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Vault 8

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1 Vault 8 on 13/02/18, 12:32 pm



Last edited by Eight on 13/02/18, 01:15 pm; edited 1 time in total

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2 Re: Vault 8 on 13/02/18, 12:33 pm


Name: Eight
Country Affiliation: Wanderer
Race: Fanalis-Magician Halfling [ Fanalis Dominant ]
Tier: B
Class: Tamer
Age + Birthdate: 2/14 15
Gender: M
Sexuality: Straight

.    Eight had the meticulously crafted personality of a narcissistic megalomaniac. A red-stricken outline of the conversation coursed through his thoughts before he took the time to make each deliberate action. His mind computing each reaction, and selecting the next path on the branch, putting on the performance that he believed would be best suited to his needs.

.    Ambition was a filter of his eyes. Everything he saw was processed as a goal or a way to achieve them or something to discard. It was an instinct that grew sharper and more vast with time and experience. Eventually, this became a magnetic aura around him, attracting and repelling people according to their own polarity.

.    However, No. 8 defaulted typically between two modes. One would see a decent human being. Gregarious and charismatic despite any circumstances, chumming around even among those who disliked him. Smiles and chit-chat and social embrace as if he had known everyone around him for years. A friendly face who didn't mind helping the less fortunate than him.

.    But occasionally, he would shed his human facade and reveal a cold-blooded core. Stoic in the face of pain and adversity, he can be cold as ice to the suffering and torture of people, even those he cared about. This was an emotional tool to be used to achieve the means to the end.


  • 8's relationship with time has been pleasant, appreciating every moment and having the patience to sieze the right opportunity.
  • The endeavor he pursued most frequently and passionately was researching. Bettering himself was simultaneously his mental diversion as well as a sense of pride and diversion.


  1. The antithesis to 8's life is addiction. He had seen what addiction to anything besides power has done to people. Warping the path to success and sometimes even leaving them as a husk of the person he or she once was.
  2. The other thing he can't stand is gambling. An unreliable shortcut that can bring you into despair that is only for those who cannot succeed on their own two feet. Needless to say, his least favorite person is a gambling addict.

.     This slaves ambitions are simple but open-ended. He sees his number one goal at the moment is to increase his 'value'. He sees things almost numerically, and his one desire is to improve this variable. He is taking a multi-pronged approach to his dreams. First, he's making the best of his deplorable situation by doing his best at his current job. During this time, he had decided to educate himself into deeper facets and nuances of the job he is doing as well as educating himself in general, starting with literacy.

.     Conversely, his only concern is in lowering his value. This means any number of things, such as becoming permanently disabled, or ruining any meaningful connections he has to other people, especially those that he believes have value, worst of all worried of those connections turning on him, in a form of betrayal. He is not so worried about death, mainly because he realizes once he dies, none of this will mean anything to the corpse left behind.

Face-Claim: Adlet Mayer - Rokka: Braves of the six flowers
Hair Color: Scarlet
Eye Color: Amber
Height: 150 cm
Weight: 40 kg


A bridal veil for skin, not matching his role in life. One would be unable to tell that he was a slave. His face was that of a model, a soft jaw but it suited him. Almond-shaped eyes the color of cherries, with a look that made you lick your lips in anticipation.

His hair is typically just a heap of fluffy, smooth strands which combined to form tufts like cotton candy. But if he has any particular type of work, he'll get groomed to the nines, people come and do his hair, from trimming to dyeing and styling. But it's well-maintained.

As slim as sugar cane, but child-bearing hips give him an androgynous, perhaps even feminine appeal. His build is complimented by perfect posture. This is all adorned in functional clothing, keeping pockets and whatever he needs on him, with a headband to keep the hair out of his eyes. On his wrist, he has a brass sundial watch.

Rukh Alignment: Black
Special Features: Whenever he touches someone for the first time, static. Always.

