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The Warden & The Bird [Job]

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1 The Warden & The Bird [Job] on 25/07/17, 12:23 am

Trently

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The Job:
Job Name: The Soldiers Attack
Job Rank: B-tier
Job Location: Kou Empire
Job Rewards: 200 EXP & 15,000 Haung
Job Overview:
A group of soldiers is taking advantage of a town, using their positions in the military to harass the locals. Confront them and show them their place, giving them the message that they can't abuse their power.

Enemy Name: Drunken Soldiers x3
Rank: B
Needed damage to take down: B
Description: A group of disorderly soldiers who are a disgrace to their nation. They smell of booze and wield basic iron swords and a shield while dressed in their uniform armors.
Abilities:
♦Defending Shield The soldier uses their shield to defend attacks up to B-tier.
♦Flying Strike The soldier runs at his opponent and jumps, swinging his sword down and dealing b-tier damage.
♦Shield Rush The soldier holds his shield in front of him and charges, running over an opponent and dealing B-tier damage.

Music It was a peaceful day for Trent. Birds sang, kids played, and the people of the town went about their normal average day. The young Trent had found his way to a town under the control of Gao Yuan Zu. Trent hid his face nicely, under a big fat straw hat that is.

Anyhow, Trent was out on an adventure, as he was not yet ready to go see Gao. Trent was presumed to be dead as of that day, the day he had gone out to war for Gao Yuan Zu. So, Trent would not say a word. It'd be a gamble but, Trent hoped to uncover the Dungeon on his own. If Trent isn't able to locate the Dungeon, then, he'd go to Gao.

"Fool me once, shame on you; fool me twice, shame on me."

"In other words! I am okay now! Yet! Fool me once more, I may not be okay!




As the young Trent would ramble on, he'd see some drunk men and then out of nowhere, trip. "Gah! Ow!" Is what Trent'd cry out as he'd set his hand on his hurt head.

"Baha! The kid trip! What a loser!" A drunken man would yelp out.

"Let us get some more mugs of beer! Bahaha!" The same drunken man would say to his comrades. Drunk, the men would run to the bar. "Psh! Jerks!" Trent would cry out, mad he was trip by some dumb old drunks. As Trent'd get up, he'd pat down his kimono and take in a deep breath. "For the power bestowed upon me! I am to seek revenge! Hazah!" Trent would shout at the very top of his lungs as he'd hold his blade up in the air.

WC: 286

Items & Weapons:

Feather Paper [Magic Item]:

Name: Feather Paper
Tier: C
Type: Magic Item - Talisman
Magic Type: Gravity
Appearance: A small piece of paper with several markings written in black ink. There is a magic circle on the back side. The paper itself is only 20cm long and 8cm wide.
Function:

  • Feather Mark - Feeding magoi into the paper causes it to stick to the next surface the user places it on. It will then cause the target to become weightless for 1 post. If the user places it on themselves, they can feed more magoi into it to continue the effect. This does not grant flight, however it does allow the user to to lift things they otherwise could not or jump higher than they would otherwise be able to. Unfortunately, it also makes it easier for the affected target to be blown away or knocked back making it a double edged sword if used on oneself. 10 Magoi to activate | 5 Magoi to sustain.


Coldheart Necklace [Magic Item]:

Name: Coldheart Necklace
Tier: B
Type: Magic Item - type
Magic Type: Stillness - Ice|Sound
Appearance: An eeirie necklace made from black obsidian beads with a metal gargoyale perched atop a heart shaped pendant that has two stakes driven through the sides forming a cross. The pendant is cold to the touch and has a magic circle engraved on the back of the heart.
Function:

  • Undead Walking - Feeding magoi into the tool causes a cold deep greenish blue light to flow over the user. When the light fades their body temperature drops, their heartbeat is muffled, and all signs of detectable life fade. This state of artificial death makes the user look pale and sickly with dark bags under their eyes, but it does not hinder their capabilities in the slightest. This can be used to fake death or escape life detection as even clairvoyance magic will mistake this state for true death while active. 10 Magoi to activate | 5 Magoi to sustain.


Meinu [Magic Weapon]:

Name: Meinu
Tier: B
Type: Sword
Magic Type: Light
Appearance: An ivory sword with black accents and adorned with precious crimson stones. The hilt is 16cm in length with decorative tassels hanging from it. The blade itself is made entirely out of steel, reaching out 73cm past the guard.
Function:

  • Shine Bright - Feeding magoi into this sword will create a glimmer of light that travels up and down the blade rapidly, giving the blade a "vibrating" visual effect that could potentially throw their enemies off guard. They are then able to release the light within the blade, creating a 5m "solar flare" around them. If anyone within this "solar flare" has their eyes open, including the user, they will be completely blinded for a very short period of time. After the blindness fades away, the affected people will then have to deal with extremely blurry vision for the next 3 posts.

Meinu:

Meinu:​ ​Shine​ ​On!
Tier:​​ ​​B-Tier  
Type:​​ ​​Supplementary  
Range:​​ ​​5m Medium
Requirements/Drawbacks:​​ ​​It​​ ​​is​​ ​​required​​ ​​that​​ ​​the​​ user​​ ​​imbues​​ ​​Meinu​ ​with​ ​Magoi​ ​to​ ​activate it’s​ ​spell.​​ ​​If distracted,​​ ​​they​​ ​​must​​ ​​refocus​​ ​​on​​ ​​the​​ ​​ability. It is not able to be cast if the user's eyes are open.
Scaling:​​ ​​Duration
Sustain:​​ ​​0  
Cool​​ ​​Down:​​ ​​3 Posts
Cost: 15 Magoi & 15 to Sustain
Description:  

    Shine​ ​On​ ​-​ ​Feeding​ ​magoi​ ​into​ ​this​ ​sword​ ​will​ ​create​ ​a​ ​glimmer​ ​of​ ​light​ ​that​ ​travels​ ​up and​ ​down​ ​the​ ​blade​ ​rapidly, giving​ ​the​ ​blade​ ​a​ ​"vibrating"​ ​visual​ ​effect​ ​that​ ​could​ ​potentially throw​ ​their​ ​enemies​ ​off​ ​guard.​ ​They​ ​are​ ​then able​ ​to​ ​release​ ​the​ ​light​ ​within​ ​the​ ​blade, creating​ ​a​ ​5m "solar​ ​flare"​ ​around​ ​them.​ ​If​ ​anyone​ ​within​ ​this​ ​"solar​ ​flare" has​ ​their​ ​eyes open,​ ​including​ ​the​ ​user,​ ​they​ ​will​ ​be completely​ ​blinded for a very short period of time. The​ ​affected​ ​people​ ​will​ ​have​ ​to​ ​deal with​ ​three ​posts​ ​of being​ ​blinded. 10 Magoi to activate | 5 Magoi to sustain.


Meinu:​ ​Shine​ ​Back!
Tier:​​ ​​B-Tier  
Type:​​ ​​Supplementary  
Range:​​ ​​5m Medium
Requirements/Drawbacks:​​ ​​It​​ ​​is​​ ​​required​​ ​​that​​ ​​the​​ user​​ ​​imbues​​ ​​Meinu​ ​with​ ​Magoi​ ​to​ ​activate it’s​ ​spell.​​ ​​If​​ ​​distracted,​​ ​​they​​ ​​must​​ ​​refocus​​ ​​on​​ ​​the​​ ​​ability. It is not able to be cast if the user's eyes are open.
Scaling:​​ ​Duration
Sustain:​​ ​​0  
Cool​​ ​​Down:​​ ​​3 Posts
Cost:​ ​​ ​15 ​Magoi​ ​&​ ​15​ ​to​ ​Sustain
Description:  

    Shine​ ​Back​ ​-​ ​Feeding​ ​magoi​ ​into​ ​this​ ​sword​ ​will​ ​create​ ​a glimmer​ ​of​ ​light​ ​that​ ​travels​ ​up and​ ​down​ ​the​ ​blade​ ​rapidly, giving​ ​the​ ​blade​ ​a​ ​"vibrating"​ ​visual​ ​effect​ ​that​ ​could potentially throw​ ​their​ ​enemies​ ​off​ ​guard.​ ​They​ ​are​ ​then​ able​ ​to​ ​release​ ​the​ ​light​ ​within​ ​the​ ​blade, creating​ ​a​ ​5m​"solar​ ​flare”​ ​around​ ​a​ ​target​ ​within​ ​the​ ​user’s​ ​range​ ​of​ ​15m.​ If​ ​anyone​ ​within this​ ​"solar​ ​flare"​ ​has​ ​their​ ​eyes​ ​open,​ including​ ​the​ ​user,​ ​they​ ​will​ ​be​ ​completely​ ​blinded​ ​for a​ very​ ​short​ ​period​ ​of​ ​time.​ ​After​ ​the​ ​blindness​ ​fades​ ​away,​ the​ ​affected​ ​person​ ​will​ ​then have​ ​to​ ​deal​ ​with​ ​extremely​ blurry​ ​vision​ ​for​ ​the​ ​next three​ ​posts.


