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Sabin's Starting Abilities

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1Sabin's Starting Abilities Empty Sabin's Starting Abilities 22/12/20, 03:03 am

Sabin

Sabin
C-Tier
C-Tier

i recall a conversation where we can opt out of the d rank abilities and get 2 more c's

Trick Shooter
Tier: C
Class: Archer
Type: Supplementary
Range: Long
Requirements/Drawbacks: The user must draw a special arrow with a modified shaft or modify the shaft of the arrow before firing.
Scaling: Unpredictable: For 10 stamina,  the user's shot becomes so unpredictable that the basic five senses would be unable to keep up with it's trajectory if the target does not have a sensory ability or trait that's higher than C-Tier.
Sustain: 0
Cool Down: 2 Posts
Cost: 20 Stamina
Description:

    After drawing an arrow with a modified shaft or modifying the shaft of the arrow before firing, it starts to gain a curve. This makes the trajectory of the arrow shot unpredictable in regards to how it would move and where exactly it would land. At this state, the arrow(s) that's used in conjunction with this ability can curve once in a single post to avoid techniques and/or obstacles. This ability can be used alongside other archer based abilities or basic shots. When sustained, this ability can be used again in the next shot.


Lethal Aim
Tier: C
Class: Archer
Type: Offensive
Range: Long
Requirements/Drawbacks: The user must aim  before firing.
Scaling: Power: For every 10 stamina paid, the user can increase the ability damage of this ability by 1 rank.  This caps at A-Tier ability damage.
Sustain: 0
Cool Down: 2 Posts
Cost: 20 Stamina
Description:

    The user aim at a vital point at the target before firing an arrow in the direction, with the arrow traveling as far as 40 meters. This initially does C-tier ability piercing damage upon contact.


Explosive Shot
Tier: C
Class: Archer
Type: Offensive
Range: Long
Requirements/Drawbacks: The user sets the charge for the explosive, either manually or through magical means. Afterward, the arrow is fired in the targeted area.
Scaling: Power: For every 10 stamina paid, the user can increase the ability damage of this ability by 1 rank.  This caps at A-Tier ability damage.
Sustain: 0
Cool Down: 2 Posts
Cost: 20 Stamina
Description:

    After setting up the arrowhead to explode, the user fires the arrow that travels as far as 40 meters. Upon making contact with something, it explodes into a 25-meter aoe in diameter that deals C rank ability explosive damage. Upon sustaining,  the user can fire another arrow with a set charge.



Last edited by Sabin on 30/12/20, 10:32 pm; edited 4 times in total

2Sabin's Starting Abilities Empty Re: Sabin's Starting Abilities 24/12/20, 07:20 pm

Julius Plageuis

Julius Plageuis
A-Tier
A-Tier

Trick shooter, I'm confused as to where you found where you can change the direction of an arrow midway through it s flight in the rules. But further more Logically, this wouldn't function as if ur bow string was lose enough to wrap an arrow in it it would lack the tension to actually fire an arrow. Bow have different pound strings, like guns have different pound triggers, unless your bow is a trick bow design for a self loosening and tightening string I can't approve this. Perhaps just do a ricochet shot. But also keep in mind a C tier is above the BASICS, being able to confuse maybe sight or sound is do able at this level but not both on a object the can be easily followed or heard bouncing off things.

Lethal Aim, remove it saying double damage. Also say it Deals C tier damage

Explosive Shot, 25 meter Radius Diameter?


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3Sabin's Starting Abilities Empty Re: Sabin's Starting Abilities 30/12/20, 07:47 pm

Sabin

Sabin
C-Tier
C-Tier

changed the wording of the first, mb


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https://magiworld.forumotion.com/t11752-sabin-s-vault
Sabin's Starting Abilities 8D00FsD

4Sabin's Starting Abilities Empty Re: Sabin's Starting Abilities 01/01/21, 11:02 am

Julius Plageuis

Julius Plageuis
A-Tier
A-Tier

Code:


[center][b]Trick Shooter[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Archer
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The user must draw a special arrow with a modified shaft or modify the shaft of the arrow before firing.
[b]Scaling:[/b] Unpredictable: For 10 stamina,  the user's shot becomes so unpredictable that the basic five senses would be unable to keep up with it's trajectory if the target does not have a sensory ability or trait that's higher than C-Tier.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20 Stamina
[b]Description:[/b]
[list]
After drawing an arrow with a modified shaft or modifying the shaft of the arrow before firing, it starts to gain a curve. This makes the trajectory of the arrow shot unpredictable in regards to how it would move and where exactly it would land. At this state, the arrow(s) that's used in conjunction with this ability can curve once in a single post to avoid techniques and/or obstacles. This ability can be used alongside other archer based abilities or basic shots. When sustained, this ability can be used again in the next shot. [/list]

[center][b]Lethal Aim[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Archer
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The user must aim  before firing.
[b]Scaling:[/b] Power: For every 10 stamina paid, the user can increase the ability damage of this ability by 1 rank.  This caps at A-Tier ability damage.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20 Stamina
[b]Description:[/b]
[list]
The user aim at a vital point at the target before firing an arrow in the direction, with the arrow traveling as far as 40 meters. This initially does C-tier ability piercing damage upon contact.[/list]

