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South Wave, Royal Fencing Style

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Arsham Zubayr

Arsham Zubayr
C-Tier
C-Tier

South Wave, Royal Fencing Style  9a3f6aa7-3207-4508-ba4a-7d5e72eec78f_zpscac4472e

South Wave, Royal Fencing Style

Name: South Wave, Royal Fencing Style - Lunge
Tier: C-Tier
Cost: 20 Magoi/Stamina
Weapon Type: Sword/Cutlass
Class: Offensive
Range: 5 Meters
Duration: 1 Post
Cool-Down: 3 posts
Description: Lunge is one of the most importante techniques in the South Wave, Royal Fencing Style. It takes advantage of the characteristics of the blade (sharp, long, light and not very wide) to very rapidly stab the adversary somewhere in his body. All though it seems very simple, it's quite the difficult technique. You need to observe your adversary carefully and have the correct footwork to move closely, extend your arm and stab the adversary. The user must leave is off-hand in his back so his center of gravity is in his back to make it possible to very quickly return to his original position, without losing his standing. It requires quite a lot of experience in footwork. This jab can penetrate about halfway through muscle. It has a a top speed of 15 m/s when moving towards the oponnent.

Name: South Wave, Royal Fencing Style - Riposte
Tier: D-Tier
Cost: 10 Magoi/Stamina
Weapon Type: Sword/Cutlass
Class: Defensive
Range: 2 Meters
Duration: 1 post
Cool-Down: 2 posts
Description: Riposte is a very complex and crucial defensive technique in the South Wave, Royal Fencing Style. It consists in observing the path of the adversary's attack and by, gently but decisively, touching the opponent's weapon with the tip of the cutlass, deviating the attack from its course, fending of danger. However, the technique doesn't stop here. By redirecting your opponents weapon, you create an opening. For a split second, your adversary can't reposition his weapon to defend himself. Immediatly after executing the defense, the fencer can execute can use one of his other attacks/techniques, generaly in the opposite direction of the deviation, which can hit any part of the body the fencer intends to, but he isn't forced to do so. It requires an incredible ability to analyze the path of the opponent's attack and great experience to find the correct moment to use the technique. It requires great footwork. It causes no damage and the blade travelts at a speed of 10 m/s. It can defend against 1 C-Tier physical attack or 2 D-Tier physical attacks.

Name: South Wave, Royal Fencing Style - Coulé
Tier: D-Tier
Cost: 10 Magoi/Stamina
Weapon Type: Sword/Cutlass
Class: Supplementary
Range: 2 Meters
Duration: 1 Post
Cool-Down: 2 posts
Description: Coulé is a very simple but, sometimes, useful technique. It consists in grazing along the opponents weapon and, when it reaches its gravity center, fending it away from its original position. By fending it away, the fencer creates an opening in his opponents guard, which can then be explored with a follow up attack through the opening. It requires a great ability to analize the opponents weapon and find its gravity center. It causes no damage and the blade travelts at a speed of 10 m/s.

South Wave, Royal Fencing Style  Logo_savate_0003

South Wave, Royal Fighting Style

Name: South Wave, Royal Fighting Style - Renversé
Tier: D-Tier
Cost: 10 Magoi/Stamina
Weapon Type: No Weapon
Class: Supplementary
Range: 2 Meters
Duration: 1 post
Cool-Down: 2 posts
Description: Usually used simultaneously with the Fencing Style, the South Wave, Royal Fighting Style was created to support fencers, both by enhancing there fencing and enabling them to fight without a sword. Since it's used with a sword, it's a fighting style where the fighter uses only is legs. This technique in particular is quite interesting. The fighter waits for his opponent to attack and uses is own momentum against him. The fighter moves closer to the adversary and the starting point of his attack. The attack's "weak spot". The weak spot is the place where the attack is just starting and isn't fully matured yet, making it easy to manipulate. The fighter move to this spot and, with his off-hand, he will grab the hand or harm of his opponent to divert the attack away from him while, simultaneasly, placing his foot in front of his opponents stand (the foot which is closer to the opponents gravity center). With his foot firmly established, the fighter uses the strength of the opponents own attack to make him trip in the fighters leg, throwing him off balance. This requires great experience, an excellent observation skill and humongous footwork.  It causes no damage and the fencer runs towards the opponent. When top speed is achieved, its roughly a speed of 10 m/s. The off-hand and trip foot move also at such a speed.

Name: South Wave, Royal Fighting Style - Chassé Génois
Tier: D-Tier
Cost: 10 Magoi/Stamina
Weapon Type: No Weapon
Class: Supplementary
Range: 2 Meters
Duration: 1 Post
Cool-Down: 2 posts
Description: Usually used simultaneously with the Fencing Style, the South Wave, Royal Fighting Style was created to support fencers, both by enhancing there fencing and enabling them to fight without a sword. Since it's used with a sword, it's a fighting style where the fighter uses only is legs. Chassé Génois is a technique where the fighter throws a quick side or front piston-action kick aimed at the opponent's inner thigh, with the toe pointed at the opponent's groin, in the leg which is serving has the primary stand of the opponent. It's an offensive technique with the objective of numbing the opponents leg, partially paralyzing that leg's movements, allowing follow-up attacks to hit more effectively and with more ease. It can only work if the leg in question is supporting enough to wait to be in tension, allowing the quick to numb it. It requires great observation skills and quick footwork. It causes no damage and the kick moves at a speed of 10 m/s. The user must be already in range to use the technique. The paralysis affects only the leg hit during 2 posts.



Last edited by Arsham Zubayr on 19/04/14, 06:31 pm; edited 2 times in total

Duquin

Duquin
A-Tier
A-Tier

Durations:
-You should not list the duration of your abilities in seconds. A single post could cover a mere half second worth of actions in some cases making it hard to gauge or measure properly. Your durations should be listed as a specific number of posts. This change applies to all of your abilities.

Speed:
-All of your abilities are missing speed at which they move. Please add them in.

Damage:
-All of your abilities are missing the damage that they deal. The damage of each ability tier is listed in the ability guidelines. You must list the tier(D-tier for example) of damage as well as the type(small cuts or puncture wounds for example) of damage.

Riposte:
-Defensive techniques can't also be offensive. You'll need to use a separate ability or a standard attack as your follow up to the parry.

Coulé:
-This ability would be defensive, not supplementary.

Renversé:
-This technique can't include the leg sweep as that would be offensive.
-You can't divert an attack with your bare hand. Especially if the incoming attack is an ability. You would only injure yourself.

Chassé Génois: If this is a paralysis attack then it should be listed as supplementary and deal no damage. You also need to mention the duration of the paralysis for an ability of that tier as listed in the ability guidelines.

I know that it is redundant to mention information that is already listed in the guidelines such as movement speed or damage, however it must be included for your abilities to be approved.

Arsham Zubayr

Arsham Zubayr
C-Tier
C-Tier

OK, I've taken your advices. Please give it another look and tell me if I should change something more.

Duquin

Duquin
A-Tier
A-Tier

Lunge:
-Please include how far you can knock someone back with this ability. 3m should be good if you'd ask me.
-The damage guidelines mention bruises, cuts, and breaking bones because those are damages resulting of the two most common attack types, blunt and cutting. In the case of this ability, puncture/stab wounds are more appropriate. Using some critical thinking and common sense we can thus infer that the damage done here would be "stabbing half way into muscles" or something along those lines. Please edit that accordingly.
-Remove the bit about areas with less muscle taking more damage. That is assumed. For example, if this lunge stabs someone in the eye it will probably pierce right into their brain and kill them instantly. If you stabbed someones joint, the damage would obviously be more sever than if you stabbed them in the bicep. You simply don't need to mention it.

Riposte:
-Remove the mention of the counter attack and out you can aim wherever you want, etc, etc. You can mention creating an opening, but cut it off there. Otherwise it appears as if there is still a follow up attack as part of this ability. I am aware that a Riposte IS a counter attack, so perhaps you should rename this ability and then create a new offensive ability specifically designed to follow up a defensive parry.
-You must include the damage/attacks up to which it can defend as mentioned in the guidelines.

Coulé:
-You can't parry without this being a defensive ability.
-You must remove the part about the follow up attack.
-If you do make it defensive then you must include the damage/attacks up to which it can defend as mentioned in the guidelines.
-Nothing about this technique would create a paralysis effect.

Renversé
-After reading this again I think it should be reclassified to Supplementary. You aren't really defending against an attack but rather interrupting one before it can really begin before adjusting your targets trajectory. Sorry I didn't catch this the first time around.

Arsham Zubayr

Arsham Zubayr
C-Tier
C-Tier

Changed everything like you asked except Coulé. Coulé ISN'T a defensive ability. It's a technique where the user creates an opening to ATTACK. It basicaly takes the adversary's weapon out of the way so the user can cut that area. It's a very used technique in Olympic Fencing and it ISN'T defensive. It's a preparation for an attack. I added the paralysis so you would stop calling it defensive. I took the paralysis off now.

Duquin

Duquin
A-Tier
A-Tier

Unless admins say otherwise, approved!

Code:
[center][img]http://i1138.photobucket.com/albums/n533/HyuugaTakeshi/9a3f6aa7-3207-4508-ba4a-7d5e72eec78f_zpscac4472e.png[/img]
[size=24]
[b]South Wave, Royal Fencing Style[/b][/size][/center]

[quote][b]Name:[/b] South Wave, Royal Fencing Style - Lunge
[b]Tier:[/b] C-Tier
[b]Cost:[/b] 20 Magoi/Stamina
[b]Weapon Type:[/b] Sword/Cutlass
[b]Class:[/b] Offensive
[b]Range:[/b] 5 Meters
[b]Duration:[/b] 1 Post
[b]Cool-Down:[/b] 3 posts
[b]Description:[/b] Lunge is one of the most importante techniques in the South Wave, Royal Fencing Style. It takes advantage of the characteristics of the blade (sharp, long, light and not very wide) to very rapidly stab the adversary somewhere in his body. All though it seems very simple, it's quite the difficult technique. You need to observe your adversary carefully and have the correct footwork to move closely, extend your arm and stab the adversary. The user must leave is off-hand in his back so his center of gravity is in his back to make it possible to very quickly return to his original position, without losing his standing. It requires quite a lot of experience in footwork. This jab can penetrate about halfway through muscle. It has a a top speed of 15 m/s when moving towards the oponnent.[/quote]

[quote][b]Name:[/b] South Wave, Royal Fencing Style - Riposte
[b]Tier:[/b] D-Tier
[b]Cost:[/b] 10 Magoi/Stamina
[b]Weapon Type:[/b] Sword/Cutlass
[b]Class:[/b] Defensive
[b]Range:[/b] 2 Meters
[b]Duration:[/b] 1 post
[b]Cool-Down:[/b] 2 posts
[b]Description:[/b] Riposte is a very complex and crucial defensive technique in the South Wave, Royal Fencing Style. It consists in observing the path of the adversary's attack and by, gently but decisively, touching the opponent's weapon with the tip of the cutlass, deviating the attack from its course, fending of danger. However, the technique doesn't stop here. By redirecting your opponents weapon, you create an opening. For a split second, your adversary can't reposition his weapon to defend himself. Immediatly after executing the defense, the fencer can execute can use one of his other attacks/techniques, generaly in the opposite direction of the deviation, which can hit any part of the body the fencer intends to, but he isn't forced to do so. It requires an incredible ability to analyze the path of the opponent's attack and great experience to find the correct moment to use the technique. It requires great footwork. It causes no damage and the blade travelts at a speed of 10 m/s. It can defend against 1 C-Tier physical attack or 2 D-Tier physical attacks.[/quote]

