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Ghost first Ability list Tier 1 ( Solar Beginning)

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Ghost

Ghost
C-Tier
C-Tier
Solar Flare
Tier: D
Class: Magician
Type: supplementary
Range: medium
Requirements/Drawbacks: Must place stave upside down to active.
Scaling: Range increases per 10 magoi spent
Sustain: 0
Cool Down: 1
Cost: 10 magoi
Description: As the ruhk surrounds him. Using his stave he creates a giant blinding light. Blinding all who have seen it for one post. Max range of 5m.





Solar Beam
Tier: D
Class: Magician
Type:  Offense
Range:  long
Requirements/Drawbacks: The user needs to use his left hand when gathering the ruhk in his stave. As the solar beam charge up to fire from the stave. The beam could travel up to 10m.
Scaling: adds another rank of damage  per 10 magoi put in.
Sustain:10
Cool Down: 1
Cost: 10
Description:

    By gathering the ruhk in his stave.The user will be able to create a beam made out of pure light. Being able to fire it off at a high rate to blast away his targets.



Solar Look
Tier: D
Class: Magician
Type: supplementary
Range: medium
Requirements/Drawbacks: One in the same. The user must have a clear vision of the target in his head.
Scaling: Adds an extra post per 10 magoi used after casting.
Sustain: 0
Cool Down: 1
Cost: 10
Description:

    By by viewing the image of something or one.He can become the imperfect reflection to it or them. To the point one would be fooled into believing he is nearly the real deal.However he may not sound as the target he intends to turn into. He could cast this spell up to 5m


Solar Light
Tier: C
Class: Magician
Type: supplementary
Range: medium
Requirements/Drawbacks: The user must swirl his stave around one time to active the spell.
Scaling: by adding the needed magoi he can keep up the spell more then the normal post count.
Sustain: 0
Cool Down: 2
Cost: 20
Description:

    Illusions the user will be able to create basic D rank illusions. From making a cat appear bigger to making himself appear more deadly. More or so he could target someone or thing to change things about them with illusions as well. The range cap at 10m



Last edited by Ghost on 15/06/20, 09:25 pm; edited 19 times in total

Trently

Trently
A-Tier
A-Tier
Enhanced Magoi: Please register this under a new topic that says Traits and include all of your Traits there for grading and approval.

All Abilities: For Scaling, please refer to the Scaling section of this post HERE. You do not detail in Scaling what the ability does. Try looking at other abilities and what others' abilities list for Scaling to get an idea. If you need further help on Scaling, message me on Discord and I can explain it to you.

For Sustain, just put 0, cause Sustain is for when you have sustained the said ability in combat. You are not in combat and just registering it, so it is 0 at the moment.

All Abilities of D-Tier have a 1 post cooldown.

All Abilities of D-Tier have a 10 Magoi or Stamina cost. In your case it would be Magoi since you are using magic.

Your last four Abilities are unable to be registered as Light magic cannot heal nor see into the memories of others, or do anything Life magic or Clairvoyance magic related.

As suggestions for Abilities, I would recommend Light magic Abilities that disorient a foe, change how they see, and damage others with burning hot light.

Solar Flare is the only Ability that can be approved if you make the necessary edits as listed above.


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Ghost first Ability list Tier 1 ( Solar Beginning) 35360610

Ghost

Ghost
C-Tier
C-Tier
Ok upgraded

Trently

Trently
A-Tier
A-Tier
Solar Flare: For Scaling, I recommend adding Range instead of what you added cause what your current Scaling does not quite make sense if the person is already blind. Also, please detail that they only become blind for 1 post in the Description. Remove the mention of your allies not being blinded, cause for a D-Tier ability you yet have the control to avoid blinding certain people. For this ability, you can have a max Range of 5m, so please add that into your Description.

Solar Gum: This is unable to be approved as Light magic and blood cannot combine to make such a substance.

