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Tenju's Vault

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1 Tenju's Vault on 28/06/16, 08:12 pm



Last edited by Tenju Ichidai on 28/06/16, 08:16 pm; edited 1 time in total

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2 Re: Tenju's Vault on 28/06/16, 08:12 pm

Name: Tenju Ichidai
Country Affiliation: Wanderer
Race: Human
Tier: D
Specialization: Intelligence
Age + Birthdate: 18
Gender: Male
Sexuality: Heterosexual
Personality:
Often described as an old soul, Tenju has been known to walk a fine line between maturity and complete buffoonery. As a young boy he underwent a very strict upbringing that scrubbed a great deal of naivety and childishness from his demeanor when dealing with other people. Tenju is polite and does his best to avoid needless conflict with others by applying an understanding and open minded approach to things that might otherwise upset a young man of his age. However, the nature of this sheltered life also led to a certain foolishness in Tenju that becomes more and more apparent as he travels on his journey. His social etiquette is, in a general sense, developed to an impressive level however that composure can be lost when faced with situations or individuals beyond the confines of the monastery he grew up in.

Having lived a life within the confines of temple walls, Tenju is oblivious to the myriad walks of life the common people of the world experience. Oblivious to reasons for committing theft, or the suffering of extreme poverty, Tenju still has rose colored glasses that will surely make his life difficult moving forward as he faces the aspects of himself that had been stunted by his sheltered life. Until such growth happens, Tenju is prone to being tricked or fooled so long as the deception sounds reasonable and the instigator is putting up a good act. Tenju will also blunder with blunt and insensitive comments at times where he doesn't understand the context of a situation outside his monk experiences. His tolerance for accepting and dealing with his blunders or the malicious acts of others is fairly robust, unless of course violence is being used in which case he will not stand by quietly. Violence is one of the few ways to anger Tenju.


Likes:

  • Meditation - Tenju has always found peace and insight in meditation. He continues to rely on it as an important life skill and enjoys the relaxation it brings.
  • Magic - Fascinated by the seemingly limitless applications of magic, Tenju loves learning and experiencing new ways to work with the rukh.

Dislikes:

  • Menial Tasks - As an apprentice monk, Tenju has had his fair share of chores in life. The boredom of sweeping or polishing statues has worn on him.
  • Senseless Violence - As a young man who values peace and fairness, unnecessary acts of aggression upset him greatly.


Aspirations: Tenju has left his home country at the behest of his master in order to accomplish two main goals. The first is to reach Magnostadt and learn more about magic in order to become the best magician he can be. The second is to see the world for himself and to experience the wonders that his master has told him about. In order to accomplish these things, Tenju has risked exile from his home by defying the monastery abbot's wishes and leaving Kina by ship to start his journey in Kou. From there, he plans on heading west to Magnostadt.
Phobias/fears:
Wild beasts and creatures of certain types unsettle and terrify Tenju even if he is consciously aware of being capable of subduing them. This doesn't really apply so much to domesticated beasts or cute looking creatures like foxes, cats, and dogs. However, animals that appear strange or vicious cause the young man to cower from them and act somewhat irrationally. Even if he is strong enough to defeat them, his fear may cause him to make poor decisions until his life is threatened. Ironically, it is only when he is in direct danger from beasts that he is able to quell his fears enough to handle them reasonably.
Face-Claim: Arisugawa Sorata - X
Hair Color: Black
Eye Color: Brown
Height: 188cm | 6'2"
Weight: 68kg | 150 lbs
Appearance:
Tenju is a young man with a tall frame adorned with meager muscle mass. His body is somewhat squishy and undefined due to a lack of training. What little toning he does possess has been merely the result of doing chores and staying mildly active. His hair is a shiney head of black locks that are cut short and worn wildly spikey. The wind is often his only stylist. As for clothing, Tenju is commonly known to wear his monk grab almost exclusively, only deviating from it if he must wear a disguise for some reason. The monk cloths consist of a dark inner robe and a lighter outer robe tied at the shoulder. He wears straw sandals on his feet as well but aside from these things the man wears little else.
Rukh Alignment: White
Special Traits: -
History:
In the small isolated island country to the far east known as Kina Kingdom, a monastery full of monks found an abandoned babe on their doorstep. The child was the result of an abusive home and unable to bear the thought of her child suffering, its mother entrusted the boy's future to the monks. Normally, the baby would have been sent to a nearby village, however the abbot claimed that a star divination instructed them to take the baby in. He was given the name Tenju meaning a life blessed by the heavens due to the way the heavens themselves had instructed the monastery to raise him.

Tenju grew up under strict tutelage from the monks with a daily schedule full of chores, study, and lectures to keep the child from being idle. He was never allowed to leave the temple grounds as part of the divination has supposedly suggested that great tragedy would befall the child should he ever leave. Hopeful to avoid this fate, the abbot kept a close eye on Tenju and made it clear that he was kept in the confines of the monastery. This was an understandably stressful situation for Tenju and as the years went on the more the monks insisted he stay, the more Tenju longed to see the world outside the walls of the temple.

When Tenju was seventeen, a woman arrived at the monastery and caused quite the commotion. The abbot was not always a monk and in his youth, he had fathered a daughter. She left the country years ago which led to the man abandoning worldly desires to become a monk. The girl had returned to Kina a woman, and sought out her father in order to reconnect with him. By chance, Tenju ended up in a room alone with the woman and learned her name was Yukirei Ichidai. Once he learned that she had been traveling the world, Tenju begged Yukirei to tell him about the outside. Their meeting was interrupted by the abbot's arrival however.

The abbot was cold and rejecting to his daughter, insisting that she leave immediately and seemed especially keen on her not speaking to Tenju. The abbot had foreseen something like this and knew what would happen if he allowed the two to speak. His fears became a self fulfilling prophecy of sorts however. Appalled by her father's behavior and eager to defy him as petty revenge, Yukirei abducted Tenju that night, offering to show him wonders beyond his imagining if he joined her willingly. Of course, Tenju jumped at the chance to leave his sheltered home and together the two set out from the monastery in the dead of night.

It wasn't long into their journey that Yukirei realized Tenju was born a magician due to the appearance of his borg. An event that shocked the boy who had lived a life free of ill intent from others until then. Being a magician herself, Yukirei found the idea of training Tenju amusing. For the next few months, she taught Tenju the basics of life magic which he had the most affinity towards and travelled Kina Kingdom on foot. They made a living off of Tenju's work as a healer treating minor wounds and sickness in small villages. During this time, Tenju asked Yukirei about the countries across the sea she had mentioned often. Amazed and awed by her stories, Tenju's eyes always glowed with a longing to see the lands for himself.

Yukirei was far from oblivious to Tenju's hunger for the world outside of Kina. When the young man turned eighteen, she suggested that he go see the world for himself. Yukirei gave Tenju a map to a city called Magnostadt where she herself had learned magic and instructed him to go there first. Tenju was eager to start his journey, but hesitant to go when his master informed him that she would not be going with him. Unsure of what to do, Tenju faltered until one day he woke up to find that Yukirei was gone. His master believed that Tenju could not find his resolve with her there, so she left him a note and bid him safe travels.

Before setting out, Tenju returned home to the monastery and met with the abbot to apologize for leaving and inform him that he would be setting out once again, much farther away this time. The abbot was furious with the boy and warned him that he would not be welcome again if he did choose to leave. The abbot offered Tenju one last chance to stay, but the wanderlust had already taken hold on him. Tenju thanked the abbot and politely refused. Once he did, the anger the abbot had was released with a sigh and replaced with understanding, albeit reluctant, acceptance. The abbot didn't retract his threat of exile, however, he did impart his own staff to Tenju and saw him off with a smile wishing him luck on his travels.
Role-Play Sample:
This is from another forum:
Spoiler:
Seiju's travels as a marine commander were taking him to Briss Kingdom in order to check in with a marine base. Orders from Captain Zed were tucked into his sleeve commissioning the base to provide Seiju with a uniform and other standard issue gear. However, bad weather had thrown the old man and his elderly Sennenryu companion, Scylla, off course. A storm forced the pair to take refuge on a moderately sized island with a town at its center. Having lost their supplies during the sudden tempest, Seiju decided that it was in his best interest to stop on the island to rest and restock food and water. Scylla had been carrying him on her back for the entire trip so far, so Seiju decided that she probably needed a good dose of R&R anyways.

