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Noir's B-tier Magician Ability Resubmit

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B-tier


Cupola di Cristallo
Tier: B-tier
Class: Magician
Type: Defensive
Range: Medium
Requirements/Drawbacks: Noir needs to point her wand/staff upwards
Scaling: Damage
Sustain: 0
Cool Down: 3 posts
Cost: 30 | 15
Description: Using crystal magic, Noir could create up to 3 meters diameter crystal dome around her that can be used to deflect any kind of attack. The crystal dome’s size can be chosen from 1 to 3 meters diameter, based on what size the user wants to create. This dome can protect anything inside from B-tier attack and is immune to light magic because it is capable to reflect it.


Proiettili Spinose
Tier: B-tier
Class: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: Needs to point the staff/wand to the chosen direction
Scaling: Hits
Sustain: 0
Cool Down: 3 posts
Cost: 30 | 15
Description: Using life magic, Noir could create four 10cm in diameter and 15cm wide sharp thorny cones that could travel up to 15 meters away. Each of the cone will deal D-tier damage.


Parafulmine
Tier: B-tier
Class: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks:  Noir needs to point her wand/staff upwards. This spell causes clouds to form overhead the target a moment prior to attacking.
Scaling: Damage
Sustain: 0
Cool Down: 3 posts
Cost: 30 | 15
Description: Using lightning magic, the caster will form a cloud that will float overhead the target before a 1 cm in diameter and 15 meters long lightning strike that descend downwards to the target up to 15 meters away, inflicting B-Tier damage.




Acqua Elettrico
Tier: B-tier
Class: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: Needs to point the staff/wand to the chosen direction
Scaling: Hits
Sustain: 0
Cool Down: 3 posts
Cost: 30 | 15
Description: Using volt stream magic, The user would produce four 10cm diameter balls of water which was infused with electricity. The user can control the travel path freely as it would travel at up to 15 meters away and deal total B-tier damage if all hit. Those struck by it would have one limb paralyzed for 2 posts and their movement speed reduced.


Arma Parafulmine
Tier: B-tier
Class: Magician
Type: Offensive
Range: Close
Requirements/Drawbacks: Need to hold her staff/wand and say the type of weapon that she wants to create from the ice, if she wants to make it burst, she needs to chant “scoppiare”.
Scaling: Damage
Sustain: 0
Cool Down: 3 posts
Cost: 30 | 15
Description: Using volt stream magic, Noir could create any type of melee weapon by using the sturdy ice that is filled with water infused with lightning. This melee weapon could deal B-tier damage and Noir could break the ice anytime at will to make the water burst from inside, making those who got hit by the lightning water have one limb paralyzed for 2 posts and their movement speed reduced. The weapon will dissolve into a gas if it is broken because of B-tier attack before Noir break the ice by her own will.


Lavica Segugio
Tier: B-tier
Class: Magician
Type: Offensive/Supplementary
Range: Medium
Requirements/Drawbacks: Needs to point her wand/staff to the chosen target
Scaling: Damage
Sustain: 0
Cool Down: 3 posts
Cost: 30 | 15
Description: Using Lava magic, Noir produce lava from her wand/staff to create a 1m wide and 2m tall hound-shaped that can be controlled to dash towards the target up to 15 meters away from Noir and bites them, dealing B-tier damage. This magic sets targets on fire at points of contact burning them for D-tier damage once per post of three posts unless the flames are extinguished.


Mille Spada
Tier: B-tier
Class: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: Needs to point wand/staff to the target
Scaling: Hits
Sustain: 0
Cool Down: 3 posts
Cost: 30 | 15
Description: Using strength magic, Noir is able to create 4 sword-shaped blurry waves. This “swords” are capable to travel up to 15 meters away from the user and each will inflict D-tier damage if it hits.


Starfall
Tier: B-tier
Class: B-tier
Type: Offensive
Range: Medium
Requirements/Drawbacks: Need to point her staff/wand to the target
Scaling: Hits
Sustain: 0
Cool Down: 3 posts
Cost: 30 | 15
Description: Using meteor magic, Noir will point her staff to the targeted area and summons four 1 meter in diameter meteors by using dust and dirt around her. The meteor balls will appear around the girl and ready to be launched towards the target. The meteors are capable to deal D-tier damage each and travel up to 15 meters away from Noir. On impact, all meteors create a 1m explosion of debris that does an additional D-tier damage.


