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Vault Room: Yuurei Hiori

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1 Vault Room: Yuurei Hiori on 28/03/14, 01:46 am

Jova

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A-Tier
A-Tier



Last edited by Jova on 28/03/14, 02:15 am; edited 5 times in total


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2 Re: Vault Room: Yuurei Hiori on 28/03/14, 01:52 am

Jova

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A-Tier
A-Tier
Specialization


  • Dexterity [A Primary]
    A total of 2 Magic Tools and 2 Ancient Weapons A-Tier can be acquired. 20 free ammunition outside of techniques. A-Tier and below techniques can be used.



  • Strength [B Secondary]
    Can use B-Tier melee weapons and A-Tier and below techniques. At this tier users can begin using Magoi Manipulation to enhance their attacks. A single Magoi Manipulation technique can be learned. Weapons of B-Tier and higher can be upgraded into Magic Tools with single element attributes.



Last edited by Jova on 22/04/14, 12:11 am; edited 2 times in total


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3 Re: Vault Room: Yuurei Hiori on 28/03/14, 01:54 am

Jova

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A-Tier
A-Tier
Items

  • Rakki-Dageki
    Spoiler:

    Name: Rakki-Dageki
    Tier: D Tier
    Type: Bow
    Appearance: The bow has a black color around the metal area, There are three wires as well to use for the arrows. It is 50 inches long and has a width of 3 inches. There is a panel where the user can put their hand on for a better grip on the bow. It can be taken off if the user wishes not to use it.
    Ammo Appearance: The user has black long arrows, with different arrow heads depending on the use of technique. Each arrow is about 30 inches long, and the fletching on the back of the arrows is in different colors, which allows the user to know which kind of arrow they are using. Blue arrows are regular arrows. White are poison arrows. Red are hook arrows. Green are durable arrows, and pink are deflection arrows or steel flat head arrows.
  • Flying Carpet
    Spoiler:

    Item Name: Flying Carpet
    Type: Magic Tool
    Description: A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible. This magical carpet gives a 25% word count reduction on traveling topics. The carpet can fly at a speed of 25 m/s at to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. *The carpet is indestructible, however it can be taken by force by anyone and made their own property. Damage still goes through and around the carpet, but none is dealt to the object itself.


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4 Re: Vault Room: Yuurei Hiori on 28/03/14, 02:04 am

Jova

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A-Tier
A-Tier
Techniques

  • D-Tier:


    • Name: Shot Deflection
      Tier: D
      Cost: 10
      Class Defensive
      Range: 30 meters
      Duration: 1 Post
      Cool-Down: 2 Post
      Description: The user takes an arrow(s) 5 maximum with a flat metal head, and launches it at an incoming attack(s) moving around 15 meters per second. When hitting the incoming attack it will deflect the direction of the attack somewhere else, or cancel the attacks from moving any further. This attack can block or deflect 1 C-Tier or 2 D-Tier technique. The deflecting object would bounce back in the direction it comes if it doesn’t have a shattering effect. If it does then it would scatter in different direction away from the arrow. If has a sharp tip it will simply be blocked and fall to the ground unless it’s a melee weapon then it would probably just bounce back as a regular deflection. The arrows being used are about 30 inches long from the shaft. The fetching on the back of the arrow is that of a pink color.
    • Name: Hook Shot
      Tier: D
      Cost: 10
      Class Supplementary
      Range: 30 meters
      Duration: Instant
      Cool-Down: 2 Post
      Description: The user launches one special arrow at their target with a special arrow head. On the back of the arrow has a rope that is 30 meters long. This arrow can be shot at 15 meters per second. The user can use this to shoot these arrows on walls, and due to the special arrow head they don’t have to worry about it coming out of the hole it made, so they can climb up without worry. If this arrow hits someone, it will be use for the user to bring that person close to them if the user desire by pulling the rope, if they choose not their target would probably just have an arrow with a rope hanging from it. To get this arrow out they would have surgically remove the arrow head. This is due to the fact that if someone simply pulls it out it would rip more of the target’s skin due to the latches of the back of the arrow head. This does D-tier damage to those that get hit by it. The arrows being used are about 30 inches long from the shaft. The fetching on the back of the arrow is that of a red color.
    • Name: Scatter Shot
      Tier: D
      Cost: 10
      Class Offensive
      Range: 30 meters
      Duration: 2 Post
      Cool-Down: 2 Post
      Description: The user launches a durable arrow that is shot close to the ground, and is really use to hit the target’s legs if they are standing. The arrow speed is 15 meters per second to the intended target. The real primary usage is to use the terrain to their advantage. If the user uses this in the desert it picks up the sand, and pushing the sand up 5 meters in the air away from the arrow in both direction hitting those around the shot with sand, possibly hindering their sight and making it harder to see incoming attacks and reacting to them like they normally would. If the user uses this in snow it would have the same effect with sand. Water would have the same effect as the sand and snow. Now if the user uses this on ice or rocky field they will instead have the pieces of rocks or shards of ice deal D-tier damage if they are around the shot of the arrow. The arrows being used are about 30 inches long from the shaft. The fetching on the back of the arrow is that of a green color. At this stage only 5 piece of object would be send flying to the intended targets. It would fall under a 3 to 2 ratio. Eg. 3 shards of ice sent flying from the left side of the arrow and 2 shard of ice being sent flying to the right side of the arrow.
    • Name: Sucks For You
      Tier: D
      Cost: 10
      Class Offensive
      Range: 30 meters
      Duration: 1 Post
      Cool-Down: 2 Post
      Description: The user pin points a location on their target which they choose to hit, which they try to hit a vital spot or nerve. The user sends an arrow to a certain location, and if it hits their target will paralyze the limb they hit for 2 posts. The arrow will be moving at a speed of 15 meters per second, and going as far as 30 meters. This also deals D-tier damage if their target is hit. If the user does get hit somewhere else the arrow head has a paralysis poison on it giving it the same affect as if it hit the nerve. This does not stack if the person hits the nerve as well. The arrows being used are about 30 inches long from the shaft. The fetching on the back of the arrow is that of a black color.