With the goal of gathering goods to sustain him through his travels in mind, Seiju left Scylla in a coastal cave-like cove and headed into town. He would have liked to let the Sennenryu come along with him, but she was far too large and intimidating. If the marine had brought the dragonian bird to shop with him she'd likely only cause a panic. The last thing Seiju wanted was a scandal in the newspapers that read something along the lines of:

"Marine Attacks Town With Giant Bird!"

So with a parting wave, Seiju began walking along the beach by himself, veering inland once the sheer cliffs turned to sloping hills that were safe to climb. On his way up, Seiju noticed that there was a large church on the edge of the cliff sitting just above the cove where he'd left Scylla. "I hope nothing bad comes of it..." The elderly swordsman muttered to himself as he continued on his way. It was a few minutes of walking before Seiju reached the town, he found that he was quite hungry and his throat felt dry from dehydration. With an uncomfortable case of cotton mouth, Seiju made his first destination a small eatery.

Entering into the mom & pop dinner, Seiju looked around to see that there were only a few other customers. An elderly couple, a young man reading a book by himself, and a group of four children giggling amonst each other at a table. No one was at the bar though and that suited him just fine. The old man took a seat on a stool by himself and ordered some bread with a glass of water. He wanted to eat a more luxurious meal but there was only so many beli at the bottom of Seiju's shallow pockets and Scylla had quite the appetite. He'd need to conserve his money for now.


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3 Re: Tenju's Vault on 28/06/16, 08:12 pm

Specializations


  • Primary - Intelligence (Life)
  • Secondary -
  • Tertiary -



Traits

Code:
[b]Trait Name:[/b] Loved By The Rukh
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Magician Race
[b]Trait Description:[/b] Blessed and loved by the rukh, magicians have a deeper connection with it than any other race.
[b]Trait Effect:[/b]
[list]
[*]Able to see the rukh and communicate with it.
[*]Access to the "Borg" racial ability.
[/list]

Code:
[b]Trait Name:[/b] Nimble Fingers
[b]Trait Tier:[/b] D
[b]Trait Requirement:[/b] -  
[b]Trait Description:[/b] Through years of training, the character has obtained deft hand and finger work allowing them a speed and accuracy with fine motor skills a cut above the average person.
[b]Trait Effect:[/b] Can swiftly tie knots or retrieve items on your person in an instant.

Code:
[b]Trait Name:[/b]Enhanced Magoi
[b]Trait Tier:[/b] D
[b]Trait Requirement:[/b] -
[b]Trait Description:[/b] Blessed by the rukh, the player has an unnaturally large pool of magoi to draw from.
[b]Trait Effect:[/b] +20 Max Magoi


Professions



Last edited by Tenju Ichidai on 25/07/16, 08:08 pm; edited 2 times in total

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4 Re: Tenju's Vault on 28/06/16, 08:13 pm

D-tier Abilities

Life Magic:

Code:
[center][b]Growth[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] This spell requires a pre-existing plant be present as the target. C-tier freezing spells and up can freeze the plants rendering this spell useless.
[b]Scaling:[/b] Hits
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
The user says the spell and then swipes their staff from one side to the other. Targeted plant life within 3m of the user will then experience a sudden growth spurt. The user has no control over the direction the plants grow in, they will do so as if nature had simply sped up for them. However, the extent can become unnatural as a total of 3m worth of growth can take place allowing even common grass to become taller than the average man. Scaling the spell can increase the number of targeted plants.[/list]



