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Knuckles Shi Vault

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1 Knuckles Shi Vault on 03/11/17, 09:49 pm

Last edited by Knuckles Shi on 05/11/17, 10:45 am; edited 2 times in total

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2 Re: Knuckles Shi Vault on 05/11/17, 10:34 am

Knuckles Shi:

Name:Knuckles Shi
Country Affiliation:Reim
Age + Birthdate:Jan 13th, 25
Personality:Knuckles is a man of few words, rather lets his actions speak for him. After all being forced not to speak unless given permission he is used to being silent and hesitant to speak his mind.  In most of the ways, Knuckles seems to be more of an observer, watching everything around himself before moving into action. When he does act it's a solid plan and well thought out intentions, knowing exactly what his endgame is a way to get there. Not letting much stand in his way from achieving his end game, Knuckles will resort to many underhanded actions. This is not to say that he would say take a child as a hostage to ensure he gets what he wants, but he would take the life of another without a second thought. This was a rule beaten into him as a slave, only the strong will survive, only those who survive make the rules.  Scars on his frame showed proof of many lessons he had learned, which had molded him into the silent but lethal man that stood here today.  Even the harsh actions done to him couldn't change who he truly was before slavery, which was a man who has a strong will, unbreakable determination, and lastly the ambition to become something great.

Alcohol: The feeling he gets from drinking large amounts helps him forget his life troubles if even for that night.
Fighting: Even though he was forced to do so, there was something about being in a battle that called to him, likely the rush and feeling alive.
Small places: Being caged up in a cart from Salve sales or to fighting events by his masters, he developed a hate for small places.

Slavery: Being a former slave, the life and culture around taking another life and bending it to your will was just disgusting and depressing to think about.
Due to his earlier parts of life, Knuckles always had the goal of becoming free from his shackles and becoming strong enough to prevent anything like that from happening from others. He had already achieved becoming free but becoming strong enough to free slaves from slave captors and stopping slavery was another thing entirely.  he would first have to achieve such a state of power that he could form his own kingdom or a kingdom with those he allied with to give a safe haven to slaves he could free or those to flee to where slavers wouldn't dare to enter willingly.  
Above all else Knuckles fears to become a slave once more, having lived that life for a long time he simply can't imagine what he would do to prevent such things from occurring again.  Even thinking back to such a thing causes him to freeze up at times, or shut down completely.  Knuckles would rather die for certain before being forced to obey another man's words ever again.  Sites of slavery don;t make him became scared enough to run, but seeing slave drives and things of that nature do tend to make him most cautious and make his anxiety flare up.
Face-Claim: Gilgamesh/Fate Zer[Edited]
Hair Color:Red
Eye Color:Emerald Green
Knuckles is typically found wearing a single golden necklace around his neck, white styled robes which can either be full body or just the bottom parts depending on the day or the actions he plans on doing throughout the day.  A Tan belt worn around his waist to keep his lower clothing tightly strapped to his frame, while his feet are wrapped with leather made sandals with leather wraps tieing them to his feet and legs. His normal facial expression is an emotionless resting face where it may be taken as if he is in a bad mood or angry with someone, however, this is not the case.  His general body language has his arms crossed most of the time, a sign that he doesn't want people too close to him, liking his distance from others.
Rukh Alignment:Black
Special Features:N/A
Born into slavery the male wasn't given a proper name of his race. Instead, his new Masters would Call him Knuckles because he would become a fighter for them. Unlike most children, Knuckles spent most of his time doing labor that would work into his natural strengths of his race. Plowing fields, mining, building homes, things that would take humans more time, or more humans to get the same amount of things done in the time that it took him to do it. Once he was 15 it was time for him to start fighting, the promises of the earnings he won fighting would go towards buying his freedom. Of course, losing meant death so every battle was fought with the intent to live. At first, he wouldn't kill his opponents he fought, or even try to kill them but instead try to only win in a way that made money for his owners and kept the other slaves he fought alive. There were even times where he would have to fight men and boys from his own slave camp.  This would give him mixed emotions of course, on one side he was alive still, no matter how badly he was injured. On the other hand, a friend or person he knew well was gone. It wasn't as if he didn't lose either, he lost a great bit wanting to just die and stop living such a horrible life, however, the younger slaves didn't fight to the death. It was more for a showcase of skills they would have in combat for later resell value. Of course, by the age of 19, he had hardened up emotionally and physically. He was killing the foes he'd face not because he had to, but because death was a mercy to what they would go back to for failing.   Winning so many fights had caused his worth as a slave to climb, the more he fought the higher his freedom cost, losing meant dying so he had no choice but to fight, he knew if he wanted to change the way the word worked with slaves he'd have to live to do that thus dying wasn't an option.  Eventually, he had won his freedom, though with it he had no idea what to do with himself. He had been told what to do with his free time all his life, every action was an order given to him.  Now he was able to do as he wished, but he also had nothing to go with his freedom. Throughout all his travels he had heard his race came from Reim, and so at the bright age of 21, he ventured back to his native lands, hoping to find meaningful work and a life he could live to help reach his goals.  Unforutanchly, the only thing he was truly skilled at was fighting and so he went to the Coliseum to look for work.  Pretty soon he was making money and putting on a show just like he used to do as a slave, except this was much larger, and he didn't have to kill anyone to win. It was more of a test of strength and betting on others playing the odds to make money. It would be his source of income for now anyway.
Role-Play Sample:
Knuckles listened to Ru's words and nodded he had a way to make the crew motivated and they needed that. He still was a bit unsure as to why Ru really wanted this thing to happen or why he wanted to help Knuckles make the world in his image but, he would not turn down the help and now they had found his old friend thus Ru had friends from two different times in his life, both Ru and Aloe were now fighting under his command. Knuckles prayed that this would work out fro the long haul. Not that he thought a god was real or anything just a motion of his human nature. Seeing things were all ready and in order for them to set out Knuckles turned around with the thought of a cape was needed when he wore this suit.It would give him more flare and look powerful. That could come later on right now it was time to rid this island of its trash. Knuckles walked to the edge of the ship and cracked a smile. "North take charge of the ship and everyone onboard until We return!"

