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Zephyr's Vault

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1Zephyr's Vault Empty Zephyr's Vault 12/07/16, 11:26 am

Zepyhr Fal

Zepyhr Fal
C-Tier
C-Tier



Last edited by Zeraldin on 12/07/16, 11:30 am; edited 1 time in total

2Zephyr's Vault Empty Re: Zephyr's Vault 12/07/16, 11:27 am

Zepyhr Fal

Zepyhr Fal
C-Tier
C-Tier

Zephyr's Vault SitHSq1
Name: Zephyr Fal
Country Affiliation: Wanderer
Race: Fanalis
Tier: C
Class: Warrior
Age + Birthdate: 20 [Apr.12th]
Gender: Male
Sexuality: Pansexual
Personality:
Zephyr 's personality differs from his older brothers whom were mostly passive men, but is more on the crazy side than others. When Zephyr is around others his manipulative side comes out, quickly finding any and all weaknesses in a person to twist them and use them as he likes. This first stemmed from being around his older brother and watching him around people. Underneath the manipulative and calm center, Zephyr is a boy filled with strange ideas and tactics. If one is unfortunate to catch him in one of his blood driven moods, they would find that he is much more sadistic than he appears to be.

Through all the sadistic thoughts and manipulative actions and thoughts, Zephyr can be a laid back person and even the best of friends. Nothing deters him from doing what he needs to do.

Honest to a Point: Whatever he has to say about a person or event he will be right up front and does not pull any punches. He would tell grown adult that if they had a story or info wrong and correct them. But when it comes down to helping a friend or someone in trouble he can lie with the best of them. But he can’t lie to his mother or grandpa.

Zephyr is a cynical person, a being whom only notices the negative things in life. And believes it to be better than being an optimistic person, believing them to be delusional people whom cling unto nothing but blind faith. Zephyr is an individual whom has more pride than it is good for. A prideful person, whom gets angry easily from being underestimated and the like. Whilst it is indeed a good quality for a person to have pride, Zephyr boasts so much of it, that he easily becomes blind because of it. For example, allowing someone to power themselves to their maximum capacity, or unleash their ultimate techniques. Zephyr is an highly spiteful person, which he does so quite frequently; be it for purposes of vengeance, cruelty, or just to annoy others.

After the loss of his family, he now considers himself a survivor first and foremost. Because of his survival instincts, he believes he does not need anyone else in his life to help him, after spending him childhood and teenage years alone with no love or guidance. Zephyr is very tactical and intelligent, and is able to deduce and gather information easily.Upon introduction, he is very intimidating, easily unnerving anyone he meets solely due to his dark demeanor and heavy silence.

Not one for talking or even showing emotions, he would most like stare you down so to speak before speaking to you and if he does consider yourself lucky.

Likes:
Drinking- Simply put Zephyr loves to drink and makes a sport out of it.If you are lucky to catch him in a drunken mood you would be able to see the cool side come out of him. Sake, whiskey or anything alcoholic he will drink, as long as the time calls for it however. When he is in city that has a tavern or bar you will definitely find him there.

Sparring- Zephyr is a boy who loves to fight when he is feeling it in his bone and it pushes him to spar with just about anyone who wants to spar with him. Quick to start it and drag them out, Zephyr makes a small sport with Sparring and will only spar with those he sees potential in.
Dislikes:
Hangovers- Where there is good aspects of drinking, there are also bad and Hangovers are one of them. Zephyr hates it when he gets Hangovers enough to where he will pass out in just about any location after he had drunken more than any human should.

Weaklings- Simply put and to the point, Weaklings are Zephyr 's number one pet peeve and even more so its enough to throw him into a fit of rage. Growing up around those with power and even in the position that he has within his people, Zephyr had no time for weaklings and was even taught to put them down.
Aspirations:
After losing his family to slavers, traversing the area of the Dark Continent and finding his way through the world; Zephyr has found his only aspiration to be finding either a place to call his own or a fight that would determine how his life would go from that point. In the depths of his mind he feels that being alone is the next best thing for him, but there is also a chance that he could find a place where he could not only be himself...but also find a new chapter of his life.
Phobias/fears:
Death- a very rational fear that every man, woman and child share and as a human Zephyr shares this fear. Zephyr fears that if he were to die, all of his accomplishments, mission and reasons for living the things he has done will go to waste and soon be forgotten.

Hopelessness- After the death of his family, Zephyr had developed a fear of hopelessness to where he does not like to be one in a situation which nothing can happen to prevent it. Under the feeling of hopelessness, Zephyr breaks down and completely loses himself to the point where any and everything is no longer important to him. In this state he becomes much more reckless while becoming a threat to not only himself, but to those around him as well.
Face-Claim: Sakagami Habaki -Kajiri Kamui Kagura
Hair Color: Red
Eye Color: Yellow [Red when angry]
Height: 6'0 (182 cm)
Weight: 185 lbs (83.9 kg)
Appearance:
Zephyr has a lean yet very muscular tone for someone of his age. Standing at 6'0 he weighs roughly 185 lbs which compared to his older brother is small. Zephyr's hair is deep crimson red (which is not pink...just red_) with spikes from the back forward, with the front of his hair extending forward. Zephyr's eye color is different apart from the other boys in his family where they have either brown or dark eyes, his are a yellow color with a feral like look in his eyes.

Zephyr choice of clothing consists of a pair of jet black pants, on occasions a sleeveless vest although this is when he feels the occasion calls for it or because one of the places he goes to requires it, and he refuses to wear any type of footwear due to the fact that he hates the feeling. Other notable features of Zephyr include a cross shaped scar located in the center of his back that was given to him during a fight with his sibling.

Rukh Alignment: White?
Special Features: None.
History:
Zephyr's origins trace back eighteen years in the Spring on the Dark Continent. As the youngest of five brothers and two sisters, Zephyr was the runt of the litter and was often in tough situations with his siblings whether it was over food or even the littlest of disputes. It was for the most part an eventful time whenever he was around his siblings especially when it came down to sparring. After Zephyr turned seven he was able to hunt with his brothers who would teach him how to take down bigger beasts with his strength and also how to control the innate strength he had.

Zephyr's childhood was pretty basic even while being a Fanalis whether he was training or even hunting alone, his father however trained him when he was at home. After turning seventeen his father and mother died leaving him and his siblings to try and find their way on their own. The small family bickered about either staying on the Dark Continent or leaving it to try and find a new place to live, which most of them agreed on staying and living in their home, Zephyr and four of his brothers felt as if leaving and going into the unknown was better.

This dispute led to one of his older brothers who was waiting to stay challenging the young Fanalis who was so intent on leaving regardless of the other group. Though Zephyr only had a small disadvantage over his more experienced brother he would still hold his own until slipping up and losing to his older brother. Although he lost and his life was spared, this encounter did not stop him and the small group of brothers from leaving. Setting out two weeks later, they would arrive to the country of Balbadd where their new life would start.

After the first couple of days in this land the brothers would end up in one hell of situation where slavers were trying to capture them. Each of the brothers at first thought of it as a greeting until one of the attacked, leading into a large fight. Two of the brothers including Zephyr escaped being enslaved while the others were captured or separated. Getting separated from his brothers, Zephyr found himself wondering aimlessly until after months of traveling he found himself in the Ream region where he stayed for the most part.
Role-Play Sample:

[From a previous mission]

From the roof, He began to watch the girl slowly walk into the alley with the money and a weird looking staff which did not bother him to much. He only wanted her to do her part and that was it, when and if she had did this he would grin and simply wait for the brigands to come out so he could finish this and get his money for the job. His yellow eyes pierced into the darkness of the alley and his ears became more attuned as he crouched down and simply watching and waiting as a predator would do in the wild. Footsteps could be silently heard as a voice began to speak to the little girl and soon moved to grab the money and the staff in which he would stand up and grin," Looks like its time to show these idiots why they should not fuck with me," when the butterflies went up into the air and stunned the men he would growl lowly and pounce.

From the roof he would come in hard and fast as the wind aided in his assault and soon one of the bandits would find his knee directly in his face and when a Fanalis knee went to your face you damn well felt it. Within a second the man let out a loud, painful scream causing the other three to become alarmed although that would not help them. One would try to pull out a knife to attack Zera who was still in the air but was met with the bare left foot connecting to his neck and sending him flying into the wall as for the one on his right it would receive a elbow to the face. Landing on the ground with grace he would grin," Oh look at you so....Kneedy,"grinning he would take his fighting stance, waiting for the other two to come out. With a smile he would call out to the hidden two," Either leave and turn yourselves in or get kneed like your friends here," smiling he would wait for them to come out while giving the girl a small glance, letting her know she did a good job.

3Zephyr's Vault Empty Re: Zephyr's Vault 12/07/16, 11:27 am

Zepyhr Fal

Zepyhr Fal
C-Tier
C-Tier

Classes


  • Primary - Warrior [D]
  • Secondary -
  • Tertiary -



Traits

Trait Name: Fanalis Physiology
Trait Tier: -
Trait Requirement: Fanalis Race
Trait Description: Members of this fearsome race possess strength and speed beyond compare.
Trait Effect:

  • Physical Strength is above the average human's and increases with each rank up.

    • D-tier: The character can now lift large boulders twice their size with ease and deal C-tier damage with their physical strength alone.
    • C-tier: The character can now perform feats just as breaking down walls and large stone structures with their bare hands and deal B-tier damage with their physical strength alone.
    • B-tier: The character can now bend steel and shatter iron with their bare hands and deal A-tier damage with their physical strength alone.
    • A-tier: The character can now fell a castle wall with a single punch. Lifting up giant creatures or structures is child's play. The still deal A-tier damage with their physical strength alone.

  • Movement speed is above the average human's and increases with each rank up.

    • D-tier: The character can now sprint as fast as a horse and can maintain these speeds for several minutes.
    • C-tier: The character can now outrun most mounts and maintain their speed for an hour.
    • B-tier: The character can now move like a blur across short distances and move fast enough to run along walls.
    • A-tier: The character can now cover short gaps in an instant with a single step.(Costs 10 stamina)

  • Access to the "Fanalis Roar" racial ability.


Professions



Last edited by Zeraldin on 12/07/16, 11:35 am; edited 1 time in total

4Zephyr's Vault Empty Re: Zephyr's Vault 12/07/16, 11:28 am

Zepyhr Fal

Zepyhr Fal
C-Tier
C-Tier

D-tier Abilities

C-tier Abilities
Fanalis Roar
Tier: C
Specialization: Fanalis Racial
Type: Supplementary
Range: Short(3m)
Requirements/Drawbacks: User must inhale a deep breath before roaring.
Scaling: AoE
Sustain: -
Cool Down: 2 posts
Cost: -
Description:

    After taking a deep breath, the fanalis lets out a mighty roar to stun and intimidate enemies. The enemy does not suffer any actual paralysis, however, the noise is loud enough to cause pain and will stagger foes using basic actions or lower ranked abilities.

B-tier Abilities

A-tier Abilities

Omega-tier Abilities

Beast Abilities

Djinn Related Abilities

Social Abilities



Last edited by Zeraldin on 12/07/16, 11:36 am; edited 1 time in total

5Zephyr's Vault Empty Re: Zephyr's Vault 12/07/16, 11:28 am

Zepyhr Fal

Zepyhr Fal
C-Tier
C-Tier

Weapons

Items

Beasts

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