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THE VAULT

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1THE VAULT Empty THE VAULT on 10/08/16, 11:43 am

You enter the vault of Farid Issah. The mausoleum is handcrafted masonry, absolutely exquisite. There are five pathways that lead deeper. Which road do you take?



Last edited by Farid Issah on 12/08/16, 10:16 am; edited 2 times in total


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2THE VAULT Empty Character App on 10/08/16, 11:44 am

You see a doll of Farid Issah on a pedestal.

THE VAULT 71017

Beneath the figure, you see a rolled-up scroll.
Open the scroll?:


Name: Farid Issah
Country Affiliation: Balbaad
Race: Halfing [Fanalis-Dominant]
Tier: B
Class: Warrior
Age + Birthdate: 25 12/25
Gender:
Sexuality: Heterosexual.
Personality: Machiavellian through and through, which leads into his obsession for power, wealth and competition. Willing to use creative methods and manipulations as well as intimidation and flat out deceit to get ahead in term of one his obsessions. He is rude and selfish but extremely creative. Farid has little to no empathy for others.

To compliment his Machiavellian, he completes with dark triad with significant signs of psychopathy and especially narcissism. He has delusions of grandeur, but they're slowly being achieved, because he is willing to take risks.

Despite all his psychosis, he can also be charming and has a great sense for understanding people. Everything he does is with purpose and filled with confidence. Even the tone of his voice is direct, loud and commanding. He also has high mental fortitude, with a thirst for competition. Which leads to an almost childish and playful demeanor, which leads to a crude sense of humor at times.


His personality is also full of optimism, despite being completely manipulative and narcissistic. To others even if his actions might seem spontaneous and completely outgoing, he does have moments were he plans deliberate actions to control other people. He is pretty reckless, which is the source of his scars.

Likes: Games. Sports or otherwise, he loves anything that shows the spirit of competition.
Drugs. Nicotine, alcohol, opium. Anything with a kick gives him a thrill, and he believes addiction is for the weak.
Dislikes: Artists, Crafters and Entertainers. A hobby for the weak who don't care about achieving, even if he himself may enjoy their works.
Religion. Just a tool to control people.

Aspirations: His main desire is to become king, no matter what. Becoming king is the epitome of his desires. Being the ruler of a country would grant him more power than any other position could, and if he were to become king he could control monopolies and have massive industries which would benefit him financially. As well as being in the head seat of the country, he could enjoy dealing with the other countries, and see what it feels like to sit at the top.
Fear:  Not so much a fear, but a really bad case of paranoia. Sometimes he'll imagine things that might not be happening. Perhaps, he'll think a business partner is stealing money from him, or a woman he has slept with is attempting to kill him. Or an old friend is talking about him behind his back. This has plagued him as a child, and he has learned to cope with it for the most part by ignoring his paranoia until he has private time to verify things to the best of his ability.
Face-Claim: Jecht - Final Fantasy X
Hair Color: Brunette (Dyed)
Eye Color: Ruby
Height: 201 cm
Weight: 91 kg
Appearance: Farid Issah is a fully grown man. His skin complexion matching those of Balbaad ancestry, which he shares. He tries to hide his fanalis heritage such as his scarlet follicles by dying them. His hair an unnatural dark brown, still smooth from proper care despite harsh dyes. His face with an enormous pair of scars, and his body with a scar here and there from some people he had killed to get ahead. He's completely muscular from head to toe and he is a hulking giant. His face also typically has some sort of facial hair. He's usually wearing a headband, and his outfit can be just about anything depending on the situation, but if he doesn't have to, he's usually topless.
Rukh Alignment: Black
Special Features: Glowing Red Eyes.
History: Farid had an interesting childhood. It was completely sculpted by his sole role-model; his father. He never doubted the lineage to his father, but he was clearly a halfing, birthed of a Fanalis mother. The only issue was that Farid didn't know a speck of information about her. It was only evident from his own gratuitous strength and speed along with his scarlet hair.