[center][b]Reach[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user requires a pre-existing vine/rope/branch be present. C-tier freezing spells and up can freeze the plants rendering this spell useless.
[b]Scaling:[/b] Range
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10
[b]Description:[/b] Upon speaking the spell name, the user must point their staff at the intended target plant. Purple light will pulse around the staff and then the targeted plant will pulse purple as well. The plant will then grow up to 1m as it lashes out towards a nearby person, animal, or object of the caster's choosing. The plant will attempt to wrap around the target in an unobtrusive way in order to create an anchor out of it. The wrapping is easy to escape, not even requiring an ability to do so. This spell can be used to reach high places or to pluck an ally out of harm's way. However, any actual pulling of the plant must be done manually by the caster or through another spell. Range scaling increases the reach of the plant growth.



[center][b]Tangle[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must have a pre-existing vine/rope/branch present. C-tier freezing spells and up can freeze the plants rendering this spell useless.
[b]Scaling:[/b] Power(Damage)
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
The user speaks the spell and points their staff at the target vine/rope/branch. Vines will sprout from the targeted plant material and then reach out to entangle any nearby enemy binding them for 1 post. The binding can be broken with D-tier strength unless scaling is used to increase the power of the binding.[/list]



[center][b]Grasp[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must have a pre-existing vine/rope/branch present. C-tier freezing spells and up can freeze the plants rendering this spell useless.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
The user says the spell name and points their staff at the targeted plant material. Both pulse with purple light and then the plants will begin to constrict. The constricting plants will deal damage to anything they are wrapped around. Scaling can increase the damage.[/list]

[center][b]Seedbed[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must make contact with plant material using their staff or body.
[b]Scaling:[/b] AoE
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
By using life magic, the user speaks the spell name and commands the rukh to instigate sudden growth in plant material they are touching. This growth takes the form of grass, moss, or vines. The growth spreads outwards from the user's point of contact with the plant material covering the ground around them in a 2m radius. Scaling can cause the growth to spread even further. This spell is used as a catalyst to create ideal conditions for casting other life magic spells.[/list]

[center][b]Thorn[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The spell is aimed with the user's staff and travel's in a straight line. The user can be injured by the thorns as well.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
The user aims their staff and uses life magic to generate a small 5m orb of purple light at the tip. The magic spell is unleashed towards a target plant and travels up to 10m. The spell causes the target plant to grow thorns on contact. Thorns sprout all over the plant covering an area of up to 3m. The thorns deal D-tier puncture wounds, but the damage can be made worse through scaling.[/list]

C-tier Abilities

Life Magic:

Code:
[center][b]Resting Hands[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user must be touching the target with a free hand.
[b]Scaling:[/b] Damage - Amount healed increases by one tier for every 10 magoi invested.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2 posts
[b]Cost:[/b] 20
[b]Description:[/b]
[list]
Upon speaking the name of the spell, the user's free hand begins to glow softly with a purple light. They then reach out to touch the target. Once contact is made, the purple light spreads across the wound to begin healing it. The process takes time, but so long as it is able to repair the damage, no scars or blemishes will be left behind. This spell can heal up to C-tier damage.[/list]

[center][b]Gloom Bloom[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must tap the ground with their staff after speaking the spell name. The flowers can only bloom on the target plant and can't jump to other plants even if they are touching.
[b]Scaling:[/b] Hits
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20
[b]Description:[/b]
[list]
Using life magic, the user taps the ground with their staff after speaking the spell name. This causes a line of purple light to travel just beneath the surface of the ground up to 8m away. If the spell stops beneath or on plant material, it will cause a small purple flower to suddenly sprout anywhere of the user's choosing on the targeted plant. The flower sprouts and blooms releasing a green haze of spores. The spores plume outwards forming a 2m radius cloud. Inhaling the spores causes a victim's body to feel heavy and their vision blurs for 2 posts. Scaling can increase the number of targeted plants in order to grow more flowers.[/list]

B-tier Abilities

A-tier Abilities

Omega-tier Abilities

Beast Abilities

Djinn Related Abilities

Social Abilities



Last edited by Tenju Ichidai on 23/03/17, 06:25 pm; edited 4 times in total

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5 Re: Tenju's Vault on 28/06/16, 08:14 pm

Weapons

Abbot's Khakkhara:

Name: Abbot's Khakkhara
Material: Oak & Bronze
Appearance: An oak staff with a bronze adornment at both ends. The bottom simply has a bronze cap, however the top has a ring with several smaller rings looped onto it. The staff itself is 153cm(5ft) long. It was a gift from the abbot that ran the monastery Tenju grew up in and is treasured by him dearly.

