You are not connected. Please login or register

Halting Injustice [Job/Belit]

Go down  Message [Page 1 of 1]

1Halting Injustice [Job/Belit] Empty Halting Injustice [Job/Belit] 30/03/21, 01:00 am



Job Name: Gemini Warriors
Job Rank: B-Tier
Job Location: Parthevia
Job Reward: 15k Huang | 200 XP
Job Prerequisites: Belit
Job Overview: Located within the subcontinent of Parthevia of Heliohapt, a small bandit militia has been plundering from local governments that are struggling due to the recent collapse of Heliohapt. Defeat the militia and return the recent money they stole from a town back to the town's people. Town has asked help from nearby mercenaries or capable people. You will be pointed in the direction of the bandits who would be occupied trying to plunder another town.

Expert Bandits:

Enemy Name: Expert Bandits x3
Enemy Tier: B-Tier
Damage Required to Defeat: B-Tier
Description: In brown and black commoner garbs, but equipped with light iron armor. They are of average height and slightly tanned men, denoting that they are locals from northern Heliohapt or south Reim. They wield B-Tier daggers, short swords, and light shields.

  • Shield: Blocks B-Tier damage with shield.
  • Slash: Slashes horizontally or vertically for B-Tier damage.
  • Dagger Throw: Throws a small dagger up to 5m away to deal B-Tier damage.



Enemy Name: Bandits x6
Enemy Tier: C-Tier
Damage Required to Defeat: C-Tier
Description: In brown and black commoner garbs, but equipped with light iron armor. They are of average height and slightly tanned men, denoting that they are locals from south Reim. They wield C-Tier daggers, short swords, and light shields.

  • Shield: Blocks C-Tier damage with shield.
  • Slash: Slashes horizontally or vertically for C-Tier damage.
  • Dagger Throw: Throws a small dagger up to 5m away to deal C-Tier damage.


It was a long night's rest of just sleeping for Angelus. Quite exhausted and tired from the constant training he had been doing, he were to rise up from his slumber far more refreshed. It was great for his psyche to get such good sleep, especially when he was working within such a hot climate. Angelus yawned to himself while he grasped the flaps of the tent and peered on outside, to see who had woken up and who had not. It was rather early though. Angelus had to wake his men up from their sleep to work further on the small camp and fort they had begun to set up here in this southern environment. Grasping ahold of his multi colored bandana, he were to stare into the endless desert before him. Angelus fixed the bandana on his head and were to glance around to see if Nerilla was up yet. It was quite common to see her sleeping until late. Angelus had to be like her father and wake her. It was never very appreciated by the green haired half Fanalis, but the white haired man had to get her up for she could work too.

On this particular day, they were going to help rid of some more bandits over here anyhow. Angelus fancied her sharpshooter skills when facing enemies. However, perhaps another reason why he brought her often was that he enjoyed her company. Either way, the time to set out to the town that had asked for help to take down the bandits had come. It were to be a somewhat far journey to the town, but not very long. Angelus were to wake Nerilla, to which she grumbled and tossed herself around her tent. Sighing, the white haired man were to get more stern with her. It was like trying to wake a child up in the morning. However, sadly for the young woman, she were to feel forced to wake up when Angelus had begun to get stern. It was scary to her when the dark eyed centurion got serious.

Nerilla: "I am up! I am up! Stop being mean.."

Said the woman, picking herself up. With a sad frown on her face, Nerilla shimmied over to her rations and began cooking up breakfast. Angelus just sat by her and had to bide the time. It is no use trying to grab Nerilla to go anywhere if she had not ate her oh so important breakfast yet. For the young Angelus, he did not have to eat breakfast, but for the sake of having energy and not have Nerilla whining to him for hours, he were to just eat. Once the two had cooked and ate their breakfast rations, they would depart at long last. Angelus were to ride upon Gaaron, his dungeon beast he had bought sometime ago now. It was said that the dungeon beast had come from the very first dungeon. While he began to ride out to the town that requested help, he pondered further on the phenomenon known only as dungeons and the elusive magic power contained inside. It is no use pondering so long and hard about them though, Angelus concluded. There will be a day where Angelus will experience one for himself. Until then, he had to train and hone his very skills.

Angelus: "It is here, Nerilla. We've found our spot."

Said the rider of Gaaron as the heat beamed down upon him. Angelus had found the town. Some time ago, Angelus received word of people being terrorized by a local bandit militia. It looked like there was a pattern to the raids of the dastardly banditry militia from what the town reported. It was said that today was the day that the bandits raided, and that they needed mercenaries or capable people to help defeat them. Around the Heliohapt lands, bandits and people trying to benefit from the chaos recently have been cropping up more and more, sadly. It was up to people like Angelus to help defeat them. If he could garner a better reputation with people of this region too, he could begin to have the Heliohapt people warm up to the likes of Reim. It was part of his agenda, but not why he would assist the town.

Angelus: "Oi.. ! Did the bandits come?"

Inquired the young man about the bandits, noticing the crying people and crumbs of resources scattered on the small town floor. It seemed Angelus was too late, but he were to try and pursue the bandits.

Town Mayor: "Yes.. ! They left just a few minutes ago but are going for another place near here! Please get our stuff back! They want that way!"

Pleaded the in distress man.

Angelus: "Don't worry. I will be back then."

Stated the dark eyed man confidently, about to ride into the desert to pursue the bandits atop Gaaron.

Wordcount: 816

Magic Weapon Equipped:

Name: Axe of Ekgre
Tier: A
Type: Magic Axe
Magic Type: Metal [Strength + Lightning]
Appearance: An axe 3m long with a flat, diagonal blade which takes up 1m of the length, the axe being thinner near the base and reach 36cm wide at the top. Connecting the blade to the handle is fluid and wavy patterned carvings.

Protection of Ekgre - Upon filling with this weapon with magoi the user attracts nearby copper in any form in order to form a complete shell around it's user, fitting to their joints and such to allow movement, the armor taking a similar appearance to the user. It requires A-tier damage to break through, and missing parts can be replaced with leftover copper constructs, lasts 4 posts. 10 Magoi to Cast | 5 Magoi to Sustain

Fury of Ekgre - With a horizontal or vertical swing of the axe the user fills it with magoi, creating an axehead of copper 1m in length which flies forth following the arch of the swing going up to 20m doing A-tier damage to whatever it strikes.

Magic Item Equipped:

Halting Injustice [Job/Belit] 71bfs610
Name: Acri Alba
Tier: B-tier
Type: Magic Armband
Magic Type: Razor [Strength + Wind]
Appearance: A silver laurel armband 36cm in diameter with somebend to clasp or rest on an arm. Its white silver bands and twists with life like details to real leaves of a laurel. The magic symbol glows lightly on the face atop the arm when in use.

  • Ventus Tactus- For 10 Magoi to activate | 5 magoi to sustain the user covers whatever they touch in a veil of razor magic which lasts for 3 posts in their hands dealing B-tier razor magic damage.

NPC & Magic Tools Attached:


Halting Injustice [Job/Belit] 2377eb12

Name: Nerilla Samira
Tier: C
Damage Required to Defeat: C
Description: Born with a mixed heritage of Fanalis Reim descent on her mother's side and of Heliohapt descent on her father's side. Nerilla is a young ranger of Reim, hailing from southern Lucania. Nerilla met Angelus upon joining a legion and helping farmers. She is the person closest to Angelus. She believes in Angelus' views that Reim has fallen in might and deserves to become great again, for the people. Her height is 5'4. Nerilla is a charismatic but merciless young woman, with a kind heart towards her friends and loved ones.
Weapons: C-Tier Bow and 10 Arrows
Traits: Exceptional Speed [C-Tier]

  • Iactus Saggita: Nerilla aims an arrow shot up to 50m far and fires, dealing C-Tier damage with the shot at whatever is hit.

  • Eludo Sagitta: Nerilla locks her bow and rolls quickly to evade a D-Tier attack or lower, and fires the arrow up to 40m far to deal D-Tier damage.

Name: The Wind’s Delivery
Tier: B
Type: Magic Sling
Magic Type: Wind
Appearance: A Sling 1.5m long when unfolded the wind’s delivery is made from a silver chain strap with a black leather pouch the hold the ammunition. The ammunition for this weapon is a set of 15 black metal balls with gold engravings in the shape of a tornado. Each ball is about 17cm in diameter all around.

  • Passive: The Wind’s Guidance- Ammunition thrown with this weapon produces a vortex of wind 1m in diameter around it which can knock away projectiles B-tier or lower. (Does not affect damage or clashing against defenses.)
  • Blown Away- The user activating the magic tool throws a ball out forming a vortex of wind around, it grows to be 20m wide, the blast of wind travels 20m, knocking back everything caught in it 5m backward in the air.

Halting Injustice [Job/Belit] Bracer10
Name: Faux Archer's Wrist Quivers
Tier: C-tier
Type: Magic Item - Bracers
Magic Type: Perfect Illusion [Strength + Sound + Light]
Appearance: 20 cm long arm bracers made from brown and black leather. They seem to be weathered but have designs of arrows and mirroring elves on each of them.

  • Wrist Shot- By filling the bracers with Magoi they will suddenly create two arrows, one which is the main illusion and another which is the phantom arrow. These arrows can be controlled after the fire and can be controlled up to 100 m away. The main illusion will do C-tier damage to the first target it hits while the phantom will shatter having d-tier item durability 10 Magoi to Activate | 5 Magoi to Sustain.



Halting Injustice [Job/Belit] 500px-10
Name:  Gaaron
Type: Dungeon Mount
Magic Type: Perfect Illusion
Appearance:  A nasty looking creature that spent many moons in the twisted realm of Marax. The beast is roughly 1 meter tall, 1.5 meters wide, and 3 meters long . The skin is a sickly white color and cool to the touch. A blue color radiates from the beast mouth and eyes.

  • 25% Travel Thread Word Count Reduction for one person.
  • Can carry one person in combat at speeds equal to a horse.


Halting Injustice [Job/Belit] Vault111

Halting Injustice [Job/Belit] Gilgam11

Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum