You are not connected. Please login or register

Nikera's

View previous topic View next topic Go down  Message [Page 1 of 1]

1 Nikera's on 01/10/16, 07:47 pm

Nikare

avatar
D-Tier
D-Tier
Ballistic shot
Tier: C
Class: Ranger
Type: Offensive
Range: Short. 3-4 meters
Requirements/Drawbacks: Requires special  Large arrow. Requires bow. Creates a lot of strain on the arm. Arrow is too heavy for prolonged flight, Must be close up to hit target.
Scaling: Arrow does more damage per 20 stamina
Sustain: 0
Cool Down: 2 posts
Cost: 20 stamina
Description:

    A special wooden arrow with a metal arrow head, that is twice the size of your usual arrow. Measuring 150 cm in length and 30 mm in width.


Cobra shot
Tier: D
Class: Ranger
Type: Supplementary
Range: Long. 30-40 meters
Requirements/Drawbacks: Requires bow, arrows and poison on hand. Moment to apply
Scaling: Every 10 additional stamina applied cause the effect to last an additional post.
Sustain: 0
Cool Down: 1 post.
Cost: 10 Stamina
Description:

    A wooden arrow with a hollow wooden tip. Upon impact a green liquid flies out of the tip of the arrow, injecting into the target. The poison will slow their movement and reaction time for 1 post, .


Blinding arrow
Tier: D
Class: Ranger
Type: Supplementary
Range: Long, 30-40 meters
Requirements/Drawbacks: Requires bow, arrows and poison on hand. Moment to apply
Scaling: Every 10 additional stamina applied cause the effect to last an additional post.
Sustain: 0
Cool Down: 1 post.
Cost: 10 Stamina
Description:

    A wooden arrow with a hollow wooden tip. Upon impact a green liquid flies out of the tip of the arrow, injecting into the target. The poison will blur the target's vision.


Acid rain
Tier: D
Class: Ranger
Type: Offensive
Range: Medium. 10-20 meters
Requirements/Drawbacks: Requires bow, arrows and poison on hand. Acid must be inserted into arrow right before firing.
Scaling: Every 10 additional stamina applied cause the area of effect to widen by 1 foot.
Sustain: 0
Cool Down: 1 post.
Cost: 10 Stamina
Description:

    A special hollow wooden arrow is shot in an arc, shortly after firing, the acid burns through the acid and rains down. Area of effect is 4 feet wide by 16 feet long. Acid rain does damage when landing on the target


Cactus salve[/b]

Tier: D
Class: Ranger
Type: Supplementary
Range: Short. 4 feet
Requirements/Drawbacks: Requires salve to be on hand, and a moment to access wounds and properly apply
Scaling: Every 10 additional stamina applied causes another wound to be sealed
Sustain: 0
Cool Down: 1 post
Cost: 10 stamina
Description:


    A special salve made from cactus juice provides the ability to seal wounds. The salve is applied over top of the injury, preventing bleeding. The salve provides no healing effects, merely acting as a bandage.



Last edited by Nikare on 05/10/16, 11:49 am; edited 3 times in total

View user profile

2 Re: Nikera's on 02/10/16, 09:22 pm

Duquin

avatar
A-Tier
A-Tier
You have 6 D-tier abilities here. You're allowed 5 starters and 1 of the 5 can be C-tier.

So one of these abilities can only be "Approved for training. Please note which one of them you would like to train later. Don't forget to upgrade one to C-tier!

Oh, and D-tier abilities only have 1 post cooldowns. Very Happy

One more thing! D-tier abilities only cost 10 stamina/magoi.




Ballistic shot:

Requirements - There isn't really anything you're gaining from this drawback. Also, as a ranger ability this would use up stamina, not magoi. Instead, please put the physical actions and requirements needed to execute the ability here. Such as drawing a special arrow from your quiver.

Scaling - I suggest replacing this with damage scaling. The scaling you have doesn't work and I'll explain why in the description notes.


Description - This ability sounds like it was inspired by an MMO, but I understand why, especially if you thought you could use magoi with it. Unfortunately, magoi can't make things grow(strength magic which uses magoi could though) and Rangers don't have access to magoi manipulation anyways.

Please rethink this ability with the limitations of a "fantasy archery expert" in mind. Think legolas from Lord of the Rings or Robin Hood. You aren't using magic, you're just very skilled. At higher tiers you can do more "inhuman feats" such as shooting 6 arrows at once accurately to hit multiple moving targets. But at D-tier you should still be in the realm of "real life" limits an archer would have.


Cobra Shot:

Scaling - You could have the duration of the poison's effect last for an additional post for every 10 stamina added. You could have a different scaling type too, but in general I suggest never making an ability without SOME kind of scaling.

