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The Lion's Abilities [ v.4 ]

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1The Lion's Abilities [ v.4 ]  Empty The Lion's Abilities [ v.4 ] 02/11/17, 05:21 am

Ariel

Ariel
A-Tier
A-Tier

Ayz Zayt
Tier: B-Tier
Class: Magician
Type: Defensive
Range: Close
Requirements/Drawbacks: The user must turn their staff/stave/wand once upon itself before stabbing it into a firm ground. This ability will not work in the air (ie. on a magic carpet) as a result. If at any time the user steps out of a 1-meter range from where the user cast the spell or uses a B-Tier or higher offensive ability, the barrier will break. Anything lower than B-Tier/supplementary abilities will be simply unable to pass the barrier, effectively rendering it useless magoi/stamina expenditure.
Scaling: By devoting more magoi (10 per scaling) to the ability, the user may concentrate more magoi into the barrier to increase the barrier's ability to defend against all sides.
Sustain: 0
Cool Down: 3 posts
Cost: initially 30 magoi ; Presuming scaled twice and sustained twice ; 50 magoi + (50 / 2) + (50 / 2 ) = 100 magoi.
Description:

    By shaping water into hardened ice, the user may create a barrier which may defend against the front side of the user (unless scaled). It will form a spikey diamond-like shape, form the bare minimum length needed to defend the user against attacks, about 2 meters in height and 1.4 meters in width. The barrier may only hold up to one person [the user] due to its small size and close proximity to the user. If the barrier has not been destroyed via B-Tier damage by 3 posts, it will automatically collapse.


Shnel Brik
Tier: D-Tier
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: The ability must be launched using a steady foot - otherwise the attack will be weak and the user may risk following over from lack of sufficient balance.
Scaling: By devoting more stamina (10 per scaling), the user may gather more force to rapidly kick in immediate succession.
Sustain: 0
Cool Down: 2 posts
Cost: Initially 10 magoi ; Presuming scaled twice and sustained twice ; 30 magoi + (30 / 2) + (30 / 2 ) = 60 magoi.
Description:

    A quick and sharp kick which makes use of the front part of the foot to strike an enemy. The foot should be in a heel like position with the toes lifted upward and back while the bottom of the foot should dig downward. Effective aimed at the leg - specifically the knee - and causes bruising/D-Tier damage.

Merrze

Merrze
Ω-Tier
Ω-Tier

Approved for training

Code:

[b]Tier:[/b] B-Tier
[b]Class:[/b] Magician
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user must turn their staff/stave/wand once upon itself before stabbing it into a firm ground. This ability will not work in the air (ie. on a magic carpet) as a result. If at any time the user steps out of a 1-meter range from where the user cast the spell [i]or[/i] uses a B-Tier or higher offensive ability, the barrier will break. Anything lower than B-Tier/supplementary abilities will be simply unable to pass the barrier, effectively rendering it useless magoi/stamina expenditure.
[b]Scaling:[/b] By devoting more magoi (10 per scaling) to the ability, the user may concentrate more magoi into the barrier to increase the barrier's ability to defend against all sides.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] initially 30 magoi ; Presuming scaled twice and sustained twice ; 50 magoi + (50 / 2) + (50 / 2 ) = 100 magoi.
[b]Description:[/b]
[list]
By shaping water into hardened ice, the user may create a barrier which may defend against the front side of the user (unless scaled). It will form a spikey diamond-like shape, form the bare minimum length needed to defend the user against attacks, about 2 meters in height and 1.4 meters in width. The barrier may only hold up to one person [the user] due to its small size and close proximity to the user. If the barrier has not been destroyed via B-Tier damage by 3 posts, it will automatically collapse.[/list]

[center][b]Shnel Brik[/b][/center]
[b]Tier:[/b] D-Tier
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The ability must be launched using a steady foot - otherwise the attack will be weak and the user may risk following over from lack of sufficient balance.
[b]Scaling:[/b] By devoting more stamina (10 per scaling), the user may gather more force to rapidly kick in immediate succession.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2 posts
[b]Cost:[/b] Initially 10 magoi ; Presuming scaled twice and sustained twice ; 30 magoi + (30 / 2) + (30 / 2 ) = 60 magoi.
[b]Description:[/b]
[list]
A quick and sharp kick which makes use of the front part of the foot to strike an enemy. The foot should be in a heel like position with the toes lifted upward and back while the bottom of the foot should dig downward. Effective aimed at the leg - specifically the knee - and causes bruising/D-Tier damage.[/list]

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