  • C-Tier:


    • Name: Having a Bad Day?
      Tier: C
      Cost: 20
      Class Offensive
      Range: 40 meters
      Duration: 1 Post
      Cool-Down: 3 Post
      Description: The user has several arrows which are coated in poison. Taking each arrow and shooting 1-5 arrows at the enemy is not to damage them, but mainly to get the poison inside of their target(s) system. These arrows move at 20 meters per second. Still getting hit by all arrows that are being shot would deal C-tier damage. Each arrow deals 1/5 of a C-tier attack, and having 3 hit you would deal D-tier damage. After the poison enters the target(s) system they will suffer from pain, sore and minor headaches for the next 3 post. The only way to cure the poison before the 3 post are up is to be healed by a C-tier healing spell or higher. The arrows being used are about 30 inches long from the shaft. The fetching on the back of the arrow is that of a white color. Note: Getting hit by multiple poison arrow doesn’t stack the poison, nor does it make the poison stronger.
    • Name: Boom
      Tier: C
      Cost: 20
      Weapon Type: Bow
      Class Offensive
      Range: 40 Meters
      Duration: 1 Post
      Cool-Down: 3 Post
      Description: The user is quick to take out an arrow and shoot it towards their target. The arrow is embedded with explosive powder that is set off on impact with anything its hit against. If one just grabs it would not explode due to the fact that there needs to be force and velocity on the arrow. The arrow moves at 20 meters per second and goes as far as 40 meters. When the arrow impacts on their target it will do C-tier damage, and explode as well. Anything within the 10 meter radius will be caught in the blast, and suffer 2nd degree burn from the attack. The arrows being used are about 30 inches long from the shaft. The fetching on the back of the arrow is that of a crimson color.
    • Name: Got You
      Tier: C
      Cost: 20
      Weapon Type: Bow
      Class Supplementary
      Range: 40 Meters
      Duration: Instant
      Cool-Down: 3 Post
      Description: The user take out a special arrow, which is thicker than most arrows. This arrow has 5 smaller arrows within it, and contains a durable net that can only be cut down by 1 C-tier technique or higher, or 2 D-tier techniques. The arrow moves at 20 meter per second, and goes as far as 40 meters. When the user shoots the arrow it will pick up velocity, and release the five smaller arrows. Each arrow is spread out revealing a special chain net. The trap has a 10 meter radius catching anybody around where the trap is shot at. The arrows will hit the ground, and sticking to the ground, and from above revealing a pentagon seal. The arrows being used are about 30 inches long from the shaft. The fetching on the back of the arrow is that of a yellow color.
    • Name: Out of the Way
      Tier: C
      Cost: 20
      Weapon Type: Bow
      Class Supplementary
      Range: 40 Meters
      Duration: 1 Post
      Cool-Down: 3 Post
      Description: This kind of technique is use to get out of the way from an explosion, trap, etc. The user launches the arrow in a direction, depending on the situation, and quickly grabs a rope with a handle on it. This pulls the user away from the attack or some type of disaster happening around them. The arrow is sent flying at 20 meters per second for 40 meters. If this technique is holding the user, and another person then the speed decreases by 5 and so on. The same thing goes for the range as well decreases by 5 for an extra person other than the user. The arrows being used are about 30 inches long from the shaft. The fetching on the back of the arrow is that of a light red color.



