- Job:
Job Name: Time for a cure!
Job Rank: B-tier
Job Location: Balbadd
Job Reward: 15,000 Huang | 200 XP
Job Prerequisites: Dealing with the diseases | Proxy post upon completion.
Chain Reward: Plot Reward
Job Overview: They're back, this time coming with their full force in the hope to wipe out the heathens. If they don't wanna listen to the voice of reason get rid of them, this is no place for their false word. Be careful, danger lurks.- Sasan Knights:
- Enemy Name: Sasan Knights x5
Enemy Tier: C-tier
Damage Required to Defeat: C-tier
Description: Sasan Knights are equipped in a blue-tinted steel armor which covers most of their body but their heads. Well trained soldiers who've dedicated their lives to fighting for their nation, being able to jog and move at a decent pace. Each Knight is equipped with with a 1.6m long lance which does C-tier damage, a 1m long shortsword and a C-tier tower shield that is .75, wide and 1.5m tall.
Abilities:- Brigade Block- The group of Knights, needing 5 or more forms a wall that can block one attack up to A-tier in damage.
- Lance Charge- A Sasan Knight charges forward 3m dealing C-tier damage with their Lance if they strike someone.
- Toss- While blocking with a shield or intercepting an incoming attack the Sasan knight tucks and uses their shield to throw their opponent behind them 3m.
- Brigade Block- The group of Knights, needing 5 or more forms a wall that can block one attack up to A-tier in damage.
- Sasan Shadows:
- Enemy Name: Sasan Shadows x5
Enemy Tier: B-tier
Damage Required to Defeat: B-tier
Description: The Sasan Shadows are a stealthy branch of the Sasan Knights, These shadowy knights wear the traditional knight armor with black robes covering over them. Each with a B-tier lance 1.6m long and a set of B-tier poisoned daggers.
Abilities:- Flicking Charge- The shadow charges forward 2m but can choose to also dash 2m in another direction, at the end of either dash they can then slam their lance into a target dealing B-tier damage.
- Salt the Wound- The shadow throws a poisoned knife into their target dealing C-tier damage, and then slams their lance into the wound to deal an additional tier of C-tier damage.
- Purify with Poison- The Shadow throws out a flurry of poison knives up to 10m away, anyone hit takes C-tier damage the first post and c-tier the next post. If 5 or more knights are around they can surround a target to apply 2 stacks of it.
- Flicking Charge- The shadow charges forward 2m but can choose to also dash 2m in another direction, at the end of either dash they can then slam their lance into a target dealing B-tier damage.
A beautiful night Trently had after having defeaten his armored foes in the casinos only some hours ago from now. He had turned in his enemies to the local authorities, and successfully got rid of the knights harassing casino players. The city authorities paid him for his efforts and help in capturing some knights of Sasan, glad he had did what he did. Lying in his sleeping mat in his tent within his small fort, he thought of what it is that Sasan will do if they get their hands on the power of a dungeon. It made him shiver in his sleep just at the thought of it. He did not want them continuing their crusade, and terroist acts of evil for their own personal gain.
"I do hope not everyone in Sasan is like what I have seen thus far. There must be good people whom are against invading and tormenting others' countries, right?"
He whispered to himself, wondering if good people of Sasan existed that were against the current rule, and crusades. Trently wished to meet one, and talk to them about Sasan. Until then, he would keep his hope up of encountering such a soul in this world. Trently would lie his head down, smiling, and slumber for the night. The end of a day came to close.
...
A new morning, meaning new troubles to face and a chance to revel in victory lied ahead for young Torento Yanaihara. He would awake to his officer reporting something great. In his sleeping mat, he sat up and rubbed his eyes. His officer stood outside, shouting to get up and hear what is going on in the Kou Empire. Trently stood up, getting his katana and proceeding to the entrance of his tent to open it. The young man would greet his officer and smile, lifting his hand to him. His officer were to say to him how well that the guild was doing back home and the money they were making from the underpass that Trently had built months ago with some other guildsmen. It was pretty great news to hear first thing in the morning. Trently pat his officer on the back and told him "Now that is what I sure like to hear! Kekekeh!", laughing. Trently knew the underpass would get more business with some time. Word of it just had to spread. It was good that his guild that remained in Kou was doing well meanwhile the rest of them fought to make the world a better place to live.
"Shall we organize the military now?"
Said young Trently, fixing his unruly bed hair. His officer nodded, knowing that it has been some while since the military was organized and counted. Trently had to also take some men with him tonight to the casino for guarding. The purpose of organizing and counting men was so for Trently can rearrange any groups and check up on how they were doing. The counting part was vital to knowing if any person was missing. After organizing and counting, his men would be set to train and spar with one another. However, a set of men today will be coming with Trently later tonight as previously mentioned. Counting his men present, Trently found nobody to be missing from the military, besides a few men of his in which he sent to Reim.
"Okay, I will need ten of you to help in the city casino with me tonight. We set out for the city right now in a little bit."
Trently would choose ten of his men that were more experienced than the others. He did not want any of his new recruits to get hurt. Trently would bring his general with the ten men he chose. With these men, Trently felt confident in better protecting the casino from Sasan. He were to set out with his men now, but not before grabbing his equipment from his tent. Trently walked into his tent and would get his bag of magic tools to take to the city casino. He would look at the note lying on his table, remembering the words written upon it, "Heaven's Raid".
Trently clenched his fist, looking at the paper very quickly before exiting his tent with his equipment. His spirit was reveling in the anticipation for what is to come. The fight was only begining.
"Let us set out now! To the city!"
Exclaimed the young Trently, pointing his finger out into the rural plains with a smile on his face. The dozen men left for the city with food and money, expecting to likely need money meanwhile night would fall upon Balbadd. The trek did not last very long, only lasting about an hour or two. Trently and his men would make it to the outer part of the city and see some nice sights, even getting lunch at a nice Balbadd restaurant. The men had some actual fun while traversing the land to the city. Time would fly past though as they had their fun. As day began to come to an end, Trently and his men would arrive at the casino steps. Light was still out, but Trently had to talk to the casino owner to let him know what was happening tonight this time.
"I have brought some of my personal men to guard the casino, as the knights may come yet again tonight if they are upset about the last two other nights."
"Ah.. okay, just do not cause any trouble for my customers. I will trust you with taking care of them cause you did it the last two times but please just get rid of them. I do not want them around here."
Nodding to the casino owner, Trently were to set up his guildsmen to guard the city casino. He lied in wait with his men for a couple hours, hoping the knights would cease coming back to the casino. Night begining to fall upon the city of Balbadd, ten armored men were to enter the casino again. It were different men than last time obviously as the last ones were taken into custody by the city authorities. However, these new ten knights would be just as bothersome as the last, if not more this time around. They would get Trently and his men's attention very quickly. Some of the knights must have gotten away the last two nights if more were coming, and aware of what happened the previous times. The men would be quite ruthless, immediately stabbing people outside of the casinos and bursting in. Trently's guildmen stationed at the front of the casino would immediately call for backup.
Screaming to the people near the front of the casino to run and evacuate now with haste, Trently took ahold of his gold and bronze blade while he quickly went to where the knights were. The knights at the front of the casino began fighting with five of Trently's guildsmen to get further inside. The blue haired warrior would arrive at moment's notice and give magoi to his sword, casting its magic function. The gold bronze sword dispersing into a cloud of gas, it would reform into a blade and attempt to cut down the five knights in one long swipe. This would prove futile however as the knights used Brigade Block to defend from the horizontal long swipe.
"You are not the only ones who can work as a team.."