Description - What is a "mortar" skill? If this is a typo and you meant "motor" skills then please elaborate a bit more. Does it slow an opponent down? Or does it make their fingers stiff so the have trouble doing fine actions like tying knots? A bit more detail on what the practical effects are should be added.

How far does this arrow fly? You put short range but a hard number should still be added. Also, you could have this be long range. 30-40m is okay for something like this.

Blinding Arrow:

Scaling - same advice as before about never leaving this blank. It cripples the versatility of your moves.

Description - Limit this to only blurring for now. Save blinding for higher tiers.

This needs range listed in meters too.

Rain of Arrows

Scaling - you know the drill by now~

Description - Range stuff for this one too~


Acid Rain:

This seems like a copy/paste of Cobra shot. Is that intentional or did you forget to edit it?


Split Arrow:

Description - same problem as the first ability. It seems to be based on magic.

Also, D-tier abilities can only have 1 hit/projectile unless you are using Amount/Hits scaling.


──────────────────────────────────────────────

View user profile

3 Re: Nikera's on 05/10/16, 11:50 am

Nikare

avatar
D-Tier
D-Tier
Properly edited

View user profile

4 Re: Nikera's on 06/10/16, 06:11 pm

Duquin

avatar
A-Tier
A-Tier
Approved with the following minor edits. Bump if they are okay with you!:

Code:
[center][b]Ballistic shot[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Ranger
[b]Type:[/b] Offensive
[b]Range:[/b] Short. 3-4 meters
[b]Requirements/Drawbacks:[/b] Requires special  Large arrow. Requires bow. Creates a lot of strain on the arm. Arrow is too heavy for prolonged flight, Must be close up to hit target.
[b]Scaling:[/b] Arrow does more damage per 10 stamina
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2 posts
[b]Cost:[/b] 20 stamina
[b]Description:[/b]
[list]
A special wooden arrow with a metal arrow head, that is twice the size of your usual arrow. Measuring 150 cm in length and 30 mm in width.[/list]

[center][b]Cobra shot[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementary
[b]Range:[/b] Long. 30-40 meters
[b]Requirements/Drawbacks:[/b] Requires bow, arrows and poison on hand. Moment to apply
[b]Scaling:[/b] Every 10 additional stamina applied cause the effect to last an additional post.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 post.
[b]Cost:[/b] 10 Stamina
[b]Description:[/b]
[list]
A wooden arrow with a hollow wooden tip. Upon impact a green liquid flies out of the tip of the arrow, injecting into the target. The poison will slow their movement and reaction time for 1 post, . [/list]

[center][b]Blinding arrow[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementary
[b]Range:[/b] Long, 30-40 meters
[b]Requirements/Drawbacks:[/b] Requires bow, arrows and poison on hand. Moment to apply
[b]Scaling:[/b] Every 10 additional stamina applied cause the effect to last an additional post.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 post.
[b]Cost:[/b] 10 Stamina
[b]Description:[/b]
[list]
A wooden arrow with a hollow wooden tip. Upon impact a green liquid flies out of the tip of the arrow, injecting into the target. The poison will blur the target's vision. [/list]

[center][b]Acid rain[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Ranger
[b]Type:[/b] Offensive
[b]Range:[/b] Medium. 5m
[b]Requirements/Drawbacks:[/b] Requires bow, arrows and poison on hand. Acid must be inserted into arrow right before firing.
[b]Scaling:[/b] Every 10 additional stamina applied cause the area of effect to widen by 1 foot.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 post.
[b]Cost:[/b] 10 Stamina
[b]Description:[/b]
[list]
A special hollow wooden arrow containing acid within the arrowhead is shot in an arc. After traveling 5m, the acid burns through the arrowhead and rains down. Area of effect is 1m wide and travels 3m forward. Acid rain does D-tier burning damage when landing on the target[/list]

[center][b]Cactus salve[/b][/b][/center]

[b]Tier:[/b] D
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementary
[b]Range:[/b] Short. 1m
[b]Requirements/Drawbacks:[/b] Requires salve to be on hand, and a moment to access wounds and properly apply
[b]Scaling:[/b] Every 10 additional stamina applied increases the tier of wound to be sealed
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10 stamina
[b]Description:[/b]
[list]
A special salve made from cactus juice provides the ability to seal wounds. The salve is applied over top of the injury, preventing bleeding. The salve provides no healing effects, merely acting as a bandage for D-tier injuries. The salve will last for 5 posts before needing to be applied again.[/list]


──────────────────────────────────────────────

View user profile

Sponsored content


View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum