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Azmot Ha'ral's Vault

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1 Azmot Ha'ral's Vault on 19/06/17, 10:48 am

Azmot

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D-Tier
D-Tier



Last edited by Azmot on 19/06/17, 11:44 am; edited 4 times in total


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2 Re: Azmot Ha'ral's Vault on 19/06/17, 10:49 am

Azmot

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D-Tier
D-Tier

Azmot Ha'ral

Country Affiliation:
Reim

Race:
Magician // "Life"

Tier:
D-tier

Class:
Magician

Age + Birthdate:
15 - 4/4

Gender:
Male

Sexuality:
Straight



Personality:
A boy with the pressure to succeed. This pressure has made him somewhat cynical, but proud and confident in his own abilities. He is also very motivated to make it to Magnostadt - this is his life's purpose. Everything is secondary in his mind.

Reluctant to speak up, but quick to chime in. Believer of a personal "justice" - values the lives of many and a "greater good". However, this justice is overridden by the sense of self-preservation that comes from anxiety. If flustered, scared, or threatened, he will betray his own morals and believes to live.

Snobby in the most literal sense of the word. Believes himself to be of a superior species, "cut from a different cloth" than non-Magicians. He has a sort of obsession that the Rukh are holy, and those that are loved by them are the chosen people. Those that he truly looks up to are Magicians. This is why he desires to go to the Magicians Country.

Azmot is resentment of his father, their poor disposition, and of his mother's death. Forever the cynic, he fails to see the glass half full, so to speak. He has an aversion to high-risk activities, abnormally so - his father's career as a traveling merchant had instilled the feeling of temporariness, the impermanence of life, so he began to greedily clutch onto it. This is the main foil for his current goals.

Likes:
-Interacting with/observing the Rukh; they are his true friends, so he never feels alone.
-Writing about spell ideas; as he is confident in his abilities, he practices them constantly, to improve.

(extra)
-Writing literature
-Reading literature
-Testing out spell ideas
-Window shopping
-A fine wine
-Solitude (with the Rukh)

Dislikes:
-Crowded Areas; part of his fear of tight spaces, crowded areas provide a trigger for anxiety and discomfort.
-Parties; the motherland of tight spaces, coupled with social expectations and other anxiety triggers.

(extra)
-Music
-Loud noises
-Violence
-Tacky clothing
-His own 'puniness'

Aspirations:
-To reach the magic country.
His goal is to arrive in Magnostadt and undergo advanced training. He is looking for the land his mother came from, a land of peers, and a land of opportunity.

-To become a great Magician.
In honor of his mother, and out of groomed pride, Azmot Ha'ral desires to become a great, if not the greatest, magician. He believes that his destiny is to become the Magician that truly understands the Rukh.

-To further understand the Rukh.
His childhood friends, his helpers, his purpose - being adored by these creatures, flying globules of magic, has created a fascination bordering the obsessive. Azmot dedicates his research to the Rukh and all facets of their existence.

Phobias/fears:
-Feeling alone (separated from the Rukh).
Azmot has grown dependent on the yellow haze of the Rukh. Psychologically, he feels connected and sympathizes with the clouds of light; when they are disconcerted, he is in turn. He is sensitive to their feelings and presence - if they were to be separated, it would hurt him greatly.

-Dying on the journey to Magnostadt.
Naturally anxious, the long journey from Reim to Magnostadt worries Azmot constantly. He makes preparations, including meal plans and a travel budget, but always scraps them and postpones the travel. This anxiety is one of the biggest reasons that he has no continued his career as a Magician. He tries to perfectly plan each big step in his life, including this one - this perfectionist streak is what causes the anxiety. He realizes that, no matter how much he plans, there is always the chance he dies. And this reality is an unbearable hell on him - to dream, or to live?
-Tight spaces.





Face-Claim:
Billy Batson

Hair Color:
Dark Brown/Black

Eye Color:
Blue

Height:
167 CM (5 ft. 6 in.)

Weight:
57 Kg (125 lbs)

Appearance:
Azmot is a tallish boy with a slender frame, lacking fat and muscle. Bones protrude awkwardly from olive flesh, lightly tanned from the sun. Dark brown hair and eyes like the rivers deep.

Prefers light, cool clothing and to stay in the shade. His shaggy hair covers his forehead, while a hood, cowl, robe, or some other clothing covers the more sensitive parts of his skin.

Wears clothes that are popular in Reim, when he can afford it - tries to appear semi fashionable and somewhat trendy. Wears shoes without laces or ties. Has a copper necklace with a small Rukh hanging on it.

Rukh Alignment:
White; "Life" (Purple Magician)

Special Features:
N/A

History:
Born in the lower class of Reim citizenship, Azmot's mother was a magician who died during childbirth. Sar'ah Les had been very promising, or so he heard, even reaching the higher Kodor's in Magnostadt before abandoning the country for her "love", Azmot's father. She had given up her dream of being a great Magician and eventually, a teacher.

Azmot's father, Sideon Ha'ral, was a merchant who used to travel between countries as part of Reim's export / import business. Sideon and He is reluctant of his son's wish to follow his mother's footsteps to Magnostadt and become a true magician - Sideon believes Azmot too frail and weak to rough the dangers of travel. While he is relieved that the boy has not yet gone through with his plan, he is ready to support his son in whatever way possible.

Azmot grew up with a standard education and apprenticeship under his father, though has always dreamed of traveling to the country of magic. He never really made any friends, because he never met another Magician. His only hobby growing up was discovering magic and the Rukh.

When he was five, Azmot had his first encounter with the Rukh. He had seen them as distant phantoms before, but in this instance, they were swirling around a couple mid-proposal. His first close-up with the beings, and their yellow light burned in the cones of his eyes, forever etching the event in the memory. What were these fairies, agents of cupid? The rough idea of learning more about them began to form, which would eventually lead to the learning of Magic from a local tutor and discovering the identity of the Rukhs. This path would also lead him to discovering his mother's life as a Magician, her dreams, and how his existence cut them short.

When he was twelve, Azmot began a fascination with herbs. Particularly, ones that altered the mental state. He believed that he was achieving a higher form of mentality by transcending natural thinking limitation. This habit has grown into a ritual that he partakes in before studying magic and willing the Rukh.



Role-Play Sample:

Finally, relief.

The airy, sweet taste soothed the heartless. The fluffy delight was his favorite treat, which was why he frequented the festive world. Around him the lights of the carnival dazzled, the atmosphere littered with screams that mixed excitement and fear. At the sudden crashes and thuds of games and machinery that periodically occurred, Cap jumped in place. Mondays were the least populated, but the smattering of people still roused anxiety. Still, even the darkest fears were outshone by the glorious flavors of cotton candy.

The heartless was short, under five feet, and almost completely black, except for a bright white outline and ever brighter facial features. He humbly picked up another half-eaten piece of cottony candy, not caring enough to brush away the dirt and debris. Nothing was too good for him. The others here surely never let him forget this.

He pretended to ignore the glances at him, the hushed family huddles that formed and retreated away. Cap's appearance made people... angry? Scared? Something about the unknown shook the souls of sheep. He was beyond the herd, or perhaps left behind by it, and therefore an outcast. If only the shepherd hadn't lost sight, let the poor lamb fall off the path to find the wolves. Cap didn't know if he had become one, or was just the shadow of an animal. These thoughts constantly ate away at him, but he pushed the fears down his throat with another mouthful of cotton-y goodness.

He came upon a merry-go-round, looking at the children laugh and play. It looked so fun. The heartless wished he could be up there, causing a ruckus with peers. But if he stepped on, everyone would undoubtedly leave, all the fun in their rose-colored cheeks and innocent laughs. Cap always rode alone.

So he ate away at the blue cloud, living vicariously through a rather lanky girl with red hair. Watching the fires whip around softly in the air was enjoyment enough, for it was all Cap ever knew.