Meinu:​ ​Shine​ ​Away!
Tier:​​ ​​B-Tier  
Type:​​ ​​Supplementary
Range:​​ ​​5m Medium
Requirements/Drawbacks:​​ ​​It​​ ​​is​​ ​​required​​ ​​that​​ ​​the​​ user​​ ​​imbues​​ ​​Meinu​ ​with​ ​Magoi​ ​to​ ​activate it’s​ ​spell.​​ ​​If distracted,​​ ​​they​​ ​​must​​ ​​refocus​​ ​​on​​ ​​the​​ ​​ability. It is not able to be cast if the user's eyes are open.
Scaling:​​ ​​Duration
Sustain:​​ ​​0  
Cool​​ ​​Down:​​ ​​3 Posts
Cost:​ ​​ ​15 ​Magoi​ ​&​ ​15​ ​to​ ​Sustain
Description:  

    ​Shine​ ​Away ​-​ ​Feeding​ ​magoi​ ​into​ ​this​ ​sword​ ​will​ ​create​ ​a glimmer​ ​of​ ​light​ ​that​ ​travels​ ​up and​ ​down​ ​the​ ​blade​ ​rapidly,​ giving​ ​the​ ​blade​ ​a​ ​"vibrating"​ ​visual​ ​effect​ ​that​ ​could​ potentially throw​ ​their​ ​enemies​ ​off​ ​guard.​ ​They​ ​are​ ​then​ able​ ​to​ ​release​ ​the​ ​light​ ​within​ ​the​ ​blade, creating​ ​a​ ​5m​ "solar​ ​flare”​ ​around​ ​them.​ ​If​ ​anyone​ ​within​ ​this​ ​"solar​ ​flare"​ has​ ​their​ ​eyes open,​ ​including​ ​the​ ​user,​ ​their​ ​vision​ ​will​ ​be​ abstracted​ ​to​ ​stray​ ​an​ ​action​ ​away​ ​from​ ​the user.​ ​Whoever​ is​ ​affected​ ​by​ ​this​ ​have​ ​the​ ​light​ ​in​ ​front​ ​of​ ​them​ ​distorted ​to​ ​make​ ​them ​change​ a ​direction​ ​of​ ​an​ ​action away from the user in any chosen direction by the user.​ ​After​ ​the​ abstracted​ ​vision​ ​fades,​ ​the​ ​affected​ ​person will​ ​then​ ​have​ to​ ​deal​ ​with​ ​extremely​ ​blurry​ ​vision​ ​for​ ​the​ ​next​ ​three​ posts.


Necklace of Hidden Arts [Magic Item]:



Name: Necklace of Hidden Arts
Tier: A-Tier
Type: Magic Item - Necklace
Magic Type: Ultimate Ninja Magic - Light | Life | Sound
Appearance: A neatly braided necklace with a shield-like metal emblem on it. In the center is a clear blue gem embedded into it with a magic circle engraved around it.
Function:

  • Cloak -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to vanish to anyone not in a 2m radius of them. Alternatively, they could choose to make a single inanimate object they are touching, vanish.  As long as they keep their breath under control and not attempt any kind of combat-related action, their presence will have vanished completely and is not detectable by normal means. If their breath becomes suddenly unstable or they attempt to strike their enemy during the activation of Cloak, the effect will begin to fade away. An inanimate object affected by this will simply revert after 1 post.  10 Magoi to activate | 5 Magoi to sustain.

  • Mirror -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to mirror a target of their choosing within a 5m radius. The users own actions will now be cloaked in a harmless illusion of the target's own actions to anyone within 5m of the mirrored user. If their breath becomes suddenly unstable during the activation of Mirror, the effect will begin to fade away.  10 Magoi to activate | 5 Magoi to sustain.


Universal Sheath [Magic Item]:

Name: Universal Sheathe
Tier: A
Type: Magic Item - Sheathe
Magic Type: Strength
Appearance: Normally a 75 cm long, 10 cm wide sheathe with aesthetics reminiscent of Kou style. This sheathe probably belonged to a regular soldier of the Kou Empire who ventured too far, but now the sheathe has been altered by the dungeon's power. The strangest aspect of this sheathe, aside from the magic, is the inside; it looks like a whole universe is encased within the sheathe.
Function:

  • One Size - If the user tries to sheathe any weapon into this sheathe, the sheathe will contract, shift, and warp its shape, size, and form in order to perfectly fit the weapon. Removing the weapon from the sheathe will revert the sheathe to its original shape, size, and form. No cost.