Code:
[img]http://1.bp.blogspot.com/-bLgYadJBnqM/VTkobU43g_I/AAAAAAAABLo/5D_tp1bJkLg/s1600/Shakujo.gif[/img][/center]
[b]Name:[/b] Abbot's Khakkhara
[b]Material:[/b] Oak & Bronze
[b]Appearance:[/b] An oak staff with a bronze adornment at both ends. The bottom simply has a bronze cap, however the top has a ring with several smaller rings looped onto it. The staff itself is 153cm(5ft) long. It was a gift from the abbot that ran the monastery Tenju grew up in and is treasured by him dearly.

Mundane Items

Contemplation Rope:

Name: Contemplation Rope
Tier: B-tier
Material: Cherry Jute
Description: This rope was a gift from the Abbot of Tenju's monastery. It is a red line of natural fibers tied into countless knots. Undoing knots and adding others is used as part of a meditative practice Tenju uses to unwind during stressful times. It's uses vary across the normal uses of a rope such as being used for climbing, binding, and carrying things. Usually, it is intertwined with Tenju's staff near the head.

Code:
[center][img]http://i.imgur.com/EMbpORf.png[/img][/center]
[b]Name:[/b] Contemplation Rope
[b]Tier:[/b] B-tier
[b]Material:[/b] Cherry Jute
[b]Description:[/b] This rope was a gift from the Abbot of Tenju's monastery. It is a red line of natural fibers tied into countless knots. Undoing knots and adding others is used as part of a meditative practice Tenju uses to unwind during stressful times. It's uses vary across the normal uses of a rope such as being used for climbing, binding, and carrying things. Usually, it is intertwined with Tenju's staff near the head.


Magic Items

Angel's Brace:

Name: Angel's Brace
Tier: B
Type: Bracelet
Magic Type: Holy | Light + Life
Appearance: A small golden bracelet with Solomon's circle engraved upon the under side. The top of the bracelet has a raised winged design with intricate details.
Function:

  • Holy Blessing ~ By feeding magoi to the bracelet, the item will shine a golden light healing up to B tier wounds on the user or any single target within 5m. 10 magoi to activate | 5 magoi to sustain


Code:
[img]http://www.woodus.com/den/gallery/graphics/dw7psx/accessory/golden_bracelet.png[/img]
[b]Name:[/b] Angel's Brace
[b]Tier:[/b] B
[b]Type:[/b] Bracelet
[b]Magic Type:[/b] Holy | Light + Life
[b]Appearance:[/b] A small golden bracelet with Solomon's circle engraved upon the under side. The top of the bracelet has a raised winged design with intricate details.
[b]Function:[/b]
[list]
[*][b]Holy Blessing[/b] ~ By feeding magoi to the bracelet, the item will shine a golden light healing up to B tier wounds on the user or any single target within 5m. 10 magoi to activate | 5 magoi to sustain
[/list]

Honoo Isshiki:

Name: Honoo Ishiki
Tier:C
Type: Magic Item - Kiseru (Pipe)
Magic Type: Heat
Appearance: A 45cm long Kiseru that can be used to smoke. It has a gold color and some ornaments are attached near the bowl to decorate the pipe, adding more elegant point in the item. However, the Kiseru is not an ordinary one as it bears a magic circle on the stem.
Function:

  • Will-O-Wisp - By pouring magoi into this item, the user is able to produce a fire to appear on the bowl on the pipe. The fire has various size depending on how big the user wants it to be, however the maximum size of the fire can only be 30cmx30cm big. The flame then flies out of the pipe up to 5m away where it can ignite flammable objects. 10 Magoi to activate | 5 to sustain


