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The Knights Who Roll with Susan in Sasan [ Solo | Job ]

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Jumanah Necowl

Jumanah Necowl
β-Tier
β-Tier
”Job Details”:
Job Name: Help the Locals
Job Rank: C-tier
Job Location: Current
Job Reward: 7,000 Huang | 100 XP
Job Prerequisites: N/A
Job Overview: The locals have been harrassed by Knights, claiming to be searching for a dungeon Deal with these invading Knights and give them some peace.

Sasan Knights:
Enemy Name: Sasan Knights x5
Enemy Tier: C-tier
Damage Required to Defeat: C-tier
Description: Sasan Knights are equipped in a blue-tinted steel armor which covers most of their body but their heads. Well trained soldiers who've dedicated their lives to fighting for their nation, being able to jog and move at a decent pace. Each Knight is equipped with with a 1.6m long lance which does C-tier damage, a 1m long shortsword and a C-tier tower shield that is .75, wide and 1.5m tall.
Abilities:

  • Brigade Block- The group of Knights, needing 5 or more forms a wall that can block one attack up to A-tier in damage.

  • Lance Charge- A Sasan Knight charges forward 3m dealing C-tier damage with their Lance if they strike someone.

  • Toss- While blocking with a shield or intercepting an incoming attack the Sasan knight tucks and uses their shield to throw their opponent behind them 3m.


”Weapon”:

The Knights Who Roll with Susan in Sasan [ Solo | Job ] Recowl-staff-update

Name: Staff Of The Reclow Tribe
Tier: C
Material: It's outer parts are made of simple metals while the inside core is now a reinforced metal. The colors on it are painted on.
Appearance:  The staff is a total of  154.94 cm (5'1”) in length, in width it is about 2.54 cm (1 in) it has been resized to better fit the height standards of Jumanah Necowl. It’s base of the staff is 2 separate kinds of metals mended together the inner more reinforced then the outer, it also has several stripes painted on it. Towards the bottom and the top are 2 thick blue stripes with a normal metal non colored one between them on both ends. Between these near the center where one would hold there are 2 yellow stripes that are significantly bigger. Then the space between those ones is just normal metal.

At the top of the staff there is a strange looking ornament that comes off the top and sides of the staff. It has been damaged from its mirrored like design and has been roughly reformed and had its edges cleaned up leaving just one side full of what it used to look like with slightly sharpened edgings that have been painted over with blue and a hint of yellow on one side.

”Spells Used”:

Masking Mist

Tier: C
Class: Magician
Type: Supplementary
Range:  Long
Requirements/Drawbacks: Requires both Sound And Water Magic to cast, Alongside this the caster must sing the chant investing emotional drive into the occuring song/spell. Disclaimer, you don’t have to sing well but you have to be notably trying to sing.
”Chant”:
The future is blinding, binding to the overwhelming fear of losing the past, A face you must mask, or loss of self will become your new task.

Scaling: For an additional 10 Magoi she can make this last an additional round.
Sustain: 1 Time Per Casting
Cool Down: 2
Cost: 20 Magoi | + 10 Magoi Per Sustain
Description:

    As she begins to chant music made by her sound based magic will begin to play using water magic to distort the sound into a haunting and chilling song as a mist flows out from her staff. The Sound magic plays as a separate effect from the one produced from the water magic. It primarily beign used to distract and disorientate the mist. By the end of her chanting the mist will spread out to 15 meters in a large circle, the center point starting at her while growing but will shift afterwards to hide her location or even going past her to where she is outside of the affected area. When it is fully grown the mist will be hard to see through but you can see others when they are roughly 2 meters away. Alongside this the affected area will still hear the music playing distortedly all over the area with nor clear source of origin sounding as though it is coming from multiple directions that change actively. Occasionally as the rift will replay her singing though this time in a more chilling and distorted manner. If she has scaled this it will last for 2 rounds if she does not it will only last for 1.





Sound Breaker
Tier: C - Tier
Class: Magician
Type: Offensive
Range: Long
Requirements/Drawbacks: The caster must aim their staff and wait for the orb to form and fully grow to its proper size.
Scaling: The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested.
Sustain: --
Cool Down: 2 posts
Cost: 20 Magoi | 10
Description: The caster casts a sound orb with 2 meters in diameter that will travel up to 20 meters away and will explode once it touches its target. It then lets off a loud screech as it tears at whatever it can reach dealing C-tier damage. The loud screech will disappear unless the spell is sustained. This spell uses sound magic.




Borg
Tier: D-Ω
Class: Magician
Type: Defensive
Range: Close
Requirements/Drawbacks: Once the Borg is broken or damaged, it requires 3 turns to recover.
Scaling: Cannot be scaled
Sustain: No sustain limit
Cool Down: N/A
Cost: 5 Magoi
Description:

    A sphere of hardened magoi surrounds the user in an instant. It will defend against damage equal to its tier before shattering.





Roaring Wave
Tier: D - Tier
Class: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: The caster must be focused and aim the spell with their staff.
Scaling: The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested.
Sustain: --
Cool Down: 1 post
Cost: 10 Magoi | 5
Description: The caster creates a sound wave that shaped like a tunnel that has 2 meters as its width, and 2 meters as its height. This tunnel moves towards the target and deal a sharp pain on the targets ear and eardrums by giving out a loud piercing sound, dealing D-tier damage to the target(s). This spell uses sound magic.




