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Lion of the Mountains

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1 Lion of the Mountains on 10/07/16, 03:22 am




Table of Contents


#2C85AF |#65CBCE |#4B2144 |#6C2038 |#983F5A

Code:
[spoiler="Training"][/spoiler]
[spoiler="Job"][/spoiler]
<link href="https://fonts.googleapis.com/css?family=Lato" rel="stylesheet"><style>div.theLionFalls { width: 350px;height: 600px;background-color: #F7EEEE;border: solid 6px #DA919C;color: #C15061;font-family: 'Lato', sans-serif; } div.downDownTheMound { width: 300px;height: 340px;max-height: 340px;overflow: auto;padding: 5px 15px 3px 0px;box-sizing: border-box;text-align: justify;font-size: 12px; } div.downDownTheMound::-webkit-scrollbar { width: 2px; } div.downDownTheMound::-webkit-scrollbar-thumb { background-color: #DA919C; }</style>

<div align="center"><div class="theLionFalls"><div style="height: 95px; width: 300px; background-color: #DA919C; float: left; margin-top: 35px; padding: 25px 0px; box-sizing: border-box;"><div style="height: 80px; width: 80px; border: solid 2px #C15061; background-image: url('http://via.placeholder.com/80x80');"></div>
<span style="font-size: 29px;">ARIEL HAREL</span><div style="border-top: solid 1px #C15061;"></div></div><div align="left"><div style="width: 300px; height: 390px; background-color: floralwhite; margin-top: 130px; padding-top: 50px; box-sizing: border-box;"><div class="downDownTheMound">
    <div style="font size:13px; text-align: center; border-top: #C15061 1px solid; border-bottom: #C15061 1px solid; margin: 10px 13px; padding: 4px; text-transform: lowercase;">("quote every quote quote every day")</div>
   
    SCARY AINT IT? DEAD IN A SECONDS BREATH. YET HERE WE ARE, STILL SOMEHOW ALIVE. DUNNO WHETHER TO FEEL RELIEVED OR BETRAYED. SCARY AINT IT? DEAD IN A SECONDS BREATH. YET HERE WE ARE, STILL SOMEHOW ALIVE. DUNNO WHETHER TO FEEL RELIEVED OR BETRAYED.</div></div></div><div style="height: 55px; width: 300px; background-color: #DA919C; float: left; padding: 10px; box-sizing: border-box;">( hover over stat titles )
    <span title="400 | 400">MAGOI</span> | <span title="wc | wc">WORDS</span> | <span title="175 | 175">STAMINA</span></div></div>
[spoiler="Weapon(s)"][/spoiler]
[spoiler="Item(s)"][/spoiler]
[spoiler="Abilit(y/ies) Used"][/spoiler]



Last edited by Ariel-chan on 01/11/17, 12:35 am; edited 69 times in total

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2 Re: Lion of the Mountains on 10/07/16, 03:24 am


Ariel Harel

[ and if there is a human under all that bitter, is it still alive ? ]





Country Affiliation: Magnostadt
Race: Magician
Tier: A-Tier [ Royal ]
Class: Magician [ B-Tier ] | Warrior [ D-Tier ]
Age + Birthdate: 23 | May 14
Gender: Male
Sexuality: Bisexual (Though he seems to be in a relationship with his books...)

Personality:
   
Always, Ariel has been stubborn. He never took orders against his own wishes well as a young child and he doesn't today. Ariel has been instilled with a fierce fighting spirit since birth. He had actually been very sickly throughout his youth. Still, that did not keep Ariel from fighting. He often landed himself into lots of trouble. Even when others punished him for his rebellious behavior, Ariel never seemed to learn.

Because his main focus was always to survive and never really to impress anyone, Ariel has formed the habit of being extremely rude and not knowing when to close his mouth. He's terribly blunt and likes to pick at others. He is nothing like a gentleman. He'll shove people if they're in his way and he doesn't spare anybody his opinions. He likes to egg people on and agitates them. Ariel is an expert at gaining the ire of others.

Despite his outward apathy for others, Ariel is a very generous person who does go out of his way to help even random strangers. If somebody is just standing there doing nothing helpful, Ariel will push them out of his way. But if that person looks like he or she needs help, he doesn't usually just stand there and he tries to aid them. If somebody is crying, especially if it's a child, Ariel will try to soothe that person. He knows what it is like to be alone and without anybody to comfort while he is crying. His actions often surprise people since he does things that most people do not expect from him.

It's extremely hard to make a bitter enemy out of Ariel and it is very difficult for Ariel to hate. He has a kind heart which rarely bares little ill will towards others except for annoyance. Often, Ariel has short bursts of tempers or an anger which rarely lasts a long while. However, every so often Ariel comes across people who are able to kindle a fire which is rarely smothered easily. Lasting anger or grudges do not come often and forgiveness comes even less often. Once Ariel has formed a grudge or hatred against someone, it is usually even harder for him to forgive said person.

For someone who seems to not know when to shut up, Ariel is very intelligent, especially when it is science that is the topic. And no, he's not very modest about this either, as he likes correcting people and smart mouthing everybody. And he wonders why so many people dislike him so much?

He has a talent for being very humorous. He does this both on purpose and without realizing it.

Ariel has a reputation of complaining. Excessively. He's always ranting about something and he rarely ever seems to be pleased. While this isn't completely accurate, Ariel does tend to act vbrattily. Ariel likes being in control and he hates when things don't go his way. Unfortunately, things rarely do ever go his way, which might contribute to the reason he's whiny in the first place. That doesn't make him any less of a hard worker. He's gotten too used to laboring hard to quit. If he doesn't have anything to work on, he tends to feel… kind of empty. One could say he is a workaholic.

Likes:

Peace:
Despite the fact that he gets into lots of fights and he argues with many people, Ariel only wants to live his life quietly. He has lived his whole life fighting others when all he really wants is rest from the ever growing cruelty and hatred of other people.

Birds:
When Ariel looks at birds, he admires the freedom they possess. They can fly around in the sky without anybody holding them back. Ariel sees them as a sign of freedom.

Young Children:
Ariel loves children. He envies the innocence of little children. It is also a sharp reminder of how he was once like them. Sweet and innocent

Dislikes:

War/Fights:
He strongly dislikes war and fighting. He understands the need to defend oneself against another person but he does not understand why countries and people stir up war. He finds war stupid and idiotic.

Shackles/Chains:
He doesn't just dislike them, he hates them. As well as reminding him about the suffering he has gone through his entire life, they are a sign of restrictions. And Ariel hates being restricted by anything.

Aspirations:

He wants to get rid of the practice of slavery. As he was a victim of it, Ariel wants to put an end to slavery. He knows what slavery can do to someone's health. He himself faces many challenges concerning his health. Even though his days as a slave are over, they have made their testimony. Ariel can never forget those dark days.

He aspires to become a musician. Ariel has a strong love of music. He finds it much easier to express his feelings through music, rather than words. Much to his chagrin, Ariel has difficulty articulating his feelings and his opinions.

He wants to become stronger. Because he is a magician, Ariel's physical body is weaker than average. However, since he has a natural aptitude for using magic, Ariel wants to learn how to use magic to its fullest potential.

Phobias/fears:

Ariel has a fear of other people. Or rather, a fear of becoming close to other people. Ariel's rude personality was actually created by him to push others away. It was originally meant to be a facade but as time went on, it became a permanent mask. However, somewhere beyond it, there still is a remnant of the former Ariel, who was gentle and kind to all.

He fears being late. Though it may seem extremely irrational to fear to be late, Ariel has a reason for fearing such a thing. During his days as a slave, delay was not tolerated. At all. It was punished heavily if a slave was late, even if he/she had only a few minutes delay. Everyone was expected to be quick and prompt. Unfortunately, Ariel was such a person who was often late for things.

He fears the dark. After being kept in a basement for hours, multiple times, Ariel can not stay in the dark for even short periods of time without having flashbacks.

He is claustrophobic. In tight spaces, it is harder for Ariel to fight. He is extremely paranoid and if he can not fight, he becomes very frightened. If there is no way for Ariel to reach a more open area, Ariel will have a panic attack.

Face-Claim: bungou stray dogs, Chuuya Nakahara
Hair Color: Brown
Eye Color: Hazel
Height: 165 centimeters | 65 inches
Weight: 58 kilograms | 128 pounds

Appearance:
   
Ariel likes to wear for practicality and comfort. Besides the fact that Ariel does not have a particularly high income, fancy clothes do not suit his interests. He could care less about looking even decently nice. True, such clothes were actually worn to show off wealth or nobility, but, a), Ariel wasn't nobility or wealthy, and, b) Ariel very much dislikes the hierarchical system. Him being at the bottom of it saw how unfair and unjust it was.

Albeit grudgingly, Ariel recently bought new and decent clothing. Despite his aversion to the color black, he wears a black coat over a collaboration of a plain gray vest and a simple, white shirt. His pants are also, surprisingly, black, as are his shoes. He wouldn't dare wear such hot clothing in Heliohapt. If he ever happens to travel to Heliohapt, he prefers sandals and a rolled sleeved white shirt.

His hair tends to grow quickly. Despite having only cut it a few months ago, his hair has grown rather long again.
   
Rukh Alignment: White Rukh
Special Features: N/A

History:

Ariel was originally abandoned by his birth parents. He was found near a grove that was just off the edge of a poor village. A middle-aged married man found him and took him home. Until Ariel was 5 or 6, he lived with the man's wife and children. They all managed to fit into a one room house. It was often crowded and this tended to cause huge disputes among the children. Still, when winter came, nobody complained about the extra heat sources surrounding them. Often, it was the other way around!

Ariel's adoptive parents labored tirelessly to gain money to support their family. A new, wonderful job opportunity for his adoptive father arose in a large city. Because there was nothing they really had in the small, little town they resided in, the whole family, with only their clothes they were wearing as their possessions, moved to a prosperous and flourishing city.

All of them were both fascinated and overwhelmed. Since they came from a quiet and dirty little village, the environment of the huge city was a complete surprise. Little Ariel, who was 6 at that time, was probably the most fascinated. The child was extremely curious and immediately, once they entered the great city, Ariel, not knowing of the dangers of wandering off, did so.

He asked many of the residents and vendors questions, annoying most of them. He also unintentionally ended up getting in everybody's way. Finally, Ariel made a decision where he was 'jumping into the pot'.

While looking around, he spotted a group of people all in a straight line, following a tall man. Ariel's eyes widened when he noticed how dim their faces were and how tired they all seemed to be. Their clothes were also very raggedy, much like his own. The child scampered over to them and he asked them, "where are you all going?". A few of them turned their heads towards him, before walking away. Ariel wasn't one to be ignored like that. He tagged after them and asked repeatedly. Finally, when they didn't answer him, he decided to ask the man who was leading them.

The next turn of events went far too quickly for Ariel. He was captured and taken as a slave. He remembered hearing his parents' desperate calls before he was knocked out. When he came to, he found himself in shackles and chained.

He was first auctioned off to a tall woman. After some months at sea, they arrived at Heliohapt. At first, the woman did not treat Ariel terribly. She was very kind and quickly won the trust of the child. However, around Ariel's 7th birthday, her attitude towards Ariel changed drastically. Gone was the gentle manner of her. It was like she was a different person. Ariel was put to work as a servant in her large household. However, that was not the worst to come. After about a year had passed, Ariel, still warm and cheerful, was forced to labor in the fields, despite being only a child.

He worked for four years in the fields. He was punished for even small mistakes. He grew to despise the woman who had brought him there. Every day, as he worked, he could feel her eyes on him and the other slaves. She wore a particularly cruel smile. Though Ariel would never admit it, he was frightened of her. And hurt. He had thought he could trust her...

This would be the first of many betrayals that Ariel would experience.

After a few years, Ariel could no longer put up with the life he was leading. Making a desperate attempt, Ariel fled the fields where he worked in. He managed to escape but not without being chased. Ariel did manage to lose his pursuers after he boarded a boat heading away from Heliohapt. For about a year Ariel was searching desperately for his former family. In the end, he did find them and they were all reunited happily. That should have been the end to all of Ariel's troubles. But it wasn't.

During his search for his parents, the twelve-year-old had struck a deal with a mysterious man who had promised to help Ariel find his parents. His exact words were: "I'll help you find your parents, kid, but I'm going to want to be paid afterward!". Ariel had been too desperate to even think about the consequences. So when they did find Ariel's family, their reunion did not last long. Because Ariel had no money, he was made a slave.

He was sold off to a rich man as his personal servant. Ariel waited on the man in disgust. He hated his new master. The two argued often. Ariel was punished in return for talking back. Two times things became very physical. Ariel was punished severely afterward. The third time was the worst. In the end, Ariel's master kicked him out of the house and left Ariel to die.

Ariel still had his open smile and warm personality. Though he showed his bitter hatred openly towards his master, to others, he was a calm and sensible person. He made a friend, Yoshiki, who had been born in the Kou Empire. Unlike Ariel, his friend was not a slave. He came from a decently well off family. The two were about the same age and they often bickered between each other. However, their bickering was that of two friends. They grew to trust each other and rely on each other. They often aided each other in pranking Ariel’s master, who they both disliked greatly.

After having no place to call home, Ariel begged Yoshiki to take him in. But the other refused because Aurelius had ordered Yoshiki and his parents not to permit him to reside with them. Ariel still doesn’t understand why his old friend had followed those orders. But whatever the reason was, Ariel saw it as the betrayal of his formerly close friend. Suddenly, Ariel realized he was out there in the world, all alone, with nobody he could trust. He realized that those people whom he had put his faith into, ended up betraying him and leaving him. Wrought with misery, Ariel finally cursed his fate. In doing so, his rukh turned black. At the time, Ariel did not understand what the rukh were. He saw them, but he had no knowledge about them. He just thought they were abundant butterflies that flew around everywhere.

Ariel wandered aimlessly around the world. He was often captured by slave traders. He would also end up unintentionally cause trouble for many other people. He would spend a few weeks, up to a whole year, working as a slave and enduring punishment after punishment given to him by his masters before fleeing. His personality had also changed drastically. No longer was he cheerful or bright. He was very spirited as always, growling at his masters. However, he seemed to not care about his or anybody else's life. It wasn't until a chance encounter changed Ariel.

He had been running an errand for his newest master. Not really paying attention to his surroundings, Ariel soon found himself on the ground. When he looked up, he found himself gasping in surprise. The person who he had run into was none other that one of his younger (adoptive) brothers.

Things happened very quickly and soon Ariel found his debt to his newest master paid. He also found himself surrounded by his family. Ariel should have been content but he felt sort of off. Life started to move on but he did not. He couldn't forget what fate had thrown him through. His different behavior was not gone unnoticed by his family, either. They often tried to cheer him up, only to fail miserably. Then, his father died. On his father's deathbed, the two spoke to each other. The words of his father lingered in his mind for quite some time until Ariel finally relented. Due to his father's last words, Ariel finally accepted fate.  

But the damage had already been dealt. What Ariel had gone through would forever be implanted in his mind. He would forever be scarred by his time as a slave. Ariel would never allow himself to be pulled into the chains of slavery and he could never allow himself to trust another person ever again.

Soon after this, he left his family once more. This time, he had a purpose. He wanted to end slavery but first, he didn't want to be always a weak kid who couldn't defend himself. He had recalled overhearing a conversation going between two people. He heard them talking about magic. This sparked an idea in Ariel's mind. He decided he wanted to learn more about magic. Since the best place to do so was the country of magic, Magnostadt, that's where he decided to go to.

During his journey, Ariel asked many questions concerning magic. Some friendly people were quite surprised that Ariel had such little knowledge about magic. However, they were very willing to explain about it. A few of them were Magicians themselves. They taught Ariel a little magic. He was a very quick learner and grasped the basics very quickly. And so, as he approached Magnostadt's gate, he was confident that he would be allowed entrance.

Role-Play Sample:
   
How long had he been here? On this ship? How long had it been since he had been dragged away from his family and knocked out? How long had it been since he had touched the silky green grass with his feet? How long had it been since his legs were free to jump and twirl and spin and run? Too long, he decided. Too long since he had seen his mother and father and his brothers. It had been far too long and Ariel wanted to go home. To go back to his family. To be in their warm care. He was only a child. He was confused and lonely and scared. The people around him were foreign to him. He could tell they were very scared. It made him scared in turn. He curled up in a ball and sobbed quietly. What was going to happen to him?

***

He no longer wondered what was going to happen to him. It was far too obvious. He would be made into a slave. Again. All of his instincts told him to try to escape. However, Ariel knew it was pointless. He had already tried to do so. He had failed. He was chained and shackled. He could not move much anywhere. If he did try to escape… Well, it probably wasn’t worth the pain

He glanced at the other people. They were all huddled up. Some were trying to stay strong and not cry, but Ariel could see the tears forming. Others were wiping tears away and sobbing. Ariel wasn’t. For him, it was all too nostalgic. He had already been captured once. He knew what his fate would be. For him, there was no point in crying. But he understood the others’ feelings. So very softly, Ariel comforted the others. He guessed many of them were surprised that a child of only twelve years old was trying to comfort them. But he guessed they were taking heart that a twelve-year-old was not crying. Many of them wiped their tears and smiled at him in gratitude. Despite the situation he had landed himself in, Ariel felt warm from the wordless thank you's conveyed by smiles.
   






Last edited by Ariel-chan on 12/11/17, 11:23 pm; edited 26 times in total

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3 Re: Lion of the Mountains on 10/07/16, 03:25 am




Traits


Loved By The Rukh:
Trait Name: Loved By The Rukh
Trait Tier: -
Trait Requirement: Magician Race
Trait Description: Blessed and loved by the rukh, magicians have a deeper connection with it than any other race.
Trait Effect:

  • Able to see the rukh and communicate with it.
  • Access to the "Borg" racial ability.


Enhanced Stamina:
Trait Name: Enhanced Stamina
Trait Tier: B
Trait Requirement: -
Trait Description: Through training or good genes, the character possesses an unnaturally large pool of stamina to draw from.
Trait Effect: +75 Max Stamina

Nimble Fingers:
Trait Name: Nimble Fingers
Trait Tier: D
Trait Requirement: -  
Trait Description: Through years of training, the character has obtained deft hand and finger work allowing them a speed and accuracy with fine motor skills a cut above the average person.
Trait Effect: Can swiftly tie knots or retrieve items on your person in an instant.

Cat Hearing:
Trait Name: Cat Hearing
Trait Tier: D-Tier
Trait Requirement: Must be a magician who has learned sound magic.
Trait Description: Having focused upon sound waves and surrounding oneself with sound waves, the ear becomes more accustomed to picking up finer detail.
Trait Effect: Can clearly hear a rat or a mouse scurrying around.

Exceptional Speed:
Trait Name: Exceptional Speed
Trait Tier: D
Trait Requirement: Must be Human or a Magician with a secondary combat class.  
Trait Description: Through excessive training, the character has reached a level of speed that exceeds the average human.
Trait Effect: The character can now sprint as fast as a wild dog and can maintain these speeds for a few minutes.

Exceptional Strength:
Trait Name: Exceptional Strength
Trait Tier: C
Trait Requirement: Must be Human or a Magician with a secondary combat class.  
Trait Description: Through extensive training, the character has exceeded the traditional limits of strength for their race.
Trait Effect: The character can now lift large boulders twice their size with ease and deal C-tier damage with their physical strength alone. This level is equal to a D-tier fanalis.







Professions

Primary

Related Class: Magician
Profession Title: Musician
Description: Ariel utilizes sound magic to create music.
Profession Perks:

  • [ aoyer ] Musicians can often pick up small details in either speech or music that other people might not notice. Lies can be often picked apart by musicians due to their ability to discern minuscule changes in tone.

  • [ gelernter ] Since understanding the culture behind the music is essential, musicians have an in-depth understanding of various existing cultures around the world. Musicians sometimes even have a fair knowledge concerning older and more ancient cultures.

  • [ geveltikn ] Musicians are highly adept at activities that focus on hand-eye coordination. Reading sheets of music requires coordination skills and many instruments utilize multiple fingers doing different tasks. As a result, musicians not only have excellent hand-eye coordination but quick reflexes and precision.


Secondary

Profession Title: Botanist
Description: Ariel, especially as a small child, has always had a keen interest in plants. He keeps a journal on him to record his observations about the plants around him.
Profession Perks:

  • [ odler ] He has a sharp eye for details, honed by many days of observing the differences between similar plants. He has an impressive ability to read body language. Of plants and animals. His ability to understand the language of humans is actually under average.

  • [ shlang ] He has a vast knowledge of plants, having memorized all his notes and read a countless number of books. He can accurately name a plant, as well as their functions and effects. As a result, he knows a variety of illnesses and possible cures via herbs. They don't heal damage. They either null effects or help someone recover. But they don't instantly heal damage. Herbs cost the usual mundane item's cost. They can also be found through job assignments.
    So as long as one accomplishes an equivalent amount of jobs of the tier higher than the herb, they will receive an herb. For example, by doing two C-Tier jobs and one B-Tier job, they receive 1 B-Tier herb. This would be in place of any huang reward they might receive, though they still may receive an XP reward.







Last edited by Ariel Harel on 22/10/17, 01:17 pm; edited 20 times in total

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4 Re: Lion of the Mountains on 10/07/16, 09:30 am



Magician


Novice:


Shotn Pilke:
Code:
[spoiler="Shotn Pilke"][center][b]Shotn Pilke[/b][/center]
[b]Tier:[/b] D-Tier
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must flick their staff/stave/wand forward in order to release the attack.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] Initially 10 magoi ; Presuming scaled twice and sustained twice ; 30 magoi + (30 / 2) + (30 / 2 ) = 60 magoi.
[b]Description:[/b]
[list]
The user commands the rukh to gather around the orb/tip of the user's staff/stave/wand. Once launched, the orb of magic will be increasingly more clear if more magoi is being used. The orb will manifest to be approximately 0.3m, measuring its circumference.
[list]
[*]It forms a single black/gray orb that shoots very quickly.
[*]After going for such and such a distance (4m-6m) without hitting anything, it will disperse.
[*]It generally has a range of about one person per hit.
[/list][/list][/spoiler]

Groys Shvarts:
Code:
[spoiler="Groys Shvarts"][center][b]Groys Shvarts[/b][/center]
[b]Tier:[/b] D-Tier
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The user must aim their staff/stave/wand towards the desired target.
[b]Scaling:[/b] AoE - The range of damage increases by 5m.
[b]Sustain:[/b] 1
[b]Cool Down:[/b] 2 post
[b]Cost:[/b] Initially 10 magoi ; Presuming scaled twice and sustained twice ; 30 magoi + (30 / 2) + (30 / 2 ) = 60 magoi.
[b]Description:[/b]
[list]
When the user points their staff/stave/wand towards their target, the glowing light which was surrounding the staff/stave/wand's tip hazily will form into a more solid figure before launching off towards wherever the staff/stave/wand is pointing at. Wherever it hits, a slight dent will be created. The weaker the materials, the more damage the orb will deal to objects. To people, it will deal [D-Tier] strength magic damage.
[list]
[*]The orb goes at such high speeds that it will take the shape of an arrow like figure.
[*]It will go until it hits something or it reaches a breaking point of speed where it basically just disappears. This is around 15m - 20m when it disappears.
[*]The orb will make an arc.
[*]The base area of damage is about a meter's width.
[/list][/list][/spoiler]

Drauning Zelner:
Code:
[spoiler="Drauning Zelner"][center][b]Drauning Zelner[/b][/center]
[b]Tier:[/b] D-Tier
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user hovers their staff/wand/stave a hands distance away from the target. It can not exceed the maximum limit of 0.4 meters close and the minimum of 1 meter away (0.4 meter < distance < 1 meter).
[b]Scaling:[/b] Every 10 magoi increases the length of the effect by one post.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 posts
[b]Cost:[/b] Initially 10 magoi ; Presuming scaled twice and sustained twice ; 30 magoi + (30 / 2) + (30 / 2 ) = 60 magoi.
[b]Description:[/b]
[list]
An airtight bubble made of water, 0.3 meters from the target's head. Some air does escape into the bubble, allowing limited breathing. It causes dizziness and light-headedness. If the target spends enough time inside the bubble, they may faint. Without scaling, the bubble lasts for one post before popping. If the bubble is targeting a magician a tier lower, equal to, or higher than the user's tier, the bubble can be broken out of.[/list][/spoiler]


Veteran:


Krashing Finsternish:
Code:
[spoiler="Krashing Finsternish"][center][b]Krashing Finsternish[/b][/center]
[b]Tier:[/b] C-Tier
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must slash into the air a '+' shape. Afterwards, they must point their staff/stave/wand towards the the center of the '+'. The user must release the two orbs [i]one at a time.[/i]
[b]Scaling:[/b] Amount - The number of projectiles doubles for every 10 magoi invested.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2 post
[b]Cost:[/b] Initially 20 magoi ; Presuming scaled twice and sustained twice ; 40 magoi + (40 / 2) + (40 / 2 ) = 80 magoi.
[b]Description:[/b]
[list]
After performing the necessary action, orbs with a circumference of approximately 0.08m will be launched into the air. They will follow their intended target until either they catch up to him/her/it or the orb goes out of a 10m range from the spell caster. The spell caster launches projectiles one at a time. A black light illumines the orb of the staff or the tip(s) of the wand/stave before being released.
[list]
[*]The spell will create two, small, magical orbs.
[list]
[*]Together the orbs equal the power of a C-Tier spell.
[*]Each orb contains the power of one D-Tier spell.
[/list]
[*]It effects a small range after coming onto contact with anything.
[*]It is similar to a bullet: it only damages its target.
[*]It uses purely strength magic.
[/list][/list][/spoiler]

Viglid fun di Leyb:
Code:
[spoiler="Viglid fun di Leyb"][center][b]Viglid fun di Leyb[/b][/center]
[b]Tier:[/b] C-Tier
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] The user must know a lullaby or a calming tune. The user must also "conduct" the music, using their staff/stave/wand as a "baton".
[b]Scaling:[/b] Every 10 magoi increases the area of effect by 5m.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2 posts
[b]Cost:[/b] Initially 20 magoi ; Presuming scaled twice and sustained twice ; 40 magoi + (40 / 2) + (40 / 2 ) = 80 magoi.
[b]Description:[/b]
[list]
Using sound magic, the user can adjust the sound waves to create a gentle lullaby.[list]
[*]Those who hear the melody will be subjected to a groggy state of body and mind.
[list]
[*]The music will affect anyone within 3m of the user.
[*]The effect will last for one post.
[/list]
[*]It will not affect anyone who is a B-Tier or higher.
[*]It can be neutralized with sound magic being cast by a C-Tier Magician or higher.
[/list][/list][/spoiler]

Gezunt Sholyekh:
Code:
[spoiler="Gezunt Sholyekh"][center][b]Gezunt Sholyekh[/b][/center]
[b]Tier:[/b] C-Tier
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must concentrate on one general direction (north, north-east, west, etc.) point their staff/stave/wand towards that direction. While performing this spell, the user is vulnerable to sneak attacks.
[b]Scaling:[/b] Every 10 magoi invested allows the user to increase their range of hearing by 5m.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2 posts
[b]Cost:[/b] Initially 20 magoi ; Presuming scaled twice and sustained twice ; 40 magoi + (40 / 2) + (40 / 2 ) = 80 magoi.
[b]Description:[/b]
[list]
By using sound magic, the user can generate sound that have the ability to change their wavelengths in accordance to the wavelengths of speech. When the wavelengths return to its source, the user can then hear whatever was being said.
[list]
[*]The user can hear up to 7m.
[*]The user can only focus onto one conversation or speech a time.
[*]Straining to hear more than the limit/scaled range can result in a slight pain of the ear.
[*]Any interfering sound waves being created by a C-Tier Magician or higher can cancel the spell.
[*]The sound waves cannot go through precious metal.
[/list][/list][/spoiler]

Kheyfets Derheybung:
Code:
[spoiler="Kheyfets Derheybung"][center][b]Kheyfets Derheybung[/b][/center]
[b]Tier:[/b] C-Tier
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must first get a visual on the target(s) (this can be achieved by focusing on a target or create a mental image of his/her surroundings) and flick their staff/stave/wand up.
[b]Scaling:[/b] The number of projectiles doubles every 10 magoi used.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2 posts
[b]Cost:[/b] Initially 20 magoi ; Presuming scaled twice and sustained twice ; 40 magoi + (40 / 2) + (40 / 2 ) = 80 magoi.
[b]Description:[/b]
[list]
By using gravity magic, the user can levitate and control the movements of objects in a 10m radius. The objects will move in sync with the staff/stave/wand of the user.
[list]
[*]Faint rings will appear on the ground, under the object being levitated.
[list]
[*]Due to being strength magic, the rings have a black glow.
[*]They are 0.32m in diameter.
[*]If these rings are touched by any foreign force, the control over the object it is under will be broken.
[/list]
[*]Two objects can be controlled at a time, unless scaled.
[*]The total weight of all the objects being targeted can not weight more than user's weight.
[*]The object can be held down by anything with C-Tier strength or higher.
[*]Anything in a 10m radius of the user can be affected.

[*]It does not effect anything of the following:
[list]
[*]Plants/trees
[*]Bugs/insects
[*]People
[*]Animals
[*]Material set in stone
[*]Water
[*]Flames
[/list][/list][/list][/spoiler]



General:


Shteyn Ssimitar:
Code:
[spoiler="Shteyn Ssimitar"][center][b]Shteyn Ssimitar[/b][/center]
[b]Tier:[/b] B-Tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must point staff/stave/wand towards the target. Due to the concentration needed to perform this spell, the user will be easy to creep up upon.
[b]Scaling:[/b] The distance will increase by 5m every 10 magoi that is invested.
[b]Sustain:[/b] 1
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] Initially 30 magoi ; Presuming scaled twice and sustained twice ; 50 magoi + (50 / 2) + (50 / 2 ) = 100 magoi.
[b]Description:[/b]
[list]
Using gravity magic, the user can create a scimitar out of the terrain around him/her. Then, the user can use this scimitar to battle his/her enemies. It will automatically fall apart after being sustained for x number of posts.[list]
[*]The scimitar can materialize as far as 1m away from the user.
[*]The scimitar can be controlled in a 6m radius.
[*]The scimitar can slash with B-Tier damage.
[*]The created scimitar can be destroyed if struck by B-Tier damage or higher.
[*]The scimitar is in sync with the staff/stave/wand. Whatever the staff/stave/wand does, the scimitar will mimic the motion.
[/list][/list][/spoiler]

Muzikalish Tsetretn:
Code:
[spoiler="Muzikalish Tsetretn"][center][b]Muzikalish Tsetretn[/b][/center]
[b]Tier:[/b] B-Tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive/Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user chants 'hern mayn ruf aun ovuervelm mayn shunim' and points their staff/stave/wand at their target.
[b]Scaling:[/b] Increases range by 5m every 10 extra magoi used.
[b]Sustain:[/b] 1
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] Initially 30 magoi ; Presuming scaled twice and sustained twice ; 50 magoi + (50 / 2) + (50 / 2 ) = 100 magoi.
[b]Description:[/b]
[list]
Using sound magic, the user can use the waves to deal C-Tier damage in the ear. The sound waves will also "shake" its target and make them dizzy.
[list]
[*]Targets one person in a 5m range.
[*]4 rings will appear on every side of the target.
[list]
[*]In side the rings, a constantly repeating pattern of waves occurs.
[*]The two rings on the side of the target deal D-Tier damage each.
[*]The two rings in front of and back of the target do not deal any damage, but they cause the effects of this spell.
[/list]
[*]The effects last for 2 posts.
[/list][/list][/spoiler]