[quote][b]Name:[/b] South Wave, Royal Fencing Style - Coulé
[b]Tier:[/b] D-Tier
[b]Cost:[/b] 10 Magoi/Stamina
[b]Weapon Type:[/b] Sword/Cutlass
[b]Class:[/b] Supplementary
[b]Range:[/b] 2 Meters
[b]Duration:[/b] 1 Post
[b]Cool-Down:[/b] 2 posts
[b]Description:[/b] Coulé is a very simple but, sometimes, useful technique. It consists in grazing along the opponents weapon and, when it reaches its gravity center, fending it away from its original position. By fending it away, the fencer creates an opening in his opponents guard, which can then be explored with a follow up attack through the opening. It requires a great ability to analize the opponents weapon and find its gravity center. It causes no damage and the blade travelts at a speed of 10 m/s.[/quote]

[center][img]http://www.italianapalestre.it/logo_savate_0003.jpg[/img]
[size=24]
[b]South Wave, Royal Fighting Style[/b][/size][/center]

[quote][b]Name:[/b] South Wave, Royal Fighting Style - Renversé
[b]Tier:[/b] D-Tier
[b]Cost:[/b] 10 Magoi/Stamina
[b]Weapon Type:[/b] No Weapon
[b]Class:[/b] Supplementary
[b]Range:[/b] 2 Meters
[b]Duration:[/b] 1 post
[b]Cool-Down:[/b] 2 posts
[b]Description:[/b] Usually used simultaneously with the Fencing Style, the South Wave, Royal Fighting Style was created to support fencers, both by enhancing there fencing and enabling them to fight without a sword. Since it's used with a sword, it's a fighting style where the fighter uses only is legs. This technique in particular is quite interesting. The fighter waits for his opponent to attack and uses is own momentum against him. The fighter moves closer to the adversary and the starting point of his attack. The attack's "weak spot". The weak spot is the place where the attack is just starting and isn't fully matured yet, making it easy to manipulate. The fighter move to this spot and, with his off-hand, he will grab the hand or harm of his opponent to divert the attack away from him while, simultaneasly, placing his foot in front of his opponents stand (the foot which is closer to the opponents gravity center). With his foot firmly established, the fighter uses the strength of the opponents own attack to make him trip in the fighters leg, throwing him off balance. This requires great experience, an excellent observation skill and humongous footwork.  It causes no damage and the fencer runs towards the opponent. When top speed is achieved, its roughly a speed of 10 m/s. The off-hand and trip foot move also at such a speed.[/quote]

[quote][b]Name:[/b] South Wave, Royal Fighting Style - Chassé Génois
[b]Tier:[/b] D-Tier
[b]Cost:[/b] 10 Magoi/Stamina
[b]Weapon Type:[/b] No Weapon
[b]Class:[/b] Supplementary
[b]Range:[/b] 2 Meters
[b]Duration:[/b] 1 Post
[b]Cool-Down:[/b] 2 posts
[b]Description:[/b] Usually used simultaneously with the Fencing Style, the South Wave, Royal Fighting Style was created to support fencers, both by enhancing there fencing and enabling them to fight without a sword. Since it's used with a sword, it's a fighting style where the fighter uses only is legs. Chassé Génois is a technique where the fighter throws a quick side or front piston-action kick aimed at the opponent's inner thigh, with the toe pointed at the opponent's groin, in the leg which is serving has the primary stand of the opponent. It's an offensive technique with the objective of numbing the opponents leg, partially paralyzing that leg's movements, allowing follow-up attacks to hit more effectively and with more ease. It can only work if the leg in question is supporting enough to wait to be in tension, allowing the quick to numb it. It requires great observation skills and quick footwork. It causes no damage and the kick moves at a speed of 10 m/s. The user must be already in range to use the technique. The paralysis affects only the leg hit during 2 posts.[/quote]

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