His father was definitely the embodiment of an alpha male and it was the only thing Farid had known growing up. He saw his father swoon the women with easy with confidence, and command men out of respect or out of fear. He could have everything he wanted, and he wanted everything. This left him spoiled as he could be. Even the smallest of things such as not knowing who his mother was, was an issue for him growing up.

Even if his father and himself were not nobles by birth, through his fathers sheer will and manipulation, he had essentially become nobility. He was one of Akhmad Al-Jabiri's right hand men. He did a lot of business on his behalf as well as lot of political stuff as an adviser and was granted land and businesses to control.

Because of this fortunate position, he was afforded a pair of private tutors. A magician for his education, that taught him about life and told him many stories and filled the role of a mother to him, while he had another tutor but for his physical training. He needed one because of Fanalis heritage was too much for children his own age to handle and for random adults. He had an Imuchakk train him, and he had a very close relationship to him much like a normal father would. A set of surrogate parents for him for whenever his father was too busy for him.

As he grew, with the help from his instructors, he managed to take a trade route for sugar from one country to the next and made a premium, quickly earning money and getting the recognition of his father. His father began to trust him more and more and even brought him to Akhmad's presence and let him handle some work. But eventually, Mirah had overthrown the evil monarch, but it put his father in a horrible position where he had to leave the country leaving Farid alone. Now Farid seeked revenge against Mirah for her meddling.

That tattoo now on his chest comes from a tale from his Magician tutor. It represents the trinity. A trio of people who are able to accomplish anything with each others team work. Farid eventually found out that his two tutors were spies, that were helping to investigate the cruel king and his subordinates. This betrayal of his parental figures in his life plus his spoiled childhood that left him with few tools to cope with the hardships of life, is what had tainted his rukh.

Role-Play Sample: Travelling to Reim as Chimera.



Last edited by Farid Issah on 17/08/16, 12:29 pm; edited 2 times in total


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3THE VAULT Empty Classes. Traits. Professions. on 10/08/16, 11:45 am

You make it past the second hall in a cubical room.

Approach the left side?:

Classes

  • Primary: Warrior [β]
  • Secondary: Tamer[D]
  • Tertiary: Assassin [Ø]



Approach the far side?:

Traits

Trait Name:Enhanced Magoi
Trait Tier: B
Trait Requirement: -
Trait Description: Blessed by the rukh, the player has an unnaturally large pool of magoi to draw from.
Trait Effect: +60 Max Magoi

Trait Name: Fanalis Physiology
Trait Tier: -
Trait Requirement: Fanalis Race
Trait Description: Members of this fearsome race possess strength and speed beyond compare.
Trait Effect:
Physical Strength is above the average human's and increases with each rank up.

  • B-tier: The character can now bend steel and shatter iron with their bare hands and deal A-tier damage with their physical strength alone.
  • A-tier: The character can now fell a castle wall with a single punch. Lifting up giant creatures or structures is child's play. The still deal A-tier damage with their physical strength alone.


Movement speed is above the average human's and increases with each rank up.

  • B-tier: The character can now move like a blur across short distances and move fast enough to run along walls.
  • A-tier: The character can now cover short gaps in an instant with a single step. (Cost: 10 Stamina)


Approach the right side?:

Primary Profession
Related Specialization: Warrior
Profession Title: Athlete
Description: A professional athlete that
Profession Perks:

  • Pregame. The pregame is about sizing up the competition, and is an important skill to learn. Able to gauge natural strength and speed of anyone he can see.
  • Midgame. The midgame is about mental fortitude; you can't let anyone inside your head. Farid is able to ignore people who try to trick or simply influence his mental or emotional state, by keeping his focus on his goals. Farid is able to resist distractions and maintain concentration in social situations.
  • Postgame. The postgame is about rest and relaxation. The faster you recover, the more time you can be on the field. He can compartmentalize his thoughts and  emotions to calm his heartbeat, while maximizing ways to remove and reduce lactic acid to increase his rate of recovery. Able to recover stamina up to his tier.

    Postgame Notes.

    D-tier: 20 stamina recovered per post
    C-tier: 30 stamina recovered per post (100 Words)
    B-tier: 40 stamina recovered per post (250 Words)
    A-tier: 50 stamina recovered per post (500 Words)

  • You must not be in combat for at least one post before beginning to rest.
  • If you are attacked while resting, you must end or escape combat for another whole post before you can resume resting.
  • You may rest for up to three posts. After that, you will no longer gain benefits.



Secondary Profession
Profession Title:Merchant.
Description: A person who trades in commodities produced by other people to make a profit.
Profession Perks:

  • Trade Routes. Farid owns some trade routes, which open up many allows for many avenues of business. Several jobs come from his trade routes.
  • Smuggler. With his trade routes, he is able to send or bring things across the world, regardless of legality. Able to bring and send any types of good despite legality.



Last edited by Farid Issah on 09/09/16, 12:10 pm; edited 4 times in total


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4THE VAULT Empty Abilities on 10/08/16, 11:45 am

The stone wall is etched with several techniques used by Farid.

Approach the stone wall?:

D-Tier Abilities:
D-Tier Abilities

Earthbreak
Tier: D
Class: Warrior
Type: Supplementary
Range: Close
Requirements Heavy Weapon. Weapon must be overhead
Scaling: Every 10 stamina, increases range by 5M.
Sustain: 0
Cool Down: 1
Cost: 10 Stamina
Description:

    By striking the ground with a near perpendicular strike, the force of the strike, causes the ground to essentially 'shatter' around the strike for 1M, making anyone who runs on the hazardous terrain, fall, unless traveling through with an ability higher than D-tier.




Pushback
Tier: D
Class: Warrior
Type: Supplementary
Range: Close
Requirements Feet must be planted on the floor. Enemy must be within Close range.
Scaling: Every 10 stamina, increases range by 5M.
Sustain: 0
Cool Down: 1
Cost: 10 Stamina
Description:

    Pushing a target back 2M using both hands against their body.




Pushdown
Tier: D
Class: Warrior
Type: Offensive.
Range: Close
Requirements: Target must be moving towards Farid.
Scaling: Damage
Sustain: 0
Cool Down: 1
Cost: 10 Stamina
Description:

    Puts a hand behind the neck of a charging target and redirects their momentum to the floor, unless charging with an ability higher than D-tier, dealing D-tier damage upon impact.




Brutal Swing
Tier: D
Class: Warrior
Type: Supplementary
Range: Close
Requirements: Heavy Weapon. Must wind-up. Must take a step.
Scaling:  Every 10 stamina, double the hits.
Sustain: 0
Cool Down: 1
Cost: 10 Stamina
Description:

    Farid takes a step with his leading leg, and takes a horizontal baseball-like swing at his target, dealing D-tier damage.

C-Tier Abilities:
C-Tier Abilities

Fanalis Roar
Tier: C
Specialization: Fanalis Racial
Type: Supplementary
Range: Short(3m)
Requirements/Drawbacks: User must inhale a deep breath before roaring.
Scaling: AoE
Sustain: -
Cool Down: 2 posts
Cost: -
Description:

    After taking a deep breath, the Fanalis lets out a mighty roar to stun and intimidate enemies. The enemy does not suffer any actual paralysis, however, the noise is loud enough to cause pain and will stagger foes using basic actions or lower ranked abilities.


Earthquake
Tier: C
Class: Warrior
Type: Supplementary
Range: Close
Requirements: Heavy Weapon. Weapon must be overhead.
Scaling: Every 10 stamina, increases range by 5M.
Sustain: 0
Cool Down: 2
Cost: 20 Stamina
Description:

    By striking the ground with a near parralel strike, the ability induces vibrations within 3M, stopping all those within those 3 meters from moving their legs for one post, unless moving with an ability higher than C-tier.
B-Tier Abilities

A-Tier Abilities

Omega-Tier Abilities

Beast Abilities

Djinn Related Abilities

Social Abilities



Last edited by Farid Issah on 19/08/16, 10:35 am; edited 2 times in total


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5THE VAULT Empty Weapons. Items. Beasts. on 10/08/16, 11:46 am

You have come to the treasury. Everything Farid owns is here.

