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The Death God's Revamped Spells

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1 The Death God's Revamped Spells on 15/07/16, 04:43 pm

The following spells were taken out:


    D-Tier

    • Umbra Ferula (Combo Magic)

    C-Tier

    • Frozen Shadow Chain (Combo Magic)
    • Shadow Cyclones (Combo Magic)
    • Group Gravity Lift, Stage I*
    • Gravity Lift, Stage I*


* = Replaced with new Flight spell

D-Tier:


Aqua Fluctus
Tier: D
Specialization: Magician
Type: Offensive
Range: Short
Requirements/Drawbacks: Character must speak to the rukh and water must be on the ground in order to use spell.
Scaling: Damage - The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested. (Caps at A-tier)
Sustain: -
Cool Down: 1 Post
Cost: 10/5 Magoi
Description:

    Using Water Magic, the caster sweeps his wand/staff in the air before him and creates a 1m tall and .5m wide wave from water on the ground in front of the caster that may travel up to 3 meters away, inflicting D-tier damage to opponents when struck.


Aqua Bulla
Tier: D
Specialization: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: Character must speak to the rukh
Scaling: Hits - The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
Sustain: -
Cool Down: 1 Post
Cost: 10/5 Magoi
Description:

    Using Water Magic, the caster creates a single bubble forming at the tip of the magical conduit that is .5m in diameter and moves towards a target up to 8 meters to inflict D-tier damage.


Glacies Spica
Tier: D
Specialization: Magician
Type: Offensive
Range: Long
Requirements/Drawbacks: Character must speak to the rukh and water must be on the ground
Scaling: Damage - The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested.(Caps at A-tier)
Sustain: -
Cool Down: 1 Post
Cost: 10/5 Magoi
Description:

    Using Water Magic, the caster creates 1 ice shard .5 meters in diameter that juts out from the ground to inflict up to D-tier damage onto an opponent when struck.


Aqua Canno
Tier: D
Specialization: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: Character must speak to the rukh
Scaling: Damage - The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested. (Caps at A-tier)
Sustain: -
Cool Down: 1 Post
Cost: 10/5 Magoi
Description:

    Using Water Magic, the castor forms a horizontal pillar of high pressured water about .5m in diameter that is launched toward an opponent within 10 meters to inflict D-tier damage when struck.


Nox Globus
Tier: D
Specialization: Magician
Type: Supplementary
Range: Medium
Requirements/Drawbacks: Character must speak to the rukh and will suffer blindness for one post if they look into the light
Scaling: AoE - The area of effect may increase by 5m for every 10 magoi/stamina that is invested.
Sustain: -
Cool Down: 1 Post
Cost: 10/5 Magoi
Description:

    Using Light Magic, the user casts a .1m bright flash of light at the tip of their wand/staff that blinds any opponents within 8m of the user if they look at the light.


C-Tier:


Congelo Cado
Tier: C
Specialization: Magician
Type: Supplementary
Range: Medium
Requirements/Drawbacks: Character must speak to the rukh
Scaling: Hits - The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
Sustain: -
Cool Down: 2 Posts
Cost: 20/10 Magoi
Description:

    Using Ice Magic, the caster freezes the water in the air, forming ice shards .3 meters in diameter that are sent to an opponent who’s up to 10 meters away from the caster. Upon contact, the ice shards stick to the surface of whatever they hit and freeze the area. This spell consists of a total of two ice shards, each capable of freezing a limb for two posts.


Glaciem Aqua Sagitta
Tier: C
Specialization: Magician
Type: Offensive
Range: Long
Requirements/Drawbacks: Character must speak to the rukh. Arrows are created at the tip of wand/staff and must be sent flying via a swing of the staff/wand.
Scaling: Hits: The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
Sustain: -
Cool Down: 2 Posts
Cost: 20/10 Magoi
Description:

    Using Ice Magic, the user creates ice arrows arrows approximately 30cm long apiece and sends them shooting, by way of swinging their staff/wand in any direction they want, in a single-file line toward a target that is within a up to 15 meters range. This spell consists of a total of 2 ice arrows, each dealing D-Tier damage.


