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The Thirteenth Dungeon: Gamigin

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1 The Thirteenth Dungeon: Gamigin on 15/05/18, 01:54 am


Gamigin -The 13th Dungeon



~The Djinn of Heroics and The Damned~

Structure

The Gate

After recent rockslide in the Jade Dragon mountains an intricately crafted gate now resides in the side of one of the mountains. Leading up to it a staircase seemingly crafted from the mountain itself to lead up to the gate,. A massive bronze door with carvings of the Torran language on the top of the door, which reads “Forged in kindness, sacrifice and undying faith a hero is crafted0, either to fail and become another building block, or the king to free the lost.”

The Main Hall


In entering the dungeon appears a hellish wasteland of burned buildings, bodies and bones. Scattered across the burning ground are crevases, stairways and paths that lead further down into a canyon where the source of the heat appears, leading to a mural of the dead reaching for a flame, the gate to the midway.
Enemies

  • Fire Wraith
  • Charred Zombie
  • Skeleton Soldiers


The Midway

A long continuous hallway leads and guides the dungeon divers through to the Necropolis. Filled with icy blue pillars and a snowy ground. Icicles sit up on the ceiling dangling above like looming death. Outside of the halls of the icy area sits spires of icy and raging snowstorms outside, with small open spaces allowing the cold storm to leak in. Body freezing winds accompanying the travelers wherever they dare go.

Enemies

  • Ice Wraith
  • Frozen Corpses
  • Frost Soul
  • Undertaker


The Necropolis

When entering the Necropolis a stench of death overwhelms exposing participants to the lost wasteland. Dry and vast fields of earth fill the area, At the Center sits a tall standing castle made of black iron and stone. Lit up by massive towers which flames reside, guiding participants too it. Yet, acting as wall to the castle stand many of wandering lost souls and bodies. A dead and desolate land, existing to claim others that may lose their way.

Enemies

  • Lost Souls
  • Lesser Asura
  • Asura Dragon


The Chamber

Filled with vast piles of gold also rest the possessions of Heroes who failed to prove themselves. The chamber is a vast throne room, mostly empty with ornately carved stone walls. The throne made from granite, with a red cloth draped over it. The throne itself as large as an immuchak male. Past the throne sits a domed obsidian balcony which fills with golden light of an area past it.. Beyond the dark room, rests a field of golden reeds in which the Djinn chooses to rest. The throne room, a room to pass judgement upon those who had made it through.

Enemies

  • Beast of the Forgotten


Dungeon-Beast Transformations




AVATAR OF ASURA



An Avatar of Asura is a being represent of the Djinn Gamigin himself. Having six arms gracing their body, with three heads or faces placed somewhere across their body. Fueled with hellfire and skin freezing to the touch, or the bodies with burning skin yet frozen insides. Living as warriors that bring havoc, representing the true nature of Asura magic.



TRAITS
Code:
 [b]Trait Name:[/b] Avatar of Asura Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Asura Race
[b]Trait Description:[/b]The character has a new body with multiple arms, faces (heads) and the power of ice and fire coursing through their bodies. With Grey skin, having either fiery or icy eyes Wielding great strength this person has become destruction incarnate.
[b]Trait Effect:[/b]
[list]
[*]Has Six arms in total which they can use in equal proficiency.

[*]Has great physical strength allowing them to crush boulders with their bare hands and toss people far distances, doing A-tier damage with their blows.

[*]Has Skin that is either burning hot or freezing cold which does C-tier damage to whatever the target touches in the form of burns or frostbite (Player decide must be different from internal element.)

[*]Fueled by either burning hot flames or chilling ice, any wounds C-tier or above shoot out their internal element dealing C-tier damage to whatever it touches, jutting out .5m or 1m if a severed limb.

[*]Gains the ability to incorporate fire and ice based attacks done through their body. Examples are fire or ice based punches, or breath based attacks through the additional heads. (Working similar to an Asura magic construct, staff will help to make sure this abilities fit. Only allowed up to 5 abilities, only one which can be A-tier. )

[*] Healing Spells are half as effective due to the volatile nature of Asura magic.

[*] Has magoi and stamina pools equivalent to that of an Imuchakk.[/list]




PRIEST OF ASURA




A Priest of Asura, a ghostly being wieldy the might power of Asura magic. Having bodies that represent the more heroic side of Gamigan. They appear as a floating set of armor that has six arms and a three faced head which appears like a helmet, or a set of masks. Often appearing in garb and armor of the beings desire. Like ghostly generals they come bringing armies of the damned.

TRAITS
Code:
[b]Trait Name:[/b]Priest of Asura Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Asura race
[b]Trait Description[/b] Becoming a ghostly visage the person now has a multi-faced and armed body that wields the power of Asura magic. Using it’s magical conduit to bring forth powerful creations to bring the power of the aura onto the battlefield.
[b]Trait Effect:[/b]
[list]
[*] Has Six arms in total which they can use in equal proficiency.

[*] Has A-tier flight allowing them to fly around like a blur through the air, appearing as a phantom that appears.

[*] Is Granted a free Advanced staff (Adapting to function as a regular weapon for non mage class players to use as a weapon outside free Asura magic spells)

[*] Has access to make abilities using Asura magic through their staff.  (Can only register up 5 abilities one of which maybe A-tier. Doesn’t use slots but must be register through primary class or highest weapon based class.)

[*]Healing Spells are half as effective due to the volatile nature of Asura magic.

[*] Magoi and Stamina pools are equivalent to that of a magician (race)[/list]




ASURA OF THE DAMNED




A form made from those who lost themselves within the realm of Gamigan. The person gains greyish skin, fiery and icy veins. With tired and emcatied looks the person is the a walking host of those who have died. Using the power of Asura magic to form into a massive creature to bring forth the wrath and power of heroes lost to the force of Asura

TRAITS

Code:
 [b]Trait Name:[/b] Asura of the Damned Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Asura Race
[b]Trait Description[/b] Becoming an embodiment of the damned the user has access to shape their body, becoming a warped image of lost souls. Using the power of the dead, to achieve goals for the living.
[b]Trait Effect:[/b]
[list][*]Does B-tier damage in the forms of burning or frostbite through their basic attacks.

[*] Gains access to a large form, around 20m insize appearing as whatever the player wishes with a number  of six limbs and three faces. (Besides their features there are faces, bodies and limbs of people appearing across their body, can’t be used for combat but are consistent appearance of the form)

[*] May register up to 5 abilities for the manifestation of this form, using the body or the fire and ice from Asura magic. (Only of these abilities can be A-tier. Similar to how the Avatar of Asura works for abilities, has more freedom with scale and versatility as they can choose how it’s used for the form.)

[*] Can not use any of their weapons or magic tools in this form

[*]Healing Spells are half as effective due to the volatile nature of Asura magic.

[*] Has magoi and stamina pools equivalent to that of a human.[/list]

Rules

  • You must post within 48 hours from when it has become your turn. If you do not, you are subject to being hit directly by one of the enemies or some other form of punishment.
  • If an enemy does not post within 48 hours, you are free to presume that your hit went through and killed it.
  • Dungeon Beasts form are currently experimental as they are the first under the new systems, they are subject to change but will still stay very similar to current status.
  • All players entering the dungeon are Eligible to win the Djinn even if they have no intention to do so. The Djinn will only choose who they find worthy, the dungeon will continue until someone worthy comes along.



ASURA MAGIC
[ LIFE + HEAT + ICE ]

[ FOUNDER: Staff | PERMISSION:Free to Use ]
Using the power of life, heat and ice the user creates or uses a body filling it with life, fueling it with the power of ice and heat in order to manifest through it’s body in order to deal damage or effects. Creating a new form of life, which brings destruction in the form of fire and frost. When Asura magic spells are destroyed their bodies leak the element used as fuel for the spell, dealing D-tier damage in the of burns or frostbite.


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