Pioggia Bolla
Tier: B-tier
Class: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: Needs to have water sources nearby, water left from another water type magic could be used to create this magic as well. Needs to point wand/staff towards the target. If she wants to make it burst, she needs to chant “scoppiare”.
Scaling: 0
Sustain: Damage
Cool Down: 3 posts
Cost: 30 | 15
Description: Using cavitation magic, Noir created 4 balls of water that will appear around her before travelling up to 15 meters away. These balls of water will burst by Noir’s command and will deal total B-tier damage because of the impact damage from the shockwave and burning damage from the heat resulted from the cavitation. The shockwave is 3 meters in diameter and the bubble is 2 meters in diameter. Damage is always split as half burn damage and half blunt force damage. Victims are disorientated and dizzy for 1 post.


Forza Bolla
Tier: B-tier
Class: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: Needs to have water sources nearby, water left from another water type magic could be used to create this magic as well. Needs to point wand/staff towards the target
Scaling: Damage
Sustain: 0
Cool Down: 3 posts
Cost: 30 | 15
Description: Using cavitation magic, Noir creates a cavitation bubble that will appear inside a targeted body of liquids. The bubble grows 3m in size or smaller depending on the target. It bursts creating a 5m diameter shockwave dealing C-tier blunt force and C-tier burning damage. Victims are disorientated and dizzy for 1 post


Palla Cimatico
Tier: B-tier
Class: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: Needs to point her wand/staff to the target
Scaling: Hits
Sustain: 0
Cool Down: 3 posts
Cost: 30 | 15
Description: Using Cymatic Magic, Noir creates a 20cm vibrating orb from the tip of her wand/staff. The vibrating orb will travel up to 15 meters away and will enter a life form that has water source inside the body before sending a resonant vibration that will affect a 20cm diameter area within the target’s body. The orb is capable to deal B-tier damage.


Drago Cimatico
Tier: B-tier
Class: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: Must draw a circle in the air with the wand to cast. Must direct all of the dragon's movements with the wand
Scaling: Damage
Sustain: 0
Cool Down: 3 posts
Cost: 30 | 15
Description: Using Cymatic Magic, Noir create a vibrating water dragon from the tip of her wand/staff. The dragon will be 7m long and 1m wide, capable to travel up to 15 meters away from the user as well as capable to be controlled freely based on Noir’s will. Once the dragon discharged, the water beast will ‘swallow’ all the target within the area. Inside, the cymatic magic will cause B-tier damage vibrations to everything the dragon has swallowed.


Il Miraggio
Tier: B-tier
Class: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: Needs to draw circle by using her wand/staff
Scaling: AOE
Sustain: 0
Cool Down:  3 posts
Cost: 30 |15
Description: Using dehydration magic, Noir create a cone shaped vapor that would emit from the tip of her wand/staff. The cone will start from 1m to 5m wide and able to travel up to 10m away from the conjurer. This magic will inflict an immense heat, burning the skin of the enemies that is within the radius and make them will dehydrated, inflicting B-tier damage.


Fatamorgana
Tier: B-tier
Class: Magician
Type: Supplementary
Range: Medium
Requirements/Drawbacks: Needs to draw circle by using her wand/staff
Scaling: Range
Sustain: 0
Cool Down: 3 posts
Cost: 30 | 15
Description: Using dehydration magic, Noir create a vapor wave that is 5m wide. The wave could travel up to 15m away from the user and anyone who got touched by the wave will be experiencing an extreme dehydration, causing them to hallucinate for 4 posts. While being hallucinated, the person won’t be able to see their surrounding and defenseless.


Onda a Vapore
Tier: B-tier
Class: Magician
Type: Offensive
Range: B-tier
Requirements/Drawbacks: Needs to point her wand/staff to the target
Scaling: Range
Sustain: 0
Cool Down: 3 posts
Cost: 30 | 15
Description: Using steam magic, Noir creates a wave of steam that is 5m wide and can travel up to 15m away. This steam magic could inflict a burn on the target’s skin, dealing B-tier damage. A 5 meter diameter cloud of cool steam will remain in the area of the spell for a single post, impeding vision.


Ghiaccio Secco
Tier: B-tier
Class: Magician
Type: B-tier
Range: Medium
Requirements/Drawbacks: Needs to draw circle with staff/wand
Scaling: Hits
Sustain: 0
Cool Down: 3 posts
Cost: 30 | 15
Description: Using Dry ice magic, Noir draw circle by using her wand/staff and conjures 4 bullet-shaped dry ice. The bullets could travel up to 15m away and has 10cm diameter, inflicting B-tier damage if all hits. The Dry Ice spells cause a mist to cover an area of 1 meter, obscuring vision for a minimum of 3 posts.


Draco Saltatio
Tier: B-tier
Class: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: Noir needs to point her staff at the chosen area and say certain movement’s command after summoning the dragon
Scaling: Damage
Sustain: 0
Cool Down: 3 posts
Cost: 30 | 15
Description: Using Flux State, Living Water magic, Noir points her staff at the chosen area and create a water dragon that is 1m wide and 5m long. This water dragon will follow Noir’s command even though the main objective is to protect the summoner, the dragon is capable to deal B-tier damage when it commence an attack. Without a verbal command, their primary objective is the protection of their master. The constructs suffer from elemental weaknesses of double damage from lightning(in water state) or fire(in ice state) but also gain elemental strengths only taking half damage from heat/fire based magics such as lava or crystal magic.


Sagitta Percussus
Tier: B-tier
Class: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: Noir draws circle with her staff/wand
Scaling: Hits
Sustain: 0
Cool Down: 3 posts
Cost: 30 | 15
Description: Using plague magic, Noir draws circle with her staff/wand and creates 4 arrow-shaped plague. The arrow is 2cm thick and 30cm long, capable to travel up to 15m away. This magic could inflict a severe disease to the target’s body, dealing B-tier damage in the form of stomachache. Those affected by plague magic will suffer from vomiting and cramps once a post for a minimum of three posts.


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A-Tier
A-Tier

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[center]B-tier[/center]


[center][b]Cupola di Cristallo[/b][/center]
[b]Tier:[/b] B-tier
[b]Class:[/b] Magician
[b]Type:[/b] Defensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Noir needs to point her wand/staff upwards
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15
[b]Description:[/b] Using crystal magic, Noir could create up to 3 meters diameter crystal dome around her that can be used to deflect any kind of attack. The crystal dome’s size can be chosen from 1 to 3 meters diameter, based on what size the user wants to create. This dome can protect anything inside from B-tier attack and is immune to light magic because it is capable to reflect it.


[center][b]Proiettili Spinose[/b][/center]
[b]Tier:[/b] B-tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Needs to point the staff/wand to the chosen direction
[b]Scaling:[/b] Hits
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15
[b]Description:[/b] Using life magic, Noir could create four 10cm in diameter and 15cm wide sharp thorny cones that could travel up to 15 meters away. Each of the cone will deal D-tier damage.


[center][b]Parafulmine[/b][/center]
[b]Tier:[/b] B-tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b]  Noir needs to point her wand/staff upwards. This spell causes clouds to form overhead the target a moment prior to attacking.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15
[b]Description:[/b] Using lightning magic, the caster will form a cloud that will float overhead the target before a 1 cm in diameter and 15 meters long lightning strike that descend downwards to the target up to 15 meters away, inflicting B-Tier damage.




[center][b]Acqua Elettrico[/b][/center]
[b]Tier:[/b] B-tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Needs to point the staff/wand to the chosen direction
[b]Scaling:[/b] Hits
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15
[b]Description:[/b] Using volt stream magic, The user would produce four 10cm diameter balls of water which was infused with electricity. The user can control the travel path freely as it would travel at up to 15 meters away and deal total B-tier damage if all hit. Those struck by it would have one limb paralyzed for 2 posts and their movement speed reduced.