As Trently's Fool's Gold were to have dispersed into a cloud of gold dust at the front of the casino, his five men armed with katanas made an effort to quickly loop behind the knights and slash at them in the backs as they defended. The warriors of Miracle would deliver small gashes of D-Tier to the five knights' backs and proceed to slash at them again once more, cutting them down. The brigade of knights would fall before young Trently and his men, defeaten. Other knights lurking in the shadows would take this time to quickly attack the guildmen, coming out of where they were hiding in the shadows. A flurry of knives would run down upon Trently to kill him, but a soldier of Trently's would quickly shout to him about the assassins that had just released the flying knives.
"I appreciate the heads up!"
Exclaimed the guild leader as he put his shuriken up to his chest and defend from the incoming knives. Feeding magoi to his shuriken, he coated his body in an armor of puffy storm magic. The knives would bounce back upon striking Arashi Yoroi, falling onto the floor without blood. Trently looked to where his enemies came out of from amongst the chaos, and would channel magoi to his golden bronze sword again.
"We will not let you terrorize Balbadd!"
Trently roared out to his opponents as his blade would disperse into a cloud of gold colored dust, forming into knives that counted four as they stabbed into the same quantity of knights, dealing enough (C-Tier) damage to cause them to fall. One last knight remained though who would attempt to Flicking Charge a guildsmen of Miracle in vengeance. From the chaos however, Guaiwu were to appear and perform Man Disarmed on the last robed knight. He were to leave the man without a lance to charge with, and proceed to strike him down to the cold ground. Guaiwu knocking the man out, put an end to the battle, or so it seemed at least.
"Careful, danger still may lurk. Survey the area around you."
Trently said to his six men standing in front of him over the defeaten knights. The young guild leader knew he and his men could not revel in victory just yet. He had been ambushed at the end of fights before, and was not about to let his enemy get the jump on him again.
"Come out.. I know you are there.."
MAGOI: 305
- Abilities Performed:
Name: Fool's Gold
Tier: A
Type: Bastard Sword
Magic Type: Lightning
Material: Bronze-Gold Alloy
Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length.
Function:- Golden Cloud (Sustained 1x) - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.
The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain
Arashi Yoroi: C-Tier Damaged
Tier: A-Tier
Type: Defensive
Range: Close
Requirements/Drawbacks: The user must hold his Shuriken of Storms near his chest to activate the move.
Scaling: Amount of Layers
Sustain: 0
Cool Down: 4 Posts
Cost: 20 Magoi + 10 Magoi
Description:
The user creates a thin armor of storm clouds around his body and equipment, this ability employs the user with a defensive armor made of storm clouds. The armor blocks up to A-Tier damage before dissipating. It lasts four posts.- Golden Cloud (Sustained 1x) - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.
- Guaiwu The Red Ogre, Miracle General:
Name: Guaiwu The Red Ogre
Tier: A-Tier
Damage Required to Defeat: A-Tier
Description: A fanalis former bandit leader who was defeated and saved on the brink of death by Trently. His bandit group was absorbed into Trently's guild and now he and Trently have begun to be friends, having somewhat of a mentor and student relationship. He is grateful to Trently for giving him a new and better path in life and will support Trently's aspirations best he can. Guawei has a temper but he tries to not let it take over him. He is a rough and rugged personality with a rare kindness to only certain people. His fighting style is purely using his body and nothing else. The fanalis man is 6'6 with a very muscular frame. He is a body manipulator.
Weapons: None
Traits:
Trait Name: Iron Body
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through excessive training of one's body, the character has developed a more resilient body that reduces damage taken.
Trait Effect: The character's body is resistant to damage of A-Tier and below. Damaging abilities that hit him are reduced by a single tier.
Trait Name: The Red Ogre's Will
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through extensive training of one's body, the character has developed a trait that triggers at will of the character.
Trait Effect: The character's nails become four 12cm black claws, teeth become sharp and pointed, and a 24cm black horn sprouts from the top center of his head. He can deal A-Tier ability damage with his claws, teeth, and horn. This trait lasts for two posts, and only may be used once per thread. It takes a short moment to transform, about a couple seconds.
Trait Name: Perfect Balance
Trait Tier: C
Trait Requirement: Must have a Physical Combat Class
Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.
Abilities:
Ogre Impact [A-Tier]: Guaiwu punches a target with his right fist, his punch near lightning speed and making impact with the target. The target inflicted with damage will suffer A-Tier blunt damage and shattering of bones and be knocked back 10m far.
Acrobatic Dodge [A-Tier]: Guaiwu jumps into the air 10m far up and lands 10m away in near lightning speed, manipulating the muscles in his legs and making them larger to dodge acrobatically so quick.
Iron Armor [A-Tier]: Guaiwu manipulates the iron in his body to coat one limb in an A-Tier layer of iron that will protect that limb against A-Tier damage.
Arm Catapult [A-Tier]: Guaiwu grabs a target with his right arm with A-Tier grasping that requires A-Tier strength to escape and throws tbe target 20m far with A-Tier strength.
Man Disarmed [A-Tier]: Guaiwu lunges for a weapon of a close target with lightning speed and pries it out of their hands with A-Tier strength force, throwing it aside 15m far.
- Magic Weapons:
Name: Fool's Gold
Tier: A
Type: Bastard Sword
Magic Type: Lightning
Material: Bronze-Gold Alloy
Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length.
Function:- Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.
The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain
- Kutter's Katana [Magic Weapon]:
Name: Kutter's Katana
Tier: A-Tier
Type: Magic Weapon - Sword
Magic Type: Razor (Wind + Strength)
Appearance: This 100 cm long katana once belonged to Kutter, an adventurer from Kou who lost to against Caim's traps. The body of the adventurer was swallowed up, but the sword remained, absorbing the magoi of the dungeon and eventually gaining powerful magic. With a 75 cm blade length, 1.5 cm blade thickness, 25 cm handle length, and a 15 cm guard diameter, this sword is indeed as beautiful as it is sharp.
Function:- Subatomic Slice - The user feeds magoi into the sword using two hands, causing the sword to coat its blade in an immeasurably sharp razor edge. The next slash of the blade will send a flying edge of razor magic up to 20m through the air severing things with A-Tier damage. Things cut with razor magic are unable to be put back together again regardless of healing spells used on them for a minimum of 3 posts.. 10 Magoi to activate | 5 Magoi to sustain.
- Subatomic Slice - The user feeds magoi into the sword using two hands, causing the sword to coat its blade in an immeasurably sharp razor edge. The next slash of the blade will send a flying edge of razor magic up to 20m through the air severing things with A-Tier damage. Things cut with razor magic are unable to be put back together again regardless of healing spells used on them for a minimum of 3 posts.. 10 Magoi to activate | 5 Magoi to sustain.
- Shuriken of Storms [Magic Weapon]:
Name: Shuriken of Storms
Tier: A-Tier
Type: Weapon | Throwing
Magic Type: Storm [ Wind + Lightning ]
Cost: 10 magoi to activate | 5 to sustain
Appearance: This shuriken is approximately .5 meters across and the magic circle is inscribed on the blue gem in the center of the blades. The blades appear to have streaks of lightning through them.
Function:- Stormfall - When the user throws the shuriken after feeding it magoi, it causes a 2m diameter disc of storm magic to spread from its center. The shuriken will stop above the target and the disc of storm clouds will glow brightly for a brief moment. The space directly beneath the shuriken is then struck with a giant lightning bolt capable of covering the entire 2m diameter. Anything caught by the bolt is dealt B-tier damage and electrical paralysis that lasts for one posts. The range of this attack is 10m.
- Tempest Zone - The user activates this function by keeping the shuriken held in their hand with its center placed against their palm. Feeding magoi into the tool with that condition met causes thick storm clouds to form around the user. The clouds grow to cover a 10m diameter spreading throughout the area blocking the vision of anything within the area unless they are at least 1m away from each other. The electricity within the storm cloud detects the electromagnetic fields of living beings and informs the caster of their location.