Adrustum Aura
Tier: C
Specialization: Magician
Type: Supplementary
Range: Long
Requirements/Drawbacks: Character must speak to the rukh. Mist glistens if there is any light source nearby.
Scaling: AoE - The area of effect may increase by 5m for every 10 magoi/stamina that is invested.
Sustain: -
Cool Down: 2 Posts
Cost: 20/10 Magoi
Description:

    Using Ice Magic, the commands the rukh to make a mist at the tip of the wand/staff which is controlled by the user and causes the air freeze, dropping the temperature to freezing in a 3m area within a 15 meter radius of himself. When touched, the opponent’s will receive a frozen limb for 2 posts depending on where the mist hits.


Aqua Canno II
Tier: C
Specialization: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: Character must say the name of the spell.
Scaling: Damage - The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested. (Caps at A-tier)
Sustain: -
Cool Down: 2 Posts
Cost: 20/10 Magoi
Description:

    Using Water Magic, the caster forms a horizontal pillar of high pressured water that is 1m in diameter which is launched toward an opponent within 10 meters, dealing C-tier damage to opponent(s) when struck.


Lux Tenbris Fulgeo
Tier: C
Specialization: Magician
Type: Offensive
Range: Long
Requirements/Drawbacks: Character must speak to the rukh
Scaling: Range - The distance the ability can travel may increase by 5m for every 10 magoi/stamina that is invested.
Sustain: -
Cool Down: 2 Posts
Cost: 20/10 Magoi
Description:

    Using Light Magic, the user commands the rukh to create a .2m beam of black light that travels up to 15m. If hit, the beam of light will cause C-Tier damage wherever the opponent is struck.


Aurora Invisibilis
Tier: C
Specialization: Magician
Type: Supplementary
Range: Close
Requirements/Drawbacks: Character must speak to the rukh and be standing still in order to be invisible.
Scaling: Status Duration - The duration of the status effect increases by one post for every 10 Magoi/Stamina that is invested.
Sustain: -
Cool Down: 2 Posts
Cost: 20/10 Magoi
Description:

    Using Light Magic, the user commands the rukh around him to bend the light, allowing the user to become invisible for a total of two posts.


B-Tier:


Adrustrum Aura II
Tier: B
Specialization: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: Character must speak to the rukh
Scaling: AoE - The area of effect may increase by 5m for every 10 magoi/stamina that is invested.
Sustain: -
Cool Down: 3 Posts
Cost: 30/15 Magoi
Description:

    Using Ice Magic, the user commands the rukh to make a mist at the tip of the wand/staff which is controlled by the user and causes the air freeze in a 2m area, dropping the temperature of an area to below freezing within a 10 meter radius of the user. When any part of an opponent’s body is struck, they receive B-Tier frostbite damage on their skin.


Aqua Cyclonus
Tier: B
Specialization: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: Character must speak to the rukh and water must be on the ground.
Scaling: Hits - The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
Sustain: -
Cool Down: 3 Posts
Cost: 30/15 Magoi
Description:

    The user creates several swirling high-pressured cyclones exactly 1m in diameter and 5m tall. The cyclones can be controlled freely within a 10 radius of the caster. This spell consists of 4 cyclones, each dealing D-Tier damage if struck.


Glacialis Lamnia
Tier: B
Specialization: Magician
Type: Supplementary
Range: Close
Requirements/Drawbacks: Character must speak to the rukh  and will suffer from C-Tier frostbite damage to hand after two sustains. The more sustains, the worse the frostbite.
Scaling: Damage - The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested. (Caps at A-tier)
Sustain: -
Cool Down: 3 Posts
Cost: 30/15 Magoi
Description:

    Using Ice Magic, the castor forms a short sword-like structure around their wand that is .3m in length that is used to slash at an opponent within 3 meters of himself which is capable of dealing B-tier damage to an opponent when struck.


Aqua Vipera Glacialis Morsus
Tier: B
Specialization: Magician
Type: Offensive
Range: Short
Requirements/Drawbacks: Character must speak to the rukh and the fangs of the snake must make contact with opponent.
Scaling: Damage - The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested. (Caps at A-tier)
Sustain: -
Cool Down: 3 Posts
Cost: 30/15 Magoi
Description:

    Using Ice Magic, the user creates a .5m long snake construct. If an opponent is struck by the fangs of the ice serpent, they will receive B-Tier frostbite damage to wherever the fangs hit.


Nemesis Sol
Tier: B
Specialization: Magician
Type: Supplementary
Range: Long
Requirements/Drawbacks: Character must speak to the rukh and area must not be wet or well saturated.
Scaling: Status Duration - The duration of the status effect increases by one post for every 10 Magoi/Stamina that is invested.
Sustain: -
Cool Down: 3 Posts
Cost: 30/15 Magoi
Description:

    The user commands the rukh to create a sphere of black light at the tip of the wand/staff that has a diameter of .3m and can be controlled within a 15m radius of the user. Anything that is touched by the black sphere of light is caught on fire for 4 posts. Excessive exposure to direct flames (via touch) will cause injury to an individual the longer the exposure.


A-Tier:


Thanatos Persona
Tier: A
Specialization: Magician
Type: Supplementary
Range: Close
Requirements/Drawbacks: Character must speak to the rukh and must have seen the face of the person he is attempting to look like.
Scaling: Status Duration - The duration of the status effect increases by one post for every 10 Magoi/Stamina that is invested.
Sustain: -
Cool Down: 4 Posts
Cost: 40/20 Magoi
Description:

    Using Light Magic, the caster is able to control the rukh and bend the light around them to form an illusion that changes the caster's outward appearance to anyone he wishes.


Black Death
Tier: A
Specialization: Magician
Type: Offensive
Range: Long
Requirements/Drawbacks: Character must speak to the rukh
Scaling: AoE - The area of effect may increase by 5m for every 10 magoi/stamina that is invested.
Sustain: -
Cool Down: 4 Posts
Cost: 40/20 Magoi
Description:

    By using Liquid Shadow Magic, the combination of Light and Water Magic, the user creates a black mist, in which he controls freely in both direction and shape, encompassing an area of 2m that enters the body of any living creature through pores or other entryways and damages them internally with tiny ice shards while also causing a body part to freeze for 1 post due to the magic’s passive.


I forgot to add this in earlier to replace my previous Gravity Lift spells, but because I copy and paste it as it (as told by Yaku), I do not know where to put it. I was also told that I can have strength magic since magic training has not been implemented and that at A-Tier, I'm allowed 6 magic types, with strength possibly being one of them.

Flight
Tier: D-Ω
Specialization: Magician
Type: Supplementary
Range: Close
Requirements/Drawbacks: Must know strength magic.
Scaling: Flight Power
Sustain: -
Cool Down: -
Cost: 10
Description:

    The magician commands gravity type rukh into manipulating the space around a target giving it flight under the magician's control. This can be used to achieve varying degrees of flight.

    • D-tier: The magician has full control over where they fly, however they wobble in the air unsteadily and move at the speed of a leisurely stroll.
    • C-tier: The magician's flight is stable and they have control over their direction. The speed of the flight has increased to rival someone in a dead sprint.
    • B-tier: The speed of the flight has increased further, exceeding normal human limitations to provide supernatural speed.
    • A-tier: The magician can now fly at incredible speeds covering even great distances within a short amount of time.
    • Ω-tier: The magician can cross the gap between long range targets in an instant.[One use per thread]





Side Note: The requirements of "water must be on the ground" or "must know x magic" could also be standard requirements, seeing that the Flight spell's requirement is that the user "must know strength magic" and an example I was given by Yaku would be that "water must be on the ground" in order to complete a spell. I personally don't see the need to always wave my wand/staff around or call out my attack just before I use my spells, however, I did fix them as desired (in most cases) by the person who graded the abilities.

As for Nemesis Sol, it is a Supplementary because it sets fire to an area and doesn't directly deliver any type of damage to a character. They will, however, if standing in or touching the flames will sustain damage logically.



Last edited by Adrastos Thanatos on 20/07/16, 12:51 am; edited 1 time in total


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2 Re: The Death God's Revamped Spells on 19/07/16, 08:42 pm

Pre Approved


  • Aqua Canno
  • Glacies Spica
  • Nox Globus
  • Glaciem Aqua Sagitta
  • Adustrum Aura
  • Aqua Cano II
  • Lux Tenbris Fulgeo
  • Aurora Invisibilis
  • Adustrum Aura II
  • Aqua Vipera Glacialis Morsus
  • Thanatos Persona
  • Black Death


Needs Fixing


  • Aqua Fluctus
  • Aqua Bulla
  • Congelo Cado
  • Glacialis Lamnia
  • Aqua Cyclonus
  • Nemesis Sol





Aqua Fluctus:

Aqua Fluctus

Requirements/Drawback:


    The wave didn't just rise up on it own. There must have been an action done to signal to the wave to rise.


Aqua Bulla:

Aqua Bulla

Description:


    Under "range", you have put "medium". However, can you please specify the length of "medium" in your description?


Congelo Cado:

Congelo Cado

Type:


    If you want this to be a supplementary move, I would suggest using something else besides ice shards. Since they are pointy, if they are thrown/launched at someone and they do end up hitting their target, I would expect them to deal at least a little damage. If you still want to keep it as ice shards, you should probably change the type to an Offensive ability.


Glacialis Lamnia:

Glacialis Lamnia

Requirements/Drawbacks:


    While it is not absolutely required to include a drawback, you must have a requirement listed in this section.


Aqua Cyclonus:
Aqua Cyclonus

Requirements/Drawbacks:


    Same thing as Aqua Fluctus. As a suggestion, what you could do is have your character spin their staff/stave/wand in order to conjure the cyclone.


Nemesis Sol:

Nemesis Sol

Type:


    This spell would classify under an "Attack" ability. "Burning" is a damage inflicting state. So unless he/she/it was immune to the fire (by any means of states or barrier), that living being's health would be reduced.





Once you've fixed everything, bump this thread! Please and thank you, as one my friends often say.


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3 Re: The Death God's Revamped Spells on 20/07/16, 12:52 am

Bump


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4 Re: The Death God's Revamped Spells on 20/07/16, 01:05 am

For the Flight ability, I would make it a C-Tier, since your previous flight spells were C-Tiers (correct me if I'm wrong).


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5 Re: The Death God's Revamped Spells on 20/07/16, 07:25 pm

Duquin

avatar
A-Tier
A-Tier
Aqua Fluctus:
Approved
Code:
[center][b]Aqua Fluctus[/b][/center]
[b]Tier:[/b] D
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh and water must be on the ground in order to use spell.
[b]Scaling:[/b] Damage - The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested. (Caps at A-tier)
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10/5 Magoi
[b]Description:[/b]
[list]
Using Water Magic, the caster sweeps his wand/staff in the air before him and creates a 1m tall and .5m wide wave from water on the ground in front of the caster that may travel up to 3 meters away, inflicting D-tier damage to opponents when struck.[/list]

Aqua Bulla:
Edited the requirement a bit, but approved:
Code:
[center][b]Aqua Bulla[/b][/center]
[b]Tier:[/b] D
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Spell must travel in a straight line from where the user is aiming their magical conduit.
[b]Scaling:[/b] Hits - The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10/5 Magoi
[b]Description:[/b]
[list]
Using Water Magic, the caster creates a single bubble forming at the tip of the magical conduit that is .5m in diameter and moves towards a target up to 8 meters to inflict D-tier damage.[/list]

Glacies Spica:
Approved:
Code:
[center][b]Glacies Spica[/b][/center]
[b]Tier:[/b] D
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh and water must be on the ground
[b]Scaling:[/b] Damage - The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested.(Caps at A-tier)
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10/5 Magoi
[b]Description:[/b]
[list]
Using Water Magic, the caster creates 1 ice shard .5 meters in diameter that juts out from the ground to inflict up to D-tier damage onto an opponent when struck.[/list]

Aqua Canno:
Approved with updated requirements:
Code:
[center][b]Aqua Canno[/b][/center]
[b]Tier:[/b] D
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must aim the spell with their magical conduit.
[b]Scaling:[/b] Damage - The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested. (Caps at A-tier)
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10/5 Magoi
[b]Description:[/b]
[list]
Using Water Magic, the castor forms a horizontal pillar of high pressured water about .5m in diameter that is launched toward an opponent within 10 meters to inflict D-tier damage when struck.[/list]

Nox Globus:
Reduced the initial range to 3m and approved:
Code:
[center][b]Nox Globus[/b][/center]
[b]Tier:[/b] D
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh and will suffer blindness for one post if they look into the light
[b]Scaling:[/b] AoE - The area of effect may increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10/5 Magoi
[b]Description:[/b]
[list]
Using Light Magic, the user casts a .1m bright flash of light at the tip of their wand/staff that blinds any opponents within 3m of the user if they look at the light. [/list]




Congelo Cado:
Edited requirements, but approved:
Code:
[center][b]Congelo Cado[/b][/center]
[b]Tier:[/b] C
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh and aim the spell with some kind of physical movement.
[b]Scaling:[/b] Hits - The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20/10 Magoi
[b]Description:[/b]
[list]
Using Ice Magic, the caster freezes the water in the air, forming ice shards .3 meters in diameter that are sent to an opponent who’s up to 10 meters away from the caster. Upon contact, the ice shards stick to the surface of whatever they hit and freeze the area. This spell consists of a total of two ice shards, each capable of freezing a limb for two posts.[/list]

Glaciem Aqua Sagitta:
Approved:
Code:
[center][b]Glaciem Aqua Sagitta[/b][/center]
[b]Tier:[/b] C
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh. Arrows are created at the tip of wand/staff and must be sent flying via a swing of the staff/wand.
[b]Scaling:[/b] Hits: The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20/10 Magoi
[b]Description:[/b]
[list]
Using Ice Magic, the user creates ice arrows arrows approximately 30cm long apiece and sends them shooting, by way of swinging their staff/wand in any direction they want, in a single-file line toward a target that is within a up to 15 meters range. This spell consists of a total of 2 ice arrows, each dealing D-Tier damage.[/list]

Adrustum Aura:
Dropped the range to medium, but approved:
Code:
[center][b]Adrustum Aura[/b][/center]
[b]Tier:[/b] C
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh. Mist glistens if there is any light source nearby.
[b]Scaling:[/b] AoE - The area of effect may increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20/10 Magoi
[b]Description:[/b]
[list]
Using Ice Magic, the commands the rukh to make a mist at the tip of the wand/staff which is controlled by the user and causes the air freeze, dropping the temperature to freezing in a 3m area. The mist can be moved within a 8m meter radius of himself. When touched, the opponent’s will receive a frozen limb for 2 posts depending on where the mist hits. [/list]

Aqua Canno II:
Altered the requirements a bit, but approved:
Code:
[center][b]Aqua Canno II[/b][/center]
[b]Tier:[/b] C
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Character must say the name of the spell and aim it with their magical conduit.
[b]Scaling:[/b] Range - The distance the ability can travel may increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20/10 Magoi
[b]Description:[/b]
[list]
Using Water Magic, the caster forms a horizontal pillar of high pressured water that is 1m in diameter which is launched toward an opponent within 10 meters, dealing C-tier damage to opponent(s) when struck.[/list]

Lux Tenbris Fulgeo:
Approved:
Code:
[center][b]Lux Tenbris Fulgeo[/b][/center]
[b]Tier:[/b] C
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh
[b]Scaling:[/b] Range - The distance the ability can travel may increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20/10 Magoi
[b]Description:[/b]
[list]
Using Light Magic, the user commands the rukh to create a .2m beam of black light that travels up to 15m. If hit, the beam of light will cause C-Tier heat damage wherever the opponent is struck.[/list]

Aurora Invisibilis:
Approved:
Code:
[center][b]Aurora Invisibilis[/b][/center]
[b]Tier:[/b] C
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh and be standing still in order to be invisible.
[b]Scaling:[/b] Status Duration - The duration of the status effect increases by one post for every 10 Magoi/Stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20/10 Magoi
[b]Description:[/b]
[list]
Using Light Magic, the user commands the rukh around him to bend the light, allowing the user to become invisible for a total of two posts.[/list]
[/spoiler]

Adrustrum Aura II:
Approved:
Code:
[center][b]Adrustrum Aura II[/b][/center]
[b]Tier:[/b] B
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh
[b]Scaling:[/b] AoE - The area of effect may increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 Posts
[b]Cost:[/b] 30/15 Magoi
[b]Description:[/b]
[list]
Using Ice Magic, the user commands the rukh to make a mist at the tip of the wand/staff which is controlled by the user and causes the air freeze in a 2m area, dropping the temperature of an area to below freezing. The mist can be moved within a 10 meter radius of the user. When any part of an opponent’s body is struck, they receive B-Tier frostbite damage on their skin.[/list]

Aqua Cyclonus:
Added a drawback that you must remain still while controlling the cyclones. But if you aren't actively moving them, you can move. Approved:
Code:
[center][b]Aqua Cyclonus[/b][/center]
[b]Tier:[/b] B
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh and water must be on the ground. User must remain still while controlling the cyclones.
[b]Scaling:[/b] Hits - The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 Posts
[b]Cost:[/b] 30/15 Magoi
[b]Description:[/b]
[list]
The user creates several swirling high-pressured cyclones exactly 1m in diameter and 5m tall. The cyclones can be controlled freely within a 10 radius of the caster. This spell consists of 4 cyclones, each dealing D-Tier damage if struck.[/list]

Glacialis Lamnia:
Changed the drawback. Approved:
Code:
[center][b]Glacialis Lamnia[/b][/center]
[b]Tier:[/b] B
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh  and can't cast other spells excluding flight magic while active.
[b]Scaling:[/b] Damage - The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested. (Caps at A-tier)
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 Posts
[b]Cost:[/b] 30/15 Magoi
[b]Description:[/b]
[list]
Using Ice Magic, the castor forms a short sword-like structure around their wand that is .3m in length that is used to slash at an opponent within 3 meters of himself which is capable of dealing B-tier damage to an opponent when struck.[/list]

Aqua Vipera Glacialis Morsus:
Approved:
Code:
[center][b]Aqua Vipera Glacialis Morsus[/b][/center]
[b]Tier:[/b] B
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh and the snake must be formed within .5m of the caster.
[b]Scaling:[/b] Damage - The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested. (Caps at A-tier)
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 Posts
[b]Cost:[/b] 30/15 Magoi
[b]Description:[/b]
[list]
Using Ice Magic, the user creates a .5m long snake construct. If an opponent is struck by the fangs of the ice serpent, they will receive B-Tier frostbite damage to wherever the fangs hit.[/list]

Nemesis Sol:
Lowered the duration to 2 posts. Approved:
Code:
[center][b]Nemesis Sol[/b][/center]
[b]Tier:[/b] B
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh and area must not be wet or well saturated.
[b]Scaling:[/b] Status Duration - The duration of the status effect increases by one post for every 10 Magoi/Stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 Posts
[b]Cost:[/b] 30/15 Magoi
[b]Description:[/b]
[list]
The user commands the rukh to create a sphere of black light at the tip of the wand/staff that has a diameter of .3m and can be controlled within a 15m radius of the user. Anything that is touched by the black sphere of light is caught on fire with B-tier flames for 2 posts. Excessive exposure to direct flames (via touch) will cause injury to an individual the longer the exposure.[/list]

Thanatos Persona:
Approved:
Code:
[center][b]Thanatos Persona[/b][/center]
[b]Tier:[/b] A
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh and must have seen the face of the person he is attempting to look like.
[b]Scaling:[/b] Status Duration - The duration of the status effect increases by one post for every 10 Magoi/Stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4 Posts
[b]Cost:[/b] 40/20 Magoi
[b]Description:[/b]
[list]
Using Light Magic, the caster is able to control the rukh and bend the light around them to form an illusion that changes the caster's outward appearance to anyone he wishes. This spell has a duration of 3 posts from the last post it was sustained in.[/list]

Black Death:
Approved:
Code:
[center][b]Black Death[/b][/center]
[b]Tier:[/b] A
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh
[b]Scaling:[/b] AoE - The area of effect may increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4 Posts
[b]Cost:[/b] 40/20 Magoi
[b]Description:[/b]
[list]
By using Liquid Shadow Magic, the combination of Light and Water Magic, the user creates a black mist, in which he controls freely in both direction and shape, encompassing an area of 2m that enters the body of any living creature through pores or other entryways and damages them internally with tiny ice shards causing A-tier lacerations while also causing a body part to freeze for 1 post due to the magic’s passive.[/list]

Flight:
Approved at C-tier potency:
Code:
[center][b]Flight[/b][/center]
[b]Tier:[/b] D-Ω
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Must know strength magic.
[b]Scaling:[/b] Flight Power
[b]Sustain:[/b] -
[b]Cool Down:[/b] -
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
The magician commands gravity type rukh into manipulating the space around a target giving it flight under the magician's control. This can be used to achieve varying degrees of flight.[list]
[*]D-tier: The magician has full control over where they fly, however they wobble in the air unsteadily and move at the speed of a leisurely stroll.
[*]C-tier: The magician's flight is stable and they have control over their direction. The speed of the flight has increased to rival someone in a dead sprint.
[*]B-tier: The speed of the flight has increased further, exceeding normal human limitations to provide supernatural speed.
[*]A-tier: The magician can now fly at incredible speeds covering even great distances within a short amount of time.
[*]Ω-tier: The magician can cross the gap between long range targets in an instant.[One use per thread]
[/list]
[/list]


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