  • Fits All - If the sheathe is not in use and the user feed magoi into the void sheathe, then a powerful vacuum is created inside the sheathe. The vacuum force is in the shape of a 5m wide fan up to 1m in front of the sheath. Anything that weighs less than paper will get sucked into the sheathe, never to be seen again. No matter the size of the objects getting sucked in, the sheathe will compensate. This is generally useless against physical attacks with mass due to the weight limit, but is very effective against intangible attacks such as flames or gases. 10 Magoi to activate | 5 Magoi to sustain.


Atarashi Kishi Ude:

Name: Lion’s Pride
Tier: A-Tier
Type: Magic Item - Artificial Arm
Magic Type: Strength
Appearance: A standard prosthetic arm, made up of 100% pure titanium. The arm seems to adjust it’s size and weight to fit any user. The magic circle is directly on top of the hand, and will glow a faint black color when fed magoi.
Function:

  • Force - By feeding magoi into the arm, the user is then granted a powerful form of telekinesis; via strength magic. Anything they may have touched within their last post becomes eligible to be controlled by them. As long as the object is within exactly 40-meters of the user, they are able to control it freely, moving it anywhere within the set range. If the object is to go past the set range, the user will lose complete control over it. 10 magoi to cast | 5 to sustain
  • Handy - As long as the user has at least 20 magoi left in the current thread, this magic tool will work as a fully functional arm. If the user is below the 20 magoi threshold, the arm will no longer function until it’s restored. Additionally, this arm is capable of applying A-Tier human strength feats. (This arm does not feel pain, but will take damage like any other item would.)


Kutter's Katana [Magic Weapon]:

Name: Kutter's Katana
Tier: A
Type: Magic Weapon - Sword
Magic Type: Razor (Wind + Strength)
Appearance: This 100 cm long katana once belonged to Kutter, an adventurer from Kou who lost to against Caim's traps. The body of the adventurer was swallowed up, but the sword remained, absorbing the magoi of the dungeon and eventually gaining powerful magic. With a 75 cm blade length, 1.5 cm blade thickness, 25 cm handle length, and a 15 cm guard diameter, this sword is indeed as beautiful as it is sharp.
Function:

  • Subatomic Slice - The user feeds magoi into the sword using two hands, causing the sword to coat its blade in an immeasurably sharp razor edge. The next slash of the blade will send a flying edge of razor magic up to 20m through the air severing things with A-tier damage. Things cut with razor magic are unable to be put back together again regardless of healing spells used on them for a minimum of 3 posts.. 10 Magoi to activate | 5 Magoi to sustain.


Shards:

Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
Amount: 1


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2 Re: The Warden & The Bird [Job] on 25/07/17, 01:14 am


diana corvus


Diana had been wandering around a town that was nearby the city. There was enough space to drag Pluto around without disturbing any daily life. Those brave enough moved under his legs and those who were wary were able to move aside. It had only been a short time since she left the battlefield. Things had calmed down for the time being but it still wasn’t over. Phobos was sitting on top of Pluto. He held a large straw hat over his head to shield himself from the blazing sun. She hadn’t planned on having him stick around for long. Only until she found him a proper home. Diana fanned herself with a plain paper fan. It was hot.

The town they were in had soldiers scattered about. However, their loyalty seemed to lie more with the booze that wet their lips than the emperor they swore to. As she passed by a nearby group of plastered drunks, one of the civilians tripped. Naturally, they laughed at his mistake. Diana found this distasteful. It seemed he got up by himself before spouting something about revenge. The men seemed amused by the situation but were soon absorbed back into themselves. She walked up to him out of concern. “Hey. Are you alright?” she asked, looking up at his face. He was young and his eyes were filled with energy.


word count ( 228 / 1500 )

Beasts:


Name: Pluto
Tier: B
Type: Normal
Species: Lunar Canine
Appearance: Pluto is a special breed of canine that was bred by Minerva Corvus. It has a voluminous white coat with a large grey mane, long ears and tail. They have red sclera with a blue iris and get their name from the crescent moon shaped mark on their heads. As a full grown male and after a bit more growth spurts, he is a final height of 13m tall.

Beast Traits:

Trait Name: Acidic Maw
Trait Tier: D
Trait Requirement: Lunar Canine
Trait Description: Over time through breeding, this species has developed an acidic saliva.
Trait Effect: Allows the beast to register acidic saliva based abilities and is immune to the saliva in them.

Trait Name: Necrotic Claws
Trait Tier: D
Trait Requirement: Lunar Canine
Trait Description: Over time through breeding, full grown members of this species have developed an ability to secrete a toxin through their claws that causes gangrenous necrosis.
Trait Effect: Allows the beast to register toxin based abilities and is immune to the toxin in them.

Trait Name: Poison Resistance
Trait Tier: D
Trait Requirement: Lunar Canine
Trait Description: Over time through breeding, this species has developed a resistance to poisons and toxins.
Trait Effect: The beast is resistant to poisons and toxins, delaying their effect for one post.

Trait Name: Damage Resistance
Trait Tier: D
Trait Requirement: Lunar Canine
Trait Description: Over time through training and experience, this beast has become more resistant to cuts due to it's rough hide.
Trait Effect: This beast is able to resist D tier slashing damage.

Trait Name: Bred for Battle
Trait Tier: B
Trait Requirement: Lunar Canine
Trait Description: Through sheer genes, size, and good training they can pack more of a punch than other canine breeds.
Trait Effect: The beast's basic attacks deal A-Tier damage.

Trait Name: Apex Predator
Trait Tier: B
Trait Requirement: Lunar Canine
Trait Description: Through sheer genes, size, and good training they can move faster than most mounts and beasts.
Trait Effect: The beast can now move like a blur across short distances and move fast enough to run along walls.


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3 Re: The Warden & The Bird [Job] on 29/07/17, 03:10 am

Trently

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A dream is what every man and woman own, or at-least most. Anyhow, what I mean to say is that those who do have a dream tend to never work toward that dream or at-least the much larger ones that is. In Trent's eyes, that is where many tend to give up; when they come to see the scale of how big their dream truly is. The boy has dreams, yet, he's never gone out and said what they are. Yes, he has spoken on about how he has dreams and his dream to stop war but that is not Trent's sole and only dream. Trent's true dream is one that is very absurd. That true dream of his, Trent's, is to never not have a dream. Trent wants an eternal dream. You may dub Trent as a fool, go ahead. Yet, Trent has a goal he's set on. A goal to make every dream of his come true.

Surely he is bound to perish one day but he, Trent, cares not even a tad. Trent is a fool at heart, to have yelp out that he's to get revenge on those drunken men on the job. Yet, those words of his would somehow catch the kind regards of a woman beast tamer who had just happened to pass by. As Trent got up, he'd pat his kimono down. "Ah! Yeah, I'm okay! Woah! You got a big beast..! Can I pet the guy..?" Trent'd ask the beast tamer who he had just met.

"Oh! By the way! My name is Trently! Nice to meet ya, ma'am!" Trent'd say as he'd stare at the kind woman's large breasts. "Wow!" The young lad would whisper just gently under his breath. "Ah! So! Thank you for your kind regards! I have to take care of those drunks over there now!" Trent would let the woman know as he'd turn away and start to stride over toward the drunk men up in the tavern's bar.


WC: 334


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4 Re: The Warden & The Bird [Job] on 30/07/17, 01:11 am


diana corvus


"Ah... that's good." Diana smiled warmly towards the boy. Pluto began licking the outside of his mouth when he asked to pet him. His cerulean eyes were fixated on Trently. "Don't pet him. He will bite." She placed her hand on top of his muzzle to ensure nothing bad would happen of the exchange. People liked to pet him regardless of how dangerous he was. "I'm Diana." She hadn't expected him to give her his name. But she figured she would do the same out of courtesy. The eyes that traveled down to her chest didn't go unnoticed but she stayed silent, rolling her eyes. Boys will be boys or so her father told her in the past. Just as she thought they would make conversation, Trently was already ready to depart. "Bye," she said. The conversation ended quickly. There wasn't much more for her to say. However, his little mission was intriguing. She signaled Pluto to sit as she trailed as quietly as possible behind Trently. It was only curiosity that guided her.