Code:
[center][img]http://i.imgur.com/C5LTbAD.png[/img][/center]
[b]Name:[/b] Honoo Ishiki
[b]Tier:[/b]C
[b]Type:[/b] Magic Item - Kiseru (Pipe)
[b]Magic Type:[/b] Heat
[b]Appearance:[/b] A 45cm long Kiseru that can be used to smoke. It has a gold color and some ornaments are attached near the bowl to decorate the pipe, adding more elegant point in the item. However, the Kiseru is not an ordinary one as it bears a magic circle on the stem.
[b]Function:[/b]
[list]
[*][b]Will-O-Wisp[/b] - By pouring magoi into this item, the user is able to produce a fire to appear on the bowl on the pipe. The fire has various size depending on how big the user wants it to be, however the maximum size of the fire can only be 30cmx30cm big. The flame then flies out of the pipe up to 5m away where it can ignite flammable objects. 10 Magoi to activate | 5 to sustain
[/list]

Pyramid Pouch:
Pyramid Pouch:

Name: Pyramid Pouch
Tier: D
Type: Magic Item - Necklace
Magic Type: Strength
Appearance: An golden pyramid shaped necklace that is a mere 10cmx10cm in dimensions. I possesses a strength eye engraving as well as a magic circle on the reverse side.
Function:

  • Miniature Storage - Feeding magic tool into the item causes it to glow with the black light of strength magic. Items and equipment that touches the item is then shrunk down to near microscopic sizes and stored inside the item. Alternatively, the user can think of a stored item and use this function to retrieve it causing it to grow back to normal size. This allows you to bring one D-tier weapon or magic tool into a thread without it counting towards your limit. 10 magoi to activate | 5 to sustain.


Code:
[spoiler="Pyramid Pouch"][center][img]http://www.allinfo.org.uk/pokemonultimate/yugioh/puzzle.gif[/img][/center][/spoiler]
[b]Name:[/b] Pyramid Pouch
[b]Tier:[/b] D
[b]Type:[/b] Magic Item - Necklace
[b]Magic Type:[/b] Strength
[b]Appearance:[/b] An golden pyramid shaped necklace that is a mere 10cmx10cm in dimensions. I possesses a strength eye engraving as well as a magic circle on the reverse side.
[b]Function:[/b]
[list]
[*][b]Miniature Storage -[/b] Feeding magic tool into the item causes it to glow with the black light of strength magic. Items and equipment that touches the item is then shrunk down to near microscopic sizes and stored inside the item. Alternatively, the user can think of a stored item and use this function to retrieve it causing it to grow back to normal size. This allows you to bring one D-tier weapon or magic tool into a thread without it counting towards your limit. 10 magoi to activate | 5 to sustain.
[/list]

Devil's Light:

Name: Devil's Light
Tier: D
Type: Magic Tool - Ring
Magic Type: Light
Appearance: A ring made from gold and shaped to resemble the devil from the east. The size of the ring changes depending on the user's finger.
Function:

  • Blinding Light - When the user pours the magoi into the ring, it will produce a bright light that will spread out up to 5m in a cone shape. Those who are caught inside the light with open eyes, will be blinded for 1 posts and it will be hard to maintain their balance. 10 Magoi to activate | 5 to sustain


Code:
[center][img]http://i.imgur.com/QFWDokj.png[/img][/center]
[b]Name:[/b] Devil's Light
[b]Tier:[/b] D
[b]Type:[/b] Magic Tool - Ring
[b]Magic Type:[/b] Light
[b]Appearance:[/b] A ring made from gold and shaped to resemble the devil from the east. The size of the ring changes depending on the user's finger.
[b]Function:[/b]
[list]
[*][b]Blinding Light[/b] - When the user pours the magoi into the ring, it will produce a bright light that will spread out up to 5m in a cone shape. Those who are caught inside the light with open eyes, will be blinded for 1 posts and it will be hard to maintain their balance. 10 Magoi to activate | 5 to sustain
[/list]

Beasts

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