RACES
Currently there are four races which one can choose from not counting Dungeon Beasts and Halflings. A race does not dictate what country you are affiliated with, but simply what group you were born into and what your general capabilities are.
HUMAN
Humans make up 70% of the population in the world. They live in many different parts of the world, and are a tenacious race despite being relatively weaker than the others.
TRAITS
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[b]Trait Name:[/b] Human Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Human Race
[b]Trait Description:[/b] The character possesses a human body with all its faults and advantages. An adaptable, albeit fragile, race which has the highest affinity for magoi.
[b]Trait Effect:[/b]
[list]
[*]Player can deal D-tier damage with their strength alone and move at average speeds.
[*]Starts out with four starter trait points, rather than two.
[*]Earn an additional 3,000 huang for completing jobs.
[*]Earn a single custom Magic Weapon for your Primary Class once you reach B-rank.[/list]
FANALIS
The Fanalis are said to have come from the Continent of Darkness, far off to the South-West. The majority of who they are and where they came from is a mystery. One thing is for sure, though: these red-haired people are a force to be reckoned with.
TRAITS
- Code:
[b]Trait Name:[/b] Fanalis Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Fanalis Race
[b]Trait Description:[/b] Members of this fearsome race possess strength and speed beyond compare.
[b]Trait Effect:[/b]
[list]
[*]Physical Strength is above the average human's and increases with each rank up.
[list]
[*]D-tier: The character can now lift large boulders twice their size with ease and deal C-tier damage with their physical strength alone.
[*]C-tier: The character can now perform feats just as breaking down walls and large stone structures with their bare hands and deal B-tier damage with their physical strength alone.
[*]B-tier: The character can now bend steel and shatter iron with their bare hands and deal A-tier damage with their physical strength alone.
[*]A-tier: The character can now fell a castle wall with a single punch. Lifting up giant creatures or structures is child's play. The still deal A-tier damage with their physical strength alone.
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[*]Movement speed is above the average human's and increases with each rank up.
[list]
[*]D-tier: The character can now sprint as fast as a horse and can maintain these speeds for several minutes.
[*]C-tier: The character can now outrun most mounts and maintain their speed for an hour.
[*]B-tier: The character can now move like a blur across short distances and move fast enough to run along walls.
[*]A-tier: The character can now cover short gaps in an instant with a single step.(Costs 10 stamina)
[/list]
[*]Access to the "Fanalis Roar" racial ability.[/list]
RACIAL ABILITY
- Code:
[center][b]Fanalis Roar[/b][/center]
[b]Tier:[/b] C
[b]Specialization:[/b] Fanalis Racial
[b]Type:[/b] Supplementary
[b]Range:[/b] Short(3m)
[b]Requirements/Drawbacks:[/b] User must inhale a deep breath before roaring.
[b]Scaling:[/b] AoE
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 posts
[b]Cost:[/b] -
[b]Description:[/b]
[list]
After taking a deep breath, the fanalis lets out a mighty roar to stun and intimidate enemies. The enemy does not suffer any actual paralysis, however, the noise is loud enough to cause pain and will stagger foes using basic actions or lower ranked abilities.[/list]
IMUCHAKK
Those of the Imuchakk tribe are massive goliaths. Their race’s primary residence is in the Northern Continents. The Imuchakk race has a natural resistance to the cold, and they thrive in the harsh environment, prizing both strength and warrior spirit. The average male adult stands at a height range of 213 cm to 274 cm, whilst the average women can range anywhere from 152 cm to 213 cm. They are also known for their characteristic blue hair.
TRAITS
- Code:
[b]Trait Name:[/b] Imuchakk Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Imuchakk Race
[b]Trait Description:[/b] Imuchakk are a strong, hearty people. Their physique makes them natural born swimmers and resistant against the cold. While their strength does not match the power of a full grown Fanalis, they mature to their maximum potential much faster.
[b]Trait Effect:[/b]
[list]
[*]They are able to deal B Tier damage with their physical strength. Upon reaching A Tier, this is enhanced to A Tier damage.
[*]Their large bodies and thick skin make them capable of taking more damage. A Tier damage and under received is reduced in severity by a single tier. They are unable to acquire other damage reduction traits.
[*]All cold related attacks are reduced in damage by an additional tier ([i]stacks with above[/i]). Any non-damaging effects of this kind are reduced in duration by one post.
[*]Their smooth whale-like skin allows them to gain better traction underwater. While underwater their speed equals that of a Fanalis of the same tier. At A Tier, the character can cover short gaps in the water in an instant with a single kick. This costs 10 stamina per use.
[*]Due to the extra oxygen in their muscles, they can hold their breath for longer than others. They are able to hold their breath for 8 posts. ([i]The average character with no related traits can only hold their breath for 2 posts.[/i])
[*]They are able to access the "First Harpoon" racial ability upon reaching C Tier.
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Racial Ability:
- Code:
[center][b]First Harpoon[/b][/center]
[b]Tier:[/b] A
[b]Specialization:[/b] Imuchakk Racial
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] For every tier the user is below B-tier, add one post charge up time required before use. The stance must be held while charging and if it is interrupted, the charge up time resets.
[b]Scaling:[/b] Range
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4
[b]Cost:[/b] -
[b]Description:[/b]
[list]
The user takes a stance where their weapon or hand is pulled back, focusing magoi onto their weapon, or generating a 1 meter long bolt of pure magoi before unleashing a powerful throw / thrust dealing A Tier damage. If thrown, the projectile may travel up to 5 meters. The resulting attack has the benefits of magoi manipulation with the exception that it does not need a catalyst to travel.[/list]
MAGICIAN
A magician is a special breed of human who is “loved by the rukh” from the day they are born. This grants them the incredible power to command the rukh, bending them to their will in order to perform various types of magic. Despite all this, their physical bodies are naturally very fragile. This however, is generally taken care of by the powerful “borg” every single magician is born with. A powerful barrier that will appear when put in immediate danger.
TRAITS
- Code:
[b]Trait Name:[/b] Loved By The Rukh
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Magician Race
[b]Trait Description:[/b] Blessed and loved by the rukh, magicians have a deeper connection with it than any other race.
[b]Trait Effect:[/b]
[list]
[*]Able to see the rukh and communicate with it.
[*]Access to the "Borg" racial ability.
[/list]
Racial Ability:
- Code:
[center][b]Borg[/b][/center]
[b]Tier:[/b] D-Ω
[b]Class:[/b] Magician
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Once the Borg is broken or damaged, it requires 3 turns to recover.
[b]Scaling:[/b] Cannot be scaled
[b]Sustain:[/b] No sustain limit
[b]Cool Down:[/b] N/A
[b]Cost:[/b] 5 Magoi
[b]Description:[/b]
[list]A sphere of hardened magoi surrounds the user in an instant. It will defend against damage equal to its tier before shattering.[/list]