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??'?? Fightning Style Lvl 1

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1 ??'?? Fightning Style Lvl 1 on 14/06/18, 11:38 pm

Ja'Ro

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D-Tier
D-Tier
Float
Tier: D
Class: Warrior
Type: Defensive
Range: Close
Requirements/Drawbacks: vision must not be obscured or hindered.
Scaling: Hits
Sustain: 0
Cool Down: 1
Cost: 10
Description:

    Helping to learn their fighting style and movements, Ja'Ro watches his opponent. Seemingly letting his guard down. As they attack he quickly dodge every would be attack. More strikes can be dodged when scaling it involved. A single D tier amount of damage can be evaded, unless scaling is involved.



Last edited by Ja'Ro on 30/06/18, 11:54 pm; edited 3 times in total


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2 Re: ??'?? Fightning Style Lvl 1 on 17/06/18, 03:40 am

Ja'Ro

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D-Tier
D-Tier
Bouncing Whirlwind
Tier: D
Class: Warrior
Type: Offensive
Range: Close-Short
Requirements/Drawbacks: Must be used after opponents initial attack, or in conjunction with another attack.
Scaling: Adds 1 Tier of Damage
Sustain: 0
Cool Down: 1
Cost: 10
Description:

    Ja'Ro dodges his opponents attack by quickly backing away. Using the momentum he has gained, he sets, and does a handstand. Ja'Ro combines these factors to kick his opponent several times. This attack also works well against groups. At this Tier there is only a single kick.



Last edited by Ja'Ro on 25/06/18, 04:32 pm; edited 3 times in total


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3 Re: ??'?? Fightning Style Lvl 1 on 19/06/18, 01:58 am

Ja'Ro

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D-Tier
D-Tier

Eye of the Storm
Tier: D
Class: Warrior
Type: Supplementary
Range: Close
Requirements/Drawbacks: Can only be used after opponents initial attack
Scaling: Hits
Sustain: 0
Cool Down: 1
Cost: 10
Description:

    Deflecting his opponents attacks. Ja'Ro then uses their momentum against them or whatever part of them he links to. He presses a single pressure point, which makes the limb useless for a single post.



Last edited by Ja'Ro on 30/06/18, 11:58 pm; edited 2 times in total


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4 Re: ??'?? Fightning Style Lvl 1 on 20/06/18, 11:22 pm

Just like the sword techniques, first thing I'm noticing is that D-Tier skills can't be dual types. They can only be offensive, defensive, or supplementary because if they are two types, the damage they are dealing, effect they are causing, or damage they are blocking is halved.

All offensive skills are missing the damage being dealt.

All skills are missing a set range in the description. Here's a few basic examples:


  • The enemy must be 5 meters away.
  • Player A deals D-Tier damage to anyone within 10 meters of himself.


Also, speed does not exist as it did before. In fact speed doesn't really exist in terms of abilities (save for light or lightning magic possible being instantaneous). So, for Eye of the Storm, the only speed you'd probably be decreasing is someone's movement speed, which is not their ability speed. Furthermore, the only race to have tiered speeds are Fanalis or Magicians (if they were flying). Also, for Eye of the Storm, you would only be able to hit a single pressure point as that is how many hits a D-Tier attack can have. You should probably make the scaling be hits instead of AoE (which doesn't make sense for a close quarters skill anyway).

TLDR Version

Change the following:


  • D-Tier skills can only be one Type
  • You are missing a set range in your description
  • You are missing the damage dealt, damage blocked, or supplementary effect tier in your description
  • You have 6 abilities up for grading (three here and three in Sword Technique Lvl 1. You are only allowed 5 free abilities when making a new character: 4 D-Tier and 1 C-Tier. You are free to make any of them C-Tier, but one of the six skills you must train.


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Trait Points: 4/11 | SoS: 1
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5 Re: ??'?? Fightning Style Lvl 1 on 25/06/18, 04:35 pm

Ja'Ro

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D-Tier
D-Tier
edited


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6 Re: ??'?? Fightning Style Lvl 1 on 29/06/18, 01:48 pm


Float
Requirement/Drawback: A better requirement/drawback would be that vision must not be obscured or hindered.
Description: Include that you only dodge a single instance of D-Tier damage unless you scale. The important part to note is the total damage you are able to dodge.


Bouncing Whirlwind
Range: The range can only be Close.
Description: Please change “Ja'Ro combines these factors to kick his opponent several times.” to read “Ja'Ro combines these factors to kick his opponent one time.” and delete “At this Tier there is only a single kick.” It’s contradictory to say you perform several kicks when you can only perform a single kick at this tier. Furthermore, include the damage dealt to the opponent upon a successful hit.


Just to be clear, the dodging of an attack is a requirement for the ability, but does not guarantee the dodge will be successful. This ability is offensive, not defensive, making the entire requirement to use this ability the dodge, the setting, and the handstand.


Eye of the Storm
Range: This can only be Close
Description: Please change “He then proceeds to tag several pressure points lowering their speed by a single tier.” to read “He tags a single pressure point, which makes the limb useless for a single post.” Something to mention here is that if this ability decreases someone’s speed, it would only affect the person’s movement speed if they were a Fanalis or someone with the Speed Trait. Anyone who doesn’t have a speed trait would be unaffected.

Also, just like Bouncing Whirlwind, the deflecting of the attack is a requirement for the ability, but does not guarantee the deflect will be successful. This ability is supplementary, not defensive, making the requirement to use this ability to deflect the opponent’s attack.


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Trait Points: 4/11 | SoS: 1
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