They ended up approaching the tavern's bar. Diana stopped at a nearby table, sitting herself down. A man she sat next to began to lean into her. "Heya missy. Y'come 'round here often?" She wasn't ever in the mood to respond to any romantic attempts. His breath was heavy and reeked of a strong alcohol. He wasn't any handsome either. She was trying to spy on the clumsy boy but she couldn't quite see over the man. "You're in my way. Move." Diana took her hand to his face and pushed him down and practically off the bench. Every time he tried to get up, she would push him down again. This gave her full view and some entertainment for the other folk at the table. They drunkenly cheered her on and laughed at the poor man, spilling their drink everywhere.


word count ( 542 / 1500 )


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5 Re: The Warden & The Bird [Job] on 02/08/17, 11:56 pm

Trently

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A bar up ahead is where the men drank, glad to gulp down a few ten more mugs of alcohol before the day ends. Trent was beyond mad at the drunk men, so, he'd go on and teach the men a lesson or two. Yet, as he'd go do so, he'd be crept up on by the woman he had just met, the big busted woman, the lady beast tamer known as Diana. "No!"
As Trent would enter the bar, he'd spot the drunk men. Yet, he'd also spot Diana. The woman was sure odd but Trent was too, so, Trent would sneak up on her. "Ehe! Cloak!" Trent would say as he'd just up and vanish. Young Trent was sure a fool, yet, not the type of fool to be snuck up on.

Eyes set on Diana's rear end, Trent would yawn. "Curves!" Is what Trent would say to the reader, you, as he'd put up an okay sign via his metal hand. "Boo!" Trent would shout as he'd scare Diana and undo his Magic Item. Anyhow, as the men would take a swig of alcohol, an elder man would enter the bar, an elder man who looked surely young for his age. "Welp! They're drunk!" The man would cry out, mad his men are drunk.

"Aye! Is that the boss? Howdy old man! Care to have a mug of some alcohol..? Ya need some nice ol alcohol to relax, huh? Cmon ya old purp fart..!"
A drunk man garbed in armor would ask his boss.

"No..!"

The elder man would say as a faint smirk would start to form on his face and his eyes would start to peer over to where Trent and Diana stood. "No..!"





WC: 287 / Magoi: 210 / Stamina: 315

Necklace of Hidden Arts [Magic Item]:


Name: Necklace of Hidden Arts
Tier: A-Tier
Type: Magic Item - Necklace
Magic Type: Ultimate Ninja Magic - Light | Life | Sound
Appearance: A neatly braided necklace with a shield-like metal emblem on it. In the center is a clear blue gem embedded into it with a magic circle engraved around it.
Function:

  • Cloak -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to vanish to anyone not in a 2m radius of them. Alternatively, they could choose to make a single inanimate object they are touching, vanish.  As long as they keep their breath under control and not attempt any kind of combat-related action, their presence will have vanished completely and is not detectable by normal means. If their breath becomes suddenly unstable or they attempt to strike their enemy during the activation of Cloak, the effect will begin to fade away. An inanimate object affected by this will simply revert after 1 post.  10 Magoi to activate | 5 Magoi to sustain.

  • Mirror -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to mirror a target of their choosing within a 5m radius. The users own actions will now be cloaked in a harmless illusion of the target's own actions to anyone within 5m of the mirrored user. If their breath becomes suddenly unstable during the activation of Mirror, the effect will begin to fade away.  10 Magoi to activate | 5 Magoi to sustain.


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6 Re: The Warden & The Bird [Job] on 07/08/17, 02:07 pm


diana corvus


It seemed that the young man had noticed she was watching him. She saw it in his body language. However, in the blink of an eye, he was gone. "Interesting..." Her lips curled into a mischievous smirk as she gazed curiously around the room. She had a feeling that it was her that was being hunted. As she turned her body, he would suddenly appear in front of her. Out of reflex, she jumped slightly backwards. Diana began to chuckle as she picked up a cup of ale on the table and began pouring it over his head. She felt oddly playful today. Perhaps it was his influence. "You really got me good," she laughed, pressing her index and middle finger against his forehead.

Her attention shifted to the entrance of the tavern as the doors swung open. An attractive, violet haired man walked through. His whole appearance was clean and proper. It made him stick out like a sore thumb. One of the men in the tavern had called him an old man. How old was he? Diana rubbed her eyes to see if she was just hallucinating. He certainly did not look old to her. The man looked as young or even younger than she. His gaze drifted over to her and Trently. Diana wrapped her arm around Trently's shoulders. "You think he's checking me out or you?" she asked, playfully pulling on his ear.


word count ( 779 / 1500 )


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