View the stock?:

Weapons
THE VAULT VSOmKPG
Name: Raijin, The Lightning Hammer
Tier: A
Type: Magic Weapon - Hammer
Magic Type: Lightning
Appearance: A heavy hammer made from steel that has this following measurements: 43*13*22cm. This hammer could create a spark of lightning when the magic infused inside is used, the magic circle is engraved at the handle.
Function:

  • Paralyzing Cask – By feeding magoi into the weapon and hitting the ground, the user can make a funeral cask with varying dimensions up to 2mx2mx1m. However this casket is made from electricity, trying to touch any of the walls will cause B-tier damage and paralysis lasting 3 turns. The casket can form from below an opponent up to 10m away from where the ground was struck. 10 Magoi to activate | 5 Magoi to sustain.



Items

THE VAULT Webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259

Item Name:
Flying Carpet
Type:
Magic Tool
Description:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible. This magical carpet gives a 25% word count reduction on traveling topics. The carpet can fly at a speed of 25 m/s at to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. *The carpet is indestructible, however it can be taken by force by anyone and made their own property. Damage still goes through and around the carpet, but none is dealt to the object itself.

Name: Journey Book [Zadi]
Type: Notebooks
Magic Type: Communication [Light + Clairvoyance]
Appearance: A set of two leather-bound journals filled with pages.
Function:

  • The two notebooks are linked using a combination of Clairvoyance magic, which communicates the message from one book to the other, and Light magic, which gives the illusion of the other notebook receiving the message. Can be used to communicate over vast distances. Anything written in one book will “appear” in the other book.


Name: Journey Book [Lilithia]
Type: Notebooks
Magic Type: Communication [Light + Clairvoyance]
Appearance: A set of two leather-bound journals filled with pages.
Function:

  • The two notebooks are linked using a combination of Clairvoyance magic, which communicates the message from one book to the other, and Light magic, which gives the illusion of the other notebook receiving the message. Can be used to communicate over vast distances. Anything written in one book will “appear” in the other book.


Beasts

THE VAULT Sculptris-zbrush-centipede
Name: Parapede.
Tier: D
Type: Parasite
Species: Centipede-parasite
Appearance: A 30cm long parasite that looks like a centipedes, about 2 cm thick, with a soft shell, with a translucent black color, residing within the hosts skull.
Con: To maintain this parasite without being taken over mentally, the user must acquire medicine equal to the parasites tier, every month. If the host doesn't take the medicine, he will be taken over by the parasite.
Beast Traits:

Trait Name: Enhanced Hearing
Trait Tier: D
Trait Requirement: Hearing.
Trait Description: The parasite is living in the users brain, affecting the brain structure hormonally, allowing for more sensitive senses.  
Trait Effect: Able to hear anyone or anything within 10M not sneaking with an ability, can overhear conversations through a wall.

Trait Name: Enhanced Smelling
Trait Tier: D
Trait Requirement: Smelling
Trait Description: The parasite is living in the users brain, affecting the brain structure hormonally, allowing for more sensitive senses.  
Trait Effect: Able to smell anyone within 10M not masking their scenet, able to identify where things come from general or who they belong to through scent alone.

Trait Name: Enhanced Vision
Trait Tier: D
Trait Requirement: Vision
Trait Description: The parasite is living in the users brain, affecting the brain structure hormonally, allowing for more sensitive senses.  
Trait Effect: Able to see in the dark, can see things from far away, and as well as magnification.



Last edited by Farid Issah on 09/09/16, 11:52 am; edited 5 times in total


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6THE VAULT Empty History. on 10/08/16, 11:46 am

On a small table, there is a journal.
Read the journal?:

Nothing is written here.


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