Of course Lieutenant!" Said North as he cracked a firm salute.Knuckles hated that formal shit that Ru and North always pulled, however it wouldn't hurt so he'd allow it. Saluting back he turned to the team coming along with him today. Of course Ru was his right hand of the Falcons but North was the right hand of the Rev command. Were they the same now? Shaking his wonder mind he shook his head. "I can see how you too became friends, " Of course Knuckles was referring to that corny ass joke that was told by Aloe, it was nearly as awful as the ones Ru tells all the time. "I suppose we should head out now. " Knuckles would attempt to grab Aloe by his clothing as he used the thunder dials to power his thrusters lifting them off the ship and lowering down to the plush green grass on shore. Once on the ground he'd let the little man down if he had grabbed him. If aloe didn't allow him to grab him then Knuckles would have flew down on his own. Taking one last look at the Escort ship he knew his men would be fine.

The view of this island was simply amazing he couldn't get over how pretty it was here. He had noticed when he and Ru sparred that there was a lot of natural life here, he could see some improvements in the structure of homes and what not but he also saw a great potential for a green energy lab here. Walking forward of course leading the way as that's the type of leader he was he kept a sharp eye out. He was leading them towards the downtown area where these outlaws seemed to love to spend their time and Beli. It was sort of bittersweet that they were taking out outlaws but Knuckles and his crew were trying to better the world and change the laws not just out right break them. The best way he knew how was gaining Beli and power at this time until he had influence throughout the world to change things. Perhaps it was time to start trying to move up in the Rev's instead of trying to stay in the shadows. He'd talk to North and Ru about it later. For now he had to start taking in the lay of the land. Noting its key points good positions to attack from etc. There was a lot of concealment here, a good bit of cover too but mostly everything was either plant or building.

"Let's try to keep destruction to a low, we're trying to gain the trust of the locals here, and possible use this place as a Base. I'd rather get off on the right foot rather than the left." Knuckles tried his hand in the pun game and awaited Ru's reaction as it was the first one he had told of course because Ru was starting to rub off on him. It was a bit scary after all. He and his old friend were getting along great and helping eachother out, pushing each other to grow. If Aloe provided the same expansion they would rise to power in now time.

Last edited by Knuckles Shi on 05/11/17, 10:45 am; edited 1 time in total

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3 Re: Knuckles Shi Vault on 05/11/17, 10:38 am


Warrior is a class which revolves around the usage of melee weapons and martial techniques. This can include anything from martial arts and fighting styles to blades, axes, and even war-hammers. This class is most compatible with Djinn Equips as their abilities can often be applied to the djinn's weapon.

D-Tier: Can use C-Tier and below techniques. May bring up to 2 weapons/shields into a thread.

C-Tier: Can use B-Tier and below techniques. May bring up to 3 weapons/shields into a thread.

B-Tier: Can use A-Tier and below techniques. At this tier users can begin using Magoi Manipulation to enhance their abilities. A single Magoi Manipulation technique can be learned. May bring up to 3 weapons/shields into a thread.

A-Tier: Can use A-Tier and below techniques. May bring up to 3 weapons/shields into a thread. A total of 3 techniques can involve Magoi Manipulation.

Ω-Tier: A total of 6 techniques can involve Magoi Manipulation. May bring up to 4 weapons/shields into a thread.


Parrying is one of the ways a Strength specialization character uses a defensive technique. Unlike a Magician's Borg, which blocks/absorbs/dissolves an attack, the Warrior’s defensive technique ‘parry’ is executed by swatting away or redirecting a technique. Any given attack can only be redirected away from the Warrior who is using the ‘parry’ technique. This allows a Warrior to avoid the effects of attacks that require direct impact such as physical blows, magoi manipulation, or spells and projectiles that trigger an AoE on impact.

Magoi Manipulation

Magoi Manipulation is the ability for a Warrior to control and manipulate the magoi within his/her body. This allows them to coat themselves or their weapons in magoi and send it into a struck opponent's body to deal damage or interfere with their own magoi flow. There are a few things to note about Magoi Manipulation:

Using Magoi Manipulation increases the strength of an ability by one tier capping at A-tier. So a C-tier magoi manipulation attack would deal B-tier damage. A D-tier magoi manipulation defense would block up to C-tier. But an A-tier ability only lets you do more complex/advanced things with magoi manipulation and will not buff the effectiveness beyond A-tier. This bonus is negated if your attack or the enemy attack is parried.
A Magoi Manipulation attack must land a direct hit to send magoi into an opponent to damage them physically. This will work even if they block the attack, however if your attack is parried this effect will not occur.
Coating a weapon with magoi manipulation protects it from being influenced by magic. For example, a djinn equip with the passive magic to melt through anything will be unable to apply this effect to your weapon if you coat it in magoi.
Magoi may not be expelled away from the body without a physical catalyst. Ex. First Harpoon can only be thrown when used on a weapon. If it is used bare handed, the user must hit the target directly in melee range.

Important notes about the Warrior Class:

Warrior abilities are specific techniques that have been trained and practiced many times over. They can't be so vague that they fit any situation and use any limb. Simply saying that you hit the opponent with your arms or legs and deal a certain amount of damage is not satisfactory. A proper strength ability description must include a type of attack being performed(punch, kick, throw, etc.) and the manner in which it is being executed(a vertical kick, a punch to the gut, a horizontal hammer fist, etc.)


Trait Name: Fanalis Physiology
Trait Tier: -
Trait Requirement: Fanalis Race
Trait Description: Members of this fearsome race possess strength and speed beyond compare.
Trait Effect:

  • Physical Strength is above the average human's and increases with each rank up.

    • D-tier: The character can now lift large boulders twice their size with ease and deal C-tier damage with their physical strength alone.
    • C-tier: The character can now perform feats just as breaking down walls and large stone structures with their bare hands and deal B-tier damage with their physical strength alone.
    • B-tier: The character can now bend steel and shatter iron with their bare hands and deal A-tier damage with their physical strength alone.
    • A-tier: The character can now fell a castle wall with a single punch. Lifting up giant creatures or structures is child's play. The still deal A-tier damage with their physical strength alone.

  • Movement speed is above the average human's and increases with each rank up.

    • D-tier: The character can now sprint as fast as a horse and can maintain these speeds for several minutes.
    • C-tier: The character can now outrun most mounts and maintain their speed for an hour.
    • B-tier: The character can now move like a blur across short distances and move fast enough to run along walls.
    • A-tier: The character can now cover short gaps in an instant with a single step.(Costs 10 stamina)

  • Access to the "Fanalis Roar" racial ability.

Trait Name: Nimble Fingers
Trait Tier: D
Trait Requirement: -  
Trait Description: Through years of training, the character has obtained deft hand and finger work allowing them a speed and accuracy with fine motor skills a cut above the average person.
Trait Effect: Can swiftly tie knots or retrieve items on your person in an instant.

Trait Name: Perfect Balance
Trait Tier: C
Trait Requirement: Must have a Physical Combat Class
Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.


Last edited by Knuckles Shi on 04/01/18, 07:42 am; edited 4 times in total

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4 Re: Knuckles Shi Vault on 05/11/17, 10:40 am

D rank:

Enhanced Attack

Tier: D
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: To use this ability, the user must have a short sword and plant their feet firmly before using this attack. Must twist torso while swinging the sword.
Scaling: Damage
Cost: 10

    The attack is with a quick stabbing motion before lunging at the target.This is to attempt a stab at the body of the target. Deals D Damage.


Class: Warrior
Type: Defense
Range: Close
Requirements/Drawbacks: The user must have a short sword and plant their feet firmly to use the skill while entering a defensive stance.
Scaling: Defense
Cost: 10

    The user's blocks using their sword lifting it in front of the incoming attack. Blocks D Damage


Tier: D
Class: Warrior
Type: Supplementary
Range: Medium
Requirements/Drawbacks: Must already be moving in the direction of his choosing before using this ability.
Scaling:  Range, +5 Stamina Cost for every additional 3m traveled.
Cool Down: 1
Cost: 10

    The user dashes at on their higher than normally allowed in any direction up to 3 meters per dash. The User may dash for up till 9 meters before becoming too tired to dash again. 

Rage punch

Tier: D
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: Must have taken at least D rank of damage from a source outside of the user. Must be in an aggressive stance or posture.
Scaling: Hits
Sustain: 0
Cost: 10(20 if Sustained )

    Giving in to his anger, the user pulls back his arm while twisting his torso to the rear, in a furious action both his torso and arm swing forward together sending the fist into an amazingly raged filled motion.   

C rank:


Tier: C
Class: Warrior
Type: Defensive
Range: Close
Requirements/Drawbacks: The user must be attacked by another, and have both feet planted firmly in a defensive posture before using this ability Must have a Sword.
Scaling: Hits
Cool Down:2
Cost: 20

    Making contact with the incoming attack with his sword, the user then pushes the attack to the left. Redirects 1 C Rank Ability.  

Fanalis Roar

Tier: C
Specialization: Fanalis Racial
Type: Supplementary
Range: Short(3m)
Requirements/Drawbacks: User must inhale a deep breath before roaring.
Scaling: AoE
Sustain: -
Cool Down: 2 posts
Cost: -

    After taking a deep breath, the fanalis lets out a mighty roar to stun and intimidate enemies. The enemy does not suffer any actual paralysis, however, the noise is loud enough to cause pain and will stagger foes using basic actions or lower ranked abilities.


Shield Parry

Tier: C
Class: Warrior
Type: Defensive 
Range: Close
Requirements/Drawbacks: The user must be attacked by another, and have both feet planted firmly in a defensive posture before using this ability Must have a Shield.
Scaling: Hits: The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
Sustain: -
Cool Down: 2
Cost: 20
Description: Making contact with the incoming attack with his sword, the user then redirects  1 C tier or lower ability.

B Rank:

Sword Parry

Tier: B
Class: Warrior
Type: Defensive
Range: Close
Requirements/Drawbacks: The user must be attacked by another, and have both feet planted firmly in a defensive posture before using this ability Must have a Sword.
Scaling: Hits: The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
Sustain: -
Cool Down: 3
Cost: 30
Description: making contact with the incoming attack with his sword, the user then redirects  1 B tier or lower ability.

Enhanced Sword Parry

Tier: B
Class: Warrior
Type: Defensive
Range: Close
Requirements/Drawbacks: The user must be attacked by another, and have both feet planted firmly in a defensive posture before using this ability Must have a Sword.
Scaling: Defense paying 10 additional Stamina upgrades the parry to parry A tier or lower.
Cool Down: 3
Cost: 30
Description: making contact with the incoming attack with his sword, the user then redirects  1 B tier or lower. [A if paid for Defense]

A Rank:
Tier: A
Type: Supplementary
Range: Close
Requirements/Drawbacks: The user must be holding an object that either is or can be used as a weapon while holding his other hand over the object channeling his Magoi into it.
Cool Down: 4
Cost: 40 Magoi
Description: The user enhances an object in his hands by coating said an object with his Magio.