Solar Look: Scaling is unable to be approved as Light magic cannot give off a calming aura or let alone force someone to be calm. I would recommend a post longer duration per 10 magoi spent. Also, please just keep in mind while you might use Light magic to make yourself appear different, your voice, and sounds can possibly give your identity away.

Solar Light: This should be more specific. What is the illusion? It can't be anything and everything you choose. It has to be something specific, like making yourself seem more threatening and taller by bending light to your will. Also, you need to pick a single Range.


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Ghost first Ability list Tier 1 ( Solar Beginning) 35360610

Ghost

Ghost
C-Tier
C-Tier
Ok fixed it

Trently

Trently
A-Tier
A-Tier
Add a Requirement or Drawback to Solar Light.

Solar Gum is unable to be approved as Light magic cannot be made into a rubbery sticky like substance. Create an ability that aligns with how Light magic is usually used and its properties.

Lastly, specify 10 magoi in Solar Flare in Scaling, so a sentence like:

"Range increases per 10 magoi spent"


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Ghost first Ability list Tier 1 ( Solar Beginning) 35360610

Ghost

Ghost
C-Tier
C-Tier
Bam all done

Trently

Trently
A-Tier
A-Tier
Solar Flare: Change Range to Medium.

Solar Beam: What is the max range for this ability? Detail it in the Description. For its Scaling, pierce effects don't really make sense. Do you mean it gets stronger per 10 magoi invested? If so put Damage rather than a pierce effect. Also, a D-Tier ability cannot be both Offensive and Defensive. In this case it would be Offensive. Furthermore, it cannot be Close and Long. I would recommend a 5m max range, which would be Medium.

Solar Light: You can change range to Medium and 5m in the Description.


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Ghost first Ability list Tier 1 ( Solar Beginning) 35360610

Ghost

Ghost
C-Tier
C-Tier
I edit it

Trently

Trently
A-Tier
A-Tier
Code:
[center][b]Solar Flare[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] supplementary
[b]Range:[/b] medium
[b]Requirements/Drawbacks:[/b] Must place stave upside down to active.
[b]Scaling:[/b] Range increases per 10 magoi spent
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 magoi
[b]Description:[/b] As the ruhk surrounds him. Using his stave he creates a giant blinding light. Blinding all who have seen it for one post. Max range of 5m.





[center][b]Solar Beam[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b]  Offense
[b]Range:[/b]  long
[b]Requirements/Drawbacks:[/b] The user needs to use his left hand when gathering the ruhk in his stave. As the solar beam charge up to fire from the stave. The beam could travel up to 10m.
[b]Scaling:[/b] adds another rank of damage  per 10 magoi put in.
[b]Sustain:[/b]10
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
By gathering the ruhk in his stave.The user will be able to create a beam made out of pure light. Being able to fire it off at a high rate to blast away his targets.[/list]


[center][b]Solar Look[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] supplementary
[b]Range:[/b] medium
[b]Requirements/Drawbacks:[/b] One in the same. The user must have a clear vision of the target in his head.
[b]Scaling:[/b] Adds an extra post per 10 magoi used after casting.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
By by viewing the image of something or one.He can become the imperfect reflection to it or them. To the point one would be fooled into believing he is nearly the real deal.However he may not sound as the target he intends to turn into. He could cast this spell up to 5m[/list]

[center][b]Solar Light[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Magician
[b]Type:[/b] supplementary
[b]Range:[/b] medium
[b]Requirements/Drawbacks:[/b] The user must swirl his stave around one time to active the spell.
[b]Scaling:[/b] by adding the needed magoi hr can keep up the spell more then the normal post count.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20
[b]Description:[/b]
[list]
Illusions the user will be able to create basic D rank illusions. From making a cat appear bigger to making himself appear more deadly. More or so he could target someone or thing to change things about them with illusions as well. The range cap at 10m[/list]

Approved! Add to your Vault!


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Ghost first Ability list Tier 1 ( Solar Beginning) 35360610

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