[center][b]Arma Parafulmine[/b][/center]
[b]Tier:[/b] B-tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Need to hold her staff/wand and say the type of weapon that she wants to create from the ice, if she wants to make it burst, she needs to chant “scoppiare”.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15
[b]Description:[/b] Using volt stream magic, Noir could create any type of melee weapon by using the sturdy ice that is filled with water infused with lightning. This melee weapon could deal B-tier damage and Noir could break the ice anytime at will to make the water burst from inside, making those who got hit by the lightning water have one limb paralyzed for 2 posts and their movement speed reduced. The weapon will dissolve into a gas if it is broken because of B-tier attack before Noir break the ice by her own will.


[center][b]Lavica Segugio[/b][/center]
[b]Tier:[/b] B-tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive/Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Needs to point her wand/staff to the chosen target
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15
[b]Description:[/b] Using Lava magic, Noir produce lava from her wand/staff to create a 1m wide and 2m tall hound-shaped that can be controlled to dash towards the target up to 15 meters away from Noir and bites them, dealing B-tier damage. This magic sets targets on fire at points of contact burning them for D-tier damage once per post of three posts unless the flames are extinguished.


[center][b]Mille Spada[/b][/center]
[b]Tier:[/b] B-tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Needs to point wand/staff to the target
[b]Scaling:[/b] Hits
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15
[b]Description:[/b] Using strength magic, Noir is able to create 4 sword-shaped blurry waves. This “swords” are capable to travel up to 15 meters away from the user and each will inflict D-tier damage if it hits.


[center][b]Starfall[/b][/center]
[b]Tier:[/b] B-tier
[b]Class:[/b] B-tier
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Need to point her staff/wand to the target
[b]Scaling:[/b] Hits
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15
[b]Description:[/b] Using meteor magic, Noir will point her staff to the targeted area and summons four 1 meter in diameter meteors by using dust and dirt around her. The meteor balls will appear around the girl and ready to be launched towards the target. The meteors are capable to deal D-tier damage each and travel up to 15 meters away from Noir. On impact, all meteors create a 1m explosion of debris that does an additional D-tier damage.


[center][b]Pioggia Bolla[/b][/center]
[b]Tier:[/b] B-tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Needs to have water sources nearby, water left from another water type magic could be used to create this magic as well. Needs to point wand/staff towards the target. If she wants to make it burst, she needs to chant “scoppiare”.
[b]Scaling:[/b] 0
[b]Sustain:[/b] Damage
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15
[b]Description:[/b] Using cavitation magic, Noir created 4 balls of water that will appear around her before travelling up to 15 meters away. These balls of water will burst by Noir’s command and will deal total B-tier damage because of the impact damage from the shockwave and burning damage from the heat resulted from the cavitation. The shockwave is 3 meters in diameter and the bubble is 2 meters in diameter. Damage is always split as half burn damage and half blunt force damage. Victims are disorientated and dizzy for 1 post.


[center][b]Forza Bolla[/b][/center]
[b]Tier:[/b] B-tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Needs to have water sources nearby, water left from another water type magic could be used to create this magic as well. Needs to point wand/staff towards the target
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15
[b]Description:[/b] Using cavitation magic, Noir creates a cavitation bubble that will appear inside a targeted body of liquids. The bubble grows 3m in size or smaller depending on the target. It bursts creating a 5m diameter shockwave dealing C-tier blunt force and C-tier burning damage. Victims are disorientated and dizzy for 1 post


[center][b]Palla Cimatico[/b][/center]
[b]Tier:[/b] B-tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Needs to point her wand/staff to the target
[b]Scaling:[/b] Hits
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15
[b]Description:[/b] Using Cymatic Magic, Noir creates a 20cm vibrating orb from the tip of her wand/staff. The vibrating orb will travel up to 15 meters away and will enter a life form that has water source inside the body before sending a resonant vibration that will affect a 20cm diameter area within the target’s body. The orb is capable to deal B-tier damage.


