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Adamas' Starter Abilities

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1Adamas' Starter Abilities Empty Adamas' Starter Abilities 20/07/20, 04:09 am

Adamas Regas

Adamas Regas
D-Tier
D-Tier

.22 Long Jab
Tier: D-Tier
Class: Warrior
Type: Offensive
Range: Short (2m with step-in)
Requirements/Drawbacks: To properly perform this technique, Adamas must be in a proper striking stance with one foot forward, one foot back, and both fists up. The condition of his lead arm affects the quality of this technique.
Scaling: Semi-Automatic! For every extra 10 points of Stamina, Adamas can fire fire another jab.
Sustain: 0
Cool Down: 1
Cost: 10 Stamina
Description:

    Adamas fires a crisp jab from his leading hand (often his left). In spite of its speed, the .22 Long Jab is primarily a tool for poking his opponent, setting up finishing blows, and checking his opponent's advance. This punch deals D-tier damage.



Corkscrew Lugger
Tier: D-Tier
Class: Warrior
Type: Supplementary
Range: Close
Requirements/Drawbacks: To properly perform this technique, Adamas must be in a proper striking stance with one foot forward, one foot back, and both fists up. The condition of his back arm affects the quality of this technique.
Scaling: Full Metal Jacket! For every extra 10 points of Stamina, the damage dealt by the Lugger increases by 1 tier (Max of A).
Sustain: 0
Cool Down: 1
Cost: 10 Stamina
Description:

    Adamas lashes out with a twisting Cross known as the Corkscrew Punch which acts as his finisher to the .22 Long Jab. Unlike a typical Cross, the rotation from the wrist, all the way up to the shoulder, increases the speed and power of this punch. This punch deals D-Tier damage.



Round Dropper
Tier: D-Tier
Class: Warrior
Type: Supplementary
Range: Close
Requirements/Drawbacks: Adamas must have both his hands and arms free to perform this technique. His foe must be bipedal and of a weight no more than 2 weight classes above him (effectively topping out in Middleweight, 73kg)
Scaling: Larger Rounds! For every extra 10 points of Stamina, an additional 5kg is tacked on to the weight max.
Sustain: 0
Cool Down: 1
Cost: 10 Stamina
Description:

    Adamas crouches down low and lunges forward 1m with his aim set on grabbing hold of his foe's legs. Once they've been caught, he rises with all his might— lifting the leg and pushing his foe off balance. In theory, the off balance foe should fall onto the floor, vulnerable.

    However, an acrobatic/escapist-like ability or a trait/ability which grants C-Tier strength can attempt to struggle free from the grapple. Meanwhile, foes that possess B-tier strength can shake the annoying flesh gnat off.



Forced Misfire
Tier: D-Tier
Class: Warrior
Type: Defensive
Range: Close
Requirements/Drawbacks: Adamas must adopt a fighting stance similar to his striking stance. He can only defend in one direction and against tangible forces.
Scaling: Bad Luck! For every extra 10 points of Stamina, another Force Misfire can occur.
Sustain: 0
Cool Down: 1
Cost: 10 Stamina
Description:

    Adamas taps into an inkling of his Uncle's Karate to perform a simple parry by batting away his foe's attack. He accomplishes this feat by intercepting attacks from the side with his forearm and/or palm to knock them off-course. These parries defend against D-Tier damage.



The Remington Gazelle
Tier: C-Tier
Class: Warrior
Type: Offensive
Range: Meduim (4m in full)
Requirements/Drawbacks: To properly perform this technique, Adamas must be in a proper striking stance with one foot forward, one foot back, and both fists up. Adamas must be grounded and must travel at least 1m towards his foe in a straight line. While within a 2m range he can shuffle into his opponent's range, but any distance father can only be traversed by launching himself airborne.
Scaling: Rifling! For every extra 10 points of Stamina, range of his lunge is increased by 5m.
Sustain: 0
Cool Down: 2
Cost: 20 Stamina
Description:

    Adamas takes a 0.7m step which he dips down into. Then, like a compressed spring, he launches towards his foe and closes the gap with a mighty uppercut. His max launch distance is 2.3m which, in conjunction with the prerequisite step and his own arm length, covers an effective range of 4m. This uppercut deals C-Tier damage.



Last edited by Adamas Regas on 22/07/20, 01:07 am; edited 5 times in total

2Adamas' Starter Abilities Empty Re: Adamas' Starter Abilities 21/07/20, 12:11 pm

Merrze

Merrze
Ω-Tier
Ω-Tier

22 Long Jab- Needs the damage tier listing, speed is accurate to the science so i guess its still comparison speed, try to keep your numbers collected though as the site isn't a math game.


Round Dropper: I love the weight requirement, just keep in mind for metagaming factors so your character would have to guess or try and figure out weights, make sure to include how far you lunge, its an attempt to trip as well so an ability or strength of ctier would be able to stumble free and B-tier would break right free.

Forced Misfire‐ Keep in mind D-tier abilties only have 1 part, so it even if its flurry its considered one action only giving the chance to deflect one dtier attack.

The Remington Gazelle: This is bordering into supplementary, generally in order to distinguish the difference the supplementtsry is that movement would be an effect to escape, in order to bypass this people will make movement a requirement, which works in your case as the spring effect is used to produce power, so you can expand or pure more detail in the fact the leaping is a a byproduct of the powerful attack instead of means to gain range and hurt someone, if you want the rsnge to be the focus id just include the leaping into the requirement.


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Adamas' Starter Abilities OJgAYLo

3Adamas' Starter Abilities Empty Re: Adamas' Starter Abilities 22/07/20, 01:07 am

Adamas Regas

Adamas Regas
D-Tier
D-Tier

.22 Long Jab / Lugger Corkscrew: Added the tier damage to the former and got rid of the punch speed for both. (Are you telling me this isn't coolmathgames.com?)

Round Dropper: Distance added to the lunge (1m).

Additional text added to effect—
However, an acrobatic/escapist-like ability or a trait/ability which grants C-Tier strength can attempt to struggle free from the grapple. Meanwhile, foes that possess B-tier strength can shake the annoying flesh gnat off.


Forced Misfire: Gave an actual description to how the ability works.

Hint— It's all in the forearm
Adamas taps into an inkling of his Uncle's Karate to perform a simple parry by batting away his foe's attack. He accomplishes this feat by intercepting attacks from the side with his forearm and/or palm to knock them off-course. These parries defend against D-Tier damage.

The Remington Gazelle: Added the following text to the requirement—
must travel at least 1m towards his foe in a straight line. While within a 2m range he can shuffle into his opponent's range, but any distance father can only be traversed by launching himself airborne.

4Adamas' Starter Abilities Empty Re: Adamas' Starter Abilities 22/07/20, 09:49 pm

Merrze

Merrze
Ω-Tier
Ω-Tier

Starters approved

Code:
  [center][b].22 Long Jab[/b][/center]
[b]Tier:[/b] D-Tier
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Short (2m with step-in)
[b]Requirements/Drawbacks:[/b] To properly perform this technique, Adamas must be in a proper striking stance with one foot forward, one foot back, and both fists up. The condition of his lead arm affects the quality of this technique.
[b]Scaling:[/b] Semi-Automatic! For every extra 10 points of Stamina, Adamas can fire fire another jab.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Stamina
[b]Description:[/b]
[list]
Adamas fires a crisp jab from his leading hand (often his left). In spite of its speed, the .22 Long Jab is primarily a tool for poking his opponent, setting up finishing blows, and checking his opponent's advance. This punch deals D-tier damage.[/list]


[center][b]Corkscrew Lugger[/b][/center]
[b]Tier:[/b] D-Tier
[b]Class:[/b] Warrior
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] To properly perform this technique, Adamas must be in a proper striking stance with one foot forward, one foot back, and both fists up. The condition of his back arm affects the quality of this technique.
[b]Scaling:[/b] Full Metal Jacket! For every extra 10 points of Stamina, the damage dealt by the Lugger increases by 1 tier (Max of A).
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Stamina
[b]Description:[/b]
[list]
Adamas lashes out with a twisting Cross known as the Corkscrew Punch which acts as his finisher to the .22 Long Jab. Unlike a typical Cross, the rotation from the wrist, all the way up to the shoulder, increases the speed and power of this punch. This punch deals D-Tier damage. [/list]


[center][b]Round Dropper[/b][/center]
[b]Tier:[/b] D-Tier
[b]Class:[/b] Warrior
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Adamas must have both his hands and arms free to perform this technique. His foe must be bipedal and of a weight no more than 2 weight classes above him (effectively topping out in Middleweight, 73kg)
[b]Scaling:[/b] Larger Rounds! For every extra 10 points of Stamina, an additional 5kg is tacked on to the weight max.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Stamina
[b]Description:[/b]
[list]
Adamas crouches down low and lunges forward 1m with his aim set on grabbing hold of his foe's legs. Once they've been caught, he rises with all his might— lifting the leg and pushing his foe off balance. In theory, the off balance foe should fall onto the floor, vulnerable. However, an acrobatic/escapist-like ability or a trait/ability which grants C-Tier strength can attempt to struggle free from the grapple. Meanwhile, foes that possess B-tier strength can shake the annoying flesh gnat off. [/list]


[center][b]Forced Misfire[/b][/center]
[b]Tier:[/b] D-Tier
[b]Class:[/b] Warrior
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Adamas must adopt a fighting stance similar to his striking stance. He can only defend in one direction and against tangible forces.
[b]Scaling:[/b] Bad Luck! For every extra 10 points of Stamina, another Force Misfire can occur.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Stamina
[b]Description:[/b]
[list]
Adamas taps into an inkling of his Uncle's Karate to perform a simple parry by batting away his foe's attack. He accomplishes this feat by intercepting attacks from the side with his forearm and/or palm to knock them off-course. These parries defend against D-Tier damage. [/list]


[center][b]The Remington Gazelle[/b][/center]
[b]Tier:[/b] C-Tier
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Meduim (4m in full)
[b]Requirements/Drawbacks:[/b] To properly perform this technique, Adamas must be in a proper striking stance with one foot forward, one foot back, and both fists up. Adamas must be grounded and must travel at least 1m towards his foe in a straight line. While within a 2m range he can shuffle into his opponent's range, but any distance father can only be traversed by launching himself airborne.
[b]Scaling:[/b] Rifling! For every extra 10 points of Stamina, range of his lunge is increased by 5m.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20 Stamina
[b]Description:[/b]
[list]
Adamas takes a 0.7m step which he dips down into. Then, like a compressed spring, he launches towards his foe and closes the gap with a mighty uppercut. His max launch distance is 2.3m which, in conjunction with the prerequisite step and his own arm length, covers an effective range of 4m. This uppercut deals C-Tier damage. [/list] 


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Adamas' Starter Abilities OJgAYLo

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