Buzz
Tier: D - Tier
Class: Magician
Type: Supplementary
Range: Medium
Requirements/Drawbacks: The cater must remained focused on the spell while casting and preforming the spell.
Scaling: The area of effect may increase by 5m for every 10 magoi/stamina that is invested
Sustain: --
Cool Down: 1 posts
Cost: 10 Magoi | 5
Description: The caster creates a low tone buzzing sound from their staff. The immediate area around the caster(.5m radius) is silent, however those within the ten meters will suddenly become very dizzy for a short instant halting their movements for a single post. To take a step in this condition will cause the target to trip and fall making it ideal for use on charging opponents. D-tier attacks and higher that are capable of producing sound or shockwaves can nullify this spell's effect. This spell uses sound magic.

Jumanah rubbed her sore face that was still throbbing from the previous snake attack roaming the streets again of the new kingdom looking for more work. There wasn’t all too much going on for the next few hours though as she walked later on in the day for her job hunt she heard some commotion. She walked a bit faster over hearing some people distraught and some rantign about some Sasan knights at the kingdom's gate entrance hassling people coming in and out about some form of dungeon. A few looking over to Jumanah as she groaned, slouching forward a bit.

Those knights were sent here too? Really? If they were anything like the other ones she faced before coming to Magnostadt they would pose a fight but she could take them. “Was it the mainland gate?” She hollered over seeing a few people nod before holding up a thumbs up and started her way over. She exited through the gate and looked on at the 5 knights hassling a small group of people who seemed very uncomfortable  while the knights seemed close to attacking them for information these people clearly didn't have. Jumanah frowned her brows readying her staff. These guys were becoming a menace to many kingdoms… Why was this dungeon thing so important to them?

“The future is blinding, binding to the overwhelming fear of losing the past, A face you must mask, or loss of self will become your new task.” She softly sang out as she walked over music playing as she did so drawing the attention of the large group not too far away. She cast out with the chat her Masking Mist for 20 Magoi. Creepy music filling the area along with a thick and dense mist. The chillign song sounded distorted as it came from all directions. The knights sticking close together in formation preparing for an attack. They quickly turn to a sound only seeing a slight shadow fading in the mist followed by some others moving away from their location. The people they were hassling no longer next to them as Jumanah led them away. The knights growled as they shouted out loudly into the mist,

“Quit hiding and fight us!” They hallanging her making Jumanah smirk just a bit hearing it telling her they were still roughly in the same spot they were in before. Jumanah motioned to the people she guided out of the mist to inside the kingdom since the knights likely were not allowed inside the kingdom walls. Or they simply did not wish to go inside. She aimed her staff as she watched the people run into the walls, the gate guards looking at them enter, then over to the young magician with an amused look on their face nodding to tell her to go for it. Jumanah couldn’t help but smile a bit. It was odd that she chose to smile but she tried to linger on the thought as the mist would slowly start to pass by along with her spell.

As the knights looked around one cause a glimpse of the smiling Jumanah and the massive sound orb that was now fully formed at the top of her staff as she cased out a scaled up Sound Breaker for 30 Magoi and colliding with the lights the turned to face the attack performing a Brigade Block blocking the B Tier aoe attack  with a bit of stain but doing so without any remote form of injury. Jumanah blinked then letting out a

“Huh…” She wondered if the other knights could have done that or if it was that these ones were just better than the last. Guess she would just have to try something else. She thought to herself before 2 of the knights then ran towards her reading their lances performing a Lance Charge at her for C Tier damage. Trying to move out of the way as she began to focus on her next spell. She moving out of the way but the lances still going to barely graze her only hitting her Borgcosting her 5 Magoi She though staying focused as she aimed her staff at the two now behind her casting Roaring Wave Scaled up by one tier doing C Tier damage on them both for 20 Magoi

The two knights falling to the ground as the other three readied themselves for another attack. When she readied her staff again and held her ground they decided to charge in towards her. She spin her staff taping the bottom to the ground as she focused her mind on her next spell waiting for just the right moment before casting Buzz for 10 Magoi The knights growing dizzy and before they could strike they stumbled into each other falling to the ground as the low town buzzy halted their moments properly.  The knights cursed as Jumanah charged up another Soundbreaker orb. Jumanah looking down at them silently before aiming ehr staff at them.

“It’s rude to treat people the way you have just for information…. You should work on that.” She said simply casting a scaled up Sound Breaker for 30 Magoi Sening the orb at them dealing B Tier damage to the rest taking them out before shifting her staff back to her side. Were there more of these guys around…? And if so, how much of a nuisance were they provign themselves over here? It may be good battle practice to hunt any others down to knock them down a few pegs. Especially if she was supposed to stay here for a while while she prepped for her next trip to her old tribe's land.

She walked over and kneeled down by the knocked out men looking them over before setting down her staff and lifted up one with sme decent strain but dragged them over to a tree propping them up in a sitting position, then the next and the next and the next. It would be an issue if they blocked the path or if they would get walked over by passing people… She looked at them squinting a bit before smirking. Okay time to be a little childish. She grabbed her staff and found some mud before walking over to the knight she had in the center and used some mud nearby to write ‘I personally think Sasan is overrated and so I nap here.’ on their chest. Now pleased with herself she walked over to the chuckling guards to ask about any possible other Sasan knights having been spotted around and causing issues.

( 1127 / 1,000 Words )
( 95 / 200 Magoi )[/b]


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