----
Class: Beast Tamer
Type: Supplementary
Range: Close
Requirements/Drawbacks: Daisy must have a clear sight of her target. An be able to hear her commands. As well as have a clear opening for the pounce.
Scaling: The D tier of damage dealt will increase by one for every 10 magoi/stamina that is invested.
Sustain: 0
Cool Down: 1
Cost: 10 Stamina
Description: With proper command Daisy will attempt to rush her foe and go for a bite at her enemies limbs upon said commands.
Class: Beast Tamers
Type: Offensive
Range: Close
Requirements/Drawbacks: Needs to able to hear the command as well as a clear line of site to her foes feet and ankles. As well as able to rush to them unhindered.
Scaling:The D tier of damage dealt will increase by one for every 10 magoi/stamina that is invested.
Sustain: 0
Cool Down: 1
Cost: 10 Stamina
Description:
With the proper order heard or seen by Daisy from Jarvis. She'll rush at her foe attempting to snap her fangs temporarily around the ankles of her foes. Trying to not only injure her enemy but open up some blood wounds to track later. A ability good for harming your foe and aiding in their capture later.
Class: Beast Tamers
Type: Defensive
Range: Close
Requirements/Drawbacks: Must be able to see the attack and perceive it coming. An at times will still take some painful force eve if using the body to try and deflect most of the blow. (Can't block intangible attacks)
Scaling: Can block up to ten damage
Sustain: 0
Cool Down: 1
Cost: 10
Description:
When given command to act defensively. Will attempt to use her claws to swat and keep at bay by blocking some incoming attacks.
Take Down Order!
Tier: DClass: Beast Tamer
Type: Supplementary
Range: Close
Requirements/Drawbacks: Daisy must have a clear sight of her target. An be able to hear her commands. As well as have a clear opening for the pounce.
Scaling: The D tier of damage dealt will increase by one for every 10 magoi/stamina that is invested.
Sustain: 0
Cool Down: 1
Cost: 10 Stamina
Description: With proper command Daisy will attempt to rush her foe and go for a bite at her enemies limbs upon said commands.
Go for the ankles!
Tier: DClass: Beast Tamers
Type: Offensive
Range: Close
Requirements/Drawbacks: Needs to able to hear the command as well as a clear line of site to her foes feet and ankles. As well as able to rush to them unhindered.
Scaling:The D tier of damage dealt will increase by one for every 10 magoi/stamina that is invested.
Sustain: 0
Cool Down: 1
Cost: 10 Stamina
Description:
With the proper order heard or seen by Daisy from Jarvis. She'll rush at her foe attempting to snap her fangs temporarily around the ankles of her foes. Trying to not only injure her enemy but open up some blood wounds to track later. A ability good for harming your foe and aiding in their capture later.
Quick Reflexes
Tier: DClass: Beast Tamers
Type: Defensive
Range: Close
Requirements/Drawbacks: Must be able to see the attack and perceive it coming. An at times will still take some painful force eve if using the body to try and deflect most of the blow. (Can't block intangible attacks)
Scaling: Can block up to ten damage
Sustain: 0
Cool Down: 1
Cost: 10
Description:
When given command to act defensively. Will attempt to use her claws to swat and keep at bay by blocking some incoming attacks.
Last edited by JerichoRogers on 12/09/16, 05:29 am; edited 1 time in total