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Third Perk For Drug Lord

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1 Third Perk For Drug Lord on 18/03/18, 04:33 am

Lagi

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For the purpose of having a reference, this is the current profession.

Spoiler:

Teitary Profession
Profession Title: Drug Lord
Description:The Drug Lord profession is the label given to a practitioner of alchemy and in the business of it's distribution; it’s based off of two factors. The first factor is dependent on the knowledge and identification of all kinds of herbs, as well as the location on where to find them.  Some can be local and some can be rare, but knowing where they are, what they are, and any distinctive qualities they have is one of the qualifications of an alchemist. The other is combining this herbs to create drugs and toxins of varying proportion, as well as the high end merchant technique of it's distribution.
Profession Perks:

Herbalism: the study or practice of the medicinal and therapeutic use of plants, now especially as a form to discover other herbs  and study them. Ever since  the El nagi clan started using special herbs for the beasts , such as the herbs with the scent to ward off animals,  Lagi’s  knowledge of herbalism increased as he started to look more into it with professional value. This gives Lagi the ability to identify specific herbs and plants, as well as the common uses and properties. With this knowledge, he is also able to locate their natural areas of their growth for collection.
Alchemy: With these herbs, Lagi is able to combine them and create drugs and toxins of varying capabilities. These drugs and toxin types will vary upon staff approval.  Lagi is able to sell these items  to others. The tier of drug/toxin indicates the level of effectiveness.

Here is the perk I want to add.

*Newly updated*

Drug Profits-  
With the drugs now being pushed on the market, as well as gaining the backing of high-end merchants, Lagi is now able to make a passive amount of income every month of 25,000 huang at base,  along with a 10,000 huang bonus for every drug-related assignment or mission that was completed.



Last edited by Lagi on 08/05/18, 06:40 am; edited 6 times in total


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2 Re: Third Perk For Drug Lord on 22/03/18, 07:58 am

Lagi

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Bump "past 72 hours with no response"


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3 Re: Third Perk For Drug Lord on 25/03/18, 10:15 am

Merrze

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A perk allowing you too multiple based of the traits you have for your profession would be completely unbalanced. Counting this perk and the other two that would be a six times multiplier based off of one trait which would be completely unfair and would remove any balance to the profession. This amount needs to be heavily reduced or changed all together.


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4 Re: Third Perk For Drug Lord on 27/03/18, 12:58 am

Lagi

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What about an 80% discount? would that be ok?


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5 Re: Third Perk For Drug Lord on 18/04/18, 12:02 am

Lagi

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updated


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6 Re: Third Perk For Drug Lord on 30/04/18, 01:06 am

Merrze

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We have discussed this subject, and we have decided that players with crafting professions can sell their product through ic interactions and such. But, you would need to a perk to mass sale, so selling to multiple or groups at once.


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7 Re: Third Perk For Drug Lord on 02/05/18, 06:31 am

Lagi

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I'm trying something different so it's fine, edited and changed.

Thanks for letting me know before I wasted it.


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8 Re: Third Perk For Drug Lord on 07/05/18, 08:49 pm

Merrze

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The money part is fine as the passibe income would come from you having workers in your industry. But the activity would only count if you directly do something in a thread, i can approve the rest but not that part.


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9 Re: Third Perk For Drug Lord on 08/05/18, 06:41 am

Lagi

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if what you are saying is, as long as i am doing something dark hand related it'll count anyway, then ok.

changed


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10 Re: Third Perk For Drug Lord on 09/05/18, 11:20 am

Merrze

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Thats exactly what I'm saying, Approved ^-^.


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