(from another one of my characters on another site)


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3 Re: Azmot Ha'ral's Vault on 19/06/17, 10:51 am

Azmot

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D-Tier
D-Tier
Classes


  • Primary - Magician
  • Secondary -
  • Tertiary -



Traits

Trait Name:Enhanced Magoi
Trait Tier: D
Trait Requirement: -
Trait Description: Blessed by the Rukh, the player has an unnaturally large pool of magoi to draw from.
Trait Effect: +20 Max Magoi

Professions

N/A


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4 Re: Azmot Ha'ral's Vault on 19/06/17, 10:51 am

Azmot

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D-Tier
D-Tier
D-tier Abilities

Spoiler:
Nail
Tier: D
Class: Magician
Type: Offensive
Range: Short (3 m)
Requirements/Drawbacks: This attack must originate from a finger, and travel in a straight line. The user must simply grip the staff tightly to use this spell.
Scaling: Damage: The tier of damage dealt will increase by one for every 10 magoi that is invested. (Caps at A-tier)
Sustain: -
Cool Down: 1
Cost: 10 magoi, (5)
Description:

    The user cultivates life magic and instructs the Rukh to "grow" around his fingernail. A sharp nail suddenly extends to 3 m in about a second, dealing D-tier damage.


Fist
Tier: D
Class: Magician
Type: Supplementary
Range: Medium (10 m)
Requirements/Drawbacks: The user must slash there staff in the direction the fist will attack from (swiping right to left would conjure a right hook, for instance).
Scaling: Hits: The number of projectiles will double for every 10 magoi that is invested.
Sustain: -
Cool Down: 1
Cost: 10 magoi, (5)
Description:

    The user instructs the Rukh to rapidly grow dead skin cells, creating a floating fist within 10 m that deals D-tier damage. Dissolves immediately after striking or being struck.


Mend
Tier: D
Class: Magician
Type: All
Range: Self, Touch
Requirements/Drawbacks: The user waves the staff over the injured area in a circle.
Scaling: Damage: The tier of damage dealt will increase by one for every 10 magoi that is invested. (Caps at A-tier)
Sustain: -
Cool Down: 1
Cost: 10 magoi, (5)
Description:

    A purple light bleeds from the user's staff, which heals D-tier damage on contact. As the staff circles over the wound(s), the purple energy falls like a lazy mist.


Callous
Tier: D
Class: Magician
Type: Supplementary
Range: Self
Requirements/Drawbacks: - Must hold the staff and mutter the name of the spell. During the duration, the user's speed and strength are halved due to the rigidity of the callous.
Scaling: Damage
Sustain: -
Cool Down: 1
Cost: 10 magoi, (5)
Description: The user commands the rukh to cultivate a large callous over his entire body, like armor. For one post, a single instance of D-tier damage is nullified, while C-tier damage is reduced to D-tier damage, and so on - after taking sufficient damage, the callous crumbles into something like dandruff and drifts away. Scaling increases this damage threshold.

C-tier Abilities

Spoiler:
Wither
Tier: C
Class: Magician
Type: All
Range: Medium (10 m)
Requirements/Drawbacks: The user strikes an 'X' in the air or ground with their staff while looking at the target to cast this spell.
Scaling: Duration: The amount of posts the ability can last for will increase by one for every 10 magoi that is invested.
Sustain: -
Cool Down: 2
Cost: 20 magoi, (10)
Description:

    The Rukh are told to rapidly "grow" the skin of the opponent, or in other words, age it, temporarily. For the duration, the aged body moves twice as slowly. Lasts 2 posts.

B-tier Abilities

A-tier Abilities

Omega-tier Abilities

Beast Abilities

Djinn Related Abilities

Social Abilities



Last edited by Azmot on 19/06/17, 11:36 am; edited 1 time in total


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5 Re: Azmot Ha'ral's Vault on 19/06/17, 10:52 am

Azmot

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D-Tier
D-Tier
Weapons


Name: Gaea's Thumb
Tier: D-tier
Material: Wood.
Appearance: A long, thin branch - 1 meter in length, 5 centimeters wide.

Items

Beasts


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