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Vault 8

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1 Vault 8 on 13/02/18, 12:32 pm



Last edited by Eight on 13/02/18, 01:15 pm; edited 1 time in total

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2 Re: Vault 8 on 13/02/18, 12:33 pm


Name: Eight
Country Affiliation: Wanderer
Race: Fanalis-Magician Halfling [ Fanalis Dominant ]
Tier: B
Class: Tamer
Age + Birthdate: 2/14 15
Gender: M
Sexuality: Straight

.    Eight had the meticulously crafted personality of a narcissistic megalomaniac. A red-stricken outline of the conversation coursed through his thoughts before he took the time to make each deliberate action. His mind computing each reaction, and selecting the next path on the branch, putting on the performance that he believed would be best suited to his needs.

.    Ambition was a filter of his eyes. Everything he saw was processed as a goal or a way to achieve them or something to discard. It was an instinct that grew sharper and more vast with time and experience. Eventually, this became a magnetic aura around him, attracting and repelling people according to their own polarity.

.    However, No. 8 defaulted typically between two modes. One would see a decent human being. Gregarious and charismatic despite any circumstances, chumming around even among those who disliked him. Smiles and chit-chat and social embrace as if he had known everyone around him for years. A friendly face who didn't mind helping the less fortunate than him.

.    But occasionally, he would shed his human facade and reveal a cold-blooded core. Stoic in the face of pain and adversity, he can be cold as ice to the suffering and torture of people, even those he cared about. This was an emotional tool to be used to achieve the means to the end.


  • 8's relationship with time has been pleasant, appreciating every moment and having the patience to sieze the right opportunity.
  • The endeavor he pursued most frequently and passionately was researching. Bettering himself was simultaneously his mental diversion as well as a sense of pride and diversion.


  1. The antithesis to 8's life is addiction. He had seen what addiction to anything besides power has done to people. Warping the path to success and sometimes even leaving them as a husk of the person he or she once was.
  2. The other thing he can't stand is gambling. An unreliable shortcut that can bring you into despair that is only for those who cannot succeed on their own two feet. Needless to say, his least favorite person is a gambling addict.

.     This slaves ambitions are simple but open-ended. He sees his number one goal at the moment is to increase his 'value'. He sees things almost numerically, and his one desire is to improve this variable. He is taking a multi-pronged approach to his dreams. First, he's making the best of his deplorable situation by doing his best at his current job. During this time, he had decided to educate himself into deeper facets and nuances of the job he is doing as well as educating himself in general, starting with literacy.

.     Conversely, his only concern is in lowering his value. This means any number of things, such as becoming permanently disabled, or ruining any meaningful connections he has to other people, especially those that he believes have value, worst of all worried of those connections turning on him, in a form of betrayal. He is not so worried about death, mainly because he realizes once he dies, none of this will mean anything to the corpse left behind.

Face-Claim: Adlet Mayer - Rokka: Braves of the six flowers
Hair Color: Scarlet
Eye Color: Amber
Height: 150 cm
Weight: 40 kg


A bridal veil for skin, not matching his role in life. One would be unable to tell that he was a slave. His face was that of a model, a soft jaw but it suited him. Almond-shaped eyes the color of cherries, with a look that made you lick your lips in anticipation.

His hair is typically just a heap of fluffy, smooth strands which combined to form tufts like cotton candy. But if he has any particular type of work, he'll get groomed to the nines, people come and do his hair, from trimming to dyeing and styling. But it's well-maintained.

As slim as sugar cane, but child-bearing hips give him an androgynous, perhaps even feminine appeal. His build is complimented by perfect posture. This is all adorned in functional clothing, keeping pockets and whatever he needs on him, with a headband to keep the hair out of his eyes. On his wrist, he has a brass sundial watch.

Rukh Alignment: Black
Special Features: Whenever he touches someone for the first time, static. Always.

"Aaahhh~." A baby halfling Fanalis cooed to his mother and father. With little recollection of what they looked like. If he only relied on his memories, he probably wouldn't have been able to tell which was which. His father had cords of green hair like vines down to his waist with an androgynous look, definitely suited to being a frail magician. Mother was a gladiator of Reim, muscular and powerful, her ambition orders of magnitude larger than her build.

8's father in a large,dusty gown-like attire, and his mother dressed in minimal armor pieces. They would go around, and he could recall seeing his mother win in the Colosseum several times. But somewhere, his memories don't really fill in all the blanks. Eventually it was just him and his mother, and he can only assume death, according to his mother.

Things didn't change much for a while, but still young, his mother seemed to become strange, and long story short. He was no longer with his mother, and he had a new father; well that's how it was explained to him. But now that he was old enough to understand, this was just how his life was. No. 8 was now officially a slave, where he had gotten his name. The young fanalis was branded as 88 at first. He was initially a child prostitute, but it was short lived, because his master simply grew fond of him and took him to bed personally.

Eventually, Master Amenhotep had acquired a few more slaves, the owner had decided to bring 88 deeper into the fold. 8 and almost 20 other slaves were being managed by someone known as 7. A tamer from Kou who had been particularly evil and vindictive. But now out of the last ten slaves, there was a promotion to be had. Due to his fondness for the boy, and being a fanalis, he was now known as 8 and was to be the slaver in charge of these ten and the next set of ten until there is a promotion within those.

7 was particularly evil and hated competition of any kind and had given 8 some refreshments with a parasite he had come to acquire, that typically killed its host. After a week of being sick and being taken care of by 0 and 4, he managed to survive the incident, and finally got to meet the rest of the slaver captains.

Eight was still none the wiser, and while he hated his life, he tried to push past everything and possibly improve his lot in life by any means necessary.

Role-Play Sample:

. Showboat, the only kid with a suit on the beach, was in front of Pearl, Shade and Lebra, his crew. Pearl was the girl next door, Shade, hikkikomori-looking girl, and Lebra… an anthromorphic shark, with a sharks teeth grin from ear to ear. They were armed and ready to brawl.

Cap'n Showboat held a shipwheel like a shield in front of his team, Pearl was a louisvile slugger armed with an anchor in her hands, ready to swing. Shade had a second head, which emerged from her back pack... it was like a mix of a Mario Piranha plant and a chain chomp. Finally, it was Lebra at the back of the group with a coral spiral shell, that was half club, half shield.

They charged forward simultaneously charging as a team, spreading into their positions and went to strike Thunderbolt from multiple angles.

Last edited by Eight on 26/05/18, 09:24 am; edited 1 time in total


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3 Re: Vault 8 on 13/02/18, 12:33 pm



  • Primary -  Tamer
  • Secondary - Warrior
  • Tertiary - Assassin


Primary Profession
Related Class:Tamer
Profession Title: Head Slaver
Description: Alexander AKA 8 has had a lot of time as an actual slaver
Profession Perks:

  • Subcontractor.
    A Head Slaver has many contacts and many workers at their disposal, allowing them to be an in-between for many types of jobs.
    A Head Slaver may take a wide variety of jobs from an equal variety of sources.

  • Subjugate.
    Perhaps the most measured skill of a Head Slaver is to put people under their thumb. The ability to dominate the will of a slave.
    A head slaver can completely control their own slaves mind, body and soul, by any means necessary. [For Plot Purposes only; DMed threads with Mod discretion]

  • Subterfuge.
    A personal skill of Alexander as a Head Slaver was his strength of deceit, which allows his lies to go pass undetectable, strengthening his words.
    This Head Slaver's lies can't be detected via profession perks.

Secondary Profession
Profession Title: Navigator
Description: Alexander realized being an Exotic Pet Keeper did not suit him, he used his skills and transferred them into something more interesting. He has started learning the ways of navigation so he could travel the world.

A navigator is one who travels over land and sea, with many ways and methods of getting there.
Profession Perks:

  • Fast Travel
    Alexander studied the ways of navigation from books and from instructors. He had learned many routes and ways to shorten the time to get from place to place.
    A navigator can travel from location to location in half the time in-character, and the word count.[Pending]

  • Cartographer
    Using his sketching skills, he has decided to learn how to create maps of the places he has visited.
    Can create maps of any location he has visited.
    Tier - Word Requirement
    D - 250
    C - 500
    B - 750
    A - 1000


Trait Name: Fanalis Physiology
Trait Tier: -
Trait Requirement: Fanalis Race
Trait Description: Members of this fearsome race possess strength and speed beyond compare.
Trait Effect:

    Physical Strength is above the average human's and increases with each rank up.

    • D-tier: The character can now lift large boulders twice their size with ease and deal C-tier damage with their physical strength alone.
    • C-tier: The character can now perform feats just as breaking down walls and large stone structures with their bare hands and deal B-tier damage with their physical strength alone.
    • B-tier: The character can now bend steel and shatter iron with their bare hands and deal A-tier damage with their physical strength alone.
    • A-tier: The character can now fell a castle wall with a single punch. Lifting up giant creatures or structures is child's play. The still deal A-tier damage with their physical strength alone.

    Movement speed is above the average human's and increases with each rank up.