[center][b]Drago Cimatico[/b][/center]
[b]Tier:[/b] B-tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Must draw a circle in the air with the wand to cast. Must direct all of the dragon's movements with the wand
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15
[b]Description:[/b] Using Cymatic Magic, Noir create a vibrating water dragon from the tip of her wand/staff. The dragon will be 7m long and 1m wide, capable to travel up to 15 meters away from the user as well as capable to be controlled freely based on Noir’s will. Once the dragon discharged, the water beast will ‘swallow’ all the target within the area. Inside, the cymatic magic will cause B-tier damage vibrations to everything the dragon has swallowed.


[center][b]Il Miraggio[/b][/center]
[b]Tier:[/b] B-tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Needs to draw circle by using her wand/staff
[b]Scaling:[/b] AOE
[b]Sustain:[/b] 0
[b]Cool Down:[/b]  3 posts
[b]Cost:[/b] 30 |15
[b]Description:[/b] Using dehydration magic, Noir create a cone shaped vapor that would emit from the tip of her wand/staff. The cone will start from 1m to 5m wide and able to travel up to 10m away from the conjurer. This magic will inflict an immense heat, burning the skin of the enemies that is within the radius and make them will dehydrated, inflicting B-tier damage.


[center][b]Fatamorgana[/b][/center]
[b]Tier:[/b] B-tier
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Needs to draw circle by using her wand/staff
[b]Scaling:[/b] Range
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15
[b]Description:[/b] Using dehydration magic, Noir create a vapor wave that is 5m wide. The wave could travel up to 15m away from the user and anyone who got touched by the wave will be experiencing an extreme dehydration, causing them to hallucinate for 4 posts. While being hallucinated, the person won’t be able to see their surrounding and defenseless.


[center][b]Onda a Vapore[/b][/center]
[b]Tier:[/b] B-tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] B-tier
[b]Requirements/Drawbacks:[/b] Needs to point her wand/staff to the target
[b]Scaling:[/b] Range
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15
[b]Description:[/b] Using steam magic, Noir creates a wave of steam that is 5m wide and can travel up to 15m away. This steam magic could inflict a burn on the target’s skin, dealing B-tier damage. A 5 meter diameter cloud of cool steam will remain in the area of the spell for a single post, impeding vision.


[center][b]Ghiaccio Secco[/b][/center]
[b]Tier:[/b] B-tier
[b]Class:[/b] Magician
[b]Type:[/b] B-tier
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Needs to draw circle with staff/wand
[b]Scaling:[/b] Hits
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15
[b]Description:[/b] Using Dry ice magic, Noir draw circle by using her wand/staff and conjures 4 bullet-shaped dry ice. The bullets could travel up to 15m away and has 10cm diameter, inflicting B-tier damage if all hits. The Dry Ice spells cause a mist to cover an area of 1 meter, obscuring vision for a minimum of 3 posts.


[center][b]Draco Saltatio[/b][/center]
[b]Tier:[/b] B-tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Noir needs to point her staff at the chosen area and say certain movement’s command after summoning the dragon
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15
[b]Description:[/b] Using Flux State, Living Water magic, Noir points her staff at the chosen area and create a water dragon that is 1m wide and 5m long. This water dragon will follow Noir’s command even though the main objective is to protect the summoner, the dragon is capable to deal B-tier damage when it commence an attack. Without a verbal command, their primary objective is the protection of their master. The constructs suffer from elemental weaknesses of double damage from lightning(in water state) or fire(in ice state) but also gain elemental strengths only taking half damage from heat/fire based magics such as lava or crystal magic.


[center][b]Sagitta Percussus[/b][/center]
[b]Tier:[/b] B-tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Noir draws circle with her staff/wand
[b]Scaling:[/b] Hits
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15
[b]Description:[/b] Using plague magic, Noir draws circle with her staff/wand and creates 4 arrow-shaped plague. The arrow is 2cm thick and 30cm long, capable to travel up to 15m away. This magic could inflict a severe disease to the target’s body, dealing B-tier damage in the form of stomachache. Those affected by plague magic will suffer from vomiting and cramps once a post for a minimum of three posts.


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