"Aaahhh~." A baby halfling Fanalis cooed to his mother and father. With little recollection of what they looked like. If he only relied on his memories, he probably wouldn't have been able to tell which was which. His father had cords of green hair like vines down to his waist with an androgynous look, definitely suited to being a frail magician. Mother was a gladiator of Reim, muscular and powerful, her ambition orders of magnitude larger than her build.

8's father in a large,dusty gown-like attire, and his mother dressed in minimal armor pieces. They would go around, and he could recall seeing his mother win in the Colosseum several times. But somewhere, his memories don't really fill in all the blanks. Eventually it was just him and his mother, and he can only assume death, according to his mother.

Things didn't change much for a while, but still young, his mother seemed to become strange, and long story short. He was no longer with his mother, and he had a new father; well that's how it was explained to him. But now that he was old enough to understand, this was just how his life was. No. 8 was now officially a slave, where he had gotten his name. The young fanalis was branded as 88 at first. He was initially a child prostitute, but it was short lived, because his master simply grew fond of him and took him to bed personally.

Eventually, Master Amenhotep had acquired a few more slaves, the owner had decided to bring 88 deeper into the fold. 8 and almost 20 other slaves were being managed by someone known as 7. A tamer from Kou who had been particularly evil and vindictive. But now out of the last ten slaves, there was a promotion to be had. Due to his fondness for the boy, and being a fanalis, he was now known as 8 and was to be the slaver in charge of these ten and the next set of ten until there is a promotion within those.

7 was particularly evil and hated competition of any kind and had given 8 some refreshments with a parasite he had come to acquire, that typically killed its host. After a week of being sick and being taken care of by 0 and 4, he managed to survive the incident, and finally got to meet the rest of the slaver captains.

Eight was still none the wiser, and while he hated his life, he tried to push past everything and possibly improve his lot in life by any means necessary.

Role-Play Sample:

. Showboat, the only kid with a suit on the beach, was in front of Pearl, Shade and Lebra, his crew. Pearl was the girl next door, Shade, hikkikomori-looking girl, and Lebra… an anthromorphic shark, with a sharks teeth grin from ear to ear. They were armed and ready to brawl.

Cap'n Showboat held a shipwheel like a shield in front of his team, Pearl was a louisvile slugger armed with an anchor in her hands, ready to swing. Shade had a second head, which emerged from her back pack... it was like a mix of a Mario Piranha plant and a chain chomp. Finally, it was Lebra at the back of the group with a coral spiral shell, that was half club, half shield.

They charged forward simultaneously charging as a team, spreading into their positions and went to strike Thunderbolt from multiple angles.

Last edited by Eight on 26/05/18, 09:24 am; edited 1 time in total


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3 Re: Vault 8 on 13/02/18, 12:33 pm



  • Primary -  Tamer
  • Secondary - Warrior
  • Tertiary - Assassin


Primary Profession
Related Class:Tamer
Profession Title: Head Slaver
Description: Alexander AKA 8 has had a lot of time as an actual slaver
Profession Perks:

  • Subcontractor.
    A Head Slaver has many contacts and many workers at their disposal, allowing them to be an in-between for many types of jobs.
    A Head Slaver may take a wide variety of jobs from an equal variety of sources.

  • Subjugate.
    Perhaps the most measured skill of a Head Slaver is to put people under their thumb. The ability to dominate the will of a slave.
    A head slaver can completely control their own slaves mind, body and soul, by any means necessary. [For Plot Purposes only; DMed threads with Mod discretion]

  • Subterfuge.
    A personal skill of Alexander as a Head Slaver was his strength of deceit, which allows his lies to go pass undetectable, strengthening his words.
    This Head Slaver's lies can't be detected via profession perks.

Secondary Profession
Profession Title: Navigator
Description: Alexander realized being an Exotic Pet Keeper did not suit him, he used his skills and transferred them into something more interesting. He has started learning the ways of navigation so he could travel the world.