  • B-Tier:


    • Name: Fireworks
      Tier: B
      Cost: 30
      Weapon Type: Bow
      Class Offensive
      Range: 50 Meters
      Duration: 1 Post
      Cool-Down: 5 Post
      Description: The user is quick to take out an arrow and shoot it towards their target. The arrow is embedded with higher quality of explosive powder that is set off on impact with anything its hit against. If one just grabs the arrow it would not explode due to the fact that there needs to be force and velocity on the arrow (If you grab it after being shot it will explode). The arrow moves at 25 meters per second and goes as far as 50 meters. When the arrow impacts on their target it will do B-tier damage, and explode as well. Anything within the 15 meter radius will be caught in the blast, and suffer 2nd degree burn from the attack. That is not the only thing they would be taken from the explosion. The user will be on fire from the explosive for 2 Post. The arrows being used are about 30 inches long from the shaft. The fetching on the back of the arrow is that of a Ruby color.
    • Name: Can’t Move?
      Tier: B
      Cost: 30
      Weapon Type: Bow
      Class Offensive
      Range: 50 Meters
      Duration: 1 Post
      Cool-Down: 5 Post
      Description: The user takes this arrow and aims it at their specific target. This arrow is coated with a special poison, which paralyzes those who are hit by it or even nip. The user sends an arrow to their target, and if it hits their target will be paralyze throughout their whole entire body for 3 posts. The arrow will be moving at a speed of 25 meters per second, and going as far as 50 meters. This also deals B-tier damage if their target is hit. The arrows being used are about 30 inches long from the shaft. The fetching on the back of the arrow is that of a Grey color.
    • Name: Stuck in Your Tracks
      Tier: B
      Cost: 30
      Weapon Type: Bow
      Class Offensive
      Range: 50 Meters
      Duration: Instant
      Cool-Down: 5 Post
      Description: The user takes a special arrow from their quiver. This arrow has contraption that is used to pin people down to walls, grounds, etc. They still have the arrow head, which can pierce through their target, and cause B-Tier Damage. This contraption is on the shaft of the arrow, and has two claw like harpoons on each side, that is use to pin down the target. The impact will also cause damage if, the target is slammed against an obstacle. The contraption can catch up to two people, but one of the targets can be pierced. The arrow is sent flying at a speed of 25 meters per second, and goes as far as 50 meters. This can only be broken by using 1 B-Tier, or by using 2 C-Tier, or 4 D-Tier. If not able to do that, the target can struggle for 3 Posts to break free from the trap. The arrows being used are about 30 inches long from the shaft. The fetching on the back of the arrow is that of a turquoise color.




  • A Tier:


    • Name: Explosion
      Tier: A
      Cost: 40
      Weapon Type: Bow
      Class: Offensive
      Range: 60 Meters
      Duration: 1 Post
      Cool-Down: 7 Post
      Description: The user is quick to take out an arrow and shoot it towards their target. The arrow is embedded with higher quality of explosive powder that is set off on impact with anything its hit against. If one just grabs the arrow it would not explode due to the fact that there needs to be force and velocity on the arrow (If you grab it after being shot it will explode).  If the arrow hits another attack and it doesn’t cancel it, then it will pierce through it and continue to its intended target. The arrow moves at 30 meters per second and goes as far as 60 meters. When the arrow impacts on their target it will do A-tier damage, and explode as well. Anything within the 25 meter radius will be caught in the blast, and suffer 3rd degree burn from the attack. That is not the only thing they would happen because of the explosion. The people hit will be on fire from the explosive for 3 Post. The arrows being used are about 30 inches long from the shaft. The fetching on the back of the arrow is that of a Blood Red color.



Last edited by Jova on 28/03/14, 06:33 pm; edited 2 times in total


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5 Re: Vault Room: Yuurei Hiori on 28/03/14, 02:08 am

Jova

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A-Tier
A-Tier
Dijinns

  • Djinn Name: Gusion
    Djinn Theme: Storm
    Description: Gusion himself is a loud, boisterous, and all-in-all "good-spirited" Djinn. He may attempt to kill those invading his dungeon, but it's all in good fun in his eyes. The Djinn himself grants his King Candidate the power to wield the strength of the storm! All abilities/spells registered follow the theme of tornadoes, hurricanes, and lightnings combined within one another. The user can start up storms, blast bolts of lighting, and even raise massive hurricanes to simultaneously rip apart and shock foes.

    Gusion Metal Vessel:

    Djinn: Gusion
    Theme: Storm
    Type: Necklace
    Appearance: It’s a gold metal necklace wrapped around the person’s neck. It has a diameter of 16 inches. The necklace has an eye located in the center of the front of the necklace. Inside of the pupil of the eye it has the seal of Solomon embedded within it.

    Gusion Weapon Equip:

    Djinn: Gusion
    Type: Bow
    Theme: Storm
    Chant: “He who causes destruction, surge through my hands, so I may shoot down my enemies, Gusion.”
    Cost: 10 on cast, 5 per post
    Cool-Down: 5 posts
    Appearance: Gusion’s Metal Vessel takes on the form of what looks like an angelic crystallize bow. The bow is white on most of the part of the bow, but with the exception of two blue crystallizes parts to it. The edges of the bow look to be stiff feathers, and actually feels like feathers. It is 50 inches long and has a width of 3 inches. The string can barely be seen, and doesn’t need to be use, but can be pulled to use techniques.

    Gusion's Djinn Equip:

    Djinn: Gusion
    Type: Bow
    Theme: Storm
    Chant: ”He who flies through the wind, and shoots down lightning to the world, shower me with your power. He who causes destruction, surge through my hands, so I may shoot down my enemies, Gusion.”Flight: 15 m/s
    Cost: 20 on cast 10 per post
    Cool-Down: 8 posts
    Appearance: At this point Gusion’s metal vessel is changed into armor with the bow. Yuurei is now surrounded in armor and he has gauntlets covering his hands, and complete different attire on him. His hands are also clad in armor with claws around his hands. He is seen wearing shoulder guards with a blade like structure on it. Yuurei whole entire outfit is mainly consist of turquoise color, with a few dark blue, and purple around him. He had a cloth or what seem like a cape around his lower back. Yuurei’s legs are also covered in armor. His face is covered with what seems like a helmet mask to protect his face. Yuurei can have it break into pieces going straight to the back of his neck to reveal his face. His armor, is covered in electricity as well, including the armor when it’s on him. When Yuurei shows his face, his hair is complete white, and his eyes are blood shot red. He grows a beard as well which is white as well. There is also a third eye on the middle of his forehead as well. The bow stretches out changing its form and making it look different than how it is in weapon equip. It keeps the crystallize feature, but its gets long than it was before. The bow is now around 60 inches long and a width of 2 inches. The string is not there, but can appear when the user uses a regular arrow.

    B-tier Technique:
    Name: Gusion’s Tornado
    Tier: B
    Djinn: Gusion
    Cost: 30
    Type: Storm
    Class: Offensive
    Range: 40 Meters
    Duration: 3 Posts
    Cool-Down: 5 Posts
    Description: The user is able to manipulate the power of their Dijinn as they pulled the string of the bow back creating an arrow. This arrow is surging with the power of wind and lightning, and anybody who sees the arrow can see the wind rotating around the arrow and the lightning surging through it. The energy of the arrow is compressed for a nasty effect. When the arrow is shot it goes to their target at a speed of 20 meters per second, and goes as far as 40 meters. When the arrow hits their target the arrow will change to that of a tornado with electrical current moving around it. The arrow itself doesn't do any damage. The tornado is 15 meters in scale in height, and width. It will move around the area within a 40 meter radius, and move at 20 meters per second. Anybody who gets caught in this will suffer constant B tier damage, being sliced up by the wind of the tornado, going straight to the bone and nicking it. They will also be shocked from the lightning surging through the tornado causing their body to be paralyze for 3 post.

    Name: Gusion’s Shocking Truth
    Tier: B
    Djinn: Gusion
    Cost: 30
    Type: Storm
    Class: Offensive
    Range: 40 Meters
    Duration: Instant
    Cool-Down: 5 Posts
    Description: The user is able to manipulate the power of their Dijinn as they pulled the string of the bow back creating an arrow. The user creates an arrow surging in lightning. When the arrow is shot it goes to their target at a speed of 20 meters per second, and goes as far as 40 meters. When the target is hit, the impact of the arrow will pierce their target, and break their bone on impact.. They will feel the shock of the arrow, and a blast wave of lightning will occur. The target(s) who gets hit by the blast will suffer paralysis around their whole body for 3 posts. Anybody within a 15 meter radius will be caught by the blast and suffer damage as well as 2nd degree burns.