    • D-tier: The character can now sprint as fast as a horse and can maintain these speeds for several minutes.
    • C-tier: The character can now outrun most mounts and maintain their speed for an hour.
    • B-tier: The character can now move like a blur across short distances and move fast enough to run along walls.
    • A-tier: The character can now cover short gaps in an instant with a single step.(Costs 10 stamina)

    Trait Name: Enhanced StaminaTrait Tier: DTrait Requirement: -Trait Description: Through training or good genes, the character possesses an unnaturally large pool of stamina to draw from.Trait Effect: +25 Max StaminaTrait Name: Enhanced MagoiTrait Tier: DTrait Requirement: - Trait Description: Blessed by the rukh, the player has an unnaturally large pool of magoi to draw from.Trait Effect: +20 Max Magoi

+ 2 Trait Points from Beta Event

Last edited by Eight on 05/06/18, 02:18 am; edited 8 times in total

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4 Re: Vault 8 on 13/02/18, 12:33 pm


D-tier Abilities

C-tier Abilities

Fanalis Roar
Tier: C
Specialization: Fanalis Racial
Type: Supplementary
Range: Short(3m)
Requirements/Drawbacks: User must inhale a deep breath before roaring.
Scaling: AoE
Sustain: -
Cool Down: 2 posts
Cost: -

    After taking a deep breath, the fanalis lets out a mighty roar to stun and intimidate enemies. The enemy does not suffer any actual paralysis, however, the noise is loud enough to cause pain and will stagger foes using basic actions or lower ranked abilities.

B-tier Abilities

A-tier Abilities

Omega-tier Abilities

Beast Abilities

Djinn Related Abilities

Social Abilities

Last edited by Eight on 16/03/18, 01:02 pm; edited 2 times in total


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5 Re: Vault 8 on 13/02/18, 12:36 pm




Name: Essence of the Dawn
Tier: A
Type: Magic Item
Magic Type: Sunseer [Heat+Light+Clairvoyance]
Cost: 10 magoi to activate | 5 to sustain
Appearance: On the outside, it is an ordinary flask that is roughly 20 cm tall and 7 cm wide. During the day, the inside is filled with a warm, fluorescent golden liquid that seems to come alive at the touch. It's warmth reminds you of the kiss of the sun on a summer day or a mother's loving embrace. In the night, the liquid turns blue and cold, shining brightly like the moon.

  • The Wrath of Apollo - After channeling magoi into the flask, keeping the flask upright, the liquid sunlight will drain out and seep into the ground. A pillar of scorching light that is 20 meters in diameter will erupt from the ground underneath the target and deal B tier damage in the form of burns as well as applying the effects of the magic type.
  • The Gift of Diana - After channeling magoi into the flask, turning the flask upside down, the liquid moonlight will drain out onto the surface below, creating an icy mirror that is 15 meters in diameter. It will show any past or present the user wishes to see. However, it will be silent and the user many only look into a maximum of 1 threads per use or sustain.

Name: Large Backpack
Tier: A
Description A backpack to hold your valuables in. Only one per character.
Effect: Allows the user to bring 4 extra items into a thread.



Name: Mischief
Tier: B
Type: Swarm
Species: Rat
Appearance: A group of 75 rats, 15 cm long and 5 cm wide, with 15 cm long tails, about 1 cm thick.
Beast Traits:

Trait Name: Vermin Snoot
Trait Tier: D
Trait Requirement: Rat Nose
Trait Description: Rats have an above average sense of smell, which allows them to know and find whatever they sniff.
Trait Effect: Can identify and locate everything within a 10M radius via scent.

Trait Name: Whisker Sense
Trait Tier: D
Trait Requirement: Rat Whiskers
Trait Description: Rats have specialized whiskers with blood and nerve endings that aid in sensory functions.
Trait Effect: Can hear and 'see' through their whiskers by sensing vibrations within 10M

Trait Name: Burrow
Trait Tier: D
Trait Requirement: Rat Claws
Trait Description: These rats have bodies that are adapted over many generations to travelling underground for a variety of reasons, such as safety and scavenging.
Trait Effect: The rats can travel underground at D-tier speeds.

Trait Name: Prehensile Tail
Trait Tier: D
Trait Requirement: Rat Tail
Trait Description: These rats have the ability to fully control their tails, from density, to shape as a survival tool, having earned this ability from many experiments in labs.
Trait Effect: Able to register tail abilities.

Trait Name: Scrappy
Trait Tier: D
Trait Requirement: Harsh living conditions.
Trait Description: Having survived many experiments and several types of lifestyles they have an increased endurance and sturdiness.
Trait Effect: Requires an additional D-tier worth of damage to kill.

Name: First Life
Type: Non-Combat Pet
Appearance: A brown cat with a plush coat, measuring 30cm tall and 50cm long. Has a plain aesthetic.
This is a non-combat pet and cannot be used in any type of combat or as a mount!

Name: Second Life
Type: Non-Combat Pet
Appearance: A blue cat with a slick coat, measuring 30cm tall and 50cm long. Has an aquatic aesthetic.
This is a non-combat pet and cannot be used in any type of combat or as a mount!

Name: Third Life
Type: Non-Combat Pet
Appearance: A light blue cat with an icy coat, measuring 30cm tall and 50cm long. Has an arctic aesthetic.
This is a non-combat pet and cannot be used in any type of combat or as a mount!

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