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Eve Will- resubmitting [Work in process, this shiz takes time]

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Eve Will

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β-Tier
β-Tier
D skills:

Dash
Tier:D
Class: Warrior
Type: Supplementary
Range: Medium 
Requirements/Drawbacks: some forum of solid footing to push off from

Scaling: Increased distance
Sustain: 0
Cool Down: 2:sustain + 1
Cost: 10/5
Description: User dashes into a direction of choosing with a max range of 5m. Can be sustained to use during the next post.

original:

Name: Dash
]Tier: D
Cost: 10/5
Weapon Type: N/a
Class: Supplementary
Range: Close
Cool-Down: 2/ sustain + 1
Description: User dashes into a direction of choosing at 10m/s with a max range of 5m. Can be sustained to use during the next post.






Shield Boomerang 

Tier:D
Class: Warrior
Type: Offensive
Range: Medium

Requirements/Drawbacks:space to rotate arm backwards and forwards in order to throw
Scaling: Increased damage
Sustain: 0
Cool Down: 2/sustain + 1
Cost:10/5
Description:

Throws shield at speed for a max range of 5meters. Will inflict D rank blunt damage on impact and return to user if not stopped. Can be sustained during the next post

 

original:

Name: Shield Boomerang 
Tier: D
Cost: 10/5
Weapon Type: Shield
Class: Offensive 
Range: 10
Cool-Down: 2 or Sustain + 1
Description: Throws shield at 10m/s for a max range of 5meters. Will inflict D rank blunt damage on impact and return to user if not stopped. Can be sustained during the next post



Take Cover

Tier: D
Class: Warrior
Type: Defensive
Range: Close
Requirements/Drawbacks: solid footing, to push weight behind shield. 
Scaling: stronger defence 
Sustain: 0
Cool Down: 2: sustain+1
Cost: 10/5Description: 
User ducks down to hide behind shield, thrusting it forward to block incoming Damage. Can block explosive attacks.  Blocks [2D] or Eqv[1C] worth of Damage.Can be sustained during the next post.
original:

Name: Take Cover
Tier: D
Cost: 10/5
Weapon Type:Shield
Class: Defensive 
Range: Close
Cool-Down: 2 posts or sustain + 1
Description: User ducks down to hide behind shield at 10m/s, thrusting it forward to block incoming Damage. Can block explosive attacks.  Blocks [2D] or Eqv[1C] worth of Damage.
Can be sustained during the next post.



Swing

Tier: D
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: 
Scaling: Damage 
Sustain: 0
Cost:10/5
Description: Simple Swing of the sword with a diagonal direction. Inflicts D rank damage

orignal:


Name: Swing
Tier: D
Cost: 10/5
Weapon Type:Sword
Class: Offensive
Range: Close
Cool-Down: 2 or sustain + 1
Description: Simple Swing of the sword moving at 10m/s with a diagonal direction. Inflicts D rank damage



A tier:



Tier: A
Class: Warrior 
Type:offensive and supplementary?
Range: Medium
Requirements/Drawbacks: Requires at least 1 grounded footing.
Scaling:Increased damage
Sustain:
Cool Down:7
Cost: 40/20
Description: 
Swings blade once rapidly to [btier] inflict massive damage to anything it passes through. User will move with the sword a total of 10 meters within the attack. 
original:

Name: Ravaging Strike 
Tier: A
Cost: 40/20
Weapon Type: Sword
Class: Offensive
Range: Close
Cool-Down: 7
Description: Swings blade once at 25m/s to [Ateir] inflict massive damage to anything it passes through. User will move with the sword at 25m/s towards target.


C'S and B's id do tommorow


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Duquin

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A-Tier
A-Tier
Cooldowns for D-tier abilities is now 1 post and no longer extended if you sustain(so no "sustain +1")

Cooldowns for A-tier abilities is now 4 posts.




Dash:

Drop the initial distance traveled to 3m


Shield Boomerang:

Drop the distance on this one to 1m. Simply because warrior's aren't really supposed to have ranged abilities.


Take Cover:

Defensive abilities no longer gain a tier bonus. So this should be D-tier only.

Also, add into the requirements that you must be using a large shield big enough to cover your whole body. Otherwise you can't use it to defend against an explosion.


Swing:

You need something for the requirement. Such as being able to raise your sword overhead in preparation for the diagonal slash.


A-tir move:

The ability name is missing.

Offensive/Supplementary is correct~

Only edit needed here is a bit more description on the movement aspect of this ability. Is it a single kick off the ground? A fast run? This kind of flavor text matters in the new systems since most things are logic based. Whether your foot touches the ground as you travel or not could change how enemy ground based AOEs affect this move for example.


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