A layer of magio coats an object held by the user, consuming the object completely with Magio. The Magio increases the lethality of the object to deal A tier damage. While coated with magoi the object is surrounded by a dark red aura, that is nearly black with a red tint. This last for 4 Post

Last edited by Knuckles Shi on 20/02/18, 09:31 pm; edited 10 times in total

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5 Re: Knuckles Shi Vault on 05/11/17, 10:44 am



Name: Short Sword
Tier: B
Type:Short Sword
Material:Bronze and steel.
Appearance: The blade is a shiny decently sharpen the blade, the bronze in its creation gives it an off brown color while the Steel gives it a nicer finish to the look. The Hilt is 10.16cm(4 Inches) in length leaving the blade to be 40.64 cm(16 inches), combining them into a total of 50.8 cm( 20 inches. ) The leather is wrapped around hilt to absorb the shock of impact from crashing into things.  The sword awaits usage in a black leather sheath which hangs from the waits of the user.


Name: Bronze Sheild
Material: Two planks of wood glued together with leather and rawhide covering. Cased in a bit of Bronze.
Appearance: The Sheild is oval in shape, leather stained with a red color acts as a trimming of the center bronze part of the shied. The Sheild in 51 CM from center to every edge. Handles on the back that allows the user to either hold it hands or slide on forearms while holding with off hand. In the center, there is a space between the bronze plate and wood where one may house a sword or trap weapon which might fit in the spaced during combat.

Crimson Comet:

Name: Crimson Comet
Tier: A
Type: Trick Weapon: Yo-Yo
Material:Steel and Iron for the chain.
Appearance:Two red steel circles cast together by a single steel pole in the center of each Circle steel plate. Bolted and screwed together. In the center pole, an Iron chain is wrapped around it with another set of chains to make the handle that would be represented as the "Finger loop".  Steel blades within the steel plates come out once the Giant yo-yo begins to spin in the fashion of use.  The yo-yo stands 1 meter tall and wide, the iron chain which would be like the string would be 5 cm width chains, the length of the chain was 10 meters.   Each blade of the was 15 cm in length and 3 cm in width.


Name: Essence of the Dawn
Tier: A
Type: Magic Item
Magic Type: Sunseer [Heat+Light+Clairvoyance]
Cost: 10 magoi to activate | 5 to sustain
Appearance: On the outside, it is an ordinary flask that is roughly 20 cm tall and 7 cm wide. During the day, the inside is filled with a warm, fluorescent golden liquid that seems to come alive at the touch. It's warmth reminds you of the kiss of the sun on a summer day or a mother's loving embrace. In the night, the liquid turns blue and cold, shining brightly like the moon.

  • The Wrath of Apollo - After channeling magoi into the flask, keeping the flask upright, the liquid sunlight will drain out and seep into the ground. A pillar of scorching light that is 20 meters in diameter will erupt from the ground underneath the target and deal B tier damage in the form of burns as well as applying the effects of the magic type.
  • The Gift of Diana - After channeling magoi into the flask, turning the flask upside down, the liquid moonlight will drain out onto the surface below, creating an icy mirror that is 15 meters in diameter. It will show any past or present the user wishes to see. However, it will be silent and the user many only look into a maximum of 1 threads per use or sustain


Name: Fondness of Heart
Tier: A-tier
Type: Magic Tool
Magic Type: Perfect Illusion [Light+Sound+Strength]
Appearance: A small green locket that is about 5cm in diameter. It gives off a faint aura of warmness. It resonates with its user and will change color based off of the wearer.

  • By spending 15 magoi the user can create a perfect illusion of on of their own memories. This allows the person using it to re-experience important or emotional moments of their life. Some would say you see the things that affected your heart the most. This function can only be used outside of combat


Magic Weapon:
Attractive Hammer:

Name: Attractive Hammer
Tier: D
Type: Magic Weapon - Great Hammer
Magic Type:  Strength
Appearance:  A massive war hammer made from an obsidian black material measuring 2m in length. The magic circle is engraved upon its handle.

  • Attractive Blow - When a target is struck by the hammer, a black mark of strength magic is left behind. This mark acts like a magnetic attraction for the hammer allowing it to strike the same location again faster and harder adding a D-tier of damage. The magnetic-like effect only occurs when the hammer is within 1m of the mark. 10 magoi to activate | 5 to sustain.

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