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Zion's Vault

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1 Zion's Vault on 06/04/18, 08:06 pm

Zion

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Last edited by Zion on 06/04/18, 08:29 pm; edited 1 time in total

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2 Re: Zion's Vault on 06/04/18, 08:08 pm

Zion

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C-Tier
Name:Zion Koval
Country Affiliation:Magnistadt
Race: Magician
Tier: D
Class: Black Magician [Strength]
Age + Birthdate: 0 | April 1
Gender: None [Referred to as Male IC]
Sexuality: None
Personality: Much of Zion remains a blank slate much like that of a very young child. But this doesn’t mean that he doesn’t have a few quirks that are unique to Zion’s character. He is inherently fascinated by the world of rukh around him and finds great joy in delving into its mysteries. The living doll is also rather naive and takes people’s words at face value most of the time making him easily misled. Zion desperately wants to live up to his creator’s expectations and live like a real “person” despite being very aware that he is fundamentally different from the other magicians around him. This causes Zion to feel pent up loneliness and isolation at times. Emotions which the doll draws upon in order to deal out vengeance or wrath to those he learns have misled him. His complex about seeming human causes him to over commit to expressing his emotions from time to time as well.

Within Zion is the potential for both great kindness and unspeakable evil. Though he is stable enough to wind up developing into someone who falls somewhere in between, Zion could just as easily wind up falling to an extreme in either direction to an unhealthy degree. But for now he does not resent his fate in any way and anxiously holds back his eagerness to face the unique challenges of his circumstance.
Likes:
Learning – Bookworm hardly does Zion justice as his absorption of new information would make a sponge in the ocean look thirsty by comparison.
Flowers – Zion holds a personal deep appreciation of flowers and uses their imagery in his magic when possible.
Dislikes:
Crowds – Solitude and quiet are favored over the hustle and bustle of crowded places as they make Zion feel uncomfortable as he experiences information overload trying to pay attention to everyone so as to know how to best appear “normal” like any other human.
False Information – Being lied to or misinformed will send Zion into a fit ranging between annoyance to murderous fury depending on the severity of the issue from his child-like perception.
Aspirations:
Zion has a number of smaller goals for himself such as mastering all of the magic types and to travel the world to broaden his horizons. However, there is a much deeper objective close to Zion’s heart. He struggles to truly believe that he is human and seeks validation from others regarding this point. Zion wants to carry the faith, trust, hopes, and dreams of many people so that he can be remembered as a “Great Person” whom the world never forgets. Zion sees this as the only way to repay his creator for giving him life.
Phobias/fears:
Failing to meet any of the aforementioned goals would obviously bring anxiety and fear to Zion, but there is a more significant bane that haunts his peace. The doll’s body is unaging and does not possess reproductive organs. To some, he might seem like an abomination or a monster, or worse as just some tool with a convenient human-like interface. Because of this, Zion is extremely self conscious of his body and goes to great lengths to conceal his true nature from others.
Face-Claim: Merlin | Fate/Stay Night
Hair Color: Silver-White
Eye Color: Blue
Height: 172cm
Weight: 63kg
Appearance:
Skin like porcelain without flaw or blemish and silvery white hair with an otherworldly hue. A small frame and modest height with slim muscles and an androgynous face with features both masculine and feminine. This describes Zions overall complexion and build. His eyes are a pure light azure blue and often cast a gentle amiable intent along their gaze. Zion’s hair is long enough to fall to his waist and is usually left untamed other than being tied back. As for wardrobe, Zion wears elaborate robes with primarily white on black color schemes.
Rukh Alignment: White
Special Features: Ageless | Possesses no sex organs
History:
To tell the story of Zion’s birth one first must tell the story of Mikael Koval’s death. Mikael had spent a long and prestigious life having been among the first magicians to join Chancellor Euphraim in building Magnostadt. As one of its teachers he spent several years guiding the next generation of magicians before retiring to focus on his own research. Mikael could feel age taking its toll and so he dedicated the remaining ten years of his life to researching magic related to the creation of dolls and golems. That served as a base for his attempts to create a body that would persist and linger even without magoi being supplied to it. At first Mikael was trying to find a way to escape the reaper’s scythe, but as time went on he simply forged on hoping to complete a masterpiece before his life’s end.

A perfect body made from magic that would never age. Mikael poured all of his knowledge of the eight magic types into the creation of this body with principles of each being used separately at first and then brought together as balanced whole. The old man finally completed his magnum opus, but alas it was only a dolls body. A mere empty shell. Mikael tried to transfer his rukh into the body but doing so would mean committing to leaving his old body to die. An instinctual fear prevented Mikael from mustering enough resolve to do so, as if he already knew the attempt would fail leaving nothing to show for his efforts.

As Mikael neared the day of his death, he found himself toying with a Shard of Solomon which had fallen out of the sky along with many others across the world. As the magician did so he lamented that his creation did not have a soul. What good was a perfect body if there was no life to inhabit it!? This frustration drove Mikael mad and in his anger he smashed the shard crying out to the heavens asking for the doll to fulfill his intended purpose one day. His wish was that the doll would house the rukh of a real person, not some imitation created through magic.

Exhausted from his fit, Mikael went to sleep oblivious to a gathering storm of rukh outside Magnostatd. That night, the rukh gradually came to gather around the doll body as if the great flow were embracing it inside a womb of light. Mikael was awoken from his slumber by a loud crashing noise coming from his lab. He rushed inside to find the doll on the floor trembling with weak limbs to get up after having knocked over several glass vials which were now shattered across the floor. The two’s eyes met and Mikael nearly had a heart attack from the shock only to be overwhelmed with excitement and joy.

Weary that this might be some misunderstanding or a prank, Mikael asked the doll some questions to see if it was simply operating based on the commands of a spell meant to mimic the behavior of a real person. Once the old man was satisfied with his probing he swelled with pride and joy naming the doll Zion and officially adopting it as his “son” for the remainder of his life. Zion was barely able to process what was going on at first but once the magician began to show him fatherly affection, Zion quickly began to imprint onto Mikael. For the next six months Zion was taught the basics of magic and some information about Magnostadt such as its laws and how the school works. Sadly, with each passing day Mikael was growing weaker to the point where he could no longer get around without using magic or support from others.

Zion received a basic education and the love of a father from Mikael, but the old man had been preparing the doll for the day of his death. The old man was at total peace as he had long since made all the arrangements necessary to ensure Zion’s future. Even going so far as to spend a large amount of wealth to acquire a powerful magic tool for his “son” to defend himself with. When the time came, Zion kept a promise and saw Mikael off with a smile. The doll stayed at Mikael’s bedside holding an old brittle hand until it went cold and rigid. Zion felt a pain and had the urge to weep, but his body would not produce tears. That marked the first moment he really became aware of the fact that he was not “normal” by any stretch of the term. As the public successor to Mikael Koval, Zion left his home in Mikael’s lab to enroll in the academy as Zion Koval. The doll having no other path before him than to follow in his creators footsteps to become a great magician.

Role-Play Sample:
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Last edited by Zion on 08/04/18, 10:35 am; edited 1 time in total

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3 Re: Zion's Vault on 06/04/18, 08:10 pm

Zion

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C-Tier
C-Tier
Classes


  • Primary - Magician[D]
  • Secondary -
  • Tertiary -



Traits

Advanced Magic Doll:
Trait Name: Advanced Magic Doll
Trait Tier: Ω-Tier
b]Trait Requirement:[/b] SOS Trait
b]Trait Description:[/b] This person is a magical doll that was brought to life from the mighty magic of Solomon. The body being crafted from the 8 magic types with the shard fueling it have provided the body with special properties. Giving the user the ability to tune it's self with any of the 8 magic types. When done, the body will gain certain benefits from the magic it is attuned to.
b]Trait Effect:[/b] After using three spells of a single magic type the user will gain the tuning effect of it's retrospective magic type. When tuned to a certain magic type he can only use spells of that magic. In order to untune, or reset what magic the user is attuned to they must spend 50 magoi, this functions as a basic action.

  • Strength Tuning- The User gains a black tint, growing to nearly 2.5m tall. In this state whatever is touched by the user will have it's weight doubled. it only lasts for one post, yet multiple stacks can be applied per post multiplying by two each time.
  • Light Tuning~ When attuned to light magic the users body gives off a strong radiant glow making them hard to look at, causing slight wincing and pain. The users eyes emit a concentrated beam of light which deals D-tier heat damage if it lingers on one spot for a full post. Being a light source the user is able to use their body a source for light spells.

Code:
[b]Trait Name:[/b] Advanced Magic Doll
[b]Trait Tier:[/b] Ω-Tier
b]Trait Requirement:[/b] SOS Trait
b]Trait Description:[/b] This person is a magical doll that was brought to life from the mighty magic of Solomon. The body being crafted from the 8 magic types with the shard fueling it have provided the body with special properties. Giving the user the ability to tune it's self with any of the 8 magic types. When done, the body will gain certain benefits from the magic it is attuned to.
b]Trait Effect:[/b] After using three spells of a single magic type the user will gain the tuning effect of it's retrospective magic type. When tuned to a certain magic type he can only use spells of that magic. In order to untune, or reset what magic the user is attuned to they must spend 50 magoi, this functions as a basic action.
[list][*][i]Strength Tuning-[/i] The User gains a black tint, growing to nearly 2.5m tall. In this state whatever is touched by the user will have it's weight doubled. it only lasts for one post, yet multiple stacks can be applied per post multiplying by two each time.
[*][i] Light Tuning~[/i] When attuned to light magic the users body gives off a strong radiant glow making them hard to look at, causing slight wincing and pain. The users eyes emit a concentrated beam of light which deals D-tier heat damage if it lingers on one spot for a full post. Being a light source the user is able to use their body a source for light spells.[/list]

Artificial Magoi System:

Code:
[b]Trait Name:[/b] Artificial Magoi System
[b]Trait Tier:[/b] D
[b]Trait Requirement:[/b] Advanced Magic Doll
[b]Trait Description:[/b]
Zion's magoi system differs from those of normal magicians. Instead of being spread throughout the body like veins, Zion has several nodes or pockets in which reservoirs of magoi are created and stored. The connection between these nodes is akin to a magician's connection to a spell allowing magoi to be transfer between them. This allows Zion's rukh to communicate with his body in a unique manner.
[b]Trait Effect:[/b]
Even if Zion's limbs are removed or severed, he can control them to move in a limited manner based on how many intact muscles remain. They severed or removed body parts also can possess or be channeled magoi allowing them to even act as origin points for spells. This effect is nullified if the severed body part was damaged internally or through the use of magoi manipulation to seal the flow of magoi within the body. This trait does not negate the pain, blood loss, and other negative results of losing a limb/body part.

Enhanced Magoi:

Code:
[b]Trait Name:[/b]Enhanced Magoi
[b]Trait Tier:[/b] D
[b]Trait Requirement:[/b] -
[b]Trait Description:[/b] Blessed by the rukh, the player has an unnaturally large pool of magoi to draw from.
[b]Trait Effect:[/b] +20 Max Magoi


Professions



Last edited by Zion on 09/09/18, 08:02 pm; edited 5 times in total

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4 Re: Zion's Vault on 06/04/18, 08:10 pm

Zion

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C-Tier
C-Tier
D-tier Abilities

Code:
[center][b]Bullet[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Short/Medium(3m-10m)
[b]Requirements/Drawbacks:[/b] The magician must gently wave their staff/wand before tapping the air or object with their staff/wand or fingertip. The size of the staff/wand/fingertip determines the size and range of the bullet.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Magoi
[b]Description:[/b]
[list]
The caster gathers magoi at the tip of their staff/wand or fingertip. The rukh are given the command to gather at the origin point creating a lump of strength magic equal to the size of the medium up to a maximum of 10cm in diameter. The lump is created upon tapping the air or an object. The blob of strength magi will apply force in the direction of the tap sending compressed air or small objects flying. When using ones finger or wand with a tip smaller than 5cm the bullet will travel 10m. When using a staff that exceeds 5cm the range will be reduced to 5m. When using a staff that meets the max size of 10cm the range will drop to 3m. The force applied to the target will cause it to impact against anything in its effective range for D-tier damage or higher if scaled.[/list]

[center][b]Increase[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Zion must flick his staff/wand to cast the spell. Zion must be physically touching the target to apply the effect. This spell can only be cast on one object at a time.
[b]Scaling:[/b] Effect Duration - For every 10 magoi invested this ability will last an additional turn beyond its sustain limit OR the last post it was sustained.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Magoi
[b]Description:[/b]  
[list]
The caster flicks their staff/wand and then channels magoi into an object they are physically touching. Strength rukh then enshroud the object with black light briefly before stretching its dimensions according the the caster's will. This spell can only be cast on objects with a size under 2 cubic meters and its limit is stretching 2m on all axis. Once the spell has ended or has been destroyed, the object will revert back to its normal size.[/list]

[center][b]Suspend[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Zion must flick his staff/wand to cast the spell. Zion must be physically touching the target to apply the effect. This spell can only be cast on one object at a time.
[b]Scaling:[/b] Effect Duration - For every 10 magoi invested this ability will last an additional turn beyond its sustain limit OR the last post it was sustained.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Magoi
[b]Description:[/b]  
[list]
The user flicks their staff/wand and then sends magoi flowing over a held object as the spell commands gravity magic rukh to form a connection between the object and the wielder. While in effect the object in question feels almost weightless in the user's hands without actually affecting the weight or gravity of the object itself. This allows the magician to lift object far heavier that he is otherwise capable. This spell can only be performed on objects with dimensions that do not exceed 3m.[/list]

[center][b]Wall[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Defensive
[b]Range:[/b] Medium(0m-5m)
[b]Requirements/Drawbacks:[/b] The magician must swipe their staff/wand or hand in the direction the wall is being created while channeling magoi through their staff/wand. The wall always forms based on which way the magician swipes(I.E. Sweeping left to right causes the wall to start forming on the left before expanding rightward.)
[b]Scaling:[/b] Amount
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Magoi
[b]Description:[/b]
[list]
The magician swipes through the air releasing a wave of magoi which commands rukh of the 7th type to form a solid wall of force. The wall isn't very large with a maximum possible size of 1.5mx2m with a thickness of 3cm. This wall can manifest up to 5m away. By scaling this spell the magician can create additional walls but only by swiping once more.[/list]

[center][b]Bind[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium(5m)
[b]Requirements/Drawbacks:[/b] This spell is ineffective against large targets. The user must aim the spell with their wand/staff or fingertip while channeling magoi through the staff/wand.
[b]Scaling:[/b] Strength - For each additional 10 magoi the force binding the target in place increases by one tier up to a cap of A-tier.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Magoi
[b]Description:[/b]
[list]
The magician aims their medium at the target and generate a ring of strength magic 10cm in diameter. The ring can be fired at a target up to 5m away and if the magician focuses they can slightly guide the ring to adjust its trajectory by 1m in any direction. Upon making contact the ring will expand up to 2m in size in an attempt to wrap around the struck target. The ring will initially seem to lack any force passing through the target until it is fully inside the ring. At that moment the strength magic will activate causing a binding force to lock in place. The ring closes in and shrinks to hold targets in place freezing in the air at the location of ensnarement lasting 1 post. Victims will need to apply ability force equal or greater than that of this spell in order to break free.[/list]

[center][b]Flight[/b][/center]
[b]Tier:[/b] D-Ω
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Must know strength magic.
[b]Scaling:[/b] Flight Power
[b]Sustain:[/b] -
[b]Cool Down:[/b] -
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
The magician commands gravity type rukh into manipulating the space around a target giving it flight under the magician's control. This can be used to achieve varying degrees of flight.
[list]
[*]D-tier: The magician has full control over where they fly, however they wobble in the air unsteadily and move at the speed of a leisurely stroll.
[*]C-tier: The magician's flight is stable and they have control over their direction. The speed of the flight has increased to rival someone in a dead sprint.
[*]B-tier: The speed of the flight has increased further, exceeding normal human limitations to provide supernatural speed.
[*]A-tier: The magician can now fly at incredible speeds covering even great distances within a short amount of time.
[/list]
[/list]