- Stormfall - When the user throws the shuriken after feeding it magoi, it causes a 2m diameter disc of storm magic to spread from its center. The shuriken will stop above the target and the disc of storm clouds will glow brightly for a brief moment. The space directly beneath the shuriken is then struck with a giant lightning bolt capable of covering the entire 2m diameter. Anything caught by the bolt is dealt B-tier damage and electrical paralysis that lasts for one posts. The range of this attack is 10m.
- Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.
- Magic Items:
- Spriggan's Call:
Name: Spriggan's Call
Tier: A
Type: Magic Tool - Ring
Magic Type: Life Magic
Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
Function:- Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.
- Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.
- Asura Earrings [Magic Item]:
Name: Asura Earrings
Tier: D-Tier
Type: Magic Earrings
Magic Type: Asura Magic [Life+Heat+Ice]
Appearance: These pair of blue and red gem earrings are very small at only 4cm long a piece. They seem rather plain besides the gems which glow with a magic circle when in use.
Function:- Touch Of Cold- The user pays 10 magoi | 5 to sustain allowing their hands to glow and radiate with cold energy. Allowing them to freeze things to the touch, or even cool down overheating bodies.
- Touch of Warmth- By paying 10 magoi | 5 to sustain the user allows their hands to radiate with warm energy allowing them to melt metal after a few seconds of contact and warm up freezing bodies.
- Touch Of Cold- The user pays 10 magoi | 5 to sustain allowing their hands to glow and radiate with cold energy. Allowing them to freeze things to the touch, or even cool down overheating bodies.
- Lion's Pride [Magic Item]:
Name: Lion's Pride
Tier: A-Tier
Type: Magic Item - Artificial Arm
Magic Type: Strength
Cost: 10 magoi to activate | 5 magoi to sustain
Appearance: A standard prosthetic arm, made up of 100% pure titanium. The arm seems to adjust it’s size and weight to fit any user. The magic circle is directly on top of the hand, and will glow a faint black color when fed magoi.
Function:- Force - By feeding magoi into the arm, the user is then granted a powerful form of telekinesis; via strength magic. The telekinesis allows for simple radial movement but lacks the accuracy to perform any complicated tasks. Any inanimate object they may have touched within their last post becomes eligible to be controlled by them. As long as the object is within exactly 40-meters of the user, they are able to control it freely, moving it anywhere within the set range. If the object is to go past the set range, the user will lose complete control over it.
- Handy - As long as the user has at least 20 magoi left in the current thread, this magic tool will work as a fully functional arm. If the user is below the 20 magoi threshold, the arm will no longer function until their magoi is restored. Additionally, this arm is capable of applying A-Tier basic damage equivalent to A-Tier enhanced strength. This arm does not feel pain, but will take damage like any other item would.
- Force - By feeding magoi into the arm, the user is then granted a powerful form of telekinesis; via strength magic. The telekinesis allows for simple radial movement but lacks the accuracy to perform any complicated tasks. Any inanimate object they may have touched within their last post becomes eligible to be controlled by them. As long as the object is within exactly 40-meters of the user, they are able to control it freely, moving it anywhere within the set range. If the object is to go past the set range, the user will lose complete control over it.
- Universal Sheath [Magic Item]:
Name: Universal Sheathe
Tier: A-Tier
Type: Magic Item - Sheathe
Magic Type: Strength
Appearance: Normally a 75 cm long, 10 cm wide sheathe with aesthetics reminiscent of Kou style. This sheathe probably belonged to a regular soldier of the Kou Empire who ventured too far, but now the sheathe has been altered by the dungeon's power. The strangest aspect of this sheathe, aside from the magic, is the inside; it looks like a whole universe is encased within the sheathe.
Function:- One Size - If the user tries to sheathe any weapon into this sheathe, the sheathe will contract, shift, and warp its shape, size, and form in order to perfectly fit the weapon. Removing the weapon from the sheathe will revert the sheathe to its original shape, size, and form. No cost.
- Fits All - If the sheathe is not in use and the user feed magoi into the void sheathe, then a powerful vacuum is created inside the sheathe. The vacuum force is in the shape of a 5m wide fan up to 1m in front of the sheath. Anything that weighs less than paper will get sucked into the sheathe, never to be seen again. No matter the size of the objects getting sucked in, the sheathe will compensate. This is generally useless against physical attacks with mass due to the weight limit, but is very effective against intangible attacks such as flames or gases. 10 Magoi to activate | 5 Magoi to sustain.
- One Size - If the user tries to sheathe any weapon into this sheathe, the sheathe will contract, shift, and warp its shape, size, and form in order to perfectly fit the weapon. Removing the weapon from the sheathe will revert the sheathe to its original shape, size, and form. No cost.
- Flying Carpet [Magic Item]:
Item Name: Flying Carpet
Tier: A-Tier
Type: Magic Item
Description:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
Function:- This magical carpet gives a 25% word count reduction on traveling topics.
- The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.
- This magical carpet gives a 25% word count reduction on traveling topics.
- Large Backpack:
- Name: Large Backpack
Tier: A
Description A backpack to hold your valuables in. Only one per character.
Effect: Allows the user to bring 4 extra items into a thread.
- Backpack Items:
- Dark Blood:
Tier: C
Type: Magic Tool - Ring
Magic Type: Clairvoyance/Life
Appearance: This ring is silver but takes on an appearance of blood red when worn, inlaid with a single dark purple gem 10.2 mm with two dragon head. If one were to look close enough they would see a magical circle imprinted inside the dark gem.
Function:- Memory Theft - Feeding magoi into this ring and touching a target creature/person, one of the two dragon heads on the ring will leave its position on the ring to then bite where contacted, the target would feel no pain as it seems to have numbing effects. The user must maintain contact with the target for at least one minute. The ring then allows its wearer to see the memories of the target up to 3 days prior, a week if sustained. 10 Magoi to activate | 5 Magoi to sustain.
- Necklace of Hidden Arts [Magic Item]:
Name: Necklace of Hidden Arts
Tier: A-Tier
Type: Magic Item - Necklace
Magic Type: Ultimate Ninja Magic - Light | Life | Sound
Appearance: A neatly braided necklace with a shield-like metal emblem on it. In the center is a clear blue gem embedded into it with a magic circle engraved around it.
Function:- Cloak - Feeding magoi into this necklace will cause the user and all the equipment they are wearing to vanish to anyone not in a 2m radius of them. Alternatively, they could choose to make a single inanimate object they are touching, vanish. As long as they keep their breath under control and not attempt any kind of combat-related action, their presence will have vanished completely and is not detectable by normal means. If their breath becomes suddenly unstable or they attempt to strike their enemy during the activation of Cloak, the effect will begin to fade away. An inanimate object affected by this will simply revert after 1 post. 10 Magoi to activate | 5 Magoi to sustain.
- Mirror - Feeding magoi into this necklace will cause the user and all the equipment they are wearing to mirror a target of their choosing within a 5m radius. The users own actions will now be cloaked in a harmless illusion of the target's own actions to anyone within 5m of the mirrored user. If their breath becomes suddenly unstable during the activation of Mirror, the effect will begin to fade away. 10 Magoi to activate | 5 Magoi to sustain.
- Cloak - Feeding magoi into this necklace will cause the user and all the equipment they are wearing to vanish to anyone not in a 2m radius of them. Alternatively, they could choose to make a single inanimate object they are touching, vanish. As long as they keep their breath under control and not attempt any kind of combat-related action, their presence will have vanished completely and is not detectable by normal means. If their breath becomes suddenly unstable or they attempt to strike their enemy during the activation of Cloak, the effect will begin to fade away. An inanimate object affected by this will simply revert after 1 post. 10 Magoi to activate | 5 Magoi to sustain.