Vays Durkhshtekhn:
Code:
[spoiler="Vays Durkhshtekhn"][center][b]Vays Durkhshtekhn[/b][/center]
[b]Tier:[/b] B-Tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user thrusts their staff/stave/wand in the direction of their target.
[b]Scaling:[/b] Every 10 magoi increases the damage dealt by one tier.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] Initially 30 magoi ; Presuming scaled twice and sustained twice ; 50 magoi + (50 / 2) + (50 / 2 ) = 100 magoi.
[b]Description:[/b]
[list]
Channeling wind magic through his staff, it releases two, 1.5 meter long blades of razor magic. They travel in a horizontal arc towards one direction. They travel a max of 10 meters initially, and pierce their target, dealing C-Tier damage individually.
[/list][/spoiler]

Zilber Kressent:
Code:
[spoiler="Zilber Kressent"][center][b]Zilber Kressent[/b][/center]
[b]Tier:[/b] B-Tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user swings their staff/wand/stave in a horizontal, hundred degree arc. Both hands must be on staff/wand/stave.
[b]Scaling:[/b] Every 10 magoi increases the distance by 5 meters.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] Initially 30 magoi ; Presuming scaled twice and sustained twice ; 50 magoi + (50 / 2) + (50 / 2 ) = 100 magoi.
[b]Description:[/b]
[list]
A crescent of sharp, razor wind flies through high speeds in one direction. The crescent's length spans at 1.5 meters and will travel up to a total of 10 meters away. It deals B-Tier damage to anything in its way.
[/list][/spoiler]


Royal:
na

Racial:
Borge:
Code:
[spoiler="Borge"][center][b]Borg[/b][/center]
[b]Tier:[/b] D-Ω
[b]Specialization:[/b] Magician
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Once the Borg is broken or damaged, it requires 3 turns to recover.
[b]Scaling:[/b] -
[b]Sustain:[/b] -
[b]Cool Down:[/b] N/A
[b]Cost:[/b] 5 Magoi
[b]Description:[/b]
[list]
A sphere of hardened magoi surrounds the user in an instant. It will defend against damage equal to its tier before shattering.
[/list][/spoiler]

Untrained:


Groyzam Tsyen:
Code:
[spoiler="Groyzam Tsyen"][center][b]Groyzam Tsyen[/b][/center]
[b]Tier:[/b] A-Tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user forms an 'x' with their hands and slashes downward in a knife hand strike, 45-degree angle. The user must concentrate on their target for a moment before use. As well, they must pause before they slash downward to enact the ability.
[b]Scaling:[/b] Scaling allows the user to hit multiple targets.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 4 posts
[b]Cost:[/b] Initially 40 magoi ; Presuming scaled twice and sustained twice ; 60 magoi + (60 / 2) + (60 / 2 ) = 120 magoi.
[b]Description:[/b]
[list]
Four points of gravity that look like miniature black vortexes form around the target. Once they have been formed, the only time they will move is slightly outward. When the user slashes down, the points will drag outward from the target. These motions cause the target to be brutally ripped apart, dealing A-Tier damage. The user can target anyone in a ten-meter range. Without scaling, the user can not target multiple enemies at the same time.
[/list][/spoiler]

Flight:
Code:
[spoiler="Flight"][center][b]Flight[/b][/center]
[b]Tier:[/b] B-Tier
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Must know strength magic.
[b]Scaling:[/b] Flight Power
[b]Sustain:[/b] 0
[b]Cool Down:[/b] -
[b]Cost:[/b] Initially 30 magoi ; Presuming scaled twice and sustained twice ; 50 magoi + (50 / 2) + (50 / 2 ) = 100 magoi.
[b]Description:[/b]
[list]
The magician commands gravity type rukh into manipulating the space around a target giving it flight under the magician's control. This can be used to achieve varying degrees of flight.[list]
[*]The speed of the flight has increased further, exceeding normal human limitations to provide supernatural speed.
[/list][/list][/spoiler]

Erlekhkeyt Shpringen:
Code:
[spoiler="Erlekhkeyt Shpringen"][center][b]Erlekhkeyt Shpringen[/b][/center]
[b]Tier:[/b] D-Tier
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user raises their staff/stave and brings down it (whether hard or not, it does not make any difference). If it is a wand, the user flips the tip downward.
[b]Scaling:[/b] Jump 3m higher for every 10 magoi invested.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] Initially 10 magoi ; Presuming scaled twice and sustained twice ; 30 magoi + (30 / 2) + (30 / 2 ) = 60 magoi.
[b]Description:[/b]
[list]
A circular ring of gravity magic will appear directly beneath the staff/stave/wand and below the user. It will be about .3m in diameter. If stepped upon by anybody or anything, it will shoot him/her/it upwards 3m into the air. The circle can be created in the air. By sustaining it, it can be used to create stepping stones up and down.
[/list][/spoiler]





Warrior


Novice:
na

Veteran:
na

General:
na

Royal:
na

Untrained:
na






Last edited by Ariel Harel on 17/10/17, 08:49 pm; edited 40 times in total

View user profile http://snowykcnomre.deviantart.com

5 Re: Lion of the Mountains on 10/07/16, 09:31 am



Weapons

Blue Dragon:
Code:
[spoiler="Blue Dragon"][center][img]http://i.imgur.com/WhI8KVO.png[/img][/center]
[b]Name:[/b] Blue Dragon
[b]Tier:[/b] B-Tier
[b]Material:[/b] Primarily made of iron. The handle is covered with velvet. The small, yellow decorations are made of gold.
[b]Appearance:[/b] In height, it is 183 centimeters. It is a thin staff of only 1.5 centimeters around. The top decoration appears to have four jagged wing-like pieces that surround a pedestal. On the pedestal is a blue orb of 3 centimeters in both height and width. It gets the name 'Blue Dragon' due to the fact that the blue orb looks like a dragon egg which the 'wings' of the dragon are guarding.[/spoiler]

Clockwork Scythe:
Code:
[spoiler="Clockwork Scythe"][center][img]http://i.imgur.com/O3QLzj2.png?1[/img][/center]
[b]Name:[/b] Clockwork Scythe
[b]Tier:[/b] A
[b]Type:[/b] Magic Weapon - Staff / Scythe
[b]Magic Type:[/b] Razor [Strength+Wind]
[b]Appearance:[/b] A bronze scythe with numerous gears and a clock adorning it's base. It is roughly 4m tall and the blade is 1m long.
[b]Function:[/b]
[list]
[*][b]Hand of Time[/b] - Feeding magoi into the scythe, the user may conjure a spinning projectile 5m in diameter made of razor magic. It is semi visible, glowing a bronze color like the weapon itself. It takes on the appearance of a giant gear. The user may freely control the gear within 40m around them. It will deal A tier slashing damage upon contact. As with all razor magic, things cut with this magic are unable to be put back together again regardless of healing spells used on them for a minimum of 3 posts.

[*][b]Sharpened Blade[/b]- This wand uniquely doubles as a scythe and will deal A-tier damage if used in melee attacks. The staff may be used with melee class abilities as if it were a scythe as well.[/list][/spoiler]

Planetary Aligner:
Code:
[spoiler="Planetary Aligner"][center][img]http://i.imgur.com/aIHLLVxg.png[/img][/center]
[b]Name:[/b] Planetary Aligner
[b]Tier:[/b] A
[b]Type:[/b] Advanced Wand
[b]Magic Type:[/b] Strength
[b]Appearance:[/b] A 50 cm long, 15 cm wide wand. The design is that of a solitary, blue orb that looks like it's distorting gravitational waves in the shape of a spiral.
[b]Function:[/b]
[list]
[*][b]Planet Juggling -[/b]The user feeds magoi into the wand and says "orbit". The ground around the user then starts shifting and warping, eventually shaping into 4 spheres that vary in size between .5 meters and 1 meter. The spheres then orbit around the user at a leisurely pace. If the user decisively points the wand at a target, one or more of the spheres will fling itself towards that target up to 20 meters away. The number of spheres flung depends on the user's will. Each sphere is capable of dealing C-tier damage upon impact, even when orbiting the user. 10 magoi to activate | 5 Magoi to sustain.[/list][/spoiler]




Items

Flying Carpet:
Code:
[spoiler="Flying Carpet"][center]<img src="https://i.imgur.com/wwlAE4F.jpg" style="max-width:100%;">[/center]

[b]Item Name:[/b] Flying Carpet
[b]Tier:[/b] A
[b]Type:[/b] Magic Item
[b]Description[/b]:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
[b]Function:[/b]
[list]
[*]This magical carpet gives a 25% word count reduction on traveling topics.
[*]The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.[/list][/spoiler]

Juicy Siriloin:
Code:
[spoiler="Juicy Siriloin"][center][img]http://i.imgur.com/8eWfuJ5.png[/img][/center]
[b]Name:[/b] Juicy Sirloin
[b]Tier:[/b] C
[b]Description[/b] A moderately sized meal.
[b]Effect:[/b] Recover 100 Magoi while resting.
[b]Amount Lef:[/b] 0[/spoiler]

Onirigi:
Code:
[spoiler="Onirigi"][center][img]http://i.imgur.com/zEHsZlC.png[/img][/center]
[b]Name:[/b] Onigiri
[b]Tier:[/b] D
[b]Description[/b] Small snack food.
[b]Effect:[/b] Recover 50 Magoi while resting.
[b]Amount Lef:[/b] 0[/spoiler]

Shards of Solomon:
Code:
[spoiler="Shards of Solomon"][center][img]http://i.imgur.com/hREQtj1.png?1[/img][/center]
[b]Description:[/b] A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the [url=http://magiworld.forumotion.com/t6475-shards-of-solomon-systems][b]Shard Systems Page[/b][/url] for more information.
[b]Amount Lef:[/b] 0[/spoiler]

The Goblin's Ladle:
Code:
[spoiler="The Goblin's Ladle"][center][img]https://i.imgur.com/4UeNvlp.png[/img][/center]
[b]Name:[/b] The Goblin's Ladle
[b]Tier:[/b] D
[b]Type:[/b] Magic Item - Ladle
[b]Magic Type:[/b] Life
[b]Appearance:[/b] An ancient ladle resembling that of a demon's face. When imbued with magoi, the ruby eyes turn a blood red. - [i]"It tastes kinda like rotten onions...with a hint of cinnamon."[/i]
[b]Cost:[/b] 10 magoi | 5 magoi
[b]Function:[/b]
[list]
[*][b]Goblin Soup[/b] - By feeding magoi into the ladle, the head placed upon the shaft will begin filling the bowl up with a mysterious green liquid. If this liquid is ingested by the tool's owner while resting, they will gain the effects of D-Tier food. If used while not in a resting state, or by someone that isn't the tool's actual owner, they will immediately vomit it back up. [/list][/spoiler]




Beasts

Myxx:
Code:
[spoiler="Myxx"][center][img]http://i.imgur.com/JxAheMT.jpg?1[/img][/center]
[b]Name:[/b] Myxx
[b]Type:[/b] Non-Combat/Companion Pet
[b]Appearance:[/b] A two meter long creature. A strange, green mix between a fox, leopard, raccoon, tiger, and bunny. It has long, bunny-like ears and a muzzle and nose similar to a bunny's. Its tail is fluffy, thick, and long, resembling a raccoon's own tail. It has leopard spots on its hind legs and tiger stripes on its back. It behaves much like a feline.
[b]This is a non-combat pet and cannot be used in any type of combat or as a mount![/b][/spoiler]






Last edited by Ariel-chan on 01/11/17, 12:15 am; edited 24 times in total

View user profile http://snowykcnomre.deviantart.com

6 Re: Lion of the Mountains on 22/03/17, 02:40 am



Acquaintances

#7B68EE || Channelieshe Roth:



Name: Channelieshe Roth
Gender: Female
Tier: B-Tier [ General ]
Class: Magician [ Lightning ]
Personality:

  • [ Bookworm ] Channelieshe finds comfort in a stack full of books. She keeps to herself, preferring the company of inanimate text to her stress-inducing peers. Her knowledge of magic exceeds her classmates' expertise on the subject. However, she has a critical weakness in her inability to learn more than theory. No doubt, Channelieshe is exceptional and brilliant, but she lacks the drive to transform theories into reality. Due to lack of practice, her practical skills are clumsy and imprecise.

  • [ Idealistic ] She has a treacherous habit of denying reality to an unhealthy extent. Since Channelieshe has spent her entire childhood growing up with lies, and since her books taught her about the world in a distorted and lying manner, Channelieshe has an insanely difficult time shedding the fantasies she always believed in. Even seemingly obvious facts fly by Channelieshe's book smart mind.

  • [ Uncompetitive ] Since she has spent the majority of her life cooped up inside and without contact with children her age, Channelieshe condones competition. She has difficulty keeping pace with her classmates in competitions, being use to plentitudes of time to deliberate upon philosophical questions.

Hair Color: Indigo
Eye Color: Raspberry
Height: 170 centimeters // 67 inches
Weight: 54 kilograms // 119 pounds
Appearance:

  • Altogether petite looking, her intense and serious expression easily compensates her lack of size.

  • Her red eyes tinted purple originate in her Fanalis mother.

  • Though her clothes tend to stay pristine, her hair often looks like someone had 10 seconds to fix it up. She puts minimal effort in her appearance, instead, using extra time improving her knowledge.

Rukh Alignment: White
Special Traits: -
History:

  • Her ridiculously sheltered life began fourteen years ago. She grew up in a large mansion. For many years, Channelieshe was awed by its seemingly endless size. But the novelty of the mansion grew old, just like any toy might. Channelieshe began to find the mansion refining and tight, rather than fascinating and gigantic. Boredom began to plague her mind. So she began reading. She pursued an idea. Freedom. She yearned for understanding. Not just understanding, the feel of freedom. So she read. And she read. And she read. And then her father died.

  • A little more than thirteen years in the dark. Her father's death marked the end of the prologue and the beginning of her story. Her mother sent her to Magnostadt to learn. Not just through books, but through her own, five senses. She was reputed as a prodigy. Theories were her forte. But skill did not lie just in theory. Ability was the other half of the story. She was regarded as a genius in the field of theory. Not so much in actual combat or use of magic in general.

Abilities:

  • [ Crackle ] Sparks of lightning magic flies from the user's body in a 5-meter radius. They cause D-Tier damage. They diminish in one post without sustainment.

  • [ Slash ] A 10-meter long electrical current appears to be pulled out of the user's hand as they touch their wand to their hand and drag outward. The electrical current deals C-Tier damage. It requires sustainment every two posts.

  • [ Sting ] A 3-meter wide ball of electrical energy shoots from above. It can be conjured from anywhere in a 10-meter range. It inflicts B-Tier damage to its target.



#3366CC || Kohanna:



Name: Kohanna
Gender: Male
Tier: B-Tier [ General ]
Class: Magician [ Wind | Water | Strength | Life ]
Personality:

  • [ Level-Headed ] One of the top students in the third kodor, Kohanna reveals his secret is his mentality. He says he never lets emotions and feelings interfere with his life. He always keeps them in check. He believes emotions are the cause of humanity's downfall. "But being emotionless is even worse! It's a delicate balance of control." Nonetheless, this skilled magician has mastered such a balance. He is often described as a kind spirited, reasonable young man and remains a star student and a role model to even some of the older students.

  • [ Hardworking ] He is most definitely serious about work. When presented with work or problems he must complete, he does so with a determined smile. He does his best to encourage his fellow students to put their all game in their school work. "Your hard work will pay off!" he promises. As a result, he has a strained relationship with Ariel. He doesn't understand how Ariel never attends class (and when he does, he never listens to their professors anyway) but somehow can boast of having the highest test grades. It goes completely against his philosophies and beliefs.


Hair Color: Turquoise, Streaks of yellow
Eye Color: Turquoise
Height: 178 centimeters // 70 inches
Weight: 61 kilograms // 135 pounds
Appearance: Blue-haired and blue-eyed, Kohanna looks like a small Imuchakk. Indeed, anyone who would come to this conclusion would be only half wrong, just as he is only half Imuchakk. His parentage is that of an Imuchakk and a magician, a fact that has pretty ruined his life.
Rukh Alignment: White
Special Traits: -
History: Kohanna was born the son of an Imuchakk and a magician. He grew up in a village in Imuchakk where he was often bullied and shunned for being so small and weak. It would be some time before anyone realized his magical heritage because his Imuchakk mother deliberately hid it from him and the rest of the community. Knowing her child would forever be shunned in Imuchakk, she ordered the seventeen-year-old boy to pack lightly and catch a ship to Balbadd. "Once you've reached Balbadd you must go to Magnostadt." Confused as to why his mother was ordering him to abandon his home, he pressured his mother for answers. "You don't belong here. You belong to your own kind, the magicians," she had explained much to Kohanna's confusement. She then ordered him to work hard and stay determined. "Goodbye."
Abilities:

  • [ Hidden Blades ] 1-meter blades made of razor magic attack in the direction which the user points their wand/staff/stave at. The four blades cause B-Tier damage, each dealing D-Tier damage individually.

  • [ Fortress Ruins ] From the ground, vines a meter thick emerge. They grow right next to each other in a 2-meter (diameter) circle. These vines will grow closer and closer in a spiraling motion until they suffocate whatever is inside the circle. They deal C-Tier damage and cause light-headedness and severe dizziness which lasts for three posts. The vines will retreat after one post.

  • [ Acidic Storm ] From the sky a large cloud, 4m in width and 6m in length, forms. The cloud can be conjured with a limit of 10m away from the caster. The cloud showers acid rain and deals B-Tier damage to anyone who gets caught under the rain cloud. Additionally, the acidic property of the rain causes D-Tier burns. It must be sustained after three posts to keep in raining.

  • [ Blue Night ] A 10m wall of water in height and width can be summoned by the user to wash away anything in its path. It causes A-Tier damage by placing an enormous amount of pressure on anything that happens to get caught in the wave. It moves the direction which the user’s wand/staff/stave points to.






Teachers

#2DB92D || Tenebris Schwartz:


Name: Tenebris Schwartz
Gender: Male
Tier: A-Tier [ Royal ]
Class: Magician [ Wind | Heat | Light | Clairvoyance ]
Personality:

  • [ mr. smiley ] He likes smiling. Frowning never fit him. Even if he really wants to just cry, he smiles. He wears a mask of pure cheerfulness and optimism.

  • [ the wind ] He is difficult to pin down. Interactions with him are certainly frustrating. Since there is no way to guarantee his help, most can only hope. Although, there are a few who can keep Tenebris from disappearing.

  • [ lone wolf ] Despite his seemingly open personality, he keeps to himself most of the time. Even those few students he finds "interesting" don't know much about Schwartz.

  • [ void ] Void. It's empty. But it is also steady. Calm. Well, actually dead, but you know... That's Schwartz. A void. He doesn't have a temper, some even say.

Hair Color: Brown
Eye Color: Brown
Height: seventy inches [ one hundred seventy-eight centimeters ]
Weight: one hundred forty-six pounds [ sixty-six kilograms ]
Appearance:

  • [ pasty stick ] Or so, he cheerfully describes himself as. Quite accurately as well. He basically is a pasty, white, stick. Gangly, in other words.

  • [ casual friday ] Basically describes his wardrobe. Just enough to be taken (somewhat) seriously, but not enough to actually be considered serious.

Rukh Alignment: White
Special Traits: -
History:

  • [ thirty years ago ] Thirty years ago he was born. Somewhere in the month of June. For the most part, his childhood was peaceful. Probably because there were no other humans around but his parents. He was born in the forests of Balbadd. Coming from a line of powerful magicians, his own magical talent was far beyond that of his peers. By 10, he practiced heat magic relentlessly.

  • [ eighteen years ago ] It was exactly eighteen years ago when he left his home. He was determined to explore the entire world! Yes, he was a 12-year old who truly did leave home, not sure where he was headed. But he had determination. For the next ten years, he furthered his skill out in the world.

  • [ ten years ago ] It had been his twentieth birthday that day. It was an accidental encounter with a young slave boy. Four years younger than him: sixteen. He didn't get the slave's name, but that boy had a strong impact on Tenebris. It was the boy's eyes. Sharp. Angry. Fiery. Determined. He had been startled when those burning ice eyes stared directly at him. The hatred. It scared him if he were honest. But that day started it all. That day, he began searching for those eyes. He molded that fire, hatred, anger. He created good out of the heat.

  • [ four years ago ] Four years after that blink-and-you-might-miss-it encounter, he found the same eyes staring back at him. Again. The boy wasn't much of a boy anymore. Twenty years of the same fire gazed back at him. And just as he expected, the young man had an insatiable fire. What had been once anger became curiosity. Deadly curiosity.






Family

#CC3300 || Lapis Hakim:


Name: Lapis Hakim
Gender: Female
Tier: D-Tier [ Novice ]
Class: Magician [ Heat ]
Personality:

  • [ night ] Quiet and peaceful. Like the deep purple color illuminated by tranquil stars. Among the serene beauty, speckles of pure light radiate. Just the same. Lapis, the stars and the night sky.

  • [ river ] The demeanor of water poses as a calm, reasonable being. But just the same, water is determined and flows without hesitation. Just as Lapis might be calm, she is also strong-willed.

  • [ fire ] Though she might display a patient demeanor, she still remains a child. Impatience flakes her decisions. She acts on impulse, like a fire. Sometimes she forgets herself and behaves impudently.

Hair Color: White
Eye Color: Red
Height: forty-six inches [ one hundred seventeen centimeters ]
Weight: forty-three pounds [ twenty-one kilograms ]
Appearance:

  • [ demon ] Rather unfortunately, her appearance is strange enough for little Lapis to be labeled as demon among the more supersitious folk. Not even being a fanalis, yet Lapis sports blood red eyes and snow fallen hair.

  • [ viper ] If her over all appearance of a demon wasn't bad enough! Her red eyes have a rather snake-like quality to it. Her iris is unusually slanted, like a cat's eye or that of a serpent's.

  • [ orphan ] Besides her rather superstitious appearance, she fits in quite well with the general population of poverty. Her clothes being anything more than a dusty peasant's dress. For the most part, her grimy appearance allows her to blend into crowds.

Rukh Alignment: White
Special Traits: She has the iris of a serpent and scales that start below her chin and reach halfway up her cheeks.
History:

  • [ lost ] Lapis's memories only reach so far back. She estimates that she has been living for about seven years. Her birthday is rather a mystery to her. But she can't recall a time she ever had any set of parents.

  • [ light ] About a year prior she was living on the streets of Heliohapt. After having met a peculiar foreigner, she and a group of orphans found themselves in a kind but struggling orphanage.

  • [ spark ] By accident, she discovered her magic. After having realized her magical heritage, she decided she would head to the Mainland. She hoped to attend Magnostadt Academy. There was also another reason she left.

  • [ report ] She stumbled upon a very interesting report. About a couple who were the cause of an underground movement among the magicians. She overheard a name mentioned: Hakim. She isn't sure if it is coincidence or not, but she decided she would find out. Better than to be stuck in an orphanage for years to come.


#B55B5B || Eli Harel:



Name: Eli Harel
Gender: Male
Tier: A-Tier [ Royal ]
Class: Magician [ Heat | Light | Lightning | Strength ]
Personality: Much to Eli's chagrin, his siblings have a peculiar disliking towards their older brother. The Harel siblings aren't above petty fights but for most of the members, it is all out of brotherly love. Eli seems to be the unique case, however. Eli has the most difficulty getting along with the two youngest, Ariel and Natan.

  • Ariel's excuse for disliking his brother stems from the fact Eli expects more from others than he does from himself. "And he's not the sort of stubborn person you have any respect for," according to Ariel. Basically, Ariel thinks Eli's ego is a bit inflated and his sense of self-worth is rather insane. But the truth is Ariel just resents his brother for forcing him to actually attend his classes, although Ariel does bring up valid points about Eli's ego.

  • Natan finds their brother distastefully bossy. Being the free spirit he is, Natan has a bad habit of getting on the bad side of Eli's mood. Eli loves organizing things and messes drive him crazy. (Probably a good thing Ariel and Eli never lived in the same house for long.) Natan never ceases to make Eli's head spin. He can't keep up with his younger brother's energy making him considerably foul and altogether an unpleasant person to be around.

For all of his considerable negative points, his siblings emphasize on a daily basis, he has his positive side as well.

  • His siblings may disagree but they do admit Eli is incredible at managing things which is why when he can't manage something (Natan), it puts him in a downcast mood. It is a direct hit to his ego.

  • As tight strung as Eli is, he provides a source of entertainment for others when the shouting match between him and whoever annoying him begins. Just so as long as they aren't actually part of said shouting match. In that case, they're trying to figure out a way to slip away.

Hair Color: Autumn Red
Eye Color: Dusty Brown
Height: sixty-eight inches [ one hundred seventy-three centimeters ]
Weight: one hundred thirty-three pounds [ sixty kilograms ]
Appearance: Much to Eli's dismay, he stands at 5' 8", making him the shortest of the siblings. He also happens to only weigh 60 kilograms, making him the lightest (which his brothers take advantage of every moment they can). He possesses the usual red hair of his family. Not being a fanalis, he has dull, brown eyes.
Rukh Alignment: White
Special Traits: -
History: After Ariel's final return, Eli moved to Magnostadt in order to practice and hone his magic abilities. He, later on, became a professor at Magnostadt. He finds himself often annoyed by his siblings. He especially wishes they had never followed after him and Ariel. They constantly annoy him in every fashion possible. Younger brothers...


#FF6666 || Natan Harel:


Name: Natan Harel
Gender: Male
Tier: B-Tier [ General ]
Class:Warrior
Personality:

  • [ nothing wrong about dreaming ] He is described by his siblings as somewhat flighty. He seems to always have his head stuck in the clouds. He doesn't seem to ever pay attention. They say that's where Ariel and Natan are most similar. Both don't seem to care about their surroundings. Natan seems to isolate himself in his ideals and fantasies.

  • [ something wrong even so ] He's as philosophical as Ariel is a bookworm. He reveals to be rather depressing so most of his siblings ignore him when he talks about philosophy. He hopes philosophy might be an area he and Ariel could bond over after years of having been separated.

  • [ wistful gazes across the sea ] He shares a strong dislike towards the present and wishes for the past. He's an extremely nostalgic figure. He misses his earliest years, before their large family moved to the city and lost one. Like most of his family, he has a very vivid memory of the past.

  • [ cheerful smile among the deities ] If he's not being philosophical, he's extremely cheerful and optimistic. He is always teasing his siblings. He teases the oldest, Eli, for being the only magician besides their mother, making him mamma’s boy. He teases Ephraim for being shorter than any of the others. He teases Mattiyahu for his love of Kou culture and his obsession over his looks. He teases Ariel for his bookworm-ish tendencies and adopted status. And he's respects Ronnen for being the voice of reason, so he doesn't tease the middle child and mediator of their dysfunctional family.

  • [ as they watch the guilt fester ] He is extremely guilty about the kidnapping of his older brother, Ariel. He use to live in constant worry about Ariel. In general, he gets rather worried about his family when he can not easily reach them. He has some anxiety problems.

  • [ and do nothing to comfort us in our time of need] He is rather private about himself. He would hate to cause his family worry. So he prefers to stay quiet about his problems. Like all of the Harel family, he is especially stubborn and pretty much will stay silent to his death.


Hair Color: Salmon Red
Eye Color: Faded Blue
Height: seventy inches [ one hundred seventy-eight centimeters ]
Weight: one hundred fifty-one pounds [ sixty-eight kilograms ]
Appearance: Out of all the Harel siblings, Natan resembles the closest to their father with his blue eyes and salmon hair. He wears flexible and loose clothing to allow movement over protection.
Rukh Alignment: White
Special Traits: -
History:

  • [ so we hid in silence ] He was born a few months later after Ariel entered the Harel family. Being the youngest, he and Ariel stuck together like glue. They were practically twins, their parents often joked. As a result, when Ariel went missing, he was the most impacted. He began distancing himself from the rest of his family. The six-year old lost his usual cheerfulness.

  • [ and awaited the day of judgement ] The next time he saw his brother was on his twelfth birthday. It was a surprise he welcomed. Their reunion was touching but didn’t last. Soon, like six years before, his brother was stolen from him again.

  • [ when what was stolen is returned ] He found his brother among the povertous country of Balbadd. A slave with a furious frown and chilly eyes. Familiar yet so unfamiliar. Ariel glared at everything with bitterness and mistrust. Natan did everything he could to cheer up Ariel. He tried everything to return the Ariel of his memories. In the end, all his attempts were in vain. In the end, something their father said was the turning point. His brother, as bitter as ever, left them soon after their father’s death. Later on, they found out, thanks to Eli, that Ariel had moved to Magnostadt. Natan decided he would follow his siblings.








Last edited by Ariel-chan on 20/11/17, 11:49 pm; edited 2 times in total

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7 Re: Lion of the Mountains on 17/10/17, 09:07 pm

Ongoing


[ battles ]
lyzyl, ariel reed
[link]

[ jobs ]
secret, ariel reed [link]

[ socials ]

[ training ]
little songbird, ariel [link]

[ traveling ]

Completed


[ a ]
a boasting idiotic soldier, ariel [link]
acid, ariel rain [link]
aimless, ariel [link]
a lion's misgivings, ariel val [link]

[ b ]
battle in the sand, ariel teppo val [link]

[ c ]
catching a thief, ariel merari [link]

crazy creepy morbid witches, ariel [link]

[ d ]
demons from the sky, ariel merari [link]
dearly hated, ariel [link]
discipline must be enforced, ariel [link]
dislike 3#, ariel [link]
durme durme, ariel [link]

[ f ]
ferocious ailment, ariel [link]
fēngkuáng, ariel [link]
for the sake of education, ariel [link]
flubber, ariel reed [link]

[ h ]
his 1# enemy: life magicians, ariel [link]

[ l ]
logically sound, ariel [link]

[ m ]
melodies from long ago, ariel [link]
merchant's strife i, ariel mordecaiah setekh [link]
merchant's strife ii, ariel mordecaiah setekh [link]

[ n ]
nostalgia, ariel [link]

[ o ]
oh brother, ariel [link]
on a rainy day..., ariel [link]

[ r ]
reach for the stars, ariel [link]
resemblance, ariel [link]
resounding sounds of revenge, ariel [link]
revelation, ariel [link]
rabotayet domoy, ariel [link]

[ s ]
sightsee, ariel [link]
stack the books... righht, ariel [link]
stop the life magic, ariel reed [link]
stupid peckers, ariel [link]
sweat for money, ariel [link]

[ t ]
the fortitude of a magician, ariel [link]
the underestimation of abiltiies and the annoyances it caused, ariel [link]
the unlucky child, ariel val [link]
this is why i am never getting married, ariel [link]
theoretical magic, ariel [link]

[ u ]
unknown, ariel reed [link]

[ w ]
wasted time, ariel [link]
well rats, ariel [link]
what has this world come to, ariel mikazuki [link]
who let the cats out?!, ariel khonsu [link]

[ z ]
zhèngcháng, ariel [link]





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