[center][b]Ray[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long(15m)
[b]Requirements/Drawbacks:[/b] The user must flick their staff/wand to cast the spell. The spell can only be fired in a straight line and any attempt to drag it forced or otherwise will cancel the spell.  
[b]Scaling:[/b] Damage
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Magoi
[b]Description:[/b]
[list]
The user casts the spell using their wand or staff before concentrating orange rukh to a point where magoi has gathered. This can be the tip of the wand or staff, or an existing source of the users magoi. The rukh creates a concentrated beam of light that is only 10mm in diameter. The beam of light will deal D-tier damage in the form of heat.[/list]


C-tier Abilities

Code:
[center][b]Bullet Attract[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium(5m)
[b]Requirements/Drawbacks:[/b] Each individual bullet is unable to recognize obstacles making them easily misled. The magician must gently wave their staff/wand and then tap the air with their fingertip or staff/wand.  
[b]Scaling:[/b] Amount
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20 Magoi
[b]Description:[/b]
[list]
The magician taps the air with their staff/wand or fingertip creating an extremely dense ball of magoi. Unlike the parent spell, this ball is the same size regardless of medium used to tap. The ball is 5cm in diameter before launching forward as a tightly compressed projectile of force. By tracking the target with their eyes, the user can command the bullet to chase them, however they cannot directly control the flight paths of the bullets. Each bullet fired can last for 2 posts but causing them to linger in order to chase a target costs and additional 5 magoi on top of normal upkeep costs. Each projectile deals C-tier damage and can travel up to 5m away from the magician before fading.[/list]

[center][b]False Stage[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close-Mid(0m-8m)
[b]Requirements/Drawbacks:[/b] The user must sweep their staff or wand releasing magoi into the air in the direction of the spell. Illusion can simply be walked through without resistance. Once cast, this spell can't be moved around forcing the caster to end it and cast it again after a cooldown if they want to change its location.
[b]Scaling:[/b] Size - 2m to height and 3m to diameter for every 10 magoi invested
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20 Magoi
[b]Description:[/b]
[list]
The caster swipes their magic medium and releases magoi into the air. Orange rukh gathers and shapes a domed space 5m in diameter and 3m tall. The light magic creates a sort of "sky box" around those inside and affects the visual appearance of the ground as well. This canvas can create a visually convincing illusion of the casters creation allowing them to confuse enemies by suddenly changing their apparent surroundings. Even if the walls or floor has projected false enemies attacking them without using magoi manipulation is futile.[/list]

B-tier Abilities

Code:
[center][b]Dense Building Sculpt[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Close(1m-3m)
[b]Requirements/Drawbacks:[/b] This spell requires the full focus of the magician. They must wave their magic medium and then guide the spell using movements of the staff or wand. This spell can't be performed without a source of earth nearby be it sand, dirt, or even gravel.  Can only produce 3mx3mx1m segments at a time.
[b]Scaling:[/b] Density - For each 10 magoi invested creations made from this spell have durability one tier higher(Capping at A-tier).
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
[list]
The caster will wave their magic medium and then send magoi towards an area 1m-3m in front of them. Strength rukh gather and then seep into the earth before compacting it into an extremely dense state. The magician then uses their staff to slowly guide the rukh into making more of the condensed material. The magic makes the earth act almost like clay when building but it is left behind solid with no cooling period needed. Constructions made from this spell can be up to 3m tall and 3m long and they will persist as permanent structures unless destroyed. Constructions made with this spell can be destroyed by a B-tier ability or equivalent damage.[/list]

[center][b]Sight Bend Coat[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Self-Close(0m-1m)
[b]Requirements/Drawbacks:[/b] This spell must be applied through physical touch. The user must flick their magic medium to cast the spell.  
[b]Scaling:[/b] Duration - For every 10 magoi invested, this spell will persist 1 post without counting as a sustain.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
[list]
The caster must flick their staff or wand before pressing it to themselves or another, or even an object. Orange rukh then floods across the target to a maximum size of 10m in diameter. This rukh covers the target shrouding them in an aura of light magic which sets only 3mm away from the body. This aura will move with the target and cause light to bend around them causing invisibility. The caster is not immune and can't see others they've used this spell on, but they can still sense their location until the spell is ended.[/list]

A-tier Abilities

Omega-tier Abilities

Beast Abilities

Djinn Related Abilities

Social Abilities



Last edited by Zion on 19/05/18, 10:11 am; edited 3 times in total


──────────────────────────────────────────────

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5 Re: Zion's Vault on 06/04/18, 08:15 pm

Zion

avatar
C-Tier
C-Tier
Weapons

Communion Rod:

Name: Communion Rod
Tier: Basic[D]
Material: Steel|Gold|Quartz
Appearance:
A somewhat flashy, yet simple staff. 1.5m from the base of the shaft to the top of the crystal orb fastened between four pointy gold plated prongs. The staff tapers to a narrow 2cm  diameter circular face and increases in girth to a more comfortable size for gripping becoming comparable to a broom handle in size. The crystal atop the staff is a clear quartz with few inclusions and has a diameter of 7.5cm.

Code:
[center][img]https://vignette.wikia.nocookie.net/finalfantasy/images/f/fa/FFXI_Staff_24.png/revision/latest?cb=20120712143949[/img][/center]
[b]Name:[/b] Communion Rod
[b]Tier:[/b] Basic[D]
[b]Material:[/b] Steel|Gold|Quartz
[b]Appearance:[/b]
A somewhat flashy, yet simple staff. 1.5m from the base of the shaft to the top of the crystal orb fastened between four pointy gold plated prongs. The staff tapers to a narrow 2cm  diameter circular face and increases in girth to a more comfortable size for gripping becoming comparable to a broom handle in size. The crystal atop the staff is a clear quartz with few inclusions and has a diameter of 7.5cm.

Nature's Scepter:

Name: Nature's Scepter
Tier: A
Type: Advanced Staff
Magic Type: Life
Appearance: This magic staff is 120 cm in length, and bears a simple appearance with an orb at the end. Though its simple appearance contradicts the power stored within, it alludes to the simple beauty of the forest.
Function:

  • Tapping the ground with the staff while feeding it magoi will cause purple light to spread across the earth around the user up to 10m in all directions. As long as there is plantlife present, incredible growth takes place causing sturdy trees and thick brush along with a web of taught vines to grow around the user. The miniature jungle will remain for the remainder of the thread. 10 Magoi to activate | 5 Magoi to sustain.
  • The user may train up to four A-tier abilities to this item.


Code:
[center][img]https://i.imgur.com/EoECEAB.jpg[/img][/center]
[b]Name:[/b] Nature's Scepter
[b]Tier:[/b] A
[b]Type:[/b] Advanced Staff
[b]Magic Type:[/b] Life
[b]Appearance:[/b] This magic staff is 120 cm in length, and bears a simple appearance with an orb at the end. Though its simple appearance contradicts the power stored within, it alludes to the simple beauty of the forest.
[b]Function:[/b]
[list]
[*]Tapping the ground with the staff while feeding it magoi will cause purple light to spread across the earth around the user up to 10m in all directions. As long as there is plantlife present, incredible growth takes place causing sturdy trees and thick brush along with a web of taught vines to grow around the user. The miniature jungle will remain for the remainder of the thread. 10 Magoi to activate | 5 Magoi to sustain.
[*]The user may train up to four A-tier abilities to this item.
[/list]

Nightmare Rifle:

       Name: Dream Infiltrator
       Tier: A
       Type: Magic Weapon
       Magic Type:  Nightmare Magic [clairvoyance+light+strength]
       Appearance: A 91 cm long rifle which 10cm in height at the stock leading up to the barrels which is 9cm in circumference. The magic circle is on the stock of the gun.
       Function:
       

           
  • Nightmare Bullet - This weapon does not possess normal ammunition. However, it can be fed magoi in order to produce a disturbingly unsettling black bullet. When fired, this 7mm round will travel up to 50m away and deals no damage on impact despite causing a minor knockback. Its effects differ depending on whether or not a living being was hit. If the bullet hit a non-living object, it will spawn eight small dog sized D-tier nightmare constructs based on the user's own nightmares. If it hits a living being, the target will then spawn a single A-tier human sized nightmare construct based on their nightmares. 10 Magoi to activate | 5 Magoi to sustain.

           
  • User may train 4 spells to this magic weapon based on its magic function.
           


Code:
[center][img]https://2img.net/h/i1307.photobucket.com/albums/s588/maxwe13/31fcBg6z0ML._SX466__zpsgqfsbrnl.png[/img][/center]
       [b]Name:[/b] Dream Infiltrator
       [b]Tier:[/b] A
       [b]Type:[/b] Magic Weapon
       [b]Magic Type:[/b]  Nightmare Magic [clairvoyance+light+strength]
       [b]Appearance:[/b] A 91 cm long rifle which 10cm in height at the stock leading up to the barrels which is 9cm in circumference. The magic circle is on the stock of the gun.
       [b]Function:[/b]
       
[list]
       
[*][b]Nightmare Bullet[/b] - This weapon does not possess normal ammunition. However, it can be fed magoi in order to produce a disturbingly unsettling black bullet. When fired, this 7mm round will travel up to 50m away and deals no damage on impact despite causing a minor knockback. Its effects differ depending on whether or not a living being was hit. If the bullet hit a non-living object, it will spawn eight small dog sized D-tier nightmare constructs based on the user's own nightmares. If it hits a living being, the target will then spawn a single A-tier human sized nightmare construct based on their nightmares. 10 Magoi to activate | 5 Magoi to sustain.

        
[*]User may train 4 spells to this magic weapon based on its magic function.
        
[/list]

Skywalker:

Name: Skywalker
Tier: B-tier
Type: Magic Item - Boots
Magic Type: Strength [Gravity]
Appearance: A simple boots made from leather and decorated with a pair of wings on each shoe. There are some chain embedded on each shoe, giving it a more elegant design that macthed well with the golden colored hem that the boots have. The magic circle is engraved on the inside.
Function:

  • Air Sprinter -  When the user infused the boots with magoi, the user will be capable to control his body to perform B-tier flIght for 1 post unless sustained. 10 magoi to activate | 5 magoi to sustain


Code:
[center][img]https://i.imgur.com/Of9q0qt.png[/img][/center]
[b]Name:[/b] Skywalker
[b]Tier:[/b] B-tier
[b]Type:[/b] Magic Item - Boots
[b]Magic Type:[/b] Strength [Gravity]
[b]Appearance:[/b] A simple boots made from leather and decorated with a pair of wings on each shoe. There are some chain embedded on each shoe, giving it a more elegant design that macthed well with the golden colored hem that the boots have. The magic circle is engraved on the inside.
[b]Function:[/b]
[list]
[*][b]Air Sprinter[/b] -  When the user infused the boots with magoi, the user will be capable to control his body to perform B-tier flIght for 1 post unless sustained. 10 magoi to activate | 5 magoi to sustain
[/list]

Flying Carpet:


Item Name: Flying Carpet
Tier: A
Type: Magic Item
Description:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
Function:

  • This magical carpet gives a 25% word count reduction on traveling topics.
  • The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.


Code:
[center][img]http://static.trendme.net/pictures/items/webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259.png[/img][/center]

[b]Item Name:[/b] Flying Carpet
[b]Tier:[/b] A
[b]Type:[/b] Magic Item
[b]Description[/b]:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
[b]Function:[/b]
[list]
[*]This magical carpet gives a 25% word count reduction on traveling topics.
[*]The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.[/list]


Items

Food:

Code:
[center][img]https://i.imgur.com/zEHsZlC.png[/img][/center]
[b]Name:[/b] Onigiri
[b]Tier:[/b] D
[b]Description[/b] A small snack food.
[b]Effect:[/b] Allows the user to recover 25 magoi while resting.

Code:
[center][img]https://i.imgur.com/8eWfuJ5.png[/img][/center]
[b]Name:[/b] Juicy Sirloin
[b]Tier:[/b] B
[b]Description[/b] A large sized meal.
[b]Effect:[/b] Allows the user to recover 100 magoi while resting.[/spoiler]

Tickest Tokens and Vouchers:


Code:
[img]https://i.imgur.com/URpruX9.png[/img]


Code:
https://i.imgur.com/r96l27S.png


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