    Djinn Equip Ability A-Tier Technique::

    Name: Gusion’s Body
    Tier: A
    Cost: 20/10
    Type: Storm
    Class: Supplementary
    Range: N/A
    Duration: 5 Posts
    Cool-Down: 3 Posts
    Description: Yuurei is able to combined the ability of lightning and wind around him. It will make the user electrifying and at the same time they will be quicker than they are now. His physical attacks will deal C-tier damage, while being able to move as fast as 25 meters per second. The user also is able to shock anybody they touch, and paralyzing them for 1 posts.

    Name: Gusion’s Rage
    Tier: A
    Cost: 40/20
    Type: Storm
    Class: Offensive
    Range: 40 meters
    Duration: 4 Posts
    Cool-Down: 7 Posts
    Description: Yuurei is able to summon dark clouds above him and around people within a 40 meter radius. It will start raining, and the sound of thunder can be heard from the clouds. The wind around them will become fiercer than it is. It will make those who aren’t suitable with wind harder to move around A.K.A wind/storm element users can move around without a problem. Yuurei can make bolts of lightning come down from the sky at 25 meter per second. The lighting will leave their targets with 3rd degree burns, internal injuries, and paralyzed for 2 posts. Yuurei can only shoot out 10 bolts of lightning every 2 posts (Depending on how many lightning bolts he brings out at once its total amount will equal to A-tier damage).

    Name: Gusion's Guardian
    Tier: A
    Cost: 40/20
    Type: Storm
    Class: Offensive
    Range: 40 meters
    Duration: 5 posts
    Cool-Down: 7 Posts
    Description: Yuurei bring out an arrow that is made of electricity and is covered in wind, and shoots its up into the air. When it reaches 20 meters up in the sky it will explode, and change its form to that of dragon 40 meters in length and 20 meters in width. The dragon is made of lightning, and wind cutting deeply with anybody, and shocking anybody it comes in contact with. Those it shock will be paralyze for 4 posts. The Dragon can attack 2 times before disappearing, and can touch multiple of people at the same time. It can move around at 25 meters per second, and can defend its master from 1 A-tier, 2 B-tier, 4 C-tier, and 8 D-tier techniques before disappearing. If it defends an attack at any time it will only be able to attack only one time and if it attacked first, and then defended its master it won’t be able to attack again until its activated again. This technique cannot attack, and defend in the same post.



Last edited by Jova on 21/04/14, 06:21 pm; edited 7 times in total


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6 Re: Vault Room: Yuurei Hiori on 28/03/14, 02:14 am

Jova

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A-Tier
A-Tier
Jobs

  • D-Tier


  1. Yuurei and the Merchant Who Needed a Friend
  2. A Job From the Lazy Sailor
  3. My Hands Be on Deck
  4. Shark Bait isn’t Great
  5. Drunk Saliors Today
  6. Another Group of Drunk Sailors
  7. Fishing for the Money
  8. Sharks do Bite Back
  9. Bandits Taking Chicken?
  10. Bandits Love Chicken
  11. When Ninjas Attack
  12. Ninja Leader Attack
  13. A Discussion Between Two Bitter Old Men
  14. The Village’s Approval
  15. Hunting the Animals Real Quick
  16. Fishing in Imuchakk
  17. Race Against an Imuchakk
  18. Building Huts
  19. The Guardian of the Night
  20. Cooking for Tall People
  21. Picking Out Plants for Monks


  • C-Tier



  1. To the Islands Where Pirates Are
  2. Fight Fight to Your Knuckles Bleed
  3. Killing Others Isn’t Fun
  4. Delivery For Mr.Shaw
  5. Creepy Stuff in the Graves
  6. Got Wood
  7. Zou Slackers
  8. Clearing the Path from Thieves
  9. Back to the Cemetery


  • B-Tier



  1. Three Versus Three. Animals Versus Humans
  2. Undeground Fighting
  3. The Incoming Cat Attacks
  4. Tag Team Champs



  • A-Tier



  • Ω-Tier


Threads


  1. Wrong Way
  2. The Training Begins
  3. Training for a Better Bow
  4. A Good Time for Training
  5. My Time in the Beach
  6. We Are Heading to the North
  7. Gusion the Gate
  8. The Blue Cave
  9. The Reflection Path
  10. Gusion the Chamber
  11. Showdown
  12. The Making of a New Arrow
  13. The Mysterious Cave of Wonders
  14. The Climb to Become a Knight
  15. To Warm Weather
  16. Carpet Ride to Balbadd
  17. Becoming a Renown Archer
  18. Power to Take on the Waterfall


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