their spear reaching out  2 meters in front of them dealing A-tier damage to whomever the spear strikes.

Fury and emotions consumed the young white haired soldier. It were to break loose his temper that he barely ever let out. Angelus had only ever became this enraged once before, when the cheery Nerilla was near fatally wounded during a battle to defeat a rogue and corrupt Senator. It had been a close call that time. How foolish emotions were to feel Angelus thought, yet he could not stop the phenomenon no matter what, for he was but human. It was heart wrenching. Angelus felt that those people deserved nothing more than peace. Grasping at his chest, he were to think of the kind town people, but dismiss this pain for now. Retribution for the slain had to be made. If the man persisted to think about the sad agonizing loss of the people then he were to not be able to focus on avenging them.

It was quite now or never though; the man had to begin his pursuit. Angelus stood up from where he had been kneeling down, inspecting the corpses that lied on the ground utterly void of the life they once had. It was still fresh blood. It meant that the person that was responsible for such a heinous crime must be not far from here. Angelus could not help but have the short memories with the town flash before his head though painfully. Nerilla too were to suffer from the mere thoughts of the innocent people of this town being slaughtered like so. Justice had to be made for these lost souls.

It was as if yesterday when Angelus had came to the town from the previous day when he had defeated the war hero of the town. Once he had returned to the relatively small town, he was greeted by the middle aged man who he had swiftly bested within combat and was apologized to for being thought to be a bandit the day prior he came. Not blaming the man for mistaking him as a bandit, he were to have begun to talk to the war hero extensively about the state of Heliohapt and this current region they lived, Parthevia. Angelus did not have much information or education on the past of the west beside what he learned within school, which was not very much.

In school, Angelus had just learned of the Empire and the brand new government that was the Republic. So far though, to Angelus, the Republic has looked to be worse than the great Empire that Reim was, worse by far. Angelus were to feel more incentive to bring back the mighty Empire of Reim when the war hero of Heliohapt explained to him that Reim at one point had Parthevia within the vast Empire long ago. If the Empire could have Parthevia and invest heavy into the ignored land, then the land could truly flourish as much as the heart of Reim could.

It was this talk with the war hero that made Angelus wish to conquer the land and rid of the evil of Parthevia and the south even more so than before. Meanwhile the young Angelus had conversed with the war hero and other elders on the history of the vast Parthevia land, Nerilla often played with the children, teaching the how to cook or use a bow. Now for the innocent of the town to have had their blood spilt and lives stolen, the mental torture for Angelus and his half fanalis comrade could not be any worse for them.

It was rather sad, and heart throbbing. Angelus were to set his sights on the blood trail leading out of town and mount the white dungeon beast known as Gaaron. It led far out of the perimeters of the town, somehow. This blood only further tormented the minds of the two soldiers. Angelus could not bear to see this anymore. An excruciating death had to befall the perpetrators of this heinous crime, and no less than that. At high speed, Gaaron followed the red trail.

Upon following the end of the trail, a figure were to begin to take form within the sight of the two enraged soldiers. It was either a woman or a man with a feminine figure but they were adorned with a red and black leather armor that was a distinct old style of Parthevia. It seemed that the culprit of this crime also had a mantle of what looked to be black camel fur, and an image of a camel on their armor. It was despicable to do what they did.

Gilgamesh: "Oi.. you killed them, did you not!?"

Angelus were to roar out to the traveling murderer that seemed to belong to a group of sorts. However, under great frustration, he were to not try and interrogate the man but simply kill him, quickly and painfully. Everything were to blur for Angelus while his rage consumed his being. Drawing his blade at the man, Angelus were to rush for him with a rather serious face that exuded the intent to kill. Upon the man roaring out to him, the enemy responded.

Blood Camel Warrior: "Yes, I did. I fight for the Blood Camel. If you wish to die, then come!"

Not an ounce of remorse in their voice, they responded. Angelus were to rush at the vile person when the foe were to step forward twice in succession at the white haired man, halting right before Angelus, then thrusting a spear at him to fatally wound him here. However, the prepared man were to shield himself with his magic gourd of iron sand that he had brought. Angelus formed a shield and blocked the lunge of the spear, and were to dash to the side of the iron sand, to then feed magoi to his rather large sword. Once he did that though, the murderer were to follow up his spear lunge with a throwing of his shield but he were to be blocked by a function of the linothorax that Angelus wore.

For the enemy can suffer a truly painful death, Angelus were to reform the magic blade near their waist and cut them cleanly off their legs. From there, Angelus were to kick the head of the enemy repeatedly to let them soak the damage and rage of the innocent of the town. It was what this damned and wicked soul deserved for taking those innocent lives for just no good reason whatsoever. Angelus stared at the piece of shit who were to start dying, having been severed for A-Tier damage. Nerilla were to only look on disgusted by the foul evil that had did that to the truly innocent people of the town.

Wordcount: 1120

Magoi: 260

Magic Tools Used:

Die, Die, Die, Blood Camel [FOT/Jobs] Alexan10

Name: Linothorax of Reim
Tier: B
Type: Armor
Magic Type: Magoi Manipulation
Material: Bronze and leather
Appearance: For aesthetic and practical reasons the width of the scales of the front shoulder pads are smaller than those of the back. At the ends of the two front shoulder protective elements we find a pair of bronze lion head loops rested in bronze bases with kymation (wavy) ornaments at the fringes. The upper part of the armour is strongly attached to the torso with thick leather thongs (two pairs of fastening mechanism). Two characteristic suns of the royal house of Macedon, in embossed bronze, function as a keystone for securing the shoulder defenses to the main body in the rear upper region.

Another royal sun emblem made of silk embellishes the back of the neck protection.The rim of the epomydes has been folded with purple leather handstiching. The leather wings protruding from the two shoulders openings are not attached directly to the shoulder bridges but comprise a separate defensive addition which is fastened separately to the torso of the warrior. Folded leather has also been applied to their lateral rim together with ornamental fringe. Outlining the face of the armor is a magic circle of abnormal means which glows in a golden light when fed magoi.

  • When magoi is fed into the armor, the user's magoi is forged into an outline around the users body. The outline is white in color and near transparent giving only a slight glow that gives away its presence. This armor only focuses the Magoi already within the body of the wearer and follows the B tier rules for Magoi in the nature of Defense. This function blocks 1 Instance of A tier Damage.

    Cost: 10/5 Magoi

Die, Die, Die, Blood Camel [FOT/Jobs] QdGKUzIName: Fool's Gold
Tier: A
Type: Bastard Sword
Magic Type: Lightning
Material: Bronze-Gold Alloy
Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length.

  • Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.

    The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain

Die, Die, Die, Blood Camel [FOT/Jobs] A4852-10
Name: The Gourd of Iron Sand
Tier: B-tier
Type: Magic Gourd
Magic Type: Metal Magic
Appearance: Taking the form of a wooden gourd about 1m meter in size this magic item is filled with iron sand to the brim. The old looking item carries a heavy weight and is tied to the individual with a red cord. A magic symbol glows on the top half of the gourd.

  • Dancing Sands- The user activates the gourd causing the sand to pour out being able to cover up to 20m in diameter by attracting other small nearby metal particles the sand can be freely controlled and condensed into a 5m sized object with B-tier item durability and lasts three turns or until destroyed. As Iron it treats physical attacks as 1 tier lower and water damage as 1 tier higher in clashes. 10 magoi to activate | 5 magoi to sustain


Die, Die, Die, Blood Camel [FOT/Jobs] Vault111

Die, Die, Die, Blood Camel [FOT/Jobs] Gilgam11

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