[center][b]Explosive Shot[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Archer
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The user sets the charge for the explosive, either manually or through magical means. Afterward, the arrow is fired in the targeted area.
[b]Scaling:[/b] Power: For every 10 stamina paid, the user can increase the ability damage of this ability by 1 rank.  This caps at A-Tier ability damage.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20 Stamina
[b]Description:[/b]
[list]
After setting up the arrowhead to explode, the user fires the arrow that travels as far as 40 meters. Upon making contact with something, it explodes into a 25-meter aoe in diameter that deals C rank ability explosive damage. Upon sustaining,  the user can fire another arrow with a set charge. [/list]

Go train


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5Sabin's Starting Abilities Empty Re: Sabin's Starting Abilities 06/10/21, 01:17 am

Sabin

Sabin
C-Tier
C-Tier

Those were the free starters and here are my edits



Trick Shooter
Tier: C
Class: Archer
Type: Supplementary
Range: Long
Requirements/Drawbacks: The user must load a special projectile with a modification for it to curve.
Scaling: Unpredictable: For 10 stamina,  the user's shot becomes so unpredictable that the basic five senses would be unable to keep up with it's trajectory if the target does not have a sensory ability or trait that's higher than C-Tier. For every 10 stamina scaling, the sensory deprivation increases, capping at A-tier.
Sustain: 0
Cool Down: 2 Posts
Cost: 20 Stamina
Description:

    After loading a modified projectile before firing, it starts to gain a curve. This makes the trajectory of the projectile unpredictable in regards to how it would move and where exactly it would land. At this state, the projectile(s) that's used in conjunction with this ability can curve once in a single post to avoid techniques and/or obstacles. This ability can be used alongside other archer-based abilities or basic shots. When sustained, this ability can be used again in the next shot.


Lethal Aim
Tier: C
Class: Archer
Type: Offensive
Range: Long
Requirements/Drawbacks: The user must aim  before firing.
Scaling: Power: For every 10 stamina paid, the user can increase the ability damage of this ability by 1 rank.  This caps at A-Tier ability damage.
Sustain: 0
Cool Down: 2 Posts
Cost: 20 Stamina
Description:

    The user aim at a vital point at the target before firing a projectile in the direction, with the projectile traveling as far as 40 meters. This initially does C-tier ability piercing damage upon contact.


Explosive Shot
Tier: C
Class: Archer
Type: Offensive
Range: Long
Requirements/Drawbacks: The user sets the charge for the explosive, either manually or through magical means. Afterward, the projectile is fired in the targeted area.
Scaling: Power: For every 10 stamina paid, the user can increase the ability damage of this ability by 1 rank.  This caps at A-Tier ability damage.
Sustain: 0
Cool Down: 2 Posts
Cost: 20 Stamina
Description:

    After setting up the projectile to explode, the user fires the projectile that travels as far as 40 meters. Upon making contact with something, it explodes into a 25-meter aoe in diameter that deals C rank ability explosive damage. Upon sustaining,  the user can fire another projectile with a set charge.


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https://magiworld.forumotion.com/t11752-sabin-s-vault
Sabin's Starting Abilities 8D00FsD

6Sabin's Starting Abilities Empty Re: Sabin's Starting Abilities 06/10/21, 02:02 am

Julius Plageuis

Julius Plageuis
A-Tier
A-Tier

Code:
[center][b]Trick Shooter[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Archer
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The user must load a special projectile with a modification for it to curve.
[b]Scaling:[/b] Unpredictable: For 10 stamina,  the user's shot becomes so unpredictable that the basic five senses would be unable to keep up with it's trajectory if the target does not have a sensory ability or trait that's higher than C-Tier. For every 10 stamina scaling, the sensory deprivation increases, capping at A-tier.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20 Stamina
[b]Description:[/b]
[list]
After loading a modified projectile before firing, it starts to gain a curve. This makes the trajectory of the projectile unpredictable in regards to how it would move and where exactly it would land. At this state, the projectile(s) that's used in conjunction with this ability can curve once in a single post to avoid techniques and/or obstacles. This ability can be used alongside other archer-based abilities or basic shots. When sustained, this ability can be used again in the next shot. [/list]

[center][b]Lethal Aim[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Archer
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The user must aim  before firing.
[b]Scaling:[/b] Power: For every 10 stamina paid, the user can increase the ability damage of this ability by 1 rank.  This caps at A-Tier ability damage.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20 Stamina
[b]Description:[/b]
[list]
The user aim at a vital point at the target before firing a projectile in the direction, with the projectile traveling as far as 40 meters. This initially does C-tier ability piercing damage upon contact.[/list]

[center][b]Explosive Shot[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Archer
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The user sets the charge for the explosive, either manually or through magical means. Afterward, the projectile is fired in the targeted area.
[b]Scaling:[/b] Power: For every 10 stamina paid, the user can increase the ability damage of this ability by 1 rank.  This caps at A-Tier ability damage.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20 Stamina
[b]Description:[/b]
[list]
After setting up the projectile to explode, the user fires the projectile that travels as far as 40 meters. Upon making contact with something, it explodes into a 25-meter aoe in diameter that deals C rank ability explosive damage. Upon sustaining,  the user can fire another projectile with a set charge. [/list]


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