A navigator is one who travels over land and sea, with many ways and methods of getting there.
Profession Perks:

  • Fast Travel
    Alexander studied the ways of navigation from books and from instructors. He had learned many routes and ways to shorten the time to get from place to place.
    A navigator can travel from location to location in half the time in-character, and the word count.[Pending]

  • Cartographer
    Using his sketching skills, he has decided to learn how to create maps of the places he has visited.
    Can create maps of any location he has visited.
    Tier - Word Requirement
    D - 250
    C - 500
    B - 750
    A - 1000


Trait Name: Ooze Overlord Physiology
Trait Tier: -
Trait Requirement: Ooze Overlord Race
Trait Description: The users body now consistently produces slime of different viscosities. It’s body taking an ood green hue, appearing like a demonic figure except it’s skin appear to be slightly translucent showing it’s bones.
Trait Effect:[*] Can register up to 5 abilities using slime magic, one of these maybe A-tier.

[*]Body is semi-slime giving it a flexible structure absorbing attacks, all physical attacks deal half their tier in damage to the slime. Fire damage does double damage to the body.

[*] Can slide around on their slimy feet at B-tier speeds

[*] Can merge with other slime life forms to increase size, adding their size onto them. Makes fire damage lethal inherently, costs 10 magoi to do, the slimes damage is added to the body treated like ability damage capping at C-tier. Has multiple applications but makes fire instant death if over entire body.

[*] Has magician magoi and stamina pools

Trait Name: Enhanced Stamina
Trait Tier: D
Trait Requirement: -
Trait Description: Through training or good genes, the character possesses an unnaturally large pool of stamina to draw from.
Trait Effect: +25 Max Stamina

Trait Name:Enhanced Magoi
Trait Tier: D
Trait Requirement: -
Trait Description: Blessed by the rukh, the player has an unnaturally large pool of magoi to draw from.
Trait Effect: +20 Max Magoi

+ 2 Trait Points from Beta Event

Last edited by Eight on 30/07/18, 12:47 pm; edited 12 times in total

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4 Re: Vault 8 on 13/02/18, 12:33 pm


D-tier Abilities

C-tier Abilities

Fanalis Roar
Tier: C
Specialization: Fanalis Racial
Type: Supplementary
Range: Short(3m)
Requirements/Drawbacks: User must inhale a deep breath before roaring.
Scaling: AoE
Sustain: -
Cool Down: 2 posts
Cost: -

    After taking a deep breath, the fanalis lets out a mighty roar to stun and intimidate enemies. The enemy does not suffer any actual paralysis, however, the noise is loud enough to cause pain and will stagger foes using basic actions or lower ranked abilities.

B-tier Abilities

A-tier Abilities

Omega-tier Abilities

Beast Abilities

Djinn Related Abilities

Social Abilities

Last edited by Eight on 16/03/18, 01:02 pm; edited 2 times in total


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5 Re: Vault 8 on 13/02/18, 12:36 pm



Name: Tears of Freyr
Tier: C
Type: Magic Amulet
Magic Type: Water
Appearance: The Tears of Freyr is a glass casing hung on a silver chain. Inside the glass encasing is what looks to be crystal clear water, more pure than anything on the planet. The glass vial is 5 centimeters tall and 2 centimeters wide.

  • Freyr’s Impasse - When the user activates this magic tool, they are able to redirect an opponent's weapon into the ground, potentially disrupting an ability. Water is condensed from the surroundings, rushing around an object of the user's choosing and forcing it away in a downward motion. If it is being used on an idle weapon, or if it were to be used against a D-tier ability, the weapon will be redirected with such strength that the owner of the weapon would need to spend 10 stamina to remove their weapon from being lodged in the earth. A C-tier ability would be redirected to the ground, but would not be lodged. A B-Tier ability would be displaced in such a way that only C-tier effectiveness would be obtained by the user. Any higher tiered abilities would be unaffected. 10 Magoi to activate | 5 Magoi to sustain.

Name:Revenant's blessing
Tier: C-tier
Type: Magic Amulet
Appearance: A 7cm amulet with 5 cm orb in the middle this amulet is mostly made from iron, part of it being made from ice it's cold to the touch and the skull in the orb seemingly made from snow as it flitters around and grimaces at the owner.

  • Draugr's visage- By feeding their magoi into the necklace the snow skull leaves the amulet and suddenly wraps the user in a blizzard and giving them the visage of a snow specter. While activated the user is harder to see in the surrounding 5-meter blizzard (From magic type passive) The user can fly at c-tier fanalis speeds and doesn't need outside sources of air while activated. 10 Magoi to activate | 5 Magoi to sustain.

Name: Ember
Tier: D
Type: Dagger
Magic Type: Heat
Appearance: The base of the dagger's hilt is fashioned into a dragons head. The hilt itself is made from gold and a durable leather like skin. The said skin helps grip the dagger better. The blade of this magical dagger is 30 cm long and 10 cm wide. It's also made from obsidian. When the magic being used flames will appear to be dancing in the blade. The dagger is s total of 60 cm.

  • Crimson Edge - The blade of the dagger becomes red hot giving it C-tier cutting power as well as the ability to ignite flammable gasses or liquids. 10 magoi to activate | 5 magoi to sustain.

Name: Pendant of Serenity
Tier: B
Type: Magic Tool - Necklace
Magic Type: Life
Appearance: The pendant is 6 cm in diameter, and within it is a tree with leaves made of emeralds. The chain is able to be replaced, as the pendant itself has the magic circle engraved upon the back.

  • When fed magoi, the pendant pulses with purple light which spreads over the user's body healing them for B-tier damage. 10 magoi to activate | 5 magoi to sustain.

Name: Ya Ling
Tier: C-tier
Type: Magic Weapon - Dagger
Magic Type: Glass Magic
Appearance: The hilt is made from platinum, wrapped with leather made from animal's skin while the blade of the dagger is made from obsidian. In the middle part of the 30cm long dagger's blade, a green jade is attached, decorating the blade of the dagger while the round shaped one contains the magic circle. The jade stone on the blade will glow when the user fill the dagger with magoi. The dagger is 50cm in total.

  • Hailstones - Feeding magoi into the dagger will make the magic jade stone glow and a 15cm in diameter sphere made from glass will be made just above the tip of the blade. The user can send the sphere flying to the target up to 10 meters away and upon contact it will break, dealing C-tier damage. 10 magoi to activate | 5 magoi to sustain

Name: Amulet of Tlaloc
Tier: D
Type: Magic Item - Pendant
Magic Type: Lightning
Appearance: A pendant that is approximately 7 cm long and hangs from a silver chain. It has 3 beautiful gems attached on this pendant that has a similar shape like a lightning bolt, a small ruby, topaz and sapphire. The magic circle is located on the back

  • Magnetism Field – Feeding the magoi into the item will allow the user to create a magnetic field 3m in  diameter that can be used to attract ferrometals, such as iron, nickel and cobalt. (Steel is an alloy of iron and carbon.) towards the field. The type of metal that could be attracted could be weapons, jewelry, and all things that is made from ferrometals except metal vessels. 10 Magoi to activate | 5 Magoi to sustain.

Name: Journey Book
Type: Notebooks
Magic Type: Communication [Light + Clairvoyance]
Appearance: A set of two leather-bound journals filled with pages.

    The two notebooks are linked using a combination of Clairvoyance magic, which communicates the message from one book to the other, and Light magic, which gives the illusion of the other notebook receiving the message. Can be used to communicate over vast distances. Anything written in one book will “appear” in the other book.


Last edited by Zion on 30/12/18, 12:55 pm; edited 1 time in total (Reason for editing : Removed Amethyst Longsword and Journey Book See Player Transfers pg13)

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