You are not connected. Please login or register

Zion's Vault

Go down  Message [Page 1 of 1]

1 Zion's Vault on 06/04/18, 08:06 pm

Zion

avatar
β-Tier
β-Tier



Last edited by Zion on 06/04/18, 08:29 pm; edited 1 time in total

View user profile

2 Re: Zion's Vault on 06/04/18, 08:08 pm

Zion

avatar
β-Tier
β-Tier
Name:Zion Koval
Country Affiliation:Magnistadt
Race: Dungeon Beast
Tier: B
Class: Storm Kitsune | Magician [Strength Magic]
Age + Birthdate: 0 | April 1
Gender: None [Referred to as Male IC]
Sexuality: None
Personality: Much of Zion remains a blank slate much like that of a very young child. But this doesn’t mean that he doesn’t have a few quirks that are unique to Zion’s character. He is inherently fascinated by the world of rukh around him and finds great joy in delving into its mysteries. The living doll is also rather naive and takes people’s words at face value most of the time making him easily misled. Zion desperately wants to live up to his creator’s expectations and live like a real “person” despite being very aware that he is fundamentally different from the other magicians around him. This causes Zion to feel pent up loneliness and isolation at times. Emotions which the doll draws upon in order to deal out vengeance or wrath to those he learns have misled him. His complex about seeming human causes him to over commit to expressing his emotions from time to time as well.

Within Zion is the potential for both great kindness and unspeakable evil. Though he is stable enough to wind up developing into someone who falls somewhere in between, Zion could just as easily wind up falling to an extreme in either direction to an unhealthy degree. But for now he does not resent his fate in any way and anxiously holds back his eagerness to face the unique challenges of his circumstance.
Likes:
Learning – Bookworm hardly does Zion justice as his absorption of new information would make a sponge in the ocean look thirsty by comparison.
Flowers – Zion holds a personal deep appreciation of flowers and uses their imagery in his magic when possible.
Dislikes:
Crowds – Solitude and quiet are favored over the hustle and bustle of crowded places as they make Zion feel uncomfortable as he experiences information overload trying to pay attention to everyone so as to know how to best appear “normal” like any other human.
False Information – Being lied to or misinformed will send Zion into a fit ranging between annoyance to murderous fury depending on the severity of the issue from his child-like perception.
Aspirations:
Zion has a number of smaller goals for himself such as mastering all of the magic types and to travel the world to broaden his horizons. However, there is a much deeper objective close to Zion’s heart. He struggles to truly believe that he is human and seeks validation from others regarding this point. Zion wants to carry the faith, trust, hopes, and dreams of many people so that he can be remembered as a “Great Person” whom the world never forgets. Zion sees this as the only way to repay his creator for giving him life.
Zion has since also gained a new ambition, that is to end the discrimination against goi in Magnostadt and usher in a new era of peaceful co-existence in the magician’s city where goi aren’t treated like second class citizens and may enter with less restrictions.

After Kornel Klien stole his father’s magic tool research and perfected it, Zion became personally invested in become a master magic tool craftsman. He seeks to take his father’s research even further than Kornel could in order to bring the honor of magic tool inventor to the Koval name.
Phobias/fears:
Failing to meet any of the aforementioned goals would obviously bring anxiety and fear to Zion, but there is a more significant bane that haunts his peace. The doll’s body is unaging and does not possess reproductive organs. To some, he might seem like an abomination or a monster, or worse as just some tool with a convenient human-like interface. Because of this, Zion is extremely self conscious of his body and goes to great lengths to conceal his true nature from others.
Face-Claim: Lin Setsu(Lǐn Xuě Yā) | Thunderbolt Fantasy
Hair Color: Silver-White
Eye Color: Blue
Height: 172cm
Weight: 63kg
Appearance:
Skin like porcelain without flaw or blemish and silvery white hair with an otherworldly hue. A small frame and modest height with slim muscles and an androgynous face with features both masculine and feminine. This describes Zions overall complexion and build. His eyes are a pure light azure blue and often cast a gentle amiable intent along their gaze. Zion’s hair is long enough to fall to his waist and is usually left untamed other than being tied back. As for wardrobe, Zion wears elaborate robes with primarily white on black color schemes. Upon becoming a Storm Kitsune, Zion has gained a pair of fox ears and nine separate tails each one capable of shrinking or growing from negligible size to 2m long.
Rukh Alignment: White
Special Features: Ageless | Possesses no sex organs
History:
To tell the story of Zion’s birth one first must tell the story of Mikael Koval’s death. Mikael had spent a long and prestigious life having been among the first magicians to join Chancellor Euphraim in building Magnostadt. As one of its teachers he spent several years guiding the next generation of magicians before retiring to focus on his own research. Mikael could feel age taking its toll and so he dedicated the remaining ten years of his life to researching magic related to the creation of dolls and golems. That served as a base for his attempts to create a body that would persist and linger even without magoi being supplied to it. At first Mikael was trying to find a way to escape the reaper’s scythe, but as time went on he simply forged on hoping to complete a masterpiece before his life’s end.

A perfect body made from magic that would never age. Mikael poured all of his knowledge of the eight magic types into the creation of this body with principles of each being used separately at first and then brought together as balanced whole. The old man finally completed his magnum opus, but alas it was only a dolls body. A mere empty shell. Mikael tried to transfer his rukh into the body but doing so would mean committing to leaving his old body to die. An instinctual fear prevented Mikael from mustering enough resolve to do so, as if he already knew the attempt would fail leaving nothing to show for his efforts.

As Mikael neared the day of his death, he found himself toying with a Shard of Solomon which had fallen out of the sky along with many others across the world. As the magician did so he lamented that his creation did not have a soul. What good was a perfect body if there was no life to inhabit it!? This frustration drove Mikael mad and in his anger he smashed the shard crying out to the heavens asking for the doll to fulfill his intended purpose one day. His wish was that the doll would house the rukh of a real person, not some imitation created through magic.

Exhausted from his fit, Mikael went to sleep oblivious to a gathering storm of rukh outside Magnostatd. That night, the rukh gradually came to gather around the doll body as if the great flow were embracing it inside a womb of light. Mikael was awoken from his slumber by a loud crashing noise coming from his lab. He rushed inside to find the doll on the floor trembling with weak limbs to get up after having knocked over several glass vials which were now shattered across the floor. The two’s eyes met and Mikael nearly had a heart attack from the shock only to be overwhelmed with excitement and joy.

Weary that this might be some misunderstanding or a prank, Mikael asked the doll some questions to see if it was simply operating based on the commands of a spell meant to mimic the behavior of a real person. Once the old man was satisfied with his probing he swelled with pride and joy naming the doll Zion and officially adopting it as his “son” for the remainder of his life. Zion was barely able to process what was going on at first but once the magician began to show him fatherly affection, Zion quickly began to imprint onto Mikael. For the next six months Zion was taught the basics of magic and some information about Magnostadt such as its laws and how the school works. Sadly, with each passing day Mikael was growing weaker to the point where he could no longer get around without using magic or support from others.

Zion received a basic education and the love of a father from Mikael, but the old man had been preparing the doll for the day of his death. The old man was at total peace as he had long since made all the arrangements necessary to ensure Zion’s future. Even going so far as to spend a large amount of wealth to acquire a powerful magic tool for his “son” to defend himself with. When the time came, Zion kept a promise and saw Mikael off with a smile. The doll stayed at Mikael’s bedside holding an old brittle hand until it went cold and rigid. Zion felt a pain and had the urge to weep, but his body would not produce tears. That marked the first moment he really became aware of the fact that he was not “normal” by any stretch of the term. As the public successor to Mikael Koval, Zion left his home in Mikael’s lab to enroll in the academy as Zion Koval. The doll having no other path before him than to follow in his creators footsteps to become a great magician.

After Mikael’s death Zion began to study in secret under one of his father’s former students, Casvallion Deikraft, in order to meet conditions required of him by the academy if he wanted to inherit his rightful fortune. Despite harassment by enemies of Mikael within the academy whom imposed the unreasonable conditions in the first place, Zion managed to become a 2nd Kodor on his first Iktiyar. Zion earned the right to claim the deed to Mikael’s land but when he returned home he found that it had been raided by bandits. Zion killed those on the scene but was too late to stop others from running off with Mikael’s research.

Zion had no recourse for reclaiming the research so he set about his own ambitions knowing that he would eventually clash with those responsible. In the meantime he began to establish an outpost on the Koval Estate grounds which would welcome both magicians and goi as equals. Zion hoped to ease tensions between the racial groups while also capitalizing on the trade caravans that move through the great plains but are unable to actually enter magnostadt if they aren’t magicians or escorted by magicians. It was a to be a piece of the magician’s city away from the social prejudices held by old men in the academy towers.

After opening the outpost and leaving it in the hands of a trustworthy steward named Jericho, Zion left his home on a journey to learn more about magic and become stronger. However, after leaving he was attacked by someone working for Zion’s enemies who told him that the name of the man who hired him was Kornel Klien. The attacker was only kind enough to share because he then sold Zion into slavery where he met a fellow captive named Zafar. The two were caged up next to each other and had little else in common other than a burning desire to escape and not accept their fates as slaves.

The two were brought to an underground auction where Zafar was forcibly turned into a dungeon beast before Zion’s own eyes. Zion’s fellow captive had become a Lava Beast and with some help from Zion, Zafar was able to free them both of their cages. While Zafar caused chaos, Zion raided the auction storehouse to claim their gear as well as some bonus goodies before swiping another dungeon beast transformation for himself. Together the two escaped the underground chamber and fled into the morning sky.

Though Zion survived the ordeal, he returns home to find that his father’s research had been used to realize his life’s dream by the ones who had stolen it. Though they didn’t copy his work as it was incomplete, it was clearly used as a basis and Zion takes notice of this in the marketplace. Knowing that Kornel Klien was about to become much more powerful, Zion decides he was right to leave Magnostadt originally and after arranging a place for Zafar to stay the young magician sets out once again for distant lands under a new fake identity. Revenge against Kornel would have to wait, but Zion swears that one day he shall take his father’s research even farther and to become a master magic tool craftsman.

Role-Play Sample:
Link



Last edited by Zion on 24/10/18, 08:01 pm; edited 2 times in total

View user profile

3 Re: Zion's Vault on 06/04/18, 08:10 pm

Zion

avatar
β-Tier
β-Tier
Classes


  • Primary - Magician[D]
  • Secondary -
  • Tertiary -



Traits

Storm Kitsune Racial:
Trait Name: Storm Kitsune Physiology
Trait Tier: -
Trait Requirement: Storm Kitsune Race
Trait Description: This magical creature has command over the storms, appearing as a dastardly fox or a beautiful human, these creature deceives and brings ferocious skills to the battlefield.
Trait Effect:

[*]Must take magician as primary class, gains access to storm magic for free but not it’s comboing types, may register 5 abilities for free.

[*]Has the ability to turn into a fox made of lightning, in this form the user may not use any
abilities but gains access to B-tier abilities damage with it’s electrical touch, able to arc up to 5m away to damage enemies.

[*]Can run at A-tier speeds, is allowed to pay 20 magoi to instantly zap to a location once per post appearing as a lightning bolt. Allows flies at A-tier speeds.

[*]Has Magician magoi and stamina pools

Advanced Magic Doll:
Trait Name: Advanced Magic Doll
Trait Tier: Ω-Tier
b]Trait Requirement:[/b] SOS Trait
b]Trait Description:[/b] This person is a magical doll that was brought to life from the mighty magic of Solomon. The body being crafted from the 8 magic types with the shard fueling it have provided the body with special properties. Giving the user the ability to tune it's self with any of the 8 magic types. When done, the body will gain certain benefits from the magic it is attuned to.
b]Trait Effect:[/b] After using three spells of a single magic type the user will gain the tuning effect of it's retrospective magic type. When tuned to a certain magic type he can only use spells of that magic. In order to untune, or reset what magic the user is attuned to they must spend 50 magoi, this functions as a basic action.

  • Strength Tuning- The User gains a black tint, growing to nearly 2.5m tall. In this state whatever is touched by the user will have it's weight doubled. it only lasts for one post, yet multiple stacks can be applied per post multiplying by two each time.
  • Light Tuning~ When attuned to light magic the users body gives off a strong radiant glow making them hard to look at, causing slight wincing and pain. The users eyes emit a concentrated beam of light which deals D-tier heat damage if it lingers on one spot for a full post. Being a light source the user is able to use their body a source for light spells.

Code:
[b]Trait Name:[/b] Advanced Magic Doll
[b]Trait Tier:[/b] Ω-Tier
b]Trait Requirement:[/b] SOS Trait
b]Trait Description:[/b] This person is a magical doll that was brought to life from the mighty magic of Solomon. The body being crafted from the 8 magic types with the shard fueling it have provided the body with special properties. Giving the user the ability to tune it's self with any of the 8 magic types. When done, the body will gain certain benefits from the magic it is attuned to.
b]Trait Effect:[/b] After using three spells of a single magic type the user will gain the tuning effect of it's retrospective magic type. When tuned to a certain magic type he can only use spells of that magic. In order to untune, or reset what magic the user is attuned to they must spend 50 magoi, this functions as a basic action.
[list][*][i]Strength Tuning-[/i] The User gains a black tint, growing to nearly 2.5m tall. In this state whatever is touched by the user will have it's weight doubled. it only lasts for one post, yet multiple stacks can be applied per post multiplying by two each time.
[*][i] Light Tuning~[/i] When attuned to light magic the users body gives off a strong radiant glow making them hard to look at, causing slight wincing and pain. The users eyes emit a concentrated beam of light which deals D-tier heat damage if it lingers on one spot for a full post. Being a light source the user is able to use their body a source for light spells.[/list]

Artificial Magoi System:

Code:
[b]Trait Name:[/b] Artificial Magoi System
[b]Trait Tier:[/b] D
[b]Trait Requirement:[/b] Advanced Magic Doll
[b]Trait Description:[/b]
Zion's magoi system differs from those of normal magicians. Instead of being spread throughout the body like veins, Zion has several nodes or pockets in which reservoirs of magoi are created and stored. The connection between these nodes is akin to a magician's connection to a spell allowing magoi to be transfer between them. This allows Zion's rukh to communicate with his body in a unique manner.
[b]Trait Effect:[/b]
Even if Zion's limbs are removed or severed, he can control them to move in a limited manner based on how many intact muscles remain. They severed or removed body parts also can possess or be channeled magoi allowing them to even act as origin points for spells. This effect is nullified if the severed body part was damaged internally or through the use of magoi manipulation to seal the flow of magoi within the body. This trait does not negate the pain, blood loss, and other negative results of losing a limb/body part.

Enhanced Magoi:

Code:
[b]Trait Name:[/b]Enhanced Magoi
[b]Trait Tier:[/b] D
[b]Trait Requirement:[/b] -
[b]Trait Description:[/b] Blessed by the rukh, the player has an unnaturally large pool of magoi to draw from.
[b]Trait Effect:[/b] +20 Max Magoi


Professions



Last edited by Zion on 24/10/18, 07:50 pm; edited 6 times in total

View user profile

4 Re: Zion's Vault on 06/04/18, 08:10 pm

Zion

avatar
β-Tier
β-Tier
D-tier Abilities

Code:
[center][b]Bullet[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Short/Medium(3m-10m)
[b]Requirements/Drawbacks:[/b] The magician must gently wave their staff/wand before tapping the air or object with their staff/wand or fingertip. The size of the staff/wand/fingertip determines the size and range of the bullet.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Magoi
[b]Description:[/b]
[list]
The caster gathers magoi at the tip of their staff/wand or fingertip. The rukh are given the command to gather at the origin point creating a lump of strength magic equal to the size of the medium up to a maximum of 10cm in diameter. The lump is created upon tapping the air or an object. The blob of strength magi will apply force in the direction of the tap sending compressed air or small objects flying. When using ones finger or wand with a tip smaller than 5cm the bullet will travel 10m. When using a staff that exceeds 5cm the range will be reduced to 5m. When using a staff that meets the max size of 10cm the range will drop to 3m. The force applied to the target will cause it to impact against anything in its effective range for D-tier damage or higher if scaled.[/list]

[center][b]Increase[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Zion must flick his staff/wand to cast the spell. Zion must be physically touching the target to apply the effect. This spell can only be cast on one object at a time.
[b]Scaling:[/b] Effect Duration - For every 10 magoi invested this ability will last an additional turn beyond its sustain limit OR the last post it was sustained.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Magoi
[b]Description:[/b]  
[list]
The caster flicks their staff/wand and then channels magoi into an object they are physically touching. Strength rukh then enshroud the object with black light briefly before stretching its dimensions according the the caster's will. This spell can only be cast on objects with a size under 2 cubic meters and its limit is stretching 2m on all axis. Once the spell has ended or has been destroyed, the object will revert back to its normal size.[/list]

[center][b]Suspend[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Zion must flick his staff/wand to cast the spell. Zion must be physically touching the target to apply the effect. This spell can only be cast on one object at a time.
[b]Scaling:[/b] Effect Duration - For every 10 magoi invested this ability will last an additional turn beyond its sustain limit OR the last post it was sustained.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Magoi
[b]Description:[/b]  
[list]
The user flicks their staff/wand and then sends magoi flowing over a held object as the spell commands gravity magic rukh to form a connection between the object and the wielder. While in effect the object in question feels almost weightless in the user's hands without actually affecting the weight or gravity of the object itself. This allows the magician to lift object far heavier that he is otherwise capable. This spell can only be performed on objects with dimensions that do not exceed 3m.[/list]

[center][b]Wall[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Defensive
[b]Range:[/b] Medium(0m-5m)
[b]Requirements/Drawbacks:[/b] The magician must swipe their staff/wand or hand in the direction the wall is being created while channeling magoi through their staff/wand. The wall always forms based on which way the magician swipes(I.E. Sweeping left to right causes the wall to start forming on the left before expanding rightward.)
[b]Scaling:[/b] Amount
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Magoi
[b]Description:[/b]
[list]
The magician swipes through the air releasing a wave of magoi which commands rukh of the 7th type to form a solid wall of force. The wall isn't very large with a maximum possible size of 1.5mx2m with a thickness of 3cm. This wall can manifest up to 5m away. By scaling this spell the magician can create additional walls but only by swiping once more.[/list]

[center][b]Bind[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium(5m)
[b]Requirements/Drawbacks:[/b] This spell is ineffective against large targets. The user must aim the spell with their wand/staff or fingertip while channeling magoi through the staff/wand.
[b]Scaling:[/b] Strength - For each additional 10 magoi the force binding the target in place increases by one tier up to a cap of A-tier.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Magoi
[b]Description:[/b]
[list]
The magician aims their medium at the target and generate a ring of strength magic 10cm in diameter. The ring can be fired at a target up to 5m away and if the magician focuses they can slightly guide the ring to adjust its trajectory by 1m in any direction. Upon making contact the ring will expand up to 2m in size in an attempt to wrap around the struck target. The ring will initially seem to lack any force passing through the target until it is fully inside the ring. At that moment the strength magic will activate causing a binding force to lock in place. The ring closes in and shrinks to hold targets in place freezing in the air at the location of ensnarement lasting 1 post. Victims will need to apply ability force equal or greater than that of this spell in order to break free.[/list]

[center][b]Flight[/b][/center]
[b]Tier:[/b] D-Ω
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Must know strength magic.
[b]Scaling:[/b] Flight Power
[b]Sustain:[/b] -
[b]Cool Down:[/b] -
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
The magician commands gravity type rukh into manipulating the space around a target giving it flight under the magician's control. This can be used to achieve varying degrees of flight.
[list]
[*]D-tier: The magician has full control over where they fly, however they wobble in the air unsteadily and move at the speed of a leisurely stroll.
[*]C-tier: The magician's flight is stable and they have control over their direction. The speed of the flight has increased to rival someone in a dead sprint.
[*]B-tier: The speed of the flight has increased further, exceeding normal human limitations to provide supernatural speed.
[*]A-tier: The magician can now fly at incredible speeds covering even great distances within a short amount of time.
[/list]
[/list]

[center][b]Ray[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long(15m)
[b]Requirements/Drawbacks:[/b] The user must flick their staff/wand to cast the spell. The spell can only be fired in a straight line and any attempt to drag it forced or otherwise will cancel the spell.  
[b]Scaling:[/b] Damage
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Magoi
[b]Description:[/b]
[list]
The user casts the spell using their wand or staff before concentrating orange rukh to a point where magoi has gathered. This can be the tip of the wand or staff, or an existing source of the users magoi. The rukh creates a concentrated beam of light that is only 10mm in diameter. The beam of light will deal D-tier damage in the form of heat.[/list]

[center][b]Buzz[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must tap the tip of their wand/staff against something to initiate the spell. This spell does not discriminate between ally and foe. D-tier blunt force to the head or sound abilities can cancel out the noise.
[b]Scaling:[/b] Range - For every 10 magoi the range of this ability increases by 5m
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1
[b]Cost:[/b]  10 | 5 Magoi
[b]Description:[/b]
[list]
The caster uses sound magic to produce a light buzzing noise that spreads outwards from their magic medium up to 5m away. Those within the range of this spell, other than the caster, will experience a sudden onset of dizziness. This state only lasts an instant, but if the target is running or trying to aim an attack when afflicted, they will trip and fall over or wind up off target.[/list]


C-tier Abilities

Code:
[center][b]Bullet Attract[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium(5m)
[b]Requirements/Drawbacks:[/b] Each individual bullet is unable to recognize obstacles making them easily misled. The magician must gently wave their staff/wand and then tap the air with their fingertip or staff/wand.  
[b]Scaling:[/b] Amount
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20 Magoi
[b]Description:[/b]
[list]
The magician taps the air with their staff/wand or fingertip creating an extremely dense ball of magoi. Unlike the parent spell, this ball is the same size regardless of medium used to tap. The ball is 5cm in diameter before launching forward as a tightly compressed projectile of force. By tracking the target with their eyes, the user can command the bullet to chase them, however they cannot directly control the flight paths of the bullets. Each bullet fired can last for 2 posts but causing them to linger in order to chase a target costs and additional 5 magoi on top of normal upkeep costs. Each projectile deals C-tier damage and can travel up to 5m away from the magician before fading.[/list]

[center][b]False Stage[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close-Mid(0m-8m)
[b]Requirements/Drawbacks:[/b] The user must sweep their staff or wand releasing magoi into the air in the direction of the spell. Illusion can simply be walked through without resistance. Once cast, this spell can't be moved around forcing the caster to end it and cast it again after a cooldown if they want to change its location.
[b]Scaling:[/b] Size - 2m to height and 3m to diameter for every 10 magoi invested
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20 Magoi
[b]Description:[/b]
[list]
The caster swipes their magic medium and releases magoi into the air. Orange rukh gathers and shapes a domed space 5m in diameter and 3m tall. The light magic creates a sort of "sky box" around those inside and affects the visual appearance of the ground as well. This canvas can create a visually convincing illusion of the casters creation allowing them to confuse enemies by suddenly changing their apparent surroundings. Even if the walls or floor has projected false enemies attacking them without using magoi manipulation is futile.[/list]

[center][b]Inversing Buzz[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The user must tap the tip of their wand/staff against something and then aim it at the target. C-tier blunt force to the head or sound based abilities can cancel out the noise.
[b]Scaling:[/b] Range - For every 10 magoi the range of this ability increases by 5m.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20 | 10 Magoi
[b]Description:[/b]
[list]
The caster uses sound magic to produce a 0.5m diameter ball of green rukh which is launched from the tip of their staff towards a target up to 15m away. Upon striking a target the sound magic will vibrate throughout their body reaching their brain. This causes a harmless tingling sensation and internal buzzing sound which lets the victim know they have been influenced. The magic creates strong suggestive messages which alters the targets brain signals to fire improperly. Though the targets sight remains normal, their brain swaps signals from left and right sides of the body for 2 posts. Attempting to move their right arm will result in their left arm moving instead, trying to move the left leg causes the right leg to move instead and so on.[/list]

[center][b]Looking Glass[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The user must swipe the air with their staff/wand. While this spell is in use, the caster is unable to see their immediate surroundings with the occupied eye.
[b]Scaling:[/b] Range - For every 10 magoi the range of this spell increase by 5m.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20 | 10 Magoi
[b]Description:[/b]
[list]
The caster uses light and clairvoyance magic in order to create two circles of light rukh. One circle hovers just in front of the users left or right eye as if it were a monocle. The size adjusts to the users eye to perfectly encompass its field of view up to a size of no more than 1m in diameter. The other circle forms somewhere distant from the user up to 20m away. The second circle acts like a window or looking glass and sends the visual data back to the caster. This allows them to spy on distant targets or see what is on the other side of a wall. Thanks to the clairvoyance magic, it is not necessary to have a direct unblocked path to the manifestation point of the second circle of light magic. The spell lasts two posts.[/list]

B-tier Abilities

Code:
[center][b]Dense Building Sculpt[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Close(1m-3m)
[b]Requirements/Drawbacks:[/b] This spell requires the full focus of the magician. They must wave their magic medium and then guide the spell using movements of the staff or wand. This spell can't be performed without a source of earth nearby be it sand, dirt, or even gravel.  Can only produce 3mx3mx1m segments at a time.
[b]Scaling:[/b] Density - For each 10 magoi invested creations made from this spell have durability one tier higher(Capping at A-tier).
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
[list]
The caster will wave their magic medium and then send magoi towards an area 1m-3m in front of them. Strength rukh gather and then seep into the earth before compacting it into an extremely dense state. The magician then uses their staff to slowly guide the rukh into making more of the condensed material. The magic makes the earth act almost like clay when building but it is left behind solid with no cooling period needed. Constructions made from this spell can be up to 3m tall and 3m long and they will persist as permanent structures unless destroyed. Constructions made with this spell can be destroyed by a B-tier ability or equivalent damage.[/list]

[center][b]Sight Bend Coat[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Self-Close(0m-1m)
[b]Requirements/Drawbacks:[/b] This spell must be applied through physical touch. The user must flick their magic medium to cast the spell.  
[b]Scaling:[/b] Duration - For every 10 magoi invested, this spell will persist 1 post without counting as a sustain.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
[list]
The caster must flick their staff or wand before pressing it to themselves or another, or even an object. Orange rukh then floods across the target to a maximum size of 10m in diameter. This rukh covers the target shrouding them in an aura of light magic which sets only 3mm away from the body. This aura will move with the target and cause light to bend around them causing invisibility. The caster is not immune and can't see others they've used this spell on, but they can still sense their location until the spell is ended.[/list]

[center][b]Perfect Double Body[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Close-Long
[b]Requirements/Drawbacks:[/b] The caster must touch the target of the spell with their wand/staff. This spell is unable to copy the rukh of the target allowing magicians or magoi manipulators who touch the fakes and inspect their rukh to determine their nature as copies.
[b]Scaling:[/b] Amount - For each 10 magoi invested the number of copies or targets copied doubles.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15 Magoi
[b]Description:[/b]
[list]
The caster uses Perfect Illusion magic to create a perfect copy of an object or person up to 5 cubic meters in size. Even features the caster is unaware of such as birthmarks, the sound of the targets voice, or the letters written in a book are perfectly copied by the spell. The user must make physical contact to cast the spell, however after it has been cast the copies are able to travel up to 20m away without fading. They are capable of flight and can deal or withstand B-tier damage before dissipating. Each clone lasts three posts and acts as a remote magoi source. [/list]

[center][b]Perfect Stage Domain[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Defensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must tap the ground or air beneath their feet with their wand/staff. The caster is unable to see through their own illusion or sense those not physically touching it.
[b]Scaling:[/b] Scale - For every 10 magoi invested this ability will increase in scale by 5m.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 | 15 Magoi
[b]Description:[/b]
[list]
The caster uses perfect illusion magic to manifest a space around themselves that expands outwards up to 5m in diameter. Within the hemispherical space the caster can cause the physical surroundings to change in order to defend against an incoming attack. The exact appearance of the illusion changes based on the users will but it is limited to the space within the domain. It can seem as though a tree grew in the way or that the domain edge itself is a physical wall. The entire domain can withstand up to B-tier damage before shattering and it lasts three posts before fading.[/list]

A-tier Abilities

Omega-tier Abilities

Beast Abilities

Dungeon Beast Abilities

Code:
[center][b]Mandorla Maelstrom[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Storm Kitsune[Magician]
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The user must swipe their arm or tail to produce the initial gust and is unable to see through the storm for its duration. This spell does not move after being triggered so most targets will not be harmed if they simply stand still at its center.
[b]Scaling:[/b] Size - For every 10 magoi invested the diameter of the storm grows 1m and the height grows 2m.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 | 15
[b]Description:[/b]
[list]
Upon swiping the air with magoi, storm magic is produced in the form of a 1m ring of statically charged wind which either surrounds the caster or is released in the direction of the swipe. In this state the spinning wind will harmlessly pass around physical objects not imbued with magoi manipulation. The total range of the ring is 20m and can be guided to curve trajectory up to ninety degrees using a hand gesture. Upon arriving at the target the ring will surround them and instantly burst into a dark storm cloud surging with electricity. The storm cloud takes the shape of a mandorla(double pointed almond/oval sort of shape) which resembles a perfect vesica piscis when viewed from the side. The storms dimensions are 3m wide and 6m tall forming centered on the target sealing off all directions of escape. If the target is standing on the ground the spell will either carve through it with sheer wind and heat from lightning or simply end at the point of contact with the rest of the storm continuing normally so as to form a seal. The storm wall is 1m thick and surging with lightning that deals B-tier damage to both those inside and out. In addition, storm magics passive effect will cause the severe winds to induce a 5m knock back. Those trapped inside would likely find themselves knocked into the other walls. The maelstrom lasts for 2 posts before fading. [/list]



[center][b]Blooming Maelstrom[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Storm Kitsune[Magician]
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must close their hand into a fist and gather magoi into their palm before releasing this spell. The clouds are unable to move about on their own besides the short distance they travel upon creation and require other winds to move beyond that.
[b]Scaling:[/b] Amount - For every 10 magoi invested, the number of clouds produced double.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 | 15
[b]Description:[/b]
[list]
Upon closing their fist the user forms two dark black thunderclouds condensed into the size and shape of a tiny 10mm petal. These petals will slowly float up to 5m away before being at mercy to the local winds. If there is no wind the petals will simply bob back and forth gently in the air and regardless they will fade after three posts. Though these tiny petals seem harmless anyone other than the caster who comes within 2m of the petal triggers their function. When triggered the petals give off a brief warning in the form of lightning crackling along their surface before it is fired as a C-tier bolt that travels up to 5m away from the petal. If the bolt strikes a target it will shock them causing instant muscles spasms paralysis which quickly fades into a numbness at the point of contact lasting 2 posts. Storm magic's passive effect causes this bolt to also induce a 5m knock back. [/list]

Djinn Related Abilities

Social Abilities



Last edited by Zion on 04/11/18, 10:06 pm; edited 5 times in total


──────────────────────────────────────────────


-Vault-
View user profile

5 Re: Zion's Vault on 06/04/18, 08:15 pm

Zion

avatar
β-Tier
β-Tier
Weapons

Communion Rod:

Name: Communion Rod
Tier: Basic[D]
Material: Steel|Gold|Quartz
Appearance:
A somewhat flashy, yet simple staff. 1.5m from the base of the shaft to the top of the crystal orb fastened between four pointy gold plated prongs. The staff tapers to a narrow 2cm  diameter circular face and increases in girth to a more comfortable size for gripping becoming comparable to a broom handle in size. The crystal atop the staff is a clear quartz with few inclusions and has a diameter of 7.5cm.

Code:
[center][img]https://vignette.wikia.nocookie.net/finalfantasy/images/f/fa/FFXI_Staff_24.png/revision/latest?cb=20120712143949[/img][/center]
[b]Name:[/b] Communion Rod
[b]Tier:[/b] Basic[D]
[b]Material:[/b] Steel|Gold|Quartz
[b]Appearance:[/b]
A somewhat flashy, yet simple staff. 1.5m from the base of the shaft to the top of the crystal orb fastened between four pointy gold plated prongs. The staff tapers to a narrow 2cm  diameter circular face and increases in girth to a more comfortable size for gripping becoming comparable to a broom handle in size. The crystal atop the staff is a clear quartz with few inclusions and has a diameter of 7.5cm.

Nature's Scepter:

Name: Nature's Scepter
Tier: A
Type: Advanced Staff
Magic Type: Life
Appearance: This magic staff is 120 cm in length, and bears a simple appearance with an orb at the end. Though its simple appearance contradicts the power stored within, it alludes to the simple beauty of the forest.
Function:

  • Tapping the ground with the staff while feeding it magoi will cause purple light to spread across the earth around the user up to 10m in all directions. As long as there is plantlife present, incredible growth takes place causing sturdy trees and thick brush along with a web of taught vines to grow around the user. The miniature jungle will remain for the remainder of the thread. 10 Magoi to activate | 5 Magoi to sustain.
  • The user may train up to four A-tier abilities to this item.


Code:
[center][img]https://i.imgur.com/EoECEAB.jpg[/img][/center]
[b]Name:[/b] Nature's Scepter
[b]Tier:[/b] A
[b]Type:[/b] Advanced Staff
[b]Magic Type:[/b] Life
[b]Appearance:[/b] This magic staff is 120 cm in length, and bears a simple appearance with an orb at the end. Though its simple appearance contradicts the power stored within, it alludes to the simple beauty of the forest.
[b]Function:[/b]
[list]
[*]Tapping the ground with the staff while feeding it magoi will cause purple light to spread across the earth around the user up to 10m in all directions. As long as there is plantlife present, incredible growth takes place causing sturdy trees and thick brush along with a web of taught vines to grow around the user. The miniature jungle will remain for the remainder of the thread. 10 Magoi to activate | 5 Magoi to sustain.
[*]The user may train up to four A-tier abilities to this item.
[/list]

Nightmare Rifle:

       Name: Dream Infiltrator
       Tier: A
       Type: Magic Weapon
       Magic Type:  Nightmare Magic [clairvoyance+light+strength]
       Appearance: A 91 cm long rifle which 10cm in height at the stock leading up to the barrels which is 9cm in circumference. The magic circle is on the stock of the gun.
       Function:
       

           
  • Nightmare Bullet - This weapon does not possess normal ammunition. However, it can be fed magoi in order to produce a disturbingly unsettling black bullet. When fired, this 7mm round will travel up to 50m away and deals no damage on impact despite causing a minor knockback. Its effects differ depending on whether or not a living being was hit. If the bullet hit a non-living object, it will spawn eight small dog sized D-tier nightmare constructs based on the user's own nightmares. If it hits a living being, the target will then spawn a single A-tier human sized nightmare construct based on their nightmares. 10 Magoi to activate | 5 Magoi to sustain.

           
  • User may train 4 spells to this magic weapon based on its magic function.
           


Code:
[center][img]https://2img.net/h/i1307.photobucket.com/albums/s588/maxwe13/31fcBg6z0ML._SX466__zpsgqfsbrnl.png[/img][/center]
       [b]Name:[/b] Dream Infiltrator
       [b]Tier:[/b] A
       [b]Type:[/b] Magic Weapon
       [b]Magic Type:[/b]  Nightmare Magic [clairvoyance+light+strength]
       [b]Appearance:[/b] A 91 cm long rifle which 10cm in height at the stock leading up to the barrels which is 9cm in circumference. The magic circle is on the stock of the gun.
       [b]Function:[/b]
       
[list]
       
[*][b]Nightmare Bullet[/b] - This weapon does not possess normal ammunition. However, it can be fed magoi in order to produce a disturbingly unsettling black bullet. When fired, this 7mm round will travel up to 50m away and deals no damage on impact despite causing a minor knockback. Its effects differ depending on whether or not a living being was hit. If the bullet hit a non-living object, it will spawn eight small dog sized D-tier nightmare constructs based on the user's own nightmares. If it hits a living being, the target will then spawn a single A-tier human sized nightmare construct based on their nightmares. 10 Magoi to activate | 5 Magoi to sustain.

        
[*]User may train 4 spells to this magic weapon based on its magic function.
        
[/list]

Bloody Branch:

Name: Bloody Branch
Tier: A
Type: Sword Breaker
Appearance: The Bloody Branch is crafted from a rare crimson wood found deep within the Jade Dragon Mountains. It is durable enough to clash with common steels and ores and can be strengthened further through metallurgy thanks to its ridiculously high ignition point which allows molten metal to be forged over it. This process has been performed creating a unique alloy that is very hard and durable as the sharp edges to the blade. The weapon is only 12in(0.3m) but it possesses two branching "blades" that are jagged in shape. The grip is made from wrapped leather and designed to be held in only one hand. It's unique design and shape makes it excellent for catching and disarming enemy weapons.

Code:
[center][img]http://th02.deviantart.net/fs70/200H/f/2012/323/2/f/2f6b1f7fc454f66358b45a9312b8de30-d5lj4ky.png[/img][/center]
[b]Name:[/b] Bloody Branch
[b]Tier:[/b] A
[b]Type:[/b] Sword Breaker
[b]Appearance:[/b] The Bloody Branch is crafted from a rare crimson wood found deep within the Jade Dragon Mountains. It is durable enough to clash with common steels and ores and can be strengthened further through metallurgy thanks to its ridiculously high ignition point which allows molten metal to be forged over it. This process has been performed creating a unique alloy that is very hard and durable as the sharp edges to the blade. The weapon is only 12in(0.3m) but it possesses two branching "blades" that are jagged in shape. The grip is made from wrapped leather and designed to be held in only one hand. It's unique design and shape makes it excellent for catching and disarming enemy weapons.

Swordsman's Cloth:

Name: Swordsman's Cloth
Tier: A
Type: Cloth Blade
Appearance: An unusual and very unorthodox weapon, the Swordsman's Cloth is a blade forged from an incredibly flexible non-ferrous metal with almost no reflective properties.  This gives it the initial appearance of cloth that has been pulled taught. The 5m long weapon actually holds an edge and has a one handed grip for the wielder to use made from a thin but sturdy piece of carved wood. It is usually wrapped around the users abdomen disguised as bandages.

Code:
[center][img]https://i.imgur.com/CAzp6uQ.jpg[/img][/center]
[b]Name:[/b] Swordsman's Cloth
[b]Tier:[/b] A
[b]Type:[/b] Cloth Blade
[b]Appearance:[/b] An unusual and very unorthodox weapon, the Swordsman's Cloth is a blade forged from an incredibly flexible non-ferrous metal with almost no reflective properties.  This gives it the initial appearance of cloth that has been pulled taught. The 5m long weapon actually holds an edge and has a one handed grip for the wielder to use made from a thin but sturdy piece of carved wood. It is usually wrapped around the users abdomen disguised as bandages.

Abyss Piercing Cloth:

Name: Abyss Piercing Cloth
Tier: A
Type: Weapon [Swordsman's Cloth]
Magic Type: Strength Magic
Appearance: This unique weapon is made of a rare flexible metal that uses a unique forging method to add hardness making the weapon suitable for holding an edge.  The dark grey blade looks deceptively similar to a strand of dark grey silk cloth. The handle to the weapon is a full tang wrapped in identical grey cloth which happens to be silk. The blade is 5cm wide and 3m long ending in a tapered point that has crimson markings on it resembling a snake head complete with two small embedded blood red rubies that have been cut to resemble snake eyes. The weapon comes with a "sheath" in the form of a padded plate worn around the abdomen. The sheath offers no defense from attacks however and merely protects the user's stomach from being cut when the cloth is wrapped up.
Function:

  • Void Arm - Feeding magoi into this tool causes strength magic to surround it, notable as a black glow to those who can see rukh. This function allows the user to manipulate the magic weapon freely as though it were an extension of their own body while active. The user can make the cloth-like blade move according to their will, however they must maintain a grip on the weapon as letting go will instantly cause the function to cease. 10 magoi to activate | 5 magoi to sustain.


Code:
[center][img]https://i.imgur.com/gHHhzEB.png?1[/img][/center]
[b]Name:[/b] Abyss Piercing Cloth
[b]Tier:[/b] A
[b]Type:[/b] Weapon [Swordsman's Cloth]
[b]Magic Type:[/b] Strength Magic
[b]Appearance:[/b] This unique weapon is made of a rare flexible metal that uses a unique forging method to add hardness making the weapon suitable for holding an edge.  The dark grey blade looks deceptively similar to a strand of dark grey silk cloth. The handle to the weapon is a full tang wrapped in identical grey cloth which happens to be silk. The blade is 5cm wide and 3m long ending in a tapered point that has crimson markings on it resembling a snake head complete with two small embedded blood red rubies that have been cut to resemble snake eyes. The weapon comes with a "sheath" in the form of a padded plate worn around the abdomen. The sheath offers no defense from attacks however and merely protects the user's stomach from being cut when the cloth is wrapped up.
[b]Function:[/b]
[list]
[*][b]Void Arm[/b] - Feeding magoi into this tool causes strength magic to surround it, notable as a black glow to those who can see rukh. This function allows the user to manipulate the magic weapon freely as though it were an extension of their own body while active. The user can make the cloth-like blade move according to their will, however they must maintain a grip on the weapon as letting go will instantly cause the function to cease. 10 magoi to activate | 5 magoi to sustain.
[/list]

Edged Chance:

Name: Cutting Chance
Tier: A
Type: Edged Cards
Material: Steel
Appearance: A simple deck of cards mades from steel with sharpened edges allowing them to to be used as throwing weapons.
Ammunition Material: Steel
Ammunition Appearance: Each card is 6.35cm wide and 8.89cm tall. They are extremely thin having a thickness of only a few millimeters.

Code:
[center][img]http://vignette2.wikia.nocookie.net/fallout/images/d/d5/Icon_caravan_deck.png/revision/latest?cb=20110503194030[/img][/center]
[b]Name:[/b] Cutting Chance
[b]Tier:[/b] A
[b]Type:[/b] Edged Cards
[b]Material:[/b] Steel
[b]Appearance:[/b] A simple deck of cards mades from steel with sharpened edges allowing them to to be used as throwing weapons.
[b]Ammunition Material:[/b] Steel
[b]Ammunition Appearance:[/b] Each card is 6.35cm wide and 8.89cm tall. They are extremely thin having a thickness of only a few millimeters.

Items

Flying Carpet:


Item Name: Flying Carpet
Tier: A
Type: Magic Item
Description:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
Function:

  • This magical carpet gives a 25% word count reduction on traveling topics.
  • The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.


Code:
[center][img]http://static.trendme.net/pictures/items/webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259.png[/img][/center]

[b]Item Name:[/b] Flying Carpet
[b]Tier:[/b] A
[b]Type:[/b] Magic Item
[b]Description[/b]:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
[b]Function:[/b]
[list]
[*]This magical carpet gives a 25% word count reduction on traveling topics.
[*]The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.[/list]

Angel's Brace:

Name: Angel's Brace
Tier: B
Type: Bracelet
Magic Type: Holy | Light + Life
Appearance: A small golden bracelet with Solomon's circle engraved upon the under side. The top of the bracelet has a raised winged design with intricate details.
Function:

  • Holy Blessing ~ By feeding magoi to the bracelet, the item will shine a golden light healing up to B tier wounds on the user or any single target within 5m. 10 magoi to activate | 5 magoi to sustain


Code:
[img]http://www.woodus.com/den/gallery/graphics/dw7psx/accessory/golden_bracelet.png[/img]
[b]Name:[/b] Angel's Brace
[b]Tier:[/b] B
[b]Type:[/b] Bracelet
[b]Magic Type:[/b] Holy | Light + Life
[b]Appearance:[/b] A small golden bracelet with Solomon's circle engraved upon the under side. The top of the bracelet has a raised winged design with intricate details.
[b]Function:[/b]
[list]
[*][b]Holy Blessing[/b] ~ By feeding magoi to the bracelet, the item will shine a golden light healing up to B tier wounds on the user or any single target within 5m. 10 magoi to activate | 5 magoi to sustain
[/list]

Skywalker:

Name: Skywalker
Tier: B-tier
Type: Magic Item - Boots
Magic Type: Strength [Gravity]
Appearance: A simple boots made from leather and decorated with a pair of wings on each shoe. There are some chain embedded on each shoe, giving it a more elegant design that macthed well with the golden colored hem that the boots have. The magic circle is engraved on the inside.
Function:

  • Air Sprinter -  When the user infused the boots with magoi, the user will be capable to control his body to perform B-tier flIght for 1 post unless sustained. 10 magoi to activate | 5 magoi to sustain


Code:
[center][img]https://i.imgur.com/Of9q0qt.png[/img][/center]
[b]Name:[/b] Skywalker
[b]Tier:[/b] B-tier
[b]Type:[/b] Magic Item - Boots
[b]Magic Type:[/b] Strength [Gravity]
[b]Appearance:[/b] A simple boots made from leather and decorated with a pair of wings on each shoe. There are some chain embedded on each shoe, giving it a more elegant design that macthed well with the golden colored hem that the boots have. The magic circle is engraved on the inside.
[b]Function:[/b]
[list]
[*][b]Air Sprinter[/b] -  When the user infused the boots with magoi, the user will be capable to control his body to perform B-tier flIght for 1 post unless sustained. 10 magoi to activate | 5 magoi to sustain
[/list]

Raijus Pipe:

Name: Raiju’s Pipe
Tier: B-Tier
Type: Pipe Magic Tool
Magic Type: Storm Magic
Appearance: The pipe is 30cm long and made with a combination of brass and redwood. The metal is adorned with traditional Kou etchings depicting the Jade Dragon of legend, with the wood engraved with the Jade Dragon Mountains themselves. A bag hangs loosely on the pipe, but otherwise serves little to no purpose other than holding tobacco or other similar substances. The magic circle can be seen faintly on the mouth of the pipe.
Function:

  • Hidden Storm – By blowing into the pipe while feeding it magoi, the magic tool will emit a storm cloud around the user. The storm cloud is 8m tall and 10m wide from the edge of the 3m empty space in the center where the caster and their allies reside. Inside the cloud there are electrical charges that allow the user to sense the location anything inside while also obscuring the vision of those inside the cloud. Storm Magic’s passive does not take effect. 10 Magoi to activate | 5 magoi to sustain.


Code:
[center][img(200px,200px)]https://us01.imgcdn.ymcart.com/26844/2018/01/07/9/2/923933c35f7c6547.jpg[/img][/center]
[b]Name:[/b] Raiju’s Pipe
[b]Tier:[/b] B-Tier
[b]Type:[/b] Pipe Magic Tool
[b]Magic Type:[/b] Storm Magic
[b]Appearance:[/b] The pipe is 30cm long and made with a combination of brass and redwood. The metal is adorned with traditional Kou etchings depicting the Jade Dragon of legend, with the wood engraved with the Jade Dragon Mountains themselves. A bag hangs loosely on the pipe, but otherwise serves little to no purpose other than holding tobacco or other similar substances. The magic circle can be seen faintly on the mouth of the pipe.
[b]Function:[/b]
[list]
[*][b]Hidden Storm[/b] – By blowing into the pipe while feeding it magoi, the magic tool will emit a storm cloud around the user. The storm cloud is 8m tall and 10m wide from the edge of the 3m empty space in the center where the caster and their allies reside. Inside the cloud there are electrical charges that allow the user to sense the location anything inside while also obscuring the vision of those inside the cloud. Storm Magic’s passive does not take effect. 10 Magoi to activate | 5 magoi to sustain.
[/list]

Honoo Isshiki:

Name: Honoo Ishiki
Tier:C
Type: Magic Item - Kiseru (Pipe)
Magic Type: Heat
Appearance: A 45cm long Kiseru that can be used to smoke. It has a gold color and some ornaments are attached near the bowl to decorate the pipe, adding more elegant point in the item. However, the Kiseru is not an ordinary one as it bears a magic circle on the stem.
Function:

  • Will-O-Wisp - By pouring magoi into this item, the user is able to produce a fire to appear on the bowl on the pipe. The fire has various size depending on how big the user wants it to be, however the maximum size of the fire can only be 30cmx30cm big. The flame then flies out of the pipe up to 5m away where it can ignite flammable objects. 10 Magoi to activate | 5 to sustain


Code:
[center][img]https://i.imgur.com/C5LTbAD.png[/img][/center]
[b]Name:[/b] Honoo Ishiki
[b]Tier:[/b]C
[b]Type:[/b] Magic Item - Kiseru (Pipe)
[b]Magic Type:[/b] Heat
[b]Appearance:[/b] A 45cm long Kiseru that can be used to smoke. It has a gold color and some ornaments are attached near the bowl to decorate the pipe, adding more elegant point in the item. However, the Kiseru is not an ordinary one as it bears a magic circle on the stem.
[b]Function:[/b]
[list]
[*][b]Will-O-Wisp[/b] - By pouring magoi into this item, the user is able to produce a fire to appear on the bowl on the pipe. The fire has various size depending on how big the user wants it to be, however the maximum size of the fire can only be 30cmx30cm big. The flame then flies out of the pipe up to 5m away where it can ignite flammable objects. 10 Magoi to activate | 5 to sustain
[/list]

Pyramid Pouch:

Name: Pyramid Pouch
Tier: D
Type: Magic Item - Necklace
Magic Type: Strength
Appearance: An golden pyramid shaped necklace that is a mere 10cmx10cm in dimensions. I possesses a strength eye engraving as well as a magic circle on the reverse side.
Function:

  • Miniature Storage - Feeding magoi into the item causes it to glow with the black light of strength magic. Items and equipment that touches the Pyramid is then shrunk down to near microscopic sizes and stored inside the item. Alternatively, the user can think of a stored item and use this function to retrieve it causing it to grow back to normal size. Objects stored within are not counted towards your weapon or magic tool limit. However, you still are unable to exceed the limit when retrieving items from the pyramid. Meaning that if you are at the limit of weapons, for example, you must store one of your equipped weapons when retrieving one from the pyramid. 10 magoi to activate | 5 to sustain.


Code:
[center][img]http://www.allinfo.org.uk/pokemonultimate/yugioh/puzzle.gif[/img][/center]
[b]Name:[/b] Pyramid Pouch
[b]Tier:[/b] D
[b]Type:[/b] Magic Item - Necklace
[b]Magic Type:[/b] Strength
[b]Appearance:[/b] An golden pyramid shaped necklace that is a mere 10cmx10cm in dimensions. I possesses a strength eye engraving as well as a magic circle on the reverse side.
[b]Function:[/b]
[list]
[*][b]Miniature Storage -[/b] Feeding magoi into the item causes it to glow with the black light of strength magic. Items and equipment that touches the Pyramid is then shrunk down to near microscopic sizes and stored inside the item. Alternatively, the user can think of a stored item and use this function to retrieve it causing it to grow back to normal size. Objects stored within are not counted towards your weapon or magic tool limit. However, you still are unable to exceed the limit when retrieving items from the pyramid. Meaning that if you are at the limit of weapons, for example, you must store one of your equipped weapons when retrieving one from the pyramid. 10 magoi to activate | 5 to sustain.
[/list]

Devil's Light:

Name: Devil's Light
Tier: D
Type: Magic Tool - Ring
Magic Type: Light
Appearance: A ring made from gold and shaped to resemble the devil from the east. The size of the ring changes depending on the user's finger.
Function:

  • Blinding Light - When the user pours the magoi into the ring, it will produce a bright light that will spread out up to 5m in a cone shape. Those who are caught inside the light with open eyes, will be blinded for 1 posts and it will be hard to maintain their balance. 10 Magoi to activate | 5 to sustain


Code:
[center][img]https://i.imgur.com/QFWDokj.png[/img][/center]
[b]Name:[/b] Devil's Light
[b]Tier:[/b] D
[b]Type:[/b] Magic Tool - Ring
[b]Magic Type:[/b] Light
[b]Appearance:[/b] A ring made from gold and shaped to resemble the devil from the east. The size of the ring changes depending on the user's finger.
[b]Function:[/b]
[list]
[*][b]Blinding Light[/b] - When the user pours the magoi into the ring, it will produce a bright light that will spread out up to 5m in a cone shape. Those who are caught inside the light with open eyes, will be blinded for 1 posts and it will be hard to maintain their balance. 10 Magoi to activate | 5 to sustain
[/list]




Consumables

Food:

Code:
[center][img]https://i.imgur.com/zEHsZlC.png[/img][/center]
[b]Name:[/b] Onigiri
[b]Tier:[/b] D
[b]Description[/b] A small snack food.
[b]Effect:[/b] Allows the user to recover 25 magoi while resting.

Code:
[center][img]https://i.imgur.com/8eWfuJ5.png[/img][/center]
[b]Name:[/b] Juicy Sirloin
[b]Tier:[/b] B
[b]Description[/b] A large sized meal.
[b]Effect:[/b] Allows the user to recover 100 magoi while resting.[/spoiler]

Tickest Tokens and Vouchers:


Code:
https://i.imgur.com/r96l27S.png

Shard of Solomon:

Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
Amount: 2


Beasts


Aviarachnid Swarm:

Name: Aviarachnid Swarm
Tier: D
Type: Swarm
Species: Aviarachnid [Flying Spider]
Appearance: These tiny little nightmares are red and black colored spiders with wings similar to a dragonfly. Each spider is only 6cm in size with a 10cm wingspan. There are only a dozen of them total for now.
Beast Traits:

Trait Name: Hunting Silk
Trait Tier: D
Trait Requirement: Spider Species
Trait Description: Due to their flight, this species of spider does not weave a weapon and then passively wait for prey. They are aggressive hunters that have evolved to use their silk in order to actively attack prey.
Trait Effect: Allows this beast to register webbing based abilities.

Trait Name: Flight
Trait Tier: D
Trait Requirement: Spider Species
Trait Description: The wings on the spider's back are not just for show, they grant it free movement in the air similar to most other airborne insects.
Trait Effect: Allows this beast to fly around at speeds equivalent to a normal human's top speed.

Code:
[center][img]https://i.imgur.com/yqgPyYe.png?1[/img][/center]
[b]Name:[/b] Aviarachnid Swarm
[b]Tier:[/b] D
[b]Type:[/b] Swarm
[b]Species:[/b] Aviarachnid [Flying Spider]
[b]Appearance:[/b] These tiny little nightmares are red and black colored spiders with wings similar to a dragonfly. Each spider is only 6cm in size with a 10cm wingspan. There are only a dozen of them total for now.
[b]Beast Traits:[/b]

[b]Trait Name:[/b] Hunting Silk
[b]Trait Tier:[/b] D
[b]Trait Requirement:[/b] Spider Species
[b]Trait Description:[/b] Due to their flight, this species of spider does not weave a weapon and then passively wait for prey. They are aggressive hunters that have evolved to use their silk in order to actively attack prey.
[b]Trait Effect:[/b] Allows this beast to register webbing based abilities.

[b]Trait Name:[/b] Flight
[b]Trait Tier:[/b] D
[b]Trait Requirement:[/b] Spider Species
[b]Trait Description:[/b] The wings on the spider's back are not just for show, they grant it free movement in the air similar to most other airborne insects.
[b]Trait Effect:[/b] Allows this beast to fly around at speeds equivalent to a normal human's top speed.



Last edited by Zion on 11/11/18, 12:45 pm; edited 2 times in total

View user profile

6 Re: Zion's Vault on 24/10/18, 07:10 pm

Zion

avatar
β-Tier
β-Tier
NPCs

Zafar:

Name: Zafar
Gender: Male
Personality: Zafar is a self-indulgent sociopath with almost no human connections save for brief ones with people he has decided to kill. Although, there are some exceptions such as those he finds amusing or useful. Every day of his life is lived with one goal in mind, to entertain himself from the boredom of the world in order to stave off numbing apathy. The only thing that really interests Zafar is facing strong opponents. Zafar strongly desires to feel the pain of being beaten to a pulp by a fighter as strong or even greater than himself to a masochistic degree. However, this won't stop him from attempting to reciprocate an equal amount of punishment with a supreme degree of sadism. Ultimately he wants both himself and his prey to be pushed to the brink of death as only then, will the kill be most pleasurable.

The ecstasy Zafar feels when he is taking the life of a strong fighter goes beyond any other physical pleasure he experiences in his life. The elation received from this is even sexual in nature at the most extreme. He craves it much like a junkie needs their fix and is always looking for new prey to eagerly stalk and destroy. There are times where his gaze will fall on people who are not "strong" but otherwise have much to lose and destroys their lives in less lethal ways. However, these distractions are just games to him while he waits for another dangerous opponent to come along.
Hair Color: N/A
Eye Color: Molten Red
Height: 5'11" | 180cm
Weight: 472lbs | 214kg
Appearance: Zafar appears normally as a scrawny fluid stream of lava that takes a roughly humanoid shape despite having beastly features such as claws and a demonic looking face. Worn around this fluid lava frame are bits of cooled stone which appear like clothing or armor visually but serve no purpose beyond visual touches.
Rukh Alignment: White
Special Traits: Lava Beast
History:
After years of being an assassin who served no one other than himself, Zafar's work caught up with him and the surviving husband of one of his victims imprisoned the assassin as a slave. In captivity, Zafar met Zion and together they were brought to a dark auction where Zafar was forcibly transformed into a Lava Beast against his own will. Zion helped Zafar escape but once free the lava beast found that his body was simply far too inconvenient. Not only could he not touch his former belongings without damaging them but his form was too monstrous to live on as the discrete assassin he had been up till then.

Zion offered Zafar a safe place to live and asked only that Zafar stop killing others and be willing to help the magician out every now and then. Despite loving battle, that was when his body was flesh and blood. Now Zafar no longer received the adrenaline rush of battle or the bloodlust that previously itched in his brain. Zafar lacks purpose now beyond honoring that deal and spends most of his time consuming and melting down minerals whilst enjoying the constant burning pain that is his existence.



Name: Zafar
Tier: A
Damage Required to Defeat: A
Description: Nearly six foot tall when standing, this humanoid beast made of lava has a slim and narrow frame of fluid lava. He can move around at the speed of a cheetah at full sprint and deals C-tier damage with his body.
Weapons:
Diamond Pebbles:

Name: Diamond Pebbles
Tier: A
Type: Ammunition(20 free shots)
Appearance: Assorted masses of carbon-dense and strong enough to survive prolonged time inside Zafar’s lava body.
Volcanic Scarab Swarm:

Name: Volcanic Scarab Swarm
Tier: B
Type: Swarm
Species: Scarab Beetles
Appearance: Glowing red hot, these beetles store lava within pouches inside their bodies. On average they are the size of a walnut or a golf ball and their pincers are razor sharp. There are hundreds of scarabs and when grouped together as a swarm they are collectively about the size of a large dog or a small donkey.
Beast Traits:

Trait Name: Mineral Carapace
Trait Tier: B
Trait Requirement: Volcanic Scarab
Trait Description: The Volcanic Scarabs exoskeletons are formed from a strong heat-resistant material created by mixing their own organics with the minerals broken down in their diets. Their bodies can withstand immense pressure as well.
Trait Effect: Immune to heat or pressure based damage up to B-tier. No defense against cutting or water attacks.

Trait Name: Scarab Movement
Trait Tier: B
Trait Requirement: -
Trait Description: Born with wings and sharp claws, these lava swimming insects are adept at both moving through the earth as well as flying through the air.
Trait Effect: Capable of C-tier burrowing and C-tier flight.

Trait Name: Burning Blood
Trait Tier: B
Trait Requirement: Volcanic Scarab
Trait Description: The insect blood normally found in beetles is foreign to the volcanic scarab, its insides using an incredibly hot substitute capable of not evaporating under the intense heat and pressure of underground lava streams.
Trait Effect: When killed, each beetle will release a spray of scalding hot blood that is clear in color but gives off a white smoke and deals B-tier burns to whatever it lands on. At maximum this burning blood will splatter up to 1m away.

Trait Name: Lava Sack
Trait Tier: D
Trait Requirement: Volcanic Scarab
Trait Description: A small sack used to store molten minerals for digestion over the course of years. The lava stored in this sack can be stored or released via the beetle’s anus or mouth.
Trait Effect: Allows beast to register lava-based abilities.

Traits:
NPC Traits 10/10TP:
Trait Name: Lava Flow Regulation
Trait Tier: A
Trait Requirement: Lava Beast
Trait Description: Zafar has learned how to adjust the temperature of his body by regulating the speed at which magoi and lava flow through it.
Trait Effect: Can reduce the burning damage on touch down to D-tier or increase it up to A-tier at will. Individual body parts can be heated or cooled separately. Zafar’s speed drops by half when cooled past C-tier and his body hardens. Zafar’s speed doubles when heated past C-tier. Water/Ice or magoi manipulation attacks can reduce Zafar’s heat level at the point of contact. Can only increase or decrease a given area’s heat level by one tier per post.

Trait Name: Viscous Lava Anatomy
Trait Tier: C
Trait Requirement: Lava Beast
Trait Description: Zafar’s body is made of molten rock which can be fluid like water or viscous and thick like syrup depending on the intensity of heat. This allows Zafars body to shift between states of viscosity.
Trait Effect: Zafar is immune to heat-based damage or attacks that target flesh/water/blood inside the body such as lightning based paralysis due to having a body made of lava. Physical attacks are useless against Zafar unless coated in water/ice, magoi manipulation, or he has been cooled to D-tier heat and has hardened.

Trait Name: Mineral Armament
Trait Tier: C
Trait Requirement: Lava Beast
Trait Description: By emitting and then fast cooling Lavam obsidian weapons and armaments can be created from Zafar’s own body.
Trait Effect: Zafar can produce up to cubic 3m of lava per post which cools into volcanic glass constructs with C-tier item durability.

Trait Name: Pressure Cannon
Trait Tier: C
Trait Requirement: Lava Beast
Trait Description: By sucking in air and then moving the air bubble within his own body, Zafar is able to use his own limbs as barrels and the expansion of the heated air as a propulsion method for projectiles.
Trait Effect: Zafar can register abilities based on expanding air pressure.
Racial Traits:
Trait Name: Lava Beast Physiology
Trait Tier: -
Trait Requirement: Lava Beast Race
Trait Description: This person is made from lava, burning things away with their touch with fiery tongue and body.
Trait Effect:

[*]Is capable of dealing C-tier burn damage on contact on top of normal damage done through the body.

[*]Moves at B-tier speeds comparable to that of a cheetah in full spring

[*]Bodily fluids are deal C-tier burning damage and may also be used in abilities.

[*]Gains Fanalis magoi/stamina pools.
Abilities:
Red Pellet - Zafar stores a pebble or stone in his body and swallows a gulp of air. Using his own body to place the air under extreme heat and pressure it rapidly expands launching the stone or pebble up to 30m away dealing B-tier damage.

Magmic Pool - Zafar generates lava to flow outward from his feet and spread across the ground quickly covering a 10m radius around him. The lava lingers of the floor taking three posts to cool and deals A-tier burns to anyone who touches it.

Lava Wave - Zafar swipes his arm or leg causing a 2m tall 1m wide wave to rise up and then splash forward 3m. The wave of lava is either produced and released from Zafar’s limb or existing lava he is in contact with can be used instead. The wave deals A-tier damage

Scarab Raid - Zafar wills the Volcanic Scarabs to fly over and around a target spraying narrow streams of lava down on them dealing B-tier burns. The scarabs can target an enemy up to 20m away and they can shoot their lava spray up to 3m away from themselves.

Immolation Embrace - Zafar burns up the magoi in his body to instantly increase his entire body to A-tier heat as it spreads out to become a living 5m wide 1m tall wave of lava that travels up to 10m in one direction. If Zafar catches a target his lava body will wrap around them dealing A-tier burns as he tries to devour them whole.


──────────────────────────────────────────────


-Vault